Mad games tycoon руководство

Overview

В этом гайде описаны шаги по созданию самой лучшей игры! Если Вы будете точно следовать этому гайду, то очень быстро станете лучшим разработчиком игр!

Введение

Благодарю за пользование этим гайдом! Надеюсь, что у Вас не возникнет проблем. Будьте внимательны, но если появятся дополнительные вопросы, я с удовольствием на них отвечу в комментариях.

Гайд разделен на жанры, для наибольшего удобства и эффективного поиска нужного жанра.
О каждом жанре дана полная информация.

Расстановка значений на слайдере идет от 0 до 10.

Пример:

Геймплей и Графика

  • 0 – кружок максимально влево(Геймплей)
  • 5 – кружок по середине
  • 10 – кружок максимально вправо(Графика)

Если у Вас не получается сделать крутую игру, то Вам необходимо обучать своих сотрудников, расширять офис, а не ругать автора гайда.

Аркада

Идеально подходит для Подростков и Взрослых.

Для Подростков, с Аркадой хорошо сочетаются такие жанры как:

  • Файтинг
  • Спорт

Для Взрослых:

  • Головоломка
  • Шутер от первого лица
  • Шутер от третьего лица

Настройки игры:

Атмосферность и Функционал

3

Глубина и Низк. порог вхождения

7

Хардкорщик и Казуальщик

8

Все в восторге от Вас!

Головоломка

Идеально подходит для Взрослых, можно Пожилые.

Для Взрослых с Головоломкой сочетается такой жанр как:

  • Интерактивный фильм

Для Пожилых поджанров нет.

Настройки игры:

Атмосферность и Функционал

10

Глубина и Низк. порог вхождения

0

Хардкорщик и Казуальщик

7

Вы восхитительны!

Интерактивный фильм

Идеально подходит для Взрослых, можно Пожилые.

Для Взрослых с Интерактивным фильмом сочетается такой жанр как:

  • Головоломка

Для Пожилых с Интерактивным фильмом сочетается такой жанр как:

  • Приключение

Настройки игры:

Атмосферность и Функционал

0

Глубина и Низк. порог вхождения

10

Хардкорщик и Казуальщик

8

Следующий Оскар за нами, привет, Лео!

Платформер

Идеально подходит для Детей, можно Подростки.

Для Детей с Платформером сочетается такой жанр как:

  • Скилл

Для Подростков:

  • Аркада

Настройки игры:

Атмосферность и Функционал

4

Глубина и Низк. порог вхождения

6

Хардкорщик и Казуальщик

5

Вставай из-за компа и ищи принцессу, Марио!

Приключение

Идеально подходит для Взрослых, можно Пожилые.

Для Взрослых с Приключением сочетаются такие жанры как:

  • Головоломка
  • Ролевая игра
  • Шутер от третьего лица
  • Интерактивный фильм

Для Пожилых сочетаний нет.

Настройки игры:

Атмосферность и Функционал

0

Глубина и Низк. порог вхождения

7

Хардкорщик и Казуальщик

2

Мамка возвращается с родительского собрания. Сможет ли наш герой преодолеть злобного дракона?

Пошаговая стратегия

Идеально подходит для Взрослых, можно Пожилые.

Для Взрослых с Пошаговой стратегией сочетается такой жанр как:

  • Стратегия в реал. времени

Для Пожилых:

  • Строительство

Настройки игры:

Атмосферность и Функционал

10

Глубина и Низк. порог вхождения

0

Хардкорщик и Казуальщик

3

Господин Майер, Вы ли это? Когда новая Цивка???

Ролевая игра

Идеально подходит для Взрослых, можно Пожилые.

Для Взрослых с РПГ сочетаются такие жанры как:

  • Шутер от первого лица
  • Шутер от третьего лица

Для Пожилых:

  • Приключение

Настройки игры:

Атмосферность и Функционал

0

Глубина и Низк. порог вхождения

3

Хардкорщик и Казуальщик

0

Кто-то украл твой сладкий рулет?

Симулятор

Подходит для Взрослых и Пожилых.

Для Взрослых с Симулятором сочетаются такие жанры как:

  • Шутер от первого лица
  • Шутер от третьего лица

Для Пожилых совпадений нет.
Однако, есть совпадения для Подростков, но сам жанр Симулятор для Подростков не подходит. Используйте на свой страх и риск:

  • Аркада
  • Спорт
  • Файтинг

Настройки игры:

Атмосферность и Функционал

8

Глубина и Низк. порог вхождения

3

Хардкорщик и Казуальщик

0

Рэпчик для пацанчиков:
Всеми фибрами души я чувствую тебя,
о да, моя вибрация, твоя вибрация,
мы вместе здесь с тобой и навсегда, о да, о да,
я так люблю тебя, о да.
Мой геймпад, о мой геймпад. Я хочу тебя, о да, о да.
О мой геймпад, о мой геймпад. Хочу тебя, хочу тебя.

Скилл

Идеально подходит для Детей, можно Взрослые.

Для Детей сочетается такой жанр как:

  • Платформер

Для Взрослых:

  • Головоломка

Настройки игры:

Атмосферность и Функционал

10

Глубина и Низк. порог вхождения

10

Хардкорщик и Казуальщик

10

Задр*чиваю сутками, продал все. Семью, телефон, даже стул. Играю на кортах, ноги затекают.

Спорт

Идеально подходит для Подростков, можно Взрослые и Дети.

Для Подростков со Спортом сочетаются такие жанры как:

  • Аркада
  • Файтинг

Для Взрослых:

  • Шутер от третьего лица

Для Детей:

  • Скилл

Настройки игры:

Атмосферность и Функционал

9

Глубина и Низк. порог вхождения

8

Хардкорщик и Казуальщик

5

Надо подкачаться, надо, надо подкачаться! Качаем пальцы, качаем руку. Правша – правую, левша – левую!

Стратегия в реал. времени

Идеально подходит для Взрослых и Пожилых.

Для Взрослых со Стратегией в реал. времени сочетается такой жанр как:

  • Пошаговая стратегия

Для Пожилых:

  • Эконом. симулятор
  • Строительство

Настройки игры:

Атмосферность и Функционал

5

Глубина и Низк. порог вхождения

4

Хардкорщик и Казуальщик

3

Ваша казна пуста, Милорд!

Строительство

Идеально подходит для Взрослых и Пожилых.

Для Взрослых со Строительством сочетаются такие жанры как:

  • Пошаговая стратегия
  • Стратегия в реал. времени

Для Пожилых:

  • Эконом. симулятор

Настройки игры:

Атмосферность и Функционал

10

Глубина и Низк. порог вхождения

0

Хардкорщик и Казуальщик

1

-Господин мэр, люди жалуются на состояние дорог в нашем городе!
-И что? Я все равно завтра улетаю на Гоа.

Файтинг

Идеально подходит для Подростков.

Для Подростков с Файтингом сочетаются такие жанры как:

  • Аркада
  • Спорт

Настройки игры:

Атмосферность и Функционал

9

Глубина и Низк. порог вхождения

9

Хардкорщик и Казуальщик

5

PRESS X TO WIN. FATALITY!

Шутер от первого лица

Лучше подходит для Взрослых, можно Подростки.

Для Взрослых сочетаются такие жанры как:

  • Ролевая игра
  • Шутер от третьего лица

Для Подростков:

  • Аркада
  • Спорт
  • Файтинг

Настройки игры:

Атмосферность и Функционал

2

Глубина и Низк. порог вхождения

8

Хардкорщик и Казуальщик

2

И снииится мнеее мооой глоообал. И калаш вулкан мне снииится. Но в чат все так же мне кричааат: “ох, как же зае*ааал этот сильвеееер!”

Шутер от третьего лица

Лучше всего подходит для Подростков, можно Взрослые.

Для Подростков сочетаются такие жанры как:

  • Аркада
  • Спорт
  • Файтинг

Для Взрослых:

  • Ролевая игра
  • Шутер от первого лица

Настройки игры:

Атмосферность и Функционал

2

Глубина и Низк. порог вхождения

9

Хардкорщик и Казуальщик

2

Агент 47, вы успешно выполнили задание.

Эконом. симулятор

Лучше всего подходит для Взрослых и Пожилых.

Для Взрослых сочетаются такие жанры как:

  • Стратегия
  • Стратегия в реал. времени

Для Пожилых:

  • Строительство

Настройки игры:

Атмосферность и Функционал

10

Глубина и Низк. порог вхождения

0

Хардкорщик и Казуальщик

0

Заводы стоят, все разворовали! Но тут появляется наш герой! Да здраствует великая торговая империя %username%!

Заключение

Благодарю всех, кто поставит лайк и добавит этот гайд к себе в избранное. Надеюсь, что мои бессонные ночи не прошли даром.
Приятной игры!

Источники

Здесь указаны источники, откуда я брал всю информацию, делал ее в более удобной и понятной форме, а главное, на Русском языке!
Гайд от Farsight
Солянка от IdioticUlt1mara[docs.google.com]
Гайд от zombieknochen

Обновления

25.03.2016
Исправил раздел Файтинг, была опечатка в % распределении. Сейчас все поправил, спасибо пользователю @short__circuit за указание на ошибку.
30.03.2016
Исправил раздел Шутер от третьего лица, была опечатка в % распределении. Сейчас все поправил, спасибо пользователю @short__circuit за указание на ошибку.
24.04.2016
Исправил раздел Шутер от первого лица, была опечатка. Спасибо пользователю @Roman004 за указание на ошибку.

  • Тема: Магнат безумных игр 2
  • Дата выпуска:
  • Разработчик:
  • Издатель:

В этом руководстве вы найдете советы и рекомендации для хорошего начала игры, которые могут вам помочь. Это действительно рекомендуется только для совершенно новых игроков или для игроков, которые начинают с нуля после долгого перерыва. Поскольку Mad Games Tycoon 2 все еще находится в стадии активной разработки, стиль игры все еще может измениться. Я стараюсь поддерживать Руководство в актуальном состоянии.

Начало

У вас есть выбор из 3 карт. Либо вы начинаете в промышленной зоне, либо играете сразу без обучения на прекрасной пляжной карте Palm Beach Resort. Если вы хотите, чтобы было проще и было много места для комнат, то рекомендую Sandbox. Карта «Песочница» в настоящее время является самой большой картой в игре и на самом деле представляет собой просто очень большой зал.

Привилегии, которые я выбрал на картинке, будут:

  • звездный дизайнер
  • неиссякаемый
  • без ошибок
  • эксперт по двигателям

Я рекомендую брать первые 3 в любом случае, а с 4-м вы можете свободно выбирать.

Когда вы все настроили и зашли на страницу «Ваш персонаж», вам нужно сделать следующие настройки. Для профессии лучше всего выбрать Game Designer, а затем распределить очки, как показано на скриншоте.

Вот несколько скриншотов разных карт:

Эти 2 изображения показывают карту Industrial Estate:

На этих 2 фотографиях показана карта курорта Палм-Бич:

На этой картинке изображена самая большая карта Sandbox:

Структура

В зависимости от того, какое здание вы выбрали, пространство может несколько отличаться. Тем не менее, вы должны рекомендовать аналогичные размеры, потому что в начале ваши деньги ограничены.

Очень важно иметь достаточное количество роботов-уборщиков и мусорных баков. Стены также должны быть красиво украшены фотографиями, чтобы персонал чувствовал себя более комфортно.

  • Ванная [4×3]
  • Гостиная [4×3]
  • Исследования [3 сотрудника]
  • Разработка [Должно быть место для 4-5 сотрудников].
  • Если исследование, обеспечение качества было бы полезно [3 сотрудника].

Вот пример:

В этом примере я построил QA довольно большой, но вы также можете построить большую исследовательскую лабораторию.

Первые шаги

В начале лучше нанять еще 2 сотрудников, чтобы они сидели с вами в комнате разработки. 2 сотрудника и вы должны сначала занять место в исследовательской комнате, чтобы исследовать жанр, который очень популярен. Если темы не соответствуют жанру, вам также следует изучить одну из них, которая вам нравится. Исследуйте 2 особенности игрового процесса в начале.

После того, как вы исследовали 3-4 вещи, но весь персонал в комнате разработки. Начните разрабатывать свою первую игру и обязательно выберите хотя бы английский в качестве языка.

Разработка игр

Чем больше игр вы разрабатываете, тем выше звёзды за темы и так далее. Если вы получаете полные звезды, это также положительно влияет на рейтинг игр.

Если ваша первая игра приносит плюс (это может сильно различаться в зависимости от того, играете ли вы на очень простом или легендарном уровне!) тогда лучше всего нанять исследователей для изучения остальных жанров и других тем.

Лучше всего всегда менять тему, но не трендовый жанр! Вы должны выяснить для себя, какие темы гармонируют с каким жанром.

При публикации игр вы всегда должны убедиться, что издатель представляет ваш жанр. Если это не так, выберите издателя с наибольшей рыночной силой. В лучшем случае публикуйтесь только у одного издателя, чтобы повысить свою репутацию у них. Если ваша репутация достаточно высока, вы можете подписать эксклюзивный контракт, который принесет еще больше денег.
Внимание! На более высоких уровнях сложности количество издателей будет не таким большим!

Создавайте платные дополнения с максимальным содержанием для игр, которые находятся на рынке более 15 недель. Это имеет смысл только для игр, которые идут хорошо.

Создавайте сиквелы, когда игра исчезает с рынка, потому что это укрепляет интеллектуальную собственность. Если IP станет более известным, продажи игр на этом IP будут выше. Если игра близится к концу и продается всего 500 единиц, вы уже можете начать продолжение.

Когда у вас будет достаточно денег, исследуйте обеспечение качества. В отделе обеспечения качества должно быть место для двух тестировщиков игр. Теперь вы можете улучшать игровой процесс и создавать игровые отчеты.

