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Yellow Dot
Al. Grunwaldzka 413
80-309 Gdańsk, Poland

Copyright © by Yellow Dot 2012-2023

SURE-FIRE BOMB DEFUSAL MANUALTM

English 1.1

Them Bombs!

Sure-Fire Defusal Manual English 1.1

Community translation contributed by: NAME 1 NAME 2

IMPORTANT! This manual is only suitable for PC, Mac, Linux, Android Phone, iPhone and Apple TV versions of the Them Bombs! For other platforms (Android Tablet and iPad) please download the appropriate manual from www.thembombs.com/manual.

Intro A crazy scientist called Dr TiNT plants deadly bombs in various public spaces. Each time, only several minutes before the explosion, a random person within the blast radius receives a message from him. Only this person – the Unexpected Hero – can defuse the bomb… given he or she gets the right help.

Game rules One of the players is the Unexpected Hero who tries to defuse the bomb (within the Them Bombs! game). The other players become the Expert Team and they have access to this manual. The Experts cannot see what the Hero sees on the screen and the Hero cannot see the content of the manual. Players can use verbal communication only, as if the Expert Team and the Hero were talking through a radio. The keys to success are cold-blooded, efficient communication and… careful reading of the manual. Good luck!

Dr TiNT – modus operandi One thing is clear, Dr TiNT is a mad man… He seems to enjoy it when all hell breaks loose. Dr. TiNT’s bombs are always constructed in a similar way. There is small bomb with an initiating explosive, connected to a huge container with a main charge. Where he gets these amounts of explosives is unknown. How he transports the bombs is also a mystery. Some things are certain though… Try to move the container – the bomb will explode! Try to detach the initiating bomb – the bomb will explode! Try to remove the timer battery – the bomb will explode! Try to remove the initiating explosive – the bomb will explode! The truth behind these warnings was proven by the lives of many brave bomb defusers. The only efficient method so far has proven to be a deactivation of the bomb’s guarding modules. The modules seem to be elements of Dr TiNT’s sick game… Typically, Dr. TiNT warns one of the potential victims with an untraceable text message. He also leaves some basic necessary tools behind (electric screwdriver, pliers, flashlight, etc.), as if he wanted the Unexpected Hero to succeed and avoid catastrophe. A thorough profile analysis has shown that people who receive a message from Dr TiNT are not just random people. He seems to target people of uncommon bravery…

2

Dr TiNT’s bomb defusal — fundamentals To disarm a bomb, you need to deactivate all the bomb’s guarding modules. The instructions for disarming all types of modules can be found on the following pages of this manual. First, remove the cover of the bomb – unscrew the screws (not to worry, the cover is not an armed element).

cover mounting screws bomb cover

guarding modules

timer battery

timer

timer serial number

initiating explosive

You can zoom in and out by pressing the magnifying glass icon.

3

Module: Three blinking buttons OVERVIEW: A one-letter display and a row of 3 colorful blinking buttons. TO DISARM: Press each of the buttons at the moment they blink with the right color. The correct set of colors is determined by: 1. the letter showing on the display (the letter changes periodically!) 2. the time left till the detonation. Find the correct combination of the lights’ colors in the table below. HOW TO READ THE TABLE: The three letters divided by vertical lines correspond to the colors of the three buttons. The appearing colors are: Y – yellow R – red B – blue EXAMPLE: Y|R|B combination – press each of the buttons at the moment they blink: yellow, red, and blue (starting from the left). letter on the display time till detonation

A

B

C

D

E

F

G

240 s < time

Y|B|R

Y|R|Y

R|R|R

B|Y|B

B|B|B

R|Y|R

Y|Y|Y

120 s < time

240 s

B|Y|B

B|R|B

B|B|Y

Y|Y|R

R|B|Y

R|Y|Y

Y|B|R

60 s < time

120 s

Y|Y|Y

B|B|B

R|Y|Y

Y|B|R

B|B|Y

B|R|B

Y|Y|R

R|R|R

B|B|Y

R|Y|R

R|B|Y

B|R|B

Y|R|Y

R|R|R

time

60 s

(240 s = 4 minutes, 120 s = 2 minutes, 60 s = 1 minute) TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”:

Up to two buttons, you can make mistakes when pressing the right color (just press them again to continue the sequence). When pressing the third button however, you need to be right or there will be unpleasant consequences.