Отчеты об играх содержат важную информацию о том, соответствует ли игра теме и правильно ли установлены ползунки.

Если у вас есть больше места и вы покупаете второе здание, постройте там вторую комнату разработчиков на 5 человек. Вторая комната QA будет преимуществом! Теперь, если у вас достаточно персонала в комнатах, вы можете разрабатывать 2 игры одновременно.

Комнаты разработчиков должны содержать как минимум одного звукорежиссера, графического дизайнера, программиста и 1-2 геймдизайнеров.

ДВИГАТЕЛИ

Всегда исследуйте новейшие функции для движка и обновляйте их. Продайте его за 1000-5000$ и сделайте участие в прибыли до 5%, а позже я рекомендую продать его только за 1000 и установить участие в прибыли до 10%.

Дополнительные советы

Вы не должны слишком быстро расти и всегда иметь определенную финансовую подушку. Делайте много заказов, если думаете, что сможете их выполнить. Для игр по заказу вы должны выбрать один из ваших движков и установить его на 10% перед началом разработки. Тогда заказанные игры принесут еще больше денег.

Оставайтесь на одном размере игры как можно дольше и увеличивайте его только тогда, когда вы сможете добавить в игру больше функций.

Это все, чем мы делимся сегодня для этого Магнат безумных игр 2 гид. Это руководство было первоначально создано и написано Хроносвселенная. Если нам не удастся обновить это руководство, вы можете найти последнее обновление, следуя этому ссылке.

Если вы считаете, что какой-либо контент на этом сайте нарушает ваши права, включая ваши права на интеллектуальную собственность, немедленно свяжитесь с нами, используя нашу контактную форму.

The Game Development is one of the main features in Mad Games Tycoon.

It is divided in different steps.

Step 1. Concept[]

Your first step is to create a game concept. For this you’ll need a Development Room and at least one programmer.

Genre, Engine and Licenses[]

When you start creating a new game it will open a new window. Here you can enter a name for the game. It is also possible to randomly choose one from a list of possible names. You will also have to choose the genre. When you unlock the subgenre feature you’ll be able to choose a second genre. You will need a topic for your game. In this first step you’ll choose which engine you want to use. Choose to use your own engine or a purchased one. It is possible to choose no engine, but this will only allow you to use ASKII Text Support and PC Speaker Sound. Another thing you can add is a license, it can increase the sales for your game.

Platforms[]

After this first window you will choose the platforms on which you want to release your game on. When you have chosen the platforms you will get to another window. You will set the focus for different aspects of your game. Do you want more gameplay or more graphics, do you want more story or more game length, more atmosphere or more functions, more game depth or should it be beginner friendly and is your game targeted to core or to casual gamers? The ideal settings varies from genre to genre.

Languages and Copy Protection[]

The last window before starting the development it self is a window where you set the single focus on graphics, sounds, gameplay and technology. You also can choose which languages your game should include. The possible languages are English, German, French, Italian, Spanish, Russian, Japanese, Chinese, Swedish and Korean. It is also possible to set a Copy Protection, located in the Head Office to prevent piracy.

Step 2. Developing[]

When you are finished with the settings your game will be developed. The game will gain graphic, sound, gameplay and technology points. But also bugs can occur and have to be fixed by updating or by the Quality Assurance.

External Studios[]

The Quality Assurance can actually work at the same time, the game is developed. They can fix bugs during the developing progress. The Music Studio is able to produce music and sounds for the game, which will increase the sound points of the game. The Graphic Studio can increase the graphic points during development. And then there is the Motion Capturing, which will increase the technology points of a game.

Random Events[]

There is a chance that random events will happen during game development. They’re often increasing or decreasing various points of your game.

Finishing the Game[]

When your game is finished you can choose between releasing it right now or to wait (to let the other rooms co-working finishing their part).

Step 3. Releasing a game[]

Choosing a publisher or self-producing[]

Whenever your game is finished you have the possibility to release your game either by using a publisher or by producing the game yourself.

Reviewing[]

After selecting a publisher or releasing the game yourself, your game is taken through a review and the graphics, control and sound will be measured, averaged, modifiers are added and then randomized (-9 to +7%).

Production[]

When you choose a publisher you have no cost for production, but you will earn way less money. The publisher will do the marketing and production tasks for you, but you’re still able to create updates for your game and market the game yourself.

When you choose to produce the game by yourself, you’ll need a production room and a storage room. Then you create a box with the game and may put some additional stuff in it. The production cost a lot of money, but you can set the price of your game by yourself. When you produced the game by yourself, you have to do marketing on your own.

You can use marketing and updates and also price reductions to raise the sales figures of your game. If the game is a MMO, there is also the possibility to develop an add-on for it.

Mad Games Tycoon is one such game on PC that brings back memories of those classic simulation games. Much like Game Devs Tycoon, this gem is more in-depth and a more expansive and strategic simulation of building your own gaming empire from scratch. To get you started on your journey, we’ve put together some of the Best Mad Games Tycoon Tips to give you the ultimate game development career!

You can set out to create the greatest gaming company ever with happy, competent employees that create games that are loved by the fans, or you can role-play as Electronic Arts and go the villainous route. The choice is yours!

Key Takeaways

  • Focus on an efficient layout for your studio when starting due to limited resources, and consider the proximity of facilities like bathrooms to employee workstations.
  • Begin with small projects and understand game mechanics and aim to unlock the research room to access new genres.
  • Use loans wisely as loans are helpful but should not be overused as they come with monthly interest payments, so be cautious.
  • Research markets to create game engines for specific genres lacking specialized engines. Furthermore, develop and sell these engines to other developers for extra income.
  • Use your self-developed engines for your own games. Train staff, involve marketing, and update engines to create profitable games and expand your office space to support growth.

Plan Out Your Game Studio Space

Ultimate Mad Games Tycoon Guide

Plan out your space when starting your studio. – Mad Games Tycoon

Mad Games Tycoon like other tycoon games in the genre lets you build out your layout for your game studio. Since at the start of the game, you’re really scraping the bottom of the barrel when it comes to money and resources, we recommend focusing on setting up an efficient layout for your studio instead of spending money on fancy furniture which you can save for later.

A quick tip, make sure your bathroom is in close proximity to where the majority of your employees will be seated so that they don’t have to run across the entire studio just to use the loo.

Take It Slow

It’s okay to start out small in Mad Games Tycoon. You don’t have to make a hit game at your first try. Instead, it’s okay to fail. The goal should be to unlock the research room so you can research new genres, a technology that will help make you money in the coming projects you start.

We’re going to have to lose a few battles to eventually win the war! Just focus on hiring some staff, and publishing a game, it can be bad – don’t worry. We recommend not putting much money into it, we’ll be saving that for later.

Once development is complete, release it and create one or two research rooms to unlock some of those juicy new genres.

Don’t Go Overboard With The Loans!

Mad Games Tycoon loans

Image credit: PlayStation

Just like in real life, I learned the hard way why taking too many loans is bad. Let’s not talk about my financial woes, let us get back on track of how to get rich and successful at Mad Games Tycoon. When it comes to Mad Games Tycoon, taking out a loan isn’t so bad when you’re in a tough spot and are short on cash.

As long as you don’t overdo it, you’re golden. Just remember, the more loans you take out the harder you’re going to make the game for yourself in the long run as each loan adds up to your monthly interest payment.

Rev Your Engines!

Ultimate Mad Games Tycoon Guide

Image Credit: wolfsgamingblog

Mad Games Tycoon lets you create your own game engines that you can sell and loan out to other developers! Take this feature to your advantage to earn some extra cash to fund your other projects.

Before selecting the kind of engine you’re going to develop, you have to do some market research. You have to find a genre that doesn’t have an engine that already specializes in that genre. Find the opening and enter the market with an engine that you create!

You would want to invest a good amount of money in its development. Once development on your first engine is complete, rinse, and repeat. Using this point from the Mad Games Tycoon tips will help you immensely. 

Produce Your First Successful Game!

Mad Games Tycoon Guide

You’re a developer! [Image by eXputer]

It’s time to produce your first good game using one of your own engines! We hope you’ve been researching game development in the meantime and training your staff. You should be churning out the games one after the other in no time, with the royalties you receive from each of these games making you the money to continue developing.

You should be involving your marketing department as well, as getting them going helps to get maximum profits. Be sure to constantly update your engines and make new ones for other developers to buy. Keep improving and publishing games while expanding your office space and you’ll see the cash flow in.

By maintaining the steady development of games, game engines, updates, bug fixing, and staff training – your game development studio will turn into a money-minting enterprise much like the big-name publishers and game studios of today!

By sticking to Mad Games Tycoon tips guide and strategy you’ll find yourself as the mad king of Mad Games Tycoon!

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Mad Games Tycoon 2 Ultimate Guide + Best Concepts for Tuning + Released Date 1 - steamsplay.com

Mad Games Tycoon 2 Ultimate Guide + Best Concepts for Tuning + Released Date 1 — steamsplay.com

A guide to creating ideal combinations for tuning concepts. If you don’t want to explore everything on your own, here you will find the right combinations. As well as suitable topics. Added various release dates – maybe useful to someone. And also, for those who use my Realism Mod For MGT2 – [steamcommunity.com]  – this guide will find information on the functions from the mod.

Гайд на Русском языке – [steamcommunity.com]

The guide will be constantly updated, add to favorites for convenience.

Skill Game

Release date: January 1976

 Target group  Subgenre   Design direction   Project direction  Design priority
  Children

⁣⁣⁣⁣⁣⁣⁣⁣Tee⁣nagers

Adults

Seniors

All

Puzzle Game

Action

Platformer

Game length: 5

Game Depth: 2

Beginner-friendly: 8

Innovation: 5

Story: 2

Character Design: 3

Level Design: 8

Mission Design: 7

Hardcore: 7

Cruelty: 1

Complexity: 7

Gameplay: 40%

Graphics: 10%

Sound: 10%

Control: 40%

Suitable topics:

Agriculture, Animals, Archaeology, Art, Baseball, Basketball, Birds, Building Blocks, Candy, Cars, Casinos, Cats, Chemistry, Chickens, Cities, Climbing, Cooking, Cyberpunk, Cyberspace, Dancing, Digging, Diving, Dogs, Dragons, Drawing, Dreams, Education, Elements, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fairies, Fantasy, Fashion, Fish, Fishing, Fitness, Food, Frogs, Fruits, Gambling, Ghosts, Goats, Hacking, Handball, Healthcare, Hospital, Insects, Jet Ski, Kids, Mathematics, Middle Ages, Mining, Movies, Mushrooms, Music, Octopus, Orcs, Parallel Worlds, Parlor Games, Physics, Pinball, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rabbits, Renovation, Riding, Rockstars, Sailing, School, Science, Sheep, Singing, Skydiving, Soccer, Space, Sports, Steampunk, Stone Age, Stones, Swimming, Table Tennis, Tennis, Theme Parks, Thieves, Time Travel, Toys, Trains, Transportation, Treasure, Viruses, Wizards, Worms, Zoo, Pets.

Skill Game +

Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 3

Character Design: 3

Level Design: 9

Mission Design: 5

Hardcore: 6

Cruelty: 4

Complexity: 8

Game length: 6

Game Depth: 1

Beginner-friendly: 9

Innovation: 5

Story: 2

Character Design: 4

Level Design: 9

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 6

Game length: 6

Game Depth: 6

Beginner-friendly: 4

Innovation: 6

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 3

Cruelty: 4

Complexity: 7

Game length: 6

Game Depth: 3

Beginner-friendly: 9

Innovation: 6

Story: 2

Character Design: 3

Level Design: 5

Mission Design: 6

Hardcore: 7

Cruelty: 0

Complexity: 5

Game length: 8

Game Depth: 6

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 2

Level Design: 6

Mission Design: 6

Hardcore: 3

Cruelty: 1

Complexity: 7

Game length: 6

Game Depth: 2

Beginner-friendly: 9

Innovation: 3

Story: 3

Character Design: 6

Level Design: 7

Mission Design: 4

Hardcore: 6

Cruelty: 5

Complexity: 7

Game length: 8

Game Depth: 7

Beginner-friendly: 5

Innovation: 6

Story: 1

Character Design: 2

Level Design: 6

Mission Design: 5

Hardcore: 4

Cruelty: 2

Complexity: 6

Game length: 5

Game Depth: 2

Beginner-friendly: 8

Innovation: 4

Story: 3

Character Design: 3

Level Design: 9

Mission Design: 6

Hardcore: 5

Cruelty: 5

Complexity: 7

Game length: 6

Game Depth: 3

Beginner-friendly: 6

Innovation: 4

Story: 3

Character Design: 4

Level Design: 8

Mission Design: 6

Hardcore: 5

Cruelty: 4

Complexity: 6

Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 4

Complexity: 5

Game length: 6

Game Depth: 6

Beginner-friendly: 5

Innovation: 4

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 7

Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 3

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 4

Game length: 5

Game Depth: 4

Beginner-friendly: 7

Innovation: 5

Story: 1

Character Design: 5

Level Design: 8

Mission Design: 5

Hardcore: 6

Cruelty: 2

Complexity: 7

  Puzzle Game    Racing   Adventure   Strategy     RPG
Game length: 7

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 3

Character Design: 2

Level Design: 7

Mission Design: 7

Hardcore: 7

Cruelty: 0

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 8

Innovation: 5

Story: 1

Character Design: 2

Level Design: 8

Mission Design: 5

Hardcore: 7

Cruelty: 0

Complexity: 5

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 6

Hardcore: 6

Cruelty: 3

Complexity: 7

Game length: 7

Game Depth: 7

Beginner-friendly: 4

Innovation: 4

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 3

Cruelty: 3

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 3

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 5

Hardcore: 4

Cruelty: 3

Complexity: 7

   Action   Platformer   Simulation  Sports Game Economic Simulation
  Fighting Game  Building Game     FPS     TPS  Interactive Movie
Real-Time Strategy  Visual Novel  Battle Royale

Puzzle Game

Release date: January 1976

Target group  Subgenre Design direction Project direction Design priority
Teenagers

Adults

Seniors

Skill Game

Platformer

Interactive Movie

Visual Novel

Game length: 7

Game Depth: 2

Beginner-friendly: 7

Innovation: 4

Story: 4

Character Design: 2

Level Design: 6

Mission Design: 8

Hardcore: 8

Cruelty: 0

Complexity: 8

Gameplay: 50%

Graphics: 10%

Sound: 10%

Control: 30%

Suitable topics:

Agriculture, Animals, Archaeology, Art, Building Blocks, Candy, Casinos, Chemistry, Cities, Conspiracies, Cooking, Cyberpunk, Cyberspace, Dancing, Dating, Detective, Digging, Diving, Dragons, Drawing, Dreams, Education, Elements, Erotica, Espionage, Everyday Life, Evolution, Expeditions, Fairies, Fantasy, Fashion, Fish, Fitness, Food, Fruits, Gambling, Ghosts, Hacking, Horror, Hospital, Kids, Mathematics, Middle Ages, Mining, Movies, Music, Octopus, Parallel Worlds, Parlor Games, Physics, Planets, Plants, Playing Cards, Plumber, Portals, Prison, Puzzles, Quiz Show, Rockstars, Romans, School, Science, Ships, Singing, Skateboards, Space, Steampunk, Stone Age, Stones, Television, Theme Parks, Time Travel, Toys, Trains, Transportation, Treasure, Viruses, Wizards, Worms, Zoo, Pets.

Puzzle Game +

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 5

Story: 4

Character Design: 3

Level Design: 8

Mission Design: 6

Hardcore: 6

Cruelty: 3

Complexity: 8

Game length: 7

Game Depth: 2

Beginner-friendly: 8

Innovation: 4

Story: 3

Character Design: 3

Level Design: 8

Mission Design: 5

Hardcore: 8

Cruelty: 1

Complexity: 6

Game length: 7

Game Depth: 5

Beginner-friendly: 4

Innovation: 5

Story: 2

Character Design: 2

Level Design: 6

Mission Design: 9

Hardcore: 4

Cruelty: 3

Complexity: 8

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 6

Story: 3

Character Design: 2

Level Design: 4

Mission Design: 6

Hardcore: 7

Cruelty: 0

Complexity: 6

Game length: 9

Game Depth: 7

Beginner-friendly: 4

Innovation: 6

Story: 2

Character Design: 1

Level Design: 5

Mission Design: 6

Hardcore: 4

Cruelty: 1

Complexity: 7

Game length: 7

Game Depth: 2

Beginner-friendly: 8

Innovation: 3

Story: 4

Character Design: 6

Level Design: 6

Mission Design: 4

Hardcore: 7

Cruelty: 4

Complexity: 8

Game length: 9

Game Depth: 7

Beginner-friendly: 4

Innovation: 6

Story: 2

Character Design: 1

Level Design: 5

Mission Design: 6

Hardcore: 5

Cruelty: 2

Complexity: 7

Game length: 6

Game Depth: 1

Beginner-friendly: 7

Innovation: 4

Story: 4

Character Design: 3

Level Design: 8

Mission Design: 7

Hardcore: 5

Cruelty: 4

Complexity: 7

Game length: 7

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 4

Character Design: 4

Level Design: 7

Mission Design: 7

Hardcore: 6

Cruelty: 3

Complexity: 6

Game length: 6

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 7

Character Design: 6

Level Design: 4

Mission Design: 5

Hardcore: 7

Cruelty: 3

Complexity: 5

Game length: 7

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 3

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 5

Cruelty: 3

Complexity: 7

Game length: 7

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 7

Character Design: 6

Level Design: 4

Mission Design: 5

Hardcore: 7

Cruelty: 2

Complexity: 5

Game length: 6

Game Depth: 4

Beginner-friendly: 6

Innovation: 5

Story: 2

Character Design: 4

Level Design: 7

Mission Design: 6

Hardcore: 7

Cruelty: 2

Complexity: 8

  Skill Game    Racing   Adventure    Strategy     RPG
Game length: 7

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 3

Character Design: 2

Level Design: 7

Mission Design: 7

Hardcore: 7

Cruelty: 0

Complexity: 7

Game length: 8

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 2

Character Design: 2

Level Design: 7

Mission Design: 6

Hardcore: 8

Cruelty: 0

Complexity: 6

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 2

Story: 7

Character Design: 5

Level Design: 6

Mission Design: 6

Hardcore: 6

Cruelty: 2

Complexity: 7

Game length: 8

Game Depth: 7

Beginner-friendly: 3

Innovation: 4

Story: 2

Character Design: 1

Level Design: 6

Mission Design: 9

Hardcore: 4

Cruelty: 3

Complexity: 8

Game length: 8

Game Depth: 4

Beginner-friendly: 3

Innovation: 3

Story: 6

Character Design: 5

Level Design: 5

Mission Design: 6

Hardcore: 5

Cruelty: 3

Complexity: 7

   Action   Platformer   Simulation  Sports Game Economic Simulation
 Fighting Game  Building Game     FPS     TPS  Interactive Movie
Real-Time Strategy   Visual Novel   Battle Royale

Racing

Release date: January 1976

Target group Subgenre Design direction Project direction Design priority
Children

Teenagers

Adults

Seniors

All

Action

Simulation

Sports game

Game length: 7

Game Depth: 4

Beginner-friendly: 8

Innovation: 6

Story: 1

Character Design: 2

Level Design: 8

Mission Design: 4

Hardcore: 8

Cruelty: 0

Complexity: 4

Gameplay: 10%

Graphics: 40%

Sound: 30%

Control: 20%

Suitable topics:

Airplanes, Bicycle, Cabs, Cars, Economy, Jet Ski, Motorcycles, Motorsports, Riding, Sailing, Skateboards, Skydiving, Sports, Transportation, Trucks.

Racing +

Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 6

Story: 2

Character Design: 3

Level Design: 9

Mission Design: 4

Hardcore: 6

Cruelty: 3

Complexity: 6

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 5

Story: 1

Character Design: 3

Level Design: 9

Mission Design: 3

Hardcore: 8

Cruelty: 1

Complexity: 4

Game length: 7

Game Depth: 6

Beginner-friendly: 4

Innovation: 6

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 6

Game length: 7

Game Depth: 4

Begin-friendly: 10

Innovation: 7

Story: 1

Character Design: 2

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 0

Complexity: 4

Game length: 9

Game Depth: 8

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 4

Hardcore: 4

Cruelty: 1

Complexity: 5

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 4

Story: 2

Character Design: 6

Level Design: 7

Mission Design: 2

Hardcore: 7

Cruelty: 4

Complexity: 6

Game length: 9

Game Depth: 8

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 4

Hardcore: 5

Cruelty: 2

Complexity: 5

Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 2

Character Design: 3

Level Design: 9

Mission Design: 5

Hardcore: 5

Cruelty: 4

Complexity: 5

Game length: 7

Game Depth: 3

Beginner-friendly: 6

Innovation: 4

Story: 3

Character Design: 4

Level Design: 8

Mission Design: 5

Hardcore: 6

Cruelty: 3

Complexity: 4

Game length: 6

Game Depth: 4

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 6

Level Design: 5

Mission Design: 3

Hardcore: 7

Cruelty: 3

Complexity: 3

Game length: 7

Game Depth: 6

Beginner-friendly: 4

Innovation: 5

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 6

Hardcore: 5

Cruelty: 3

Complexity: 5

Game length: 7

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 6

Level Design: 5

Mission Design: 3

Hardcore: 7

Cruelty: 2

Complexity: 3

Game length: 6

Game Depth: 4

Beginner-friendly: 7

Innovation: 6

Story: 1

Character Design: 4

Level Design: 8

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 6

  Skill Game   Puzzle Game   Adventure    Strategy     RPG
Game length: 7

Game Depth: 4

Beginner-friendly: 8

Innovation: 5

Story: 1

Character Design: 2

Level Design: 8

Mission Design: 5

Hardcore: 7

Cruelty: 0

Complexity: 5

Game length: 8

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 2

Character Design: 2

Level Design: 7

Mission Design: 6

Hardcore: 8

Cruelty: 0

Complexity: 6

Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 5

Level Design: 7

Mission Design: 4

Hardcore: 6

Cruelty: 2

Complexity: 5

Game length: 8

Game Depth: 7

Beginner-friendly: 4

Innovation: 5

Story: 1

Character Design: 1

Level Design: 7

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 6

Game length: 8

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 4

Character Design: 5

Level Design: 6

Mission Design: 4

Hardcore: 5

Cruelty: 3

Complexity: 5

   Action   Platformer   Simulation   Sports Game Economic Simulation
 Fighting Game  Building Game     FPS     TPS  Interactive Movie
Real-Time Strategy   Visual Novel   Battle Royale

Adventure

Release date: January 1976

Target group   Subgenre  Design direction Project direction Design priority
Adults

Seniors

Puzzle Game

Platformer

Interactive Movie

Visual Novel

Third-Person Shooter

Game length: 2

Game Depth: 1

Beginner-friendly: 5

Innovation: 1

Story: 10

Character Design: 9

Level Design: 7

Mission Design: 5

Hardcore: 5

Cruelty: 5

Complexity: 7

Gameplay: 40%

Graphics: 30%

Sound: 15%

Control: 15%

Suitable topics:

Agents, Androids, Angels, Anime, Apocalypse, Archaeology, Comedy, Crime, Cyberpunk, Cyborgs, Dating, Demons, Detective, Devils, Dragons, Dreams, Druids, Dungeons, Dwarfs, Elves, End Times, Erotica, Everyday Life, Expeditions, Fairies, Fantasy, Ghosts, Gods, Hell, Historical, Horror, Ice Age, Islands, Kids, Knights, Middle Ages, Monkeys, Monster, Noble Houses, Orcs, Parallel Worlds, Pirates, Planets, Police, Radioactivity, Religion, Reporters, Romans, Saboteurs, Skeletons, Space, Steampunk, Stone Age, Super Villains, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars,

Adventure +

Game length: 3

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 7

Character Design: 6

Level Design: 8

Mission Design: 4

Hardcore: 5

Cruelty: 6

Complexity: 8

Game length: 4

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 6

Character Design: 7

Level Design: 8

Mission Design: 3

Hardcore: 6

Cruelty: 4

Complexity: 6

Game length: 4

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 7

Hardcore: 2

Cruelty: 6

Complexity: 7

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 4

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 5

Hardcore: 6

Cruelty: 2

Complexity: 5

Game length: 7

Game Depth: 6

Beginner-friendly: 2

Innovation: 5

Story: 5

Character Design: 5

Level Design: 5

Mission Design: 5

Hardcore: 2

Cruelty: 3

Complexity: 7

Game length: 4

Game Depth: 2

Beginner-friendly: 8

Innovation: 1

Story: 7

Character Design: 9

Level Design: 6

Mission Design: 3

Hardcore: 5

Cruelty: 7

Complexity: 7

Game length: 7

Game Depth: 6

Beginner-friendly: 3

Innovation: 4

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 4

Hardcore: 3

Cruelty: 4

Complexity: 6

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 7

Character Design: 6

Level Design: 8

Mission Design: 5

Hardcore: 4

Cruelty: 7

Complexity: 7

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 7

Character Design: 7

Level Design: 7

Mission Design: 5

Hardcore: 4

Cruelty: 6

Complexity: 6

Game length: 3

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 10

Character Design: 9

Level Design: 5

Mission Design: 3

Hardcore: 6

Cruelty: 6

Complexity: 5

Game length: 5

Game Depth: 5

Beginner-friendly: 4

Innovation: 2

Story: 6

Character Design: 5

Level Design: 7

Mission Design: 6

Hardcore: 3

Cruelty: 5

Complexity: 7

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 1

Story: 10

Character Design: 9

Level Design: 5

Mission Design: 3

Hardcore: 6

Cruelty: 4

Complexity: 4

Game length: 4

Game Depth: 3

Beginner-friendly: 6

Innovation: 3

Story: 5

Character Design: 8

Level Design: 7

Mission Design: 4

Hardcore: 5

Cruelty: 4

Complexity: 7

  Skill Game   Puzzle Game    Racing    Strategy     RPG
Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 6

Hardcore: 6

Cruelty: 3

Complexity: 7

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 2

Story: 7

Character Design: 5

Level Design: 6

Mission Design: 6

Hardcore: 6

Cruelty: 2

Complexity: 7

Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 5

Level Design: 7

Mission Design: 4

Hardcore: 6

Cruelty: 2

Complexity: 5

Game length: 6

Game Depth: 6

Beginner-friendly: 3

Innovation: 2

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 7

Hardcore: 2

Cruelty: 5

Complexity: 7

Game length: 6

Game Depth: 4

Beginner-friendly: 2

Innovation: 1

Story: 9

Character Design: 8

Level Design: 6

Mission Design: 4

Hardcore: 3

Cruelty: 5

Complexity: 7

   Action   Platformer   Simulation   Sports Game Economic Simulation
 Fighting Game  Building Game     FPS     TPS  Interactive Movie
Real-Time Strategy   Visual Novel   Battle Royale

Role-Playing Game

Release date: May 1977

Target group   Subgenre Design direction Project direction Design priority
Adults

Seniors

Puzzle Game

Adventure

Action

Platformer

Real-Time Strategy

First-Person Shooter

Third-Person Shooter

Game length: 8

Game Depth: 5

Beginner-friendly: 0

Innovation: 2

Story: 8

Character Design: 8

Level Design: 5

Mission Design: 4

Hardcore: 2

Cruelty: 6

Complexity: 7

Gameplay: 40%

Graphics: 30%

Sound: 15%

Control: 15%

Suitable topics:

Androids, Angels, Anime, Apocalypse, Barbarians, Castles, Cyberpunk, Cyborgs, Demons, Devils, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Fairies, Fantasy, Ghosts, Gods, Hell, Hunting, Islands, Knights, Martial Arts, Middle Ages, Monster, Noble Houses, Orcs, Pirates, Planets, Radioactivity, Romans, Samurai, Sandbox, Skeletons, Space, Space Stations, Steampunk, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Witches, Wizards.