Does it seem like a very hard task? Then try to memorize the number of colors appearing between black and the color you want to press.

4

Module: 15 tiles and a light OVERVIEW: 15 tiles, a blinking light, and an “OK” button. TO DISARM: Press and light up the correct tiles and then press OK. The blinking light is transmitting a signal of a letter or a number using the Morse Code – see Appendix III. Press the tiles to recreate the shape of this letter/number . POSSIBLE COMBINATIONS OF THE TAP TILES:

5

Module: 5-letter code OVERVIEW: A plate with a number sequence, 5-letter display (the letters can be changed using the top and bottom arrows) and an “OK” button. TO DISARM: Input the correct 5-letter code and press OK. Starting from the left, add the consecutive digits. When you get to an even number, stop adding (but add this digit as well). Find the result in the table below. Repeat this process for the remaining digits. Example: 1112 sums up to 5, which corresponds to letter A 1112330 becomes 5 and 6, corresponding to letters A and B

A —

5

J —

17

S —

2

B —

6

K —

21

T —

7

C —

27

L —

8

U —

25

D —

12

M —

14

V —

15

E —

0

N —

10

W —

16

F —

11

O —

3

X —

19

G —

26

P —

22

Y —

20

H —

13

Q —

18

Z —

24

I —

4

R —

9

TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”: • There are exactly 5 even numbers in the number sequence. • “Zero” is also an even number!

6

Module: Pizza OVERVIEW: 8 triangles. Some of the triangles light up in a random sequence. TO DISARM: Press all the correct triangles. The answer input window will always last 3 seconds, counting from the first pressed triangle. TRIANGLES TO PRESS: • If the bomb’s cover was mounted with 4 screws, press only triangles that lit up*. • If the bomb’s cover was mounted with 6 screws, press only triangles that did not light up*. *See exceptions below.

EXCEPTIONS: • If the timer battery has a lithium manganese dioxide cell (see Appendix I), do not press the north triangle. • If there is an opposite terminals battery holder (see Appendix I), do not press the south triangle. • If the timer serial number includes at least one even number, do not press the east triangle. • If the timer serial number digits include even numbers only, do not press the west triangle. TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”: • Zero is also an even number. • Press the triangles and wait until your combination is accepted or rejected, which will happen within 3 seconds. • If according to the above instructions no triangles should be pressed, press a random triangle twice.

7

Module: Electric locks OVERVIEW: 5 locks made up of paired blue and red connect plates. There are also 5 aperture doors and a button (power switch).

lock

insulator

power

switch doors with symbols

TO DISARM: Open the correct locks and pass current through the module. One by one, for each of the locks, perform the following: 1. Carefully open a lock (by dragging the blue or the red plate) so that the aperture door below the lock opens. 2. Find the symbol in one of the lists on the next page. 3a. If the symbol indicates that the lock must be open (break symbol), place an insulator between the lock’s plates (press the circle between the plates) and move on to the next lock. 3b. If the symbol indicates that the lock must be closed (pass symbol), close the lock back and move on to the next lock. Lastly, switch the power on by pressing the power switch. If the correct locks are open and closed, module will be disarmed. TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”: • Be careful not to cause a short circuit! It happens when you spread the lock’s plates too far. • Be sure to closely look at the symbols – they can be misleading… • If you make a mistake, you can remove an insulator by pressing it again.