Role-Playing Game +

Game length: 9

Game Depth: 8

Beginner-friendly: 0

Innovation: 3

Story: 4

Character Design: 4

Level Design: 5

Mission Design: 7

Hardcore: 1

Cruelty: 6

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 3

Story: 5

Character Design: 6

Level Design: 7

Mission Design: 3

Hardcore: 5

Cruelty: 4

Complexity: 6

Game length: 7

Game Depth: 7

Beginner-friendly: 1

Innovation: 4

Story: 4

Character Design: 5

Level Design: 5

Mission Design: 7

Hardcore: 1

Cruelty: 6

Complexity: 7

Game length: 8

Game Depth: 4

Beginner-friendly: 5

Innovation: 5

Story: 5

Character Design: 5

Level Design: 4

Mission Design: 4

Hardcore: 4

Cruelty: 3

Complexity: 5

Game length: 10

Game Depth: 8

Beginner-friendly: 1

Innovation: 5

Story: 4

Character Design: 4

Level Design: 4

Mission Design: 4

Hardcore: 1

Cruelty: 4

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 2

Story: 6

Character Design: 9

Level Design: 5

Mission Design: 2

Hardcore: 4

Cruelty: 7

Complexity: 7

Game length: 10

Game Depth: 8

Beginner-friendly: 0

Innovation: 5

Story: 4

Character Design: 4

Level Design: 5

Mission Design: 4

Hardcore: 2

Cruelty: 5

Complexity: 6

Game length: 7

Game Depth: 3

Beginner-friendly: 3

Innovation: 3

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 5

Hardcore: 2

Cruelty: 7

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 3

Innovation: 2

Story: 6

Character Design: 7

Level Design: 6

Mission Design: 5

Hardcore: 3

Cruelty: 6

Complexity: 6

Game length: 6

Game Depth: 4

Beginner-friendly: 3

Innovation: 2

Story: 9

Character Design: 9

Level Design: 4

Mission Design: 3

Hardcore: 4

Cruelty: 6

Complexity: 5

Game length: 8

Game Depth: 7

Beginner-friendly: 0

Innovation: 3

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 6

Hardcore: 2

Cruelty: 6

Complexity: 7

Game length: 7

Game Depth: 3

Beginner-friendly: 3

Innovation: 2

Story: 9

Character Design: 9

Level Design: 4

Mission Design: 3

Hardcore: 4

Cruelty: 5

Complexity: 4

Game length: 7

Game Depth: 5

Beginner-friendly: 3

Innovation: 4

Story: 4

Character Design: 7

Level Design: 6

Mission Design: 4

Hardcore: 4

Cruelty: 5

Complexity: 7

   Action   Skill Game   Puzzle Game    Racing   Adventure
Game length: 6

Game Depth: 4

Beginner-friendly: 3

Innovation: 4

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 4

Hardcore: 3

Cruelty: 6

Complexity: 8

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 3

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 5

Hardcore: 4

Cruelty: 3

Complexity: 7

Game length: 8

Game Depth: 4

Beginner-friendly: 3

Innovation: 3

Story: 6

Character Design: 5

Level Design: 5

Mission Design: 6

Hardcore: 5

Cruelty: 3

Complexity: 7

Game length: 8

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 4

Character Design: 5

Level Design: 6

Mission Design: 4

Hardcore: 5

Cruelty: 3

Complexity: 5

Game length: 6

Game Depth: 4

Beginner-friendly: 2

Innovation: 1

Story: 9

Character Design: 8

Level Design: 6

Mission Design: 4

Hardcore: 3

Cruelty: 5

Complexity: 7

   Strategy   Platformer   Simulation   Sports Game Economic Simulation
 Fighting Game  Building Game     FPS     TPS  Interactive Movie
Real-Time Strategy   Visual Novel   Battle Royale

Strategy

Release date: July 1978

Target group   Subgenre Design direction Project direction Design priority
Adults

Seniors

Role-Playing Game

Action

Economic Simulation

Building Game

Real-Time Strategy

Game length: 8

Game Depth: 10

Beginner-friendly: 0

Innovation: 4

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 10

Hardcore: 0

Cruelty: 6

Complexity: 8

Gameplay: 50%

Graphics: 10%

Sound: 10%

Control: 30%

Suitable topics:

Agriculture, Airplanes, Aliens, Androids, Apocalypse, Barbarians, Building Blocks, Bunker, Castles, Chemistry, Cinema, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Crime, Digging, Dragons, Dwarfs, Economy, Education, Elements, End Times, Espionage, Everyday Life, Evolution, Expeditions, Factories, Fantasy, Fire Department, Food, Gambling, Game Development, Gangsters, Healthcare, Historical, Hospital, Industrialization, Knights, Mafia, Mecha, Mercenary, Middle Ages, Military, Mining, Noble Houses, Parlor Games, Physics, Planets, Playing Cards, Police, Politics, Radioactivity, Renovation, Revolution, Robots, Romans, Saboteurs, Sailing, Science, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stones, Submarines, Tanks, Television, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, Vikings, Wild West, Wizards, World Wars, Zoo.

Strategy +

Game length: 6

Game Depth: 7

Beginner-friendly: 3

Innovation: 5

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 7

Hardcore: 2

Cruelty: 6

Complexity: 8

Game length: 7

Game Depth: 6

Beginner-friendly: 5

Innovation: 4

Story: 1

Character Design: 3

Level Design: 8

Mission Design: 6

Hardcore: 4

Cruelty: 4

Complexity: 6

Game length: 7

Game Depth: 10

Beginner-friendly: 0

Innovation: 5

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 10

Hardcore: 0

Cruelty: 6

Complexity: 8

Game length: 8

Game Depth: 7

Beginner-friendly: 5

Innovation: 6

Story: 1

Character Design: 2

Level Design: 4

Mission Design: 7

Hardcore: 3

Cruelty: 3

Complexity: 6

Game length: 10

Game Depth: 10

Beginner-friendly: 0

Innovation: 6

Story: 1

Character Design: 1

Level Design: 5

Mission Design: 7

Hardcore: 0

Cruelty: 4

Complexity: 7

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 7

Game Depth: 7

Beginner-friendly: 4

Innovation: 4

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 3

Cruelty: 3

Complexity: 7

Game length: 8

Game Depth: 7

Beginner-friendly: 3

Innovation: 4

Story: 2

Character Design: 1

Level Design: 6

Mission Design: 9

Hardcore: 4

Cruelty: 3

Complexity: 8

Game length: 8

Game Depth: 7

Beginner-friendly: 4

Innovation: 5

Story: 1

Character Design: 1

Level Design: 7

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 6

Game length: 6

Game Depth: 6

Beginner-friendly: 3

Innovation: 2

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 7

Hardcore: 2

Cruelty: 5

Complexity: 7

Game length: 9

Game Depth: 8

Beginner-friendly: 0

Innovation: 3

Story: 4

Character Design: 4

Level Design: 5

Mission Design: 7

Hardcore: 1

Cruelty: 6

Complexity: 7

   Action   Platformer   Simulation   Sports Game Economic Simulation
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Action

Release date: August 1979

Target group   Subgenre Design direction Project direction Design priority
Teenagers

Adults

Skill Game

Adventure

Role-Playing Game

Platformer

Fighting Game

First-Person Shooter

Third-Person Shooter

Game length: 3

Game Depth: 2

Beginner-friendly: 7

Innovation: 6

Story: 4

Character Design: 4

Level Design: 10

Mission Design: 4

Hardcore: 5

Cruelty: 7

Complexity: 9

Gameplay: 10%

Graphics: 40%

Sound: 30%

Control: 20%

Suitable topics:

Agents, Airplanes, Aliens, Androids, Angels, Animals, Anime, Apocalypse, Assassins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Comedy, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Digging, Dinosaurs, Diving, Dragons, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fire Department, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monkeys, Monster, Ninjas, Orcs, Paintball, Parallel Worlds, Pirates, Planets, Plants, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Robots, Romans, Saboteurs, Samurai, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Squirrels, Steampunk, Stone Age, Stones, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Viruses, Werewolves, Wild West, Witches, Wizards, World Wars, Worms, Wrestling, Zombies, Pets.

Action +

Game length: 3

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 7

Character Design: 6

Level Design: 8

Mission Design: 4

Hardcore: 5

Cruelty: 6

Complexity: 8

Game length: 6

Game Depth: 7

Beginner-friendly: 3

Innovation: 5

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 7

Hardcore: 2

Cruelty: 6

Complexity: 8

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

    RPG     FPS   Skill Game   Puzzle Game    Racing
Game length: 6

Game Depth: 4

Beginner-friendly: 3

Innovation: 4

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 4

Hardcore: 3

Cruelty: 6

Complexity: 8

Game length: 4

Game Depth: 1

Beginner-friendly: 7

Innovation: 5

Story: 4

Character Design: 4

Level Design: 10

Mission Design: 5

Hardcore: 4

Cruelty: 8

Complexity: 8

Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 3

Character Design: 3

Level Design: 9

Mission Design: 5

Hardcore: 6

Cruelty: 4

Complexity: 8

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 5

Story: 4

Character Design: 3

Level Design: 8

Mission Design: 6

Hardcore: 6

Cruelty: 3

Complexity: 8

Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 6

Story: 2

Character Design: 3

Level Design: 9

Mission Design: 4

Hardcore: 6

Cruelty: 3

Complexity: 6

  Adventure    Strategy    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Platformer

Release date: October 1980

Target group   Subgenre Design direction Project direction Design priority
Children

Teenagers

Skill Game

Puzzle Game

Role-Playing Game

Adventure

Action

Fighting Game

Game length: 5

Game Depth: 1

Beginner-friendly: 10

Innovation: 5

Story: 2

Character Design: 5

Level Design: 10

Mission Design: 2

Hardcore: 8

Cruelty: 3

Complexity: 5

Gameplay: 25%

Graphics: 25%

Sound: 25%

Control: 25%

Suitable topics:

Agents, Androids, Angels, Animals, Anime, Assassins, Barbarians, Birds, Boxing, Building Blocks, Candy, Castles, Cats, Chickens, Climbing, Comedy, Contract Killer, Cowboys, Crocodiles, Cyberpunk, Cyberspace, Cyborgs, Dancing, Demons, Detective, Devils, Digging, Dinosaurs, Dogs, Dragons, Drawing, Dreams, Druids, Dungeons, Dwarfs, Elements, Elves, End Times, Espionage, Everyday Life, Evolution, Extreme Sports, Fairies, Fantasy, Fire Department, Fish, Fitness, Frogs, Fruits, Gangsters, Ghosts, Goats, Gods, Hell, Horror, Horses, Hunting, Ice Age, Insects, Islands, Karate, Kids, Knights, Martial Arts, Mercenary, Middle Ages, Monkeys, Monster, Mushrooms, Music, Ninjas, Octopus, Orcs, Paintball, Parallel Worlds, Pinball, Pirates, Plants, Plumber, Police, Portals, Predators, Prison, Puzzles, Rabbits, Reporters, Revolution, Riding, Robots, Romans, Saboteurs, Samurai, School, Sheep, Skateboards, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Squirrels, Steampunk, Stone Age, Stones, Super Villains, Superheroes, Survival, Thieves, Time Travel, Toys, Treasure, Treasure Hunters, Trolls, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies, Pets.

Platformer +

Game length: 7

Game Depth: 6

Beginner-friendly: 5

Innovation: 4

Story: 1

Character Design: 3

Level Design: 8

Mission Design: 6

Hardcore: 4

Cruelty: 4

Complexity: 6

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 6

Game Depth: 1

Beginner-friendly: 9

Innovation: 5

Story: 2

Character Design: 4

Level Design: 9

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 6

Game length: 7

Game Depth: 2

Beginner-friendly: 8

Innovation: 4

Story: 3

Character Design: 3

Level Design: 8

Mission Design: 5

Hardcore: 8

Cruelty: 1

Complexity: 6

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 5

Story: 1

Character Design: 3

Level Design: 9

Mission Design: 3

Hardcore: 8

Cruelty: 1

Complexity: 4

Game length: 4

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 6

Character Design: 7

Level Design: 8

Mission Design: 3

Hardcore: 6

Cruelty: 4

Complexity: 6

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 3

Story: 5

Character Design: 6

Level Design: 7

Mission Design: 3

Hardcore: 5

Cruelty: 4

Complexity: 6

  Strategy    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Simulation

Release date: December 1981

Target group   Subgenre Design direction Project direction Design priority
Teenagers

Adults

Strategy

Action

Sports Game

First-Person Shooter

Racing

Game length: 5

Game Depth: 8

Beginner-friendly: 1

Innovation: 7

Story: 1

Character Design: 2

Level Design: 6

Mission Design: 10

Hardcore: 0

Cruelty: 7

Complexity: 8

Gameplay: 10%

Graphics: 40%

Sound: 20%

Control: 30%

Suitable topics:

Agriculture, Airplanes, Animals, Bicycle, Cabs, Cars, Casinos, Cities, Climbing, Companies, Cooking, Doctors, Evolution, Extreme Sports, Fire Department, Fish, Fishing, Gambling, Healthcare, Helicopters, Historical, Horses, Insects, Jet Ski, Mecha, Mercenary, Military, Mining, Motorcycles, Motorsports, Paintball, Pinball, Planets, Police, Politics, Predators, Renovation, Robots, Sailing, Sandbox, Ships, Skateboards, Skydiving, Soccer, Space, Space Stations, Spaceships, Sports, Submarines, Survival, Swimming, Tanks, Theme Parks, Trains, Transportation, Trucks, UFOs, Vacation, World Wars, Wrestling, Zoo.

Simulation +

Game length: 7

Game Depth: 10

Beginner-friendly: 0

Innovation: 5

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 10

Hardcore: 0

Cruelty: 6

Complexity: 8

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

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Level Design:

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Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

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Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Beginner-friendly:

Innovation:

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Complexity:

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Beginner-friendly:

Innovation:

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Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 6

Game Depth: 6

Beginner-friendly: 4

Innovation: 6

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 3

Cruelty: 4

Complexity: 7

Game length: 7

Game Depth: 5

Beginner-friendly: 4

Innovation: 5

Story: 2

Character Design: 2

Level Design: 6

Mission Design: 9

Hardcore: 4

Cruelty: 3

Complexity: 8

Game length: 7

Game Depth: 6

Beginner-friendly: 4

Innovation: 6

Story: 1

Character Design: 2

Level Design: 7

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 6

Game length: 4

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 7

Hardcore: 2

Cruelty: 6

Complexity: 7

Game length: 7

Game Depth: 7

Beginner-friendly: 1

Innovation: 4

Story: 4

Character Design: 5

Level Design: 5

Mission Design: 7

Hardcore: 1

Cruelty: 6

Complexity: 7

  Strategy    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Sports Game

Release date: January 1982

Target group   Subgenre Design direction Project direction Design priority
Children

Teenagers

Adults

Strategy

Action

Simulation

Economic Simulation

Fighting Game

Game length: 6

Game Depth: 3

Beginner-friendly: 10

Innovation: 8

Story: 2

Character Design: 3

Level Design: 3

Mission Design: 5

Hardcore: 7

Cruelty: 0

Complexity: 4

Gameplay: 20%

Graphics: 30%

Sound: 10%

Control: 40%

Suitable topics:

Airplanes, American Football, Animals, Baseball, Basketball, Bicycle, Boxing, Cars, Climbing, Companies, Cricket, Cyborgs, Dancing, Diving, Economy, Extreme Sports, Fish, Fishing, Fitness, Golf, Handball, Historical, Horses, Ice Hockey, Jet Ski, Karate, Kids, Knights, Martial Arts, Motorcycles, Motorsports, Orcs, Paintball, Romans, Rugby, Sailing, Ships, Skateboards, Skydiving, Soccer, Space Stations, Sports, Swimming, Table Tennis, Tennis, Trucks, Vacation, Wrestling.

Sports Game +

Game length: 8

Game Depth: 7

Beginner-friendly: 5

Innovation: 6

Story: 1

Character Design: 2

Level Design: 4

Mission Design: 7

Hardcore: 3

Cruelty: 3

Complexity: 6

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

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Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

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Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

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Mission Design:

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Cruelty:

Complexity:

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Innovation:

Story:

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Complexity:

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Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 6

Game Depth: 3

Beginner-friendly: 9

Innovation: 6

Story: 2

Character Design: 3

Level Design: 5

Mission Design: 6

Hardcore: 7

Cruelty: 0

Complexity: 5

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 6

Story: 3

Character Design: 2

Level Design: 4

Mission Design: 6

Hardcore: 7

Cruelty: 0

Complexity: 6

Game length: 7

Game Depth: 4

Beginner-friendly: 10

Innovation: 7

Story: 1

Character Design: 2

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 0

Complexity: 4

Game length: 5

Game Depth: 2

Beginner-friendly: 7

Innovation: 4

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 5

Hardcore: 6

Cruelty: 2

Complexity: 5

Game length: 8

Game Depth: 4

Beginner-friendly: 5

Innovation: 5

Story: 5

Character Design: 5

Level Design: 4

Mission Design: 4

Hardcore: 4

Cruelty: 3

Complexity: 5

  Strategy    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Economic Simulation

Release date: February 1983

Target group   Subgenre Design direction Project direction Design priority
Adults

Seniors

Strategy

Sports Game

Building Game

Real-Time Strategy

Game length: 10

Game Depth: 10

Beginner-friendly: 0

Innovation: 9

Story: 1

Character Design: 1

Level Design: 4

Mission Design: 5

Hardcore: 0

Cruelty: 2

Complexity: 7

Gameplay: 50%

Graphics: 20%

Sound: 10%

Control: 20%

Suitable topics:

Agriculture, American Football, Animals, Art, Baseball, Basketball, Bicycle, Boxing, Cabs, Candy, Cars, Casinos, Castles, Cinema, Cities, Civilizations, Colonization, Companies, Conquest, Cooking, Cricket, Crime, Digging, Doctors, Dungeons, Economy, Education, End Times, Erotica, Everyday Life, Factories, Fashion, Fire Department, Fish, Fitness, Food, Gambling, Game Development, Gangsters, Golf, Handball, Healthcare, Hell, Historical, Horses, Hospital, Ice Age, Ice Hockey, Industrialization, Islands, Knights, Mafia, Mathematics, Middle Ages, Mining, Motorcycles, Motorsports, Movies, Music, Noble Houses, Pirates, Planets, Police, Politics, Prison, Renovation, Riding, Rockstars, Romans, Rugby, Sandbox, School, Science, Ships, Singing, Soccer, Space, Sports, Steampunk, Super Villains, Table Tennis, Television, Tennis, Theme Parks, Thieves, Trains, Transportation, Treasure, Trucks, Vacation, Wild West, Wrestling, Zoo.

Economic Simulation +

Game length: 10

Game Depth: 10

Beginner-friendly: 0

Innovation: 6

Story: 1

Character Design: 1

Level Design: 5

Mission Design: 7

Hardcore: 0

Cruelty: 4

Complexity: 7

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

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Mission Design:

Hardcore:

Cruelty:

Complexity:

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Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 8

Game Depth: 6

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 2

Level Design: 6

Mission Design: 6

Hardcore: 3

Cruelty: 1

Complexity: 7

Game length: 9

Game Depth: 7

Beginner-friendly: 4

Innovation: 6

Story: 2

Character Design: 1

Level Design: 5

Mission Design: 6

Hardcore: 4

Cruelty: 1

Complexity: 7

Game length: 9

Game Depth: 8

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 4

Hardcore: 4

Cruelty: 1

Complexity: 5

Game length: 7

Game Depth: 6

Beginner-friendly: 2

Innovation: 5

Story: 5

Character Design: 5

Level Design: 5

Mission Design: 5

Hardcore: 2

Cruelty: 3

Complexity: 7

Game length: 10

Game Depth: 8

Beginner-friendly: 1

Innovation: 5

Story: 4

Character Design: 4

Level Design: 4

Mission Design: 4

Hardcore: 1

Cruelty: 4

Complexity: 7

  Strategy    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Fighting Game

Release date: April 1984

Target group Subgenre Design direction Project direction Design priority
Teenagers

Adults

Action

Platformer

Sports Game

Game length: 5

Game Depth: 2

Beginner-friendly: 10

Innovation: 2

Story: 4

Character Design: 10

Level Design: 6

Mission Design: 1

Hardcore: 6

Cruelty: 9

Complexity: 8

Gameplay: 20%

Graphics: 20%

Sound: 10%

Control: 50%

Suitable topics:

Androids, Animals, Assassins, Barbarians, Boxing, Contract Killer, Cyberpunk, Cyborgs, Demons, Dinosaurs, Fantasy, Fire Department, Fitness, Gods, Karate, Martial Arts, Mecha, Monster, Ninjas, Orcs, Predators, Robots, Samurai, Skeletons, Space, Sports, Superheroes, Trolls, Vikings, Werewolves, Wrestling, Pets

Fighting Game +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 6

Game Depth: 2

Beginner-friendly: 9

Innovation: 3

Story: 3

Character Design: 6

Level Design: 7

Mission Design: 4

Hardcore: 6

Cruelty: 5

Complexity: 7

Game length: 7

Game Depth: 2

Beginner-friendly: 8

Innovation: 3

Story: 4

Character Design: 6

Level Design: 6

Mission Design: 4

Hardcore: 7

Cruelty: 4

Complexity: 8

Game length: 7

Game Depth: 3

Beginner-friendly: 9

Innovation: 4

Story: 2

Character Design: 6

Level Design: 7

Mission Design: 2

Hardcore: 7

Cruelty: 4

Complexity: 6

Game length: 4

Game Depth: 2

Beginner-friendly: 8

Innovation: 1

Story: 7

Character Design: 9

Level Design: 6

Mission Design: 3

Hardcore: 5

Cruelty: 7

Complexity: 7

Game length: 7

Game Depth: 4

Beginner-friendly: 5

Innovation: 2

Story: 6

Character Design: 9

Level Design: 5

Mission Design: 2

Hardcore: 4

Cruelty: 7

Complexity: 7

   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Building Game

Release date: November 1988

Target group   Subgenre Design direction Project direction Design priority
Adults

Seniors

Strategy

Economic Simulation

Real-Time Strategy

Game length: 10

Game Depth: 10

Beginner-friendly: 1

Innovation: 8

Story: 1

Character Design: 1

Level Design: 5

Mission Design: 4

Hardcore: 2

Cruelty: 4

Complexity: 6

Gameplay: 30%

Graphics: 20%

Sound: 20%

Control: 30%

Suitable topics:

Agriculture, Animals, Apocalypse, Barbarians, Building Blocks, Casinos, Castles, Cinema, Cities, Civilizations, Companies, Conquest, Cooking, Cowboys, Crime, Digging, Doctors, Dungeons, Dwarfs, Economy, Education, Elves, End Times, Evolution, Expeditions, Factories, Fitness, Gods, Healthcare, Hell, Hospital, Ice Age, Industrialization, Insects, Islands, Knights, Middle Ages, Mining, Monster, Noble Houses, Orcs, Parlor Games, Pirates, Planets, Plants, Police, Prison, Radioactivity, Renovation, Romans, Sandbox, School, Ships, Space, Space Stations, Stone Age, Stones, Survival, Television, Theme Parks, Trains, Transportation, Treasure, Trucks, Vacation, Vikings, Wild West, World Wars, Zombies, Zoo.

Building Game +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

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Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 8

Game Depth: 7

Beginner-friendly: 5

Innovation: 6

Story: 1

Character Design: 2

Level Design: 6

Mission Design: 5

Hardcore: 4

Cruelty: 2

Complexity: 6

Game length: 9

Game Depth: 7

Beginner-friendly: 4

Innovation: 6

Story: 2

Character Design: 1

Level Design: 5

Mission Design: 6

Hardcore: 5

Cruelty: 2

Complexity: 7

Game length: 9

Game Depth: 8

Beginner-friendly: 4

Innovation: 7

Story: 1

Character Design: 1

Level Design: 6

Mission Design: 4

Hardcore: 5

Cruelty: 2

Complexity: 5

Game length: 7

Game Depth: 6

Beginner-friendly: 3

Innovation: 4

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 4

Hardcore: 3

Cruelty: 4

Complexity: 6

Game length: 10

Game Depth: 8

Beginner-friendly: 0

Innovation: 5

Story: 4

Character Design: 4

Level Design: 5

Mission Design: 4

Hardcore: 2

Cruelty: 5

Complexity: 6

   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Interactive Movie

Release date: February 1990

Target group  Subgenre Design direction Project direction Design priority
Teenagers

Adults

Seniors

Skill Game

Puzzle Game

Adventure

Visual Novel

Game length: 3

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 10

Character Design: 10

Level Design: 3

Mission Design: 2

Hardcore: 7

Cruelty: 7

Complexity: 3

Gameplay: 10%

Graphics: 50%

Sound: 30%

Control: 10%

Suitable topics:

Agents, Aliens, Androids, Angels, Anime, Apocalypse, Bounty Hunter, Comedy, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Dancing, Dating, Demons, Detective, Dragons, End Times, Erotica, Espionage, Everyday Life, Fantasy, Gangsters, Ghosts, Hacking, Horror, Kids, Knights, Mafia, Military, Movies, Music, Ninjas, Noble Houses, Parallel Worlds, Prison, Reporters, Revolution, Robots, Saboteurs, Samurai, Skeletons, Spaceships, Super Villains, Superheroes, Time Travel, UFOs, Vampires, Werewolves, Wild West, Witches, Wizards, World Wars.

Interactive Movie +

Game length:

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Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

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Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Beginner-friendly:

Innovation:

Story:

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Mission Design:

Hardcore:

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Complexity:

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Beginner-friendly:

Innovation:

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Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 5

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 4

Complexity: 5

Game length: 6

Game Depth: 2

Beginner-friendly: 7

Innovation: 3

Story: 7

Character Design: 6

Level Design: 4

Mission Design: 5

Hardcore: 7

Cruelty: 3

Complexity: 5

Game length: 6

Game Depth: 4

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 6

Level Design: 5

Mission Design: 3

Hardcore: 7

Cruelty: 3

Complexity: 3

Game length: 3

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 10

Character Design: 9

Level Design: 5

Mission Design: 3

Hardcore: 6

Cruelty: 6

Complexity: 5

Game length: 6

Game Depth: 4

Beginner-friendly: 3

Innovation: 2

Story: 9

Character Design: 9

Level Design: 4

Mission Design: 3

Hardcore: 4

Cruelty: 6

Complexity: 5

   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Real-Time Strategy

Release date: June 1991

Target group   Subgenre Design direction Project direction Design priority
Teenagers

Adults

Role-Playing Game

Strategy

Action

Economic Simulation

Building Game

Game length: 6

Game Depth: 8

Beginner-friendly: 1

Innovation: 4

Story: 3

Character Design: 2

Level Design: 8

Mission Design: 8

Hardcore: 2

Cruelty: 6

Complexity: 7

Gameplay: 30%

Graphics: 30%

Sound: 10%

Control: 30%

Suitable topics:

Aliens, Androids, Animals, Apocalypse, Bunker, Castles, Cities, Civilizations, Colonization, Companies, Conquest, Cowboys, Cyborgs, Demons, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Economy, Elves, End Times, Espionage, Factories, Fantasy, Fire Department, Gods, Helicopters, Historical, Ice Age, Industrialization, Insects, Knights, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Mining, Noble Houses, Orcs, Planets, Plants, Police, Radioactivity, Robots, Romans, Saboteurs, Sailing, Samurai, Science, Ships, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Tanks, Trains, Transportation, Trolls, UFOs, Vikings, Wild West, Wizards, World Wars.