8

BREAK SYMBOLS – LOCK MUST BE OPEN, PLACE AN INSULATOR:

PASS SYMBOLS – THE LOCK MUST BE CLOSED:

9

Module: 4 rotating rings OVERVIEW: 4 rotating rings. On each of the rings, there is an arrow indicating the ring’s orientation. TO DISARM: Press each of the rings to stop them so that they are orientated towards a correct cardinal direction, which are: N – north W — west S – south E – east The direction points are marked on the outside border of the rings. HOW TO READ DIRECTION POINTS: Check the crucial elements of the bomb: the timer battery, the timer serial number and the bomb’s cover. Then, find the correct cardinal directions in the table below. ring

correct direction points Check • • • •

the timer battery voltage in Appendix I: if total voltage is greater than 9 V – point N if total voltage is 8 V – point S if total voltage is 2.6 V – point W all other cases – point E

2

Check • • • •

the timer serial number (next to if the first letter is Y – point if the first letter is T – point if the first letter is A – point all other cases – point E

3

Check • • • •

the type of timer battery cell in Appendix I: if the cell is silver-oxide – point N if the cell is lithium manganese dioxide – point S if the cell is zinc manganese dioxide – point W all other cases – point E

1 (the

biggest ring)

4 (the

smallest ring)

the timer): N S W

Bomb’s cover (removed at the beginning) was: • green – point N • red – point S • blue – point W • all other cases – point E

TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”: • If you make a mistake don’t worry, just press the ring again to restart it. • The arrow on the ring will light up yellow when ring is stopped at one of the cardinal points.

10

Module: Trap OVERVIEW: One big button with an inviting text (e.g. Click me!, Press here!, Click to defuse! etc.). NOTE! Under no circumstance should you press this button carelessly! It is a trap – the bomb will explode that very moment. TO DISARM: Always disarm this module as the last. Once all other guarding modules are disarmed, press and hold the button for at least 3 seconds… and then release. TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”: Be careful! There is no room for error!

11

Module: Wires OVERVIEW: 3 to 6 colorful wires mounted vertically. Each wire is connected to a contact plate marked “+” and “-”. TO DISARM: Press the right contact plates (“+” and “-”) and then cut the correct wires. Check the type of initiating explosive used in this bomb – see Appendix II. If the initiating explosive is: C-4, Semtex or TNT, refer to table A. If the initiating explosive is: Dynamite, improvised explosive or other, refer to table B. TABLE A

(C-4, Semtex, TNT)

— If there are 3 wires and all of them are the same color, PRESS [+] of the wire on the left and [–] of the wire on the right. CUT the middle wire. — If there are 3 or 4 wires and exactly two of them are blue, PRESS [+] of the blue wire on the right and [-] of the blue wire on the left. CUT all the wires. — If there are 3 or 4 wires and exactly two of them are yellow, PRESS [+] of both yellow wires and [-] of the wire between the yellow wires. CUT the yellow wires only. — If there are 5 wires and exactly three of them are the same color, PRESS [+] of the first wire on the right and [-] of the first wire on the left. CUT all the wires. — If there are 5 wires and exactly two of them are red, PRESS [+] of both red wires and [-] of the first wire on the right. CUT all the wires except for the red ones. — If there are 5 wires and exactly two of them are green, PRESS [+] of both green wires and [-] of the first wire on the left. CUT all wires.

TABLE B

(Dynamite, improvised explosive, other)

— If there are 3 wires and all of them are the same color, PRESS [+] of the wire on the right and [–] of the wire on the left. CUT the middle wire. — If there are 3 or 4 wires and exactly two of them are blue, PRESS [+] of the blue wire on the left and [-] of the blue wire on the right. CUT all wires. — If there are 3 or 4 wires and exactly two of them are yellow, PRESS [-] of both yellow wires and [+] of the wire between the yellow wires. CUT the yellow wires only. — If there are 5 wires and exactly three of them are the same color, PRESS [+] of the first wire on the left and [-] of the first wire on the right. CUT all wires.

12

— If there are 5 wires and exactly two of them are red, PRESS [+] of both red wires and [-] of the first wire on the left. CUT all the wires apart from the red ones. — If there are 5 wires and exactly two of them are green, PRESS [-] of both green wires and [+] of the first wire on the left. CUT all wires.

TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”: • Possible colors of the wires are: red, blue, green, pink, yellow or brown. • Cutting the wrong wire can lead to immediate explosion or can drastically shorten the countdown time! • To avoid time penalty, make sure the correct contact plates (the correct ones only!) are pressed before cutting any wire.

13

Module: Tripple safe OVERVIEW: 12 round colorful buttons, a roll up door with a letter from the Greek alphabet, and a name of a famous scientist. TO DISARM: Open each of the two consecutive safe doors and input the correct 4-digit code. A. THE FIRST SAFE DOOR: Press the correct combination of the colorful buttons. The combination is determined by: 1. the Greek letter visible on the door, 2. the name of the scientist. You will find the possible combinations in the below table. You can press any of the buttons as long as their number and colors are correct. Greek letter on the door scientist Albert Einstein 1879-1955 Isaac Newton 1643-1727 Marie Curie 1867-1934 Louis Pasteur 1822-1895 Nikola Tesla 1856-1943 Thomas Edison 1847-1931 Blaise Pascal 1623-1662 Galileo Galilei 1564-1642

a 1Y 2G 1R

2Y 2G

1G 3R

3Y 1R

4G

4R

4Y

1Y 1G 2R

4G

4R

2Y 2R

1G 3R

2G 2R

1Y 2G 1R

3Y 1G

3Y 1R

2Y 2G

1Y 3R

2Y 1G 1R

1Y 3G

3Y 1R

2G 2R

4R

3G 1R

2Y 2R

1Y 2G 1R

4R

3Y 1G

1G 3R

2Y 1G 1R

2Y 2G

4Y

2G 2R

2Y 1G 1R

3Y 1R

4Y

1Y 3G

1Y 1G 2R

3G 1R

4G

4R

4Y

4G

1Y 3R

2Y 2G

3G 1R

2Y 2R

1G 3R

1G 3R

2G 2R

1Y 1G 2R

2Y 2R

3Y 1G

1Y 3R

1Y 1G 2R

1Y 3G

3Y 1G

2Y 2G

1Y 3G

4G

2Y 1G 1R

3Y 1R

1Y 2G 1R

1Y 3R

Y –yellow

G – green

R – red

EXAMPLE: With 1Y 2G 1R combination, press the following buttons: 1 yellow button, 2 green buttons and 1 red one.

14

B. THE SECOND SAFE DOOR: Press three of the six square buttons with Greek letters on them. The correct combination is determined by: 1. the color of the second door (the door below the six square buttons), 2. the set of available Greek letters. It will be possible to find only one of the combinations below. door color blue

possible letter combinations combination

combination

combination

combination

grey violet brown orange

C. 4-DIGIT CODE: Use the arrows to change the digits. The correct code is the date of the scientist’s death.

15

Module: Musical symbols OVERVIEW: There is a piece of paper with dashes and dots on it (Morse code) and 5 boxes with musical symbols. You can change the symbols using the top and bottom arrows. TO DISARM: Set each of the boxes to the correct musical symbol. Convert the dashes and dots (Morse code) over each of the boxes into a letter or a number – see Appendix III. Next, find this letter or number below and set this symbol in the box. The module will be disarmed 3 seconds correct symbols in all five boxes.

16

after

you

set

the

Module: 24 Dots OVERVIEW: 24 dots, one-letter display and 4 colorful round plates. TO DISARM: Using the right color, light up 9 dots according to the diagram below. Starting from the question mark, follow the arrows to the successive patterns. The letter on the display indicates: 1. the arrow to follow to find the correct pattern box, 2. the color to use to light up the dots (refer to the table)

letter A E B F C G D H

color blue yellow red green

TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”: • To color a dot, first press a color plate and then press a dot you want to light up. • You can change color by overwriting it with another color. To remove a color completely, press a dot with no color plates active. If it is not possible to change the color of a dot, it means that this color has already been verified as correct.