Real-Time Strategy +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

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Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

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Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 6

Game Depth: 6

Beginner-friendly: 5

Innovation: 4

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 7

Hardcore: 4

Cruelty: 3

Complexity: 7

Game length: 7

Game Depth: 5

Beginner-friendly: 4

Innovation: 4

Story: 3

Character Design: 2

Level Design: 7

Mission Design: 8

Hardcore: 5

Cruelty: 3

Complexity: 7

Game length: 7

Game Depth: 6

Beginner-friendly: 4

Innovation: 5

Story: 2

Character Design: 2

Level Design: 8

Mission Design: 6

Hardcore: 5

Cruelty: 3

Complexity: 5

Game length: 5

Game Depth: 5

Beginner-friendly: 4

Innovation: 2

Story: 6

Character Design: 5

Level Design: 7

Mission Design: 6

Hardcore: 3

Cruelty: 5

Complexity: 7

Game length: 8

Game Depth: 7

Beginner-friendly: 0

Innovation: 3

Story: 5

Character Design: 5

Level Design: 6

Mission Design: 6

Hardcore: 2

Cruelty: 6

Complexity: 7

   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

First-Person Shooter

Release date: July 1991

Target group   Subgenre Design direction Project direction Design priority
Teenagers

Adults

Skill Game

Adventure

Role-Playing Game

Action

Platformer

Simulation

Third-Person Shooter

Game length: 4

Game Depth: 1

Beginner-friendly: 7

Innovation: 4

Story: 4

Character Design: 4

Level Design: 10

Mission Design: 6

Hardcore: 3

Cruelty: 9

Complexity: 7

Gameplay: 10%

Graphics: 50%

Sound: 20%

Control: 20%

Suitable topics:

Agents, Aliens, Androids, Angels, Apocalypse, Assassins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Hunting, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Military, Monster, Ninjas, Orcs, Parallel Worlds, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Romans, Saboteurs, Samurai, Sandbox, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies.

First-Person Shooter +

Game length: 4

Game Depth: 1

Beginner-friendly: 7

Innovation: 5

Story: 4

Character Design: 4

Level Design: 10

Mission Design: 5

Hardcore: 4

Cruelty: 8

Complexity: 8

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 5

Game Depth: 2

Beginner-friendly: 8

Innovation: 4

Story: 3

Character Design: 3

Level Design: 9

Mission Design: 6

Hardcore: 5

Cruelty: 5

Complexity: 7

Game length: 6

Game Depth: 1

Beginner-friendly: 7

Innovation: 4

Story: 4

Character Design: 3

Level Design: 8

Mission Design: 7

Hardcore: 5

Cruelty: 4

Complexity: 7

Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 5

Story: 2

Character Design: 3

Level Design: 9

Mission Design: 5

Hardcore: 5

Cruelty: 4

Complexity: 5

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 7

Character Design: 6

Level Design: 8

Mission Design: 5

Hardcore: 4

Cruelty: 7

Complexity: 7

Game length: 7

Game Depth: 3

Beginner-friendly: 3

Innovation: 3

Story: 6

Character Design: 6

Level Design: 7

Mission Design: 5

Hardcore: 2

Cruelty: 7

Complexity: 7

   Action    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Visual Novel

Release date: June 1992

Target group   Subgenre Design direction Project direction Design priority
Children

Teenagers

Adults

Seniors

All

Skill Game

Puzzle Game

Adventure

Interactive Movie

Role-Playing Game

Game length: 5

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 10

Character Design: 10

Level Design: 3

Mission Design: 2

Hardcore: 7

Cruelty: 4

Complexity: 2

Gameplay: 40%

Graphics: 40%

Sound: 10%

Control: 10%

Suitable topics:

Androids, Angels, Anime, Art, Assassins, Birds, Cats, Chickens, Comedy, Conspiracies, Contract Killer, Cowboys, Cyberpunk, Dancing, Dating, Demons, Detective, Doctors, Dogs, Dragons, Drawing, Elves, Erotica, Everyday Life, Fairies, Fantasy, Fashion, Ghosts, Goats, Horror, Hospital, Hunting, Kids, Middle Ages, Military, Movies, Music, Ninjas, Noble Houses, Politics, Rabbits, Reporters, Samurai, School, Sheep, Singing, Steampunk, Super Villains, Superheroes, Theme Parks, Thieves, Toys, Treasure, Werewolves, Wild West, World Wars, Zombies, Zoo, Pets.

Visual Novel +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 6

Game Depth: 3

Beginner-friendly: 7

Innovation: 3

Story: 6

Character Design: 6

Level Design: 5

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 4

Game length: 7

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 7

Character Design: 6

Level Design: 4

Mission Design: 5

Hardcore: 7

Cruelty: 2

Complexity: 5

Game length: 7

Game Depth: 3

Beginner-friendly: 7

Innovation: 4

Story: 5

Character Design: 6

Level Design: 5

Mission Design: 3

Hardcore: 7

Cruelty: 2

Complexity: 3

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 1

Story: 10

Character Design: 9

Level Design: 5

Mission Design: 3

Hardcore: 6

Cruelty: 4

Complexity: 4

Game length: 7

Game Depth: 3

Beginner-friendly: 3

Innovation: 2

Story: 9

Character Design: 9

Level Design: 4

Mission Design: 3

Hardcore: 4

Cruelty: 5

Complexity: 4

   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Third-Person Shooter

Release date: August 1996

Target group   Subgenre Design direction Project direction Design priority
Teenagers

Adults

Skill Game

Adventure

Role-Playing Game

Action

Platformer

Simulation

Sports Game

Fighting Game

First-Person Shooter

Game length: 5

Game Depth: 2

Beginner-friendly: 5

Innovation: 3

Story: 5

Character Design: 6

Level Design: 8

Mission Design: 6

Hardcore: 4

Cruelty: 7

Complexity: 5

Gameplay: 20%

Graphics: 40%

Sound: 20%

Control: 20%

Suitable topics:

Agents, Aliens, Androids, Angels, Apocalypse, Assassins, Barbarians, Bounty Hunter, Boxing, Bunker, Castles, Climbing, Conquest, Conspiracies, Contract Killer, Cowboys, Crime, Cyberpunk, Cyberspace, Cyborgs, Demons, Detective, Devils, Dinosaurs, Dragons, Druids, Dungeons, Dwarfs, Elves, End Times, Espionage, Fantasy, Fruits, Gangsters, Ghosts, Gods, Helicopters, Hell, Historical, Horror, Ice Age, Insects, Karate, Knights, Mafia, Martial Arts, Mecha, Mercenary, Middle Ages, Monster, Ninjas, Orcs, Parallel Worlds, Physics, Police, Portals, Predators, Prison, Puzzles, Radioactivity, Revolution, Riding, Robots, Romans, Saboteurs, Sailing, Samurai, Sandbox, Skateboards, Skeletons, Skydiving, Space, Space Stations, Spaceships, Special Forces, Steampunk, Stone Age, Submarines, Super Villains, Superheroes, Survival, Tanks, Thieves, Time Travel, Treasure Hunters, Trolls, UFOs, Vampires, Vikings, Werewolves, Wild West, Witches, Wizards, World Wars, Zombies, Pets.

Third-Person Shooter +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 6

Game Depth: 3

Beginner-friendly: 6

Innovation: 4

Story: 3

Character Design: 4

Level Design: 8

Mission Design: 6

Hardcore: 5

Cruelty: 4

Complexity: 6

Game length: 7

Game Depth: 2

Beginner-friendly: 6

Innovation: 3

Story: 4

Character Design: 4

Level Design: 7

Mission Design: 7

Hardcore: 6

Cruelty: 3

Complexity: 6

Game length: 7

Game Depth: 3

Beginner-friendly: 6

Innovation: 4

Story: 3

Character Design: 4

Level Design: 8

Mission Design: 5

Hardcore: 6

Cruelty: 3

Complexity: 4

Game length: 4

Game Depth: 2

Beginner-friendly: 6

Innovation: 2

Story: 7

Character Design: 7

Level Design: 7

Mission Design: 5

Hardcore: 4

Cruelty: 6

Complexity: 6

Game length: 7

Game Depth: 4

Beginner-friendly: 3

Innovation: 2

Story: 6

Character Design: 7

Level Design: 6

Mission Design: 5

Hardcore: 3

Cruelty: 6

Complexity: 6

   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

Battle Royale (Mod)

Release date: Январь 2015

Target group   Subgenre Design direction Project direction Design priority
Teenagers

Adults

Seniors

Action

Sports Game

Fighting Game

First-Person Shooter

Third-Person Shooter

Racing

Game length: 4

Game Depth: 4

Beginner-friendly: 6

Innovation: 6

Story: 1

Character Design: 7

Level Design: 8

Mission Design: 4

Hardcore: 6

Cruelty: 4

Complexity: 8

Gameplay: 15%

Graphics: 15%

Sound: 35%

Control: 35%

Suitable topics:

Anime, Apocalypse, Assassins, Bicycles, Building blocks, Cars, Castles, Conquest, Cyberpunk, Cyberspace, Elements, End of the world, Fantasy, Helicopters, Horses, Hunters for heads, Hunting, Islands, Knights, Middle Age, Military, Motorcycles, Portals, Radiation, Robots, Samurai, Skydiving, Special Forces, Sports, Survival, Transport, Trucks, Vikings, Viruses, Wizards, Zombies.

Battle Royale (Mod) +

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

Game length:

Game Depth:

Beginner-friendly:

Innovation:

Story:

Character Design:

Level Design:

Mission Design:

Hardcore:

Cruelty:

Complexity:

  Skill Game   Puzzle Game    Racing   Adventure     RPG
Game length: 5

Game Depth: 4

Beginner-friendly: 7

Innovation: 5

Story: 1

Character Design: 5

Level Design: 8

Mission Design: 5

Hardcore: 6

Cruelty: 2

Complexity: 7

Game length: 6

Game Depth: 4

Beginner-friendly: 6

Innovation: 5

Story: 2

Character Design: 4

Level Design: 7

Mission Design: 6

Hardcore: 7

Cruelty: 2

Complexity: 8

Game length: 6

Game Depth: 4

Beginner-friendly: 7

Innovation: 6

Story: 1

Character Design: 4

Level Design: 8

Mission Design: 4

Hardcore: 7

Cruelty: 2

Complexity: 6

Game length: 4

Game Depth: 3

Beginner-friendly: 6

Innovation: 3

Story: 5

Character Design: 8

Level Design: 7

Mission Design: 4

Hardcore: 5

Cruelty: 4

Complexity: 7

Game length: 7

Game Depth: 5

Beginner-friendly: 3

Innovation: 4

Story: 4

Character Design: 7

Level Design: 6

Mission Design: 4

Hardcore: 4

Cruelty: 5

Complexity: 7

   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty    Empty    Empty
   Empty    Empty    Empty

____ Release Dates (Original) ____

Copy protection

_______________________________________________________

1980г. (August) – SafeForce v1.0

1982г. (August) – SafeForce v2.0

1984г. (August) – SafeForce v3.0

_______________________________________________________

1986г. (August) – ATC Protect v1.0

1988г. (August) – ATC Protect v2.0

1990г. (August) – ATC Protect v3.0

_______________________________________________________

1992г. (August) – SecuDisc v1.0

1994г. (August) – SecuDisc v2.0

1996г. (August) – SecuDisc v3.0

_______________________________________________________

1998г. (August) – HHV Protection v1.0

2000г. (August) – HHV Protection v2.0

2002г. (August) – HHV Protection v3.0

_______________________________________________________

2004г. (August) – DATA Shield v1.0

2006г. (August) – DATA Shield v2.0

2008г. (August) – DATA Shield v3.0

_______________________________________________________

2010г. (August) – AR Copy Protect v1.0

2012г. (August) – AR Copy Protect v2.0

2014г. (August) – AR Copy Protect v3.0

_______________________________________________________

2016г. (August) – MacroProtect v1.0

2018г. (August) – MacroProtect v2.0

2020г. (August) – MacroProtect v3.0

_______________________________________________________

2022г. (August) – Quantum Shield v1.0

2024г. (August) – Quantum Shield v2.0

2026г. (August) – Quantum Shield v3.0

_______________________________________________________

Anti-cheats

_______________________________________________________

1990г. (February) – Game Eye v1.0

1992г. (February) – Game Eye v2.0

1994г. (February) – Game Eye v3.0

_______________________________________________________

1996г. (February) – Renovu Anti Cheat v1.0

1998г. (February) – Renovu Anti Cheat v2.0

2000г. (February) – Renovu Anti Cheat v3.0

_______________________________________________________

2002г. (February) – V-A-S Silver

2004г. (February) – V-A-S Gold

2006г. (February) – V-A-S Platinium

_______________________________________________________

2008г. (February) – EACT Shield 1.0

2010г. (February) – EACT Shield 2.0

2012г. (February) – EACT Shield 3.0

_______________________________________________________

2014г. (February) – Kernel Anti Cheat I

2016г. (February) – Kernel Anti Cheat II

2018г. (February) – Kernel Anti Cheat III

_______________________________________________________

2020г. (February) – PunkShield v1.0

2022г. (February) – PunkShield v2.0

2024г. (February) – PunkShield v3.0

_______________________________________________________

NPC engines

_________________________________________________________

1976г. (January) – Without Engine

Genre: None; Platform: None

_________________________________________________________

1977г. (March) – Adventure Game Engine

Genre: Adventure; Platform: Byte I

_________________________________________________________

1977г. (November) – Adventure Game Engine II

Genre: Adventure; Platform: Byte I

_________________________________________________________

1979г. (January) – SYS-Creative Engine

Genre: Skill Game; Platform: Magma Olympus II

_________________________________________________________

1980г. (July) – SYS-Creative Engine 2.0

Genre: Skill Game; Platform: Magma Olympus II

_________________________________________________________

1981г. (October) – SYS-Creative Engine 3.0

Genre: Skill Game; Platform: Magma Olympus II

_________________________________________________________

1983г. (August) – X-Work Engine

Genre: RPG; Platform: Commohdor C63

_________________________________________________________

1984г. (September) – X-Work Engine 2

Genre: RPG; Platform: PES

_________________________________________________________

1985г. (June) – X-Work Engine 3

Genre: RPG; Platform: McIntosh

_________________________________________________________

1987г. (December) – Strategy Builder

Genre: Strategy; Platform: Katari 7800

_________________________________________________________

1988г. (October) – Action Creator 1.0

Genre: Action; Platform: Amigo 500

_________________________________________________________

1990г. (July) – Action Creator 2.0

Genre: Action; Platform: Mintendu Game Portable

_________________________________________________________

1991г. (April) – Sim-Space Engine I

Genre: Simulation; Platform: Super PES

_________________________________________________________

1992г. (December) – Sim-Space Engine II

Genre: Simulation; Platform: Atari 7800, Super PES

_________________________________________________________

1994г. (December) – 3D Build Studio 1.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1996г. (July) – 3D Build Studio 2.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1997г. (September) – 3D Build Studio 3.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1998г. (December) – JnR-Engine 1.0