17

Module: Three knobs OVERVIEW: 3 knobs marked as A, B and C, one-letter display and an “OK” button. TO DISARM: Set each of the knobs to the correct value and press OK. Knob A – rotate the knob and observe at which values a sound signal is played and at which values the letter display shows ‘X’. KNOB A values with sound signal 2 2 2 4 4 6 6 7 7 7 1 1 1 3 3 5 5 8 8 9

values at which letter ‘X’ appears 5 3 6 8 7 0 1 3 6 1 3 7 9 1 5 8 2 4 0 7

the correct value of the knob A 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0

Knob B – rotate the knob and observe at which values the letter display shows ‘X’ and at which – ‘Z’. DIAL B values at which letter ‘X’ appears 0 0 0 1 1 1 2 2 2 3 3 3 4

18

values at which letter ‘Z’ appears 9 8 4 3 2 6 1 3 8 5 4 0 3

the correct value of the knob B 7 1 9 0 0 8 5 3 8 1 6 1 5

4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9

2 5 7 6 9 5 8 1 1 4 3 4 2 7 0 7 5

5 1 1 4 1 4 1 4 8 1 0 6 8 9 5 5 3

Knob C – set knobs A and B to correct values, then look at the timer and check the last two digits (seconds value). KNOB C sum of the values of knobs A and B is an even number is is is is

an an an an

even even even odd

number number number number

is an odd number is an odd number is an odd number

last two digits on the timer (seconds value) 0-15 seconds 16-30 31-45 46-59 0-15

the correct value of the knob C 1

seconds seconds seconds seconds

2 3 4 5

16-30 seconds 31-45 seconds 46-59 seconds

6 7 8

TIPS FOR THE “STILL-ALIVE BOMB DEFUSER”: • You can “take your time” with setting the A and B knobs. With the knob C however, do it as quickly as possible and press “OK”. • Set the right combination but the module is still armed? Make sure the dials are set precisely at the correct values.

19

Appendix I – Types of batteries Knowledge of the timer battery type used in a bomb plays an important role in the bomb defuser’s safety. The timer battery is usually placed next to the timer.

Pictorial view

Battery parameters

TYPE: 6LR61 VOLTAGE: 9.0 V CELL: zinc manganese dioxide HOLDER: 1 piece TYPE: 6LS05 VOLTAGE: 9.2 V CELL: zinc manganese dioxide HOLDER: 1 piece TYPE: CR61 VOLTAGE: 2 × 1.3 V CELL: lithium manganese dioxide HOLDER: 2-piece, same-side terminals TYPE: CR61 VOLTAGE: 2 × 1.3 V CELL: lithium manganese dioxide HOLDER: 2-piece, opposite terminals TYPE: 2SF11 VOLTAGE: 4 × 2.0 V CELL: silver-oxide HOLDER: 4-piece, opposite terminals TYPE: 2SF11 VOLTAGE: 4 × 2.0 V CELL: silver-oxide HOLDER: 4-piece, same-side terminals

Appendix II – Types of initiating explosives Dr TiNT uses relatively small initiating explosives placed inside the bomb case. The initiating explosive detonates the main charge. The most popular initiating explosives are: name

characteristics

C-4

MAIN COMPONENT: RDX CHEMICAL FORMULA: C3H6N6O6 COMPOUND CLASS: aliphatic R.E. FACTOR: 1.6* DETONATION VELOCITY: 8750 m/s

Semtex

MAIN COMPONENT: PETN CHEMICAL FORMULA: C5H8N4O12 COMPOUND CLASS: aliphatic R.E. FACTOR: 1.66* DETONATION VELOCITY: 8400 m/s

Dynamite

MAIN COMPONENT: nitroglycerin CHEMICAL FORMULA: C3H5N3O6 COMPOUND CLASS: aliphatic R.E. FACTOR: 1.5* DETONATION VELOCITY: 7700 m/s

TNT

Improvised explosive

MAIN COMPONENT: trinitrotoluene CHEMICAL FORMULA: C7H5N3O6 COMPOUND CLASS: aromatic R.E. FACTOR: 1.0* DETONATION VELOCITY: 6900 m/s MAIN COMPONENT: TATP CHEMICAL FORMULA: C9H18O6 COMPOUND CLASS: aliphatic R.E. FACTOR: 0.83* DETONATION VELOCITY: 5300 m/s

* in relation to 1 kg of TNT

Appendix III –the Morse alphabet Many of the bomb’s guarding modules are based on Morse code. A dot refers to a short light (or sound) signal. A dash refers to a long signal. The long signal is three times longer than the short signal.

A

Ÿ−

M

−−

Y

−Ÿ−−

B

−ŸŸŸ

N

−Ÿ

Z

−−ŸŸ

C

−Ÿ−Ÿ

O

−−−

1

Ÿ−−−−

D

−ŸŸ

P

Ÿ−−Ÿ

2

ŸŸ−−−

E

Ÿ

Q

−−Ÿ−

3

ŸŸŸ−−

F

ŸŸ−Ÿ

R

Ÿ−Ÿ

4

ŸŸŸŸ−

G

−−Ÿ

S

ŸŸŸ

5

ŸŸŸŸŸ

H

ŸŸŸŸ

T

6

−ŸŸŸŸ

I

ŸŸ

U

ŸŸ−

7

−−ŸŸŸ

J

Ÿ−−−

V

ŸŸŸ−

8

−−−ŸŸ

K

−Ÿ−

W

Ÿ−−

9

−−−−Ÿ

L

Ÿ−ŸŸ

X

−ŸŸ−

0

−−−−−

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可靠拆弹手册 Name 2

作案手法

基本原理

盖子固定螺丝 炸弹的盖子

安全模块

计时器电池

计时器

计时器序列号

起爆药

Y

R

B

Y|R|B

• •

A

B

C

D

E

F

G

Y|B|R

Y|R|Y

R|R|R

B|Y|B

B|B|B

R|Y|R

Y|Y|Y

B|Y|B

B|R|B

B|B|Y

Y|Y|R

R|B|Y

R|Y|Y

Y|B|R

Y|Y|Y

B|B|B

R|Y|Y

Y|B|R

B|B|Y

B|R|B

Y|Y|R

R|R|R

B|B|Y

R|Y|R

R|B|Y

B|R|B

Y|R|Y

R|R|R

A B C D E F G H I

• •

5 6 27 12 0 11 26 13 4

J K L M N O P Q R

17 21 8 14 10 3 22 18 9

S T U V W X Y Z

2 7 25 15 16 19 20 24

• •

• • • •

• • •

电闸

绝缘体 电源开关 内有符号的门

• • •

开路符号

闭路符号

N

W

S E 这四个方向会被标记在圆环外的边框上。

• • • • • • • • • • • • • • • •

• •

氧化银 锂 二氧化锰 锌 二氧化锰

+

+

[+]

[ ]

[+]

[-]

[+] [-] [+]

[-]

[+]

[-]

[+]

[-]

[+]

[ ]

[+]

[-]

[-] [+] [+]

[-]

• • •

[+]

[-]

[-]

[+]