Genre: Platformer; Platform: Pony Gamestation

_________________________________________________________

2000г. (December) – JnR-Engine 2.0

Genre: Platformer; Platform: Siga Reamcast

_________________________________________________________

2001г. (July) – IT-Technology 1

Genre: Third-Person Shooter; Platform: Pony Gamestation 2

_________________________________________________________

2003г. (December) – IT-Technology 2

Genre: Third-Person Shooter; Platform: Pony Gamestation 2

_________________________________________________________

2004г. (October) – IT-Technology 3

Genre: Third-Person Shooter; Platform: Personal Computer

_________________________________________________________

2006г. (December) – Realtime Builder 3D

Genre: Real-Time Strategy; Platform: Minisoft YBox 370

_________________________________________________________

2007г. (August) – Realtime Builder 3D Pro

Genre: Real-Time Strategy; Platform: Minisoft YBox 370

_________________________________________________________

2008г. (September) – Game Code Engine I

Genre: Sports Game; Platform: Pony Gamestation 3

_________________________________________________________

2010г. (October) – Game Code Engine II

Genre: Sports Game; Platform: Pony Gamestation 3

_________________________________________________________

2011г. (November) – Landscape Tech 1.0

Genre: Building Game; Platform: Personal Computer

_________________________________________________________

2012г. (November) – Landscape Tech 2.0

Genre: Building Game; Platform: Personal Computer

_________________________________________________________

2014г. (July) – Rumble Engine 1.0

Genre: Fighting Game; Platform: Pony Gamestation 4

_________________________________________________________

2015г. (October) – Rumble Engine 2.0

Genre: Fighting Game; Platform: Pony Gamestation 4

_________________________________________________________

2016г. (November) – Interactive Tech 1.0

Genre: Interactive Movie; Platform: Minisoft YBox 720

_________________________________________________________

2018г. (June) – Interactive Tech 2.0

Genre: Interactive Movie; Platform: Minisoft YBox 720

_________________________________________________________

2019г. (July) – LightTech Engine 1.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2020г. (December) – LightTech Engine 2.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2023г. (February) – LightTech Engine 3.0

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2024г. (June) – Polycount 3D

Genre: Third-Person Shooter; Platform: Commohdor Game System II

_________________________________________________________

2025г. (August) – Quest Factory

Genre: RPG; Platform: Personal Computer

_________________________________________________________

2025г. (August) – RealTech Pro

Genre: Simulation; Platform: Personal Computer

_________________________________________________________

2026г. (May) – TitanCode 3D

Genre: Real-Time Strategy; Platform: Siga MegaCast

_________________________________________________________

Engine technology

_________________________________________________________

1976г. (January) – ASCII Graphics

_________________________________________________________

1976г. (January) – Speaker Sound

_________________________________________________________

1976г. (January) – Primitive AI [Level 1]

_________________________________________________________

1976г. (January) – Primitive Physics [Level 1]

_________________________________________________________

1977г. (February) – 2D Line Graphics

_________________________________________________________

1977г. (October) – Primitive Mono Sound

_________________________________________________________

1978г. (December) – Primitive 2D Block Graphics

_________________________________________________________

1980г. (January) – Primitive AI [Level 2]

_________________________________________________________

1980г. (May) – Primitive Stereo Sound

_________________________________________________________

1980г. (June) – Primitive Physics [Level 2]

_________________________________________________________

1981г. (August) – Modern 2D Block Graphics

_________________________________________________________

1983г. (June) – 2D 8-Bit Graphics

_________________________________________________________

1983г. (July) – 8 Bit Sound

_________________________________________________________

1984г. (January) – Primitive AI [Level 3]

_________________________________________________________

1984г. (March) – Primitive 3D Vector Graphics

_________________________________________________________

1984г. (July) – Primitive Physics [Level 3]

_________________________________________________________

1985г. (April) – Advanced 8 Bit Sound

_________________________________________________________

1987г. (January) – 16 Bit Sound

_________________________________________________________

1987г. (October) – 2D 16-Bit Graphics

_________________________________________________________

1988г. (January) – Improved AI [Level 1]

_________________________________________________________

1988г. (August) – Improved Physics [Level 1]

_________________________________________________________

1990г. (February) – Modern 3D Vector Graphics

_________________________________________________________

1990г. (May) – Advanced 16 Bit Sound

_________________________________________________________

1991г. (January) – Primitive Pseudo 3D Graphics

_________________________________________________________

1992г. (January) – Improved AI [Level 2]

_________________________________________________________

1992г. (March) – 32 Bit Sound

_________________________________________________________

1992г. (April) – 3D Voxel Graphics

_________________________________________________________

1992г. (September) – Improved Physics [Level 2]

_________________________________________________________

1994г. (October) – Modern Pseudo 3D Graphics

_________________________________________________________

1996г. (January) – Improved AI [Level 3]

_________________________________________________________

1996г. (February) – 3D Graphics

_________________________________________________________

1996г. (October) – Improved Physics [Level 3]

_________________________________________________________

1997г. (July) – Modern 3D Voxel Graphics

_________________________________________________________

1998г. (November) – Advanced 32 Bit Sound

_________________________________________________________

1998г. (December) – Advanced 3D Graphics

_________________________________________________________

2000г. (January) – Advanced AI [Level 1]

_________________________________________________________

2000г. (November) – Advanced Physics [Level 1]

_________________________________________________________

2001г. (May) – Modern 3D Graphics

_________________________________________________________

2003г. (October) – Surround Sound Technology

_________________________________________________________

2004г. (January) – Advanced AI [Level 2]

_________________________________________________________

2004г. (December) – Advanced Physics [Level 2]

_________________________________________________________

2006г. (November) – OpenWorld 3D Graphics

_________________________________________________________

2007г. (March) – 3D Sound 3.1

_________________________________________________________

2008г. (March) – Advanced Physics [Level 3]

_________________________________________________________

2008г. (June) – Advanced AI [Level 3]

_________________________________________________________

2010г. (July) – 3D Sound 5.1

_________________________________________________________

2011г. (September) – Advanced OpenWorld 3D Graphics

_________________________________________________________

2012г. (January) – Highly Advanced AI [Level 1]

_________________________________________________________

2012г. (June) – Highly Advanced Physics [Level 1]

_________________________________________________________

2014г. (February) – 3D Sound 7.1

_________________________________________________________

2015г. (June) – Modern OpenWorld 3D Graphics

_________________________________________________________

2016г. (January) – Highly Advanced AI [Level 2]

_________________________________________________________

2016г. (May) – Highly Advanced Physics [Level 2]

_________________________________________________________

2018г. (February) – High-End OpenWorld 3D Graphics

_________________________________________________________

2018г. (December) – Real 3D Sound

_________________________________________________________

2020г. (January) – Highly Advanced AI [Level 3]

_________________________________________________________

2020г. (June) – Highly Advanced Physics [Level 3]

_________________________________________________________

2022г. (December) – Real 3D Graphics

_________________________________________________________

Console hardware (1976-1994)

1976г.

_________________________________________________________

1976г. (January) – 1 Mhz CPU

_________________________________________________________

1976г. (January) – TV Interface ADP [GPU]

_________________________________________________________

1976г. (January) – 128 Bytes [RAM]

_________________________________________________________

1976г. (January) – No storage option [Internal memory]

_________________________________________________________

1976г. (January) – Controller I

_________________________________________________________

1976г. (January) – 1.8 inch grayscale screen

_________________________________________________________

1976г. (January) – AMA Audio 1300 [Sound chip]

_________________________________________________________

1976г. (January) – Air vents

_________________________________________________________

1976г. (January) – 4 kilobyte cartridge [External Memory]

_________________________________________________________

1976г. (January) – Case for stationary console I

_________________________________________________________

1976г. (January) – Case for handheld I

_________________________________________________________

1978г.

_________________________________________________________

1978г. (March) – 128 bytes on cartridge [Internal memory]

_________________________________________________________

1979г.

_________________________________________________________

1979г. (June) – 1024 Bytes [RAM]

_________________________________________________________

1980г.

_________________________________________________________

1980г. (May) – AMA Audio 1800 [Sound chip]

_________________________________________________________

1980г. (June) – 1.5 Mhz CPU [CPU]

_________________________________________________________

1980г. (July) – TV Interface ADP-X [GPU]

_________________________________________________________

1981г.

_________________________________________________________

1981г. (February) – Heat Sink

_________________________________________________________

1982г.

_________________________________________________________

1982г. (February) – Case for stationary console II

_________________________________________________________

1982г. (February) – Case for handheld II

_________________________________________________________

1982г. (February) – Controller II

_________________________________________________________

1982г. (April) – 1 kilobyte on cartridge [Internal memory]

_________________________________________________________

1982г. (May) – 128KB cartridge [External Memory]

_________________________________________________________

1982г. (July) – 8KB [RAM]

_________________________________________________________

1982г. (October) – Yahami OXL 500 [Sound chip]

_________________________________________________________

1982г. (October) – 2 Mhz CPU [CPU]

_________________________________________________________

1982г. (October) – Micon-SX 100 Chip [GPU]

_________________________________________________________

1984г.

_________________________________________________________

1984г. (April) – Micon-SX 150 Chip [GPU]

_________________________________________________________

1984г. (September) – 4 kilobyte on cartridge [Internal memory]

_________________________________________________________

1984г. (November) – Yahami OXL 1000 [Sound chip]

_________________________________________________________

1984г. (December) – 3 Mhz CPU [CPU]

_________________________________________________________

1984г. (December) – 64KB [RAM]

_________________________________________________________

1985г.

_________________________________________________________

1985г. (May) – Small case fan

_________________________________________________________

1985г. (July) – 2.6 inch grayscale screen

_________________________________________________________

1986г.

_________________________________________________________

1986г. (January) – Viana ACI 89 [Sound chip]

_________________________________________________________

1986г. (February) – 128KB [RAM]

_________________________________________________________

1986г. (April) – 4 Mhz CPU [CPU]

_________________________________________________________

1986г. (May) – Video-DP 1000 [GPU]

_________________________________________________________

1986г. (June) – Controller III

_________________________________________________________

1986г. (June) – Case for stationary console III

_________________________________________________________

1986г. (June) – Case for handheld III

_________________________________________________________

1986г. (October) – 8 kilobyte on cartridge [Internal memory]

_________________________________________________________

1986г. (November) – 1MB cartridge [External Memory]

_________________________________________________________

1989г.

_________________________________________________________

1989г. (March) – 512KB [RAM]

_________________________________________________________

1989г. (June) – 3.2 inch color screen

_________________________________________________________

1989г. (September) – Viana ACI 91 [Sound chip]

_________________________________________________________

1990г.

_________________________________________________________

1990г. (June) – 12 Mhz CPU [CPU]

_________________________________________________________

1990г. (November) – Video-DP 1500 [GPU]

_________________________________________________________

1990г. (December) – 32 kilobyte on cartridge [Internal memory]

_________________________________________________________

1991г.

_________________________________________________________

1991г. (January) – Small fans for CPU and GPU

_________________________________________________________

1991г. (November) – Createch DMP I [Sound chip]

_________________________________________________________

1992г.

_________________________________________________________

1992г. (February) – 33 Mhz CPU [CPU]

_________________________________________________________

1992г. (February) – X-Core 32 [GPU]

_________________________________________________________

1992г. (August) – 512KB memory card [Internal memory]

_________________________________________________________

1992г. (August) – Modern controller I

_________________________________________________________

1992г. (August) – Case for stationary console IV

_________________________________________________________

1992г. (August) – Case for handheld IV

_________________________________________________________

1992г. (September) – 700MB CD [External Memory]

_________________________________________________________

1992г. (October) – 2MB [RAM]

_________________________________________________________

1994г.

_________________________________________________________

1994г. (July) – X-Core 32 Plus [GPU]

_________________________________________________________

1994г. (December) – Createch DMP II [Sound chip]

_________________________________________________________

Console hardware (1995-2012)

1995г.

_________________________________________________________

1995г. (February) – 4MB memory card [Internal memory]

_________________________________________________________

1995г. (November) – 112 Mhz CPU [CPU]

_________________________________________________________

1995г. (November) – 8MB [RAM]

_________________________________________________________

1996г.