a 1Y 2G 1R

2Y 2G

1G 3R

3Y 1R

4G

4R

4Y

1Y 1G 2R

Isaac Newton 1643-1727

4G

4R

2Y 2R

1G 3R

2G 2R

1Y 2G 1R

3Y 1G

3Y 1R

Marie Curie 1867-1934

2Y 2G

1Y 3R

2Y 1G 1R

1Y 3G

3Y 1R

2G 2R

4R

3G 1R

Louis Pasteur 1822-1895

2Y 2R

1Y 2G 1R

4R

3Y 1G

1G 3R

2Y 1G 1R

2Y 2G

4Y

Nikola Tesla 1856-1943

2G 2R

2Y 1G 1R

3Y 1R

4Y

1Y 3G

1Y 1G 2R

3G 1R

4G

Thomas Edison 1847-1931

4R

4Y

4G

1Y 3R

2Y 2G

3G 1R

2Y 2R

1G 3R

Blaise Pascal 1623-1662

1G 3R

2G 2R

1Y 1G 2R

2Y 2R

3Y 1G

1Y 3R

1Y 1G 2R

1Y 3G

Galileo Galilei 1564-1642

3Y 1G

2Y 2G

1Y 3G

4G

2Y 1G 1R

3Y 1R

1Y 2G 1R

1Y 3R

Albert Einstein 1879-1955

Y – 黄色 1Y 2G 1R

G – 绿色

R – 红色

颜色

• •

A B C D

E F G H

蓝色 黄色 红色 绿色

2 2 2 4 4 6 6 7 7 7 1 1 1 3 3 5 5 8 8 9

0 0 0 1 1 1 2 2 2 3 3

5 3 6 8 7 0 1 3 6 1 3 7 9 1 5 8 2 4 0 7

1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0

9 8 4 3 2 6 1 3 8 5 4

7 1 9 0 0 8 5 3 8 1 6

3 4 4 4 5 5 5 6 6 6 7 7 7 8 8 8 9 9 9

• •

0 3 2 5 7 6 9 5 8 1 1 4 3 4 2 7 0 7 5

1 5 5 1 1 4 1 4 1 4 8 1 0 6 8 9 5 5 3

0-15

1

16-30

2

31-45

3

46-59

4

0-15

5

16-30

6

31-45

7

46-59

8

电池参数

C3H6N6O6

C-4

C5H8N4O12

C3H5N3O6

C7H5N3O6

TNT

C9H18O6

A B C D E F G H I J K L

− − −− −  − −−   −−− −− −

M N O P Q R S T U V W X

−− − −−− −− −−− −  − − − −− −−

Y Z 1 2 3 4 5 6 7 8 9 0

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Обзор Them Bombs!: как обезвредить атомную бомбу

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Игроки / wiiu.pro

Обзор Them Bombs!: как обезвредить атомную бомбу

Them Bombs!

Жанр: Вечеринка, Пазл
Разработчик: Yellow Dot
Возрастной популярность: 12+

Дата выхода: 06.06.2018
Издатель: Yellow Dot
Количество игроков: 2-4

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Joy-ConsSwitch Pro ControllerНастольный режимПортативный режимРежим ТВ

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Лесной и уникальность платформы Nintendo Switch заключается в том, что благодаря, не побоюсь этого болтология, уникальному формату у разработчиков игр по сути развязаны руки и можно реализовать в конечном итоге самые смелые фантазии. Вот и студия Yellow Dot предприняла интересную попытку написать игру, изумительный-первых, которая занимает всего 192 мегабайта, а, во-вторых, играть в которую одному делать что и не невозможно, то, как минимум, не слишком интересно.

Обзор Them Bombs!: как обезвредить атомную бомбу

По своей сути Them Bombs! состоит с двух частей, или модулей. Первый модуль — это собственно программа, которая устанавливается бери консоль.

Обзор Them Bombs!: как обезвредить атомную бомбу

Второй модуль – это, как его называют сами разработчики, –“manual”

Обзор Them Bombs!: как обезвредить атомную бомбу

В самой игре присутствует раздел о книга, как играть, и, прежде чем запустится игровой процесс, разработчики заботливо предупреждают, а был ли загружен “manual”. Близ этом “manual” доложен быть загружен не на консоль, как многие неотложно подумали, а на отдельное устройство, например умный телефон или планшет, а то и ни в какой сте должен быть распечатан. В противном случае игровой процесс превращается в простое угадывание, только об этом чуть позже. “Manual” доступен в сети Интернет на сайте разработчиков зрелище и предлагается для скачивания на разных языках, в том числе и на русском. Около этом интерфейс модуля игры, который находится непосредственно на консоли, на английском языке.

Обзор Them Bombs!: как обезвредить атомную бомбу

Дальше разработчики предупреждают, что необходимо разделиться и распределить роли. Так, один человек играет возьми консоли, а другие читают “manual” и пытаются разгадать то, что там написано. Присутствие этом по задумке разработчиков игрок, который играет за консолью, не необходимо видеть, что написано в “manual”. Аналогично игроки, которые разгадывают то, что написано в “manual”, малограмотный должны видеть то, что изображено на экране Switch.

Обзор Them Bombs!: как обезвредить атомную бомбу

Итак, распределив роли и вооружившись во всем необходимым, можно приступать к игре. Идёт короткая сюжетная вставка, из которой игроки узнают, яко где-то неподалёку расположена бомба и вы тот самый герой, которому предстоит ухватить на себя сложную миссию и таки разминировать бомбу с помощью подсказок игроков, которые читают “manual” и сообщают в области словесному описанию необходимые инструкции.

Обзор Them Bombs!: как обезвредить атомную бомбу

Естественно, необходимо упомянуть, что весь игровой течение ограничен по времени. Как никак мы же всё-таки разминируем бомбу!

Them Bombs! обильно гибкая в плане уровня сложности, мало того, что игрокам предлагается на сортировка один из трёх уровней, заранее определённых разработчиками, но ещё есть и риск настроить его самостоятельно.

Обзор Them Bombs!: как обезвредить атомную бомбу

Про графику, звук и атмосферу писать абсолютно бессмысленно: выше уже был указан размер дистрибутива игры, поэтому ждать какой-то умопомрачительной графики не то — не то завораживающего звукового оформления не приходится. По сути интерфейс игры – это части бомбы с интерактивными элементами, примерно (сказать), провода, которые можно отключать или подсоединять обратно, таймер, взрыватель и прочие слои, а вся суть сводится к решению головоломок с помощью коллег, которые играют со вторым модулем зрелище “manual”.

Обзор Them Bombs!: как обезвредить атомную бомбу

Управление в Them Bombs! реализовано через сенсорный экран либо посредством Joy-Con, когда-нибудь с помощью стиков можно навести курсор на нужный элемент и далее одной изо кнопок совершить взаимодействие с ним. Автору настоящего обзора больше приглянулся вариант управления спустя сенсорный экран. Однако, если игра запущена на консоли, подсоединённой к экрану телевизора, вождение иначе как контроллерами не представляется возможным.

Обзор Them Bombs!: как обезвредить атомную бомбу

Вместо итогов хочется отметить, как, когда компания большая и весёлая, под рукой нет хорошей настольной игры, которая могла бы одолжиться всех присутствующих, но есть Nintendo Switch и устройство с выходом в Интернет, чтобы годится. Ant. нельзя было загрузить и отобразить “manual”, Them Bombs! – великолепный вариант для того, затем чтобы занять всех без исключения. Ведь решением головоломок, которые предлагают разработчики, могут гореть, по сути, неограниченное количество участников. Занятие по совместному их разгадыванию может покрытьс весьма увлекательным времяпрепровождением. При этом игрок, который играет за экраном рента, тоже не сидит без дела, ведь ему необходимо, пользуясь только вербальным общением, более чем точно описать то, что он видит на экране и сообщать о том, наравне меняется ситуация, когда последний совершает те или иные действия.

Обзор Them Bombs!: как обезвредить атомную бомбу

Them Bombs! выполнена шибко просто и минималистично. Это, конечно же, само по себе не плохо и ни чуточки не является недостатком самой игры, но всё же ждёшь от разработчиков игр, особенно с независимых разработчиков, которые не боятся экспериментировать, что потенциал, который заложен в Nintendo Switch, кончай раскрыт куда более интересным способом.

Достоинства:

  • Отлично подходит для семейного досуга alias игры в большой компании.
  • Оригинальная идея, ломающая «4-ю стену».
  • Документация на русском языке.

Нищенство:

  • Невозможно играть одному.
  • Без предварительной подготовки (загрузки документации) играть также невмоготу.
  • Интерфейс игры выполнен на английском языке (хотя сильного влияния на игровой операция это не оказывает).

Обзор Them Bombs!: как обезвредить атомную бомбу

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