_________________________________________________________

1996г. (December) – High performance fan for CPU and GPU

_________________________________________________________

1997г.

_________________________________________________________

1997г. (May) – 32MB Memory Card [Internal memory]

_________________________________________________________

1997г. (July) – Yahami Audio R3 [Sound chip]

_________________________________________________________

1997г. (July) – 4GB DVD [External Memory]

_________________________________________________________

1997г. (October) – 294 Mhz CPU [CPU]

_________________________________________________________

1997г. (October) – GFX Synth 147 [GPU]

_________________________________________________________

1997г. (December) – 32MB [RAM]

_________________________________________________________

1997г. (December) – Modern controller II

_________________________________________________________

1997г. (December) – Case for stationary console V

_________________________________________________________

1997г. (December) – Case for handheld V

_________________________________________________________

2000г.

_________________________________________________________

2000г. (May) – 550 Mhz CPU [CPU]

_________________________________________________________

2001г.

_________________________________________________________

2001г. (January) – 3.6 inch touch screen

_________________________________________________________

2001г. (June) – Yahami Audio R7 [Sound chip]

_________________________________________________________

2001г. (June) – GFX Synth 233 [GPU]

_________________________________________________________

2002г.

_________________________________________________________

2002г. (September) – 128MB [RAM]

_________________________________________________________

2002г. (September) – 64MB Memory Card [Internal memory]

_________________________________________________________

2003г.

_________________________________________________________

2003г. (June) – Tuned 3-fan system

_________________________________________________________

2003г. (June) – 512MB cartridge [External Memory]

_________________________________________________________

2004г.

_________________________________________________________

2004г. (February) – 512MB [RAM]

_________________________________________________________

2004г. (April) – 2-Core CPU [CPU]

_________________________________________________________

2004г. (April) – Nvaria RSX [GPU]

_________________________________________________________

2004г. (May) – Modern controller III

_________________________________________________________

2004г. (May) – Createch STA-Surround [Sound chip]

_________________________________________________________

2004г. (May) – Case for stationary console VI

_________________________________________________________

2004г. (May) – Case for handheld VI

_________________________________________________________

2004г. (July) – HDD 20 GB [Internal memory]

_________________________________________________________

2004г. (August) – 25GB Blue-DVD [External Memory]

_________________________________________________________

2004г. (December) – Screen 4.8 inch

_________________________________________________________

2007г.

_________________________________________________________

2007г. (January) – 2GB cartridge [External Memory]

_________________________________________________________

2007г. (May) – 2GB Memory Card [Internal memory]

_________________________________________________________

2008г.

_________________________________________________________

2008г. (February) – HDD 80 GB [Internal memory]

_________________________________________________________

2008г. (April) – Createch STA-Surround Pro [Sound chip]

_________________________________________________________

2008г. (May) – 2GB [RAM]

_________________________________________________________

2008г. (September) – Screen 4.9 inch

_________________________________________________________

2008г. (November) – Nvaria RSX Pro [GPU]

_________________________________________________________

2009г.

_________________________________________________________

2009г. (February) – 4-Core CPU [CPU]

_________________________________________________________

2011г.

_________________________________________________________

2011г. (July) – Modern 4-fan system

_________________________________________________________

2012г.

_________________________________________________________

2012г. (January) – 8GB [RAM]

_________________________________________________________

2012г. (January) – HDD 500GB [Internal memory]

_________________________________________________________

2012г. (April) – Modern controller IV

_________________________________________________________

2012г. (April) – Case for stationary console VII

_________________________________________________________

2012г. (April) – Case for handheld VII

_________________________________________________________

2012г. (July) – 2×4-Core CPU [CPU]

_________________________________________________________

2012г. (September) – Viana X-HD 3000 [Sound chip]

_________________________________________________________

2012г. (December) – 50GB Dual-DVD [External Memory]

_________________________________________________________

2012г. (December) – AMP Radian [GPU]

_________________________________________________________

Console hardware (2015-2033)

2015г.

_________________________________________________________

2015г. (January) – AMP Radian-NX [GPU]

_________________________________________________________

2015г. (August) – 8-Core CPU [CPU]

_________________________________________________________

2015г. (September) – 8GB Memory Card [Internal memory]

_________________________________________________________

2015г. (October) – 12GB [RAM]

_________________________________________________________

2015г. (October) – HDD 800GB [Internal memory]

_________________________________________________________

2015г. (October) – Viana X-HD 5000 [Sound chip]

_________________________________________________________

2017г.

_________________________________________________________

2017г. (August) – Water-cooling system

_________________________________________________________

2017г. (August) – Case for stationary console VIII

_________________________________________________________

2019г.

_________________________________________________________

2019г. (April) – AMP RDNI 1000 [GPU]

_________________________________________________________

2019г. (April) – 32GB Memory Card [Internal memory]

_________________________________________________________

2019г. (May) – 120GB HD-DVD [External Memory]

_________________________________________________________

2019г. (May) – HDD 1TB [Internal memory]

_________________________________________________________

2019г. (June) – 16GB [RAM]

_________________________________________________________

2019г. (July) – Yahami Surround X19 [Sound chip]

_________________________________________________________

2019г. (August) – Case for handheld VIII

_________________________________________________________

2019г. (August) – Modern controller V

_________________________________________________________

2019г. (September) – 8-Core Extreme CPU [CPU]

_________________________________________________________

2020г.

_________________________________________________________

2020г. (April) – Screen 5.1 inch

_________________________________________________________

2020г. (September) – 16GB cartridge [External Memory]

_________________________________________________________

2023г.

_________________________________________________________

2023г. (May) – 12-Core CPU [CPU]

_________________________________________________________

2023г. (June) – AMP RDNI 1800 [GPU]

_________________________________________________________

2023г. (June) – Yahami Surround X23 [Sound chip]

_________________________________________________________

2024г.

_________________________________________________________

2024г. (April) – 32GB [RAM]

_________________________________________________________

2025г.

_________________________________________________________

2025г. (December) – HDD 4TB [Internal memory]

_________________________________________________________

2026г.

_________________________________________________________

2026г. (November) – 512GB Memory Card [Internal memory]

_________________________________________________________

2027г.

_________________________________________________________

2027г. (March) – 16-Core CPU [CPU]

_________________________________________________________

2027г. (April) – 64GB cartridge [External Memory]

_________________________________________________________

2027г. (May) – Blade RT-Audio 1.0 [Sound chip]

_________________________________________________________

2027г. (May) – Nvaria Ray-X [GPU]

_________________________________________________________

2027г. (November) – 64GB [RAM]

_________________________________________________________

2027г. (December) – Screen 5.2 inch

_________________________________________________________

2028г.

_________________________________________________________

2028г. (January) – 250GB Ultra-DVD [External Memory]

_________________________________________________________

2031г.

_________________________________________________________

2031г. (October) – Nvaria Ray-X II [GPU]

_________________________________________________________

2031г. (December) – Blade RT-Audio 2.0 [Sound chip]

_________________________________________________________

2032г.

_________________________________________________________

2032г. (May) – HDD 16TB [Internal memory]

_________________________________________________________

2032г. (July) – 128GB [RAM]

_________________________________________________________

2033г.

_________________________________________________________

2033г. (February) – 24-Core CPU [CPU]

_________________________________________________________

Features of consoles

_________________________________________________________

1977г. (February) – Keyboard support

_________________________________________________________

1977г. (May) – Reset button

_________________________________________________________

1978г. (November) – Turbo mode

_________________________________________________________

1981г. (February) – Backward compatible

_________________________________________________________

1984г. (June) – Lightgun support

_________________________________________________________

1985г. (February) – Mouse support

_________________________________________________________

1987г. (July) – Link-Multiplayer

_________________________________________________________

1991г. (March) – Wheel support

_________________________________________________________

1991г. (December) – Internet ready

_________________________________________________________

1992г. (November) – User profiles

_________________________________________________________

1993г. (November) – Media Player

_________________________________________________________

1994г. (October) – Friends list

_________________________________________________________

1995г. (June) – Crossplay

_________________________________________________________

1995г. (October) – Headset Support

_________________________________________________________

1998г. (June) – Dance pad support

_________________________________________________________

1999г. (June) – Energy-saving mode

_________________________________________________________

2000г. (May) – Support for external HDDs

_________________________________________________________

2001г. (April) – Remote control support

_________________________________________________________

2001г. (November) – Support of ordinary memory cards

_________________________________________________________

2002г. (February) – Achievements System

_________________________________________________________

2003г. (August) – Greentooth Support

_________________________________________________________

2004г. (March) – Family share

_________________________________________________________

2005г. (October) – Streaming

_________________________________________________________

2009г. (May) – Motion camera support

_________________________________________________________

Gameplay Technologies (1976-1990)

_________________________________________________________

1976г. (January) – Pause Function

🟢 – Action, Fighting Game.

🔴 – Adventure, Strategy.

_________________________________________________________

1976г. (January) – Keyboard Support

🟡 – All genres.

❌ – Arcade machines, Mobile phones.

_________________________________________________________

1976г. (January) – Controller Support

🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

🔴 – Economic Simulation, Building Game.

❌ – Arcade machines.

_________________________________________________________

1976г. (January) – Arcade Joystick Support

🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

🔴 – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1976г. (February) – Local High Scores

🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

🔴 – Adventure.

_________________________________________________________

1977г. (March) – Secrets

🟢 – Puzzle Game, Action, Platformer, First-Person Shooter, Third-Person Shooter.

🔴 – Strategy, Simulation, Sports Game, Economic Simulation, Building Game,

Real-Time Strategy, Racing.

_________________________________________________________

1977г. (April) – Check Points

🟢 – Skill Game, Action, Platformer.

🔴 – Simulation, Sports Game, Economic Simulation, Building Game.

_________________________________________________________

1978г. (May) – Cheat Codes

🟢 – Action, Platformer.

🔴 – Adventure, Interactive Movie, Visual Novel.

❌ – Arcade machines.

_________________________________________________________

1978г. (June) – Password Saves

🟡 – All genres.

❌ – Arcade machines.

_________________________________________________________

1979г. (July) – Sidequests

🟢 – RPG, First-Person Shooter, Third-Person Shooter.

🔴 – Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1979г. (August) – Character Progression

🟢 – RPG, Platformer, Sports Game, Fighting Game, First-Person Shooter,

Third-Person Shooter.

🔴 – Skill Game, Puzzle Game, Adventure, Economic Simulation, Building Game,

Interactive Movie, Visual Novel.

_________________________________________________________

1980г. (September) – Save Games

🟡 – All genres.

❌ – Arcade machines.

_________________________________________________________

1980г. (October) – Splitscreen Multiplayer

🟢 – Skill Game, Strategy, Platformer, Simulation, Sports Game, First-Person Shooter,

Third-Person Shooter, Racing.

🔴 – Adventure, Interactive Movie, Visual Novel.

❌ – Mobile phones.

_________________________________________________________

1981г. (November) – Easter Eggs

🟢 – Skill Game, Platformer.

🔴 – Economic Simulation, Building Game.

_________________________________________________________

1981г. (December) – Random Story Events

🟢 – RPG, Real-Time Strategy, First-Person Shooter, Third-Person Shooter.

🔴 – Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1982г. (January) – Repeatable Quests

🟢 – RPG, Third-Person Shooter.

🔴 – Puzzle Game, Adventure, Sports Game, Economic Simulation, Building Game,

Interactive Movie, Visual Novel.

_________________________________________________________

1982г. (February) – Character Customization

🟢 – RPG, Sports Game, Fighting Game, Third-Person Shooter.

🔴 – Puzzle Game, Adventure, Simulation.

_________________________________________________________

1983г. (March) – Skill Trees

🟢 – RPG, Sports Game, Fighting Game, First-Person Shooter, Third-Person Shooter.

🔴 – Puzzle Game, Adventure, Economic Simulation, Building Game,Interactive Movie,

Visual Novel.

_________________________________________________________

1983г. (March) – Day-Night Cycle

🟢 – RPG, Simulation, First-Person Shooter, Third-Person Shooter, Racing.

🔴 – Fighting Game.

_________________________________________________________

1983г. (April) – Tutorial

🟢 – Strategy, Economic Simulation, Building Game, Real-Time Strategy.

🔴 – Puzzle Game, Adventure.

_________________________________________________________

1983г. (April) – Lightgun Support

🟢 – Action, Interactive Movie.

🔴 – Puzzle Game, Adventure, RPG, Strategy, Platformer, Economic Simulation,

Fighting Game, Building Game, Real-Time Strategy, Visual Novel, Racing.

❌ – Mobile phones.

_________________________________________________________

1984г. (May) – Achievements

🟢 – Skill Game, Action, Sports Game.

🔴 – Interactive Movie, Visual Novel.

_________________________________________________________

1984г. (May) – Mouse Support

🟢 – Economic Simulation, Building Game, Real-Time Strategy.

🔴 – Sports Game, Fighting Game.

❌ – Arcade machines, Mobile phones.

_________________________________________________________

1985г. (June) – Mini Games

🟢 – Puzzle Game, Interactive Movie.

🔴 – Simulation, Economic Simulation, Building Game, Real-Time Strategy, Racing.

_________________________________________________________

1985г. (June) – Voice Output

🟢 – Adventure, RPG, Interactive Movie, Visual Novel.

_________________________________________________________

1986г. (July) – New Game Plus

🟢 – Action, Platformer, Fighting Game, First-Person Shooter, Third-Person Shooter.

🔴 – Adventure, Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1987г. (May) – Cut scenes

🟢 – Adventure, RPG, Interactive Movie, Visual Novel.

🔴 – Economic Simulation.

_________________________________________________________

1987г. (August) – Multiple Ends

🟢 – Adventure, RPG, Fighting Game, Interactive Movie, Visual Novel.

🔴 – Economic Simulation, Building Game, Racing.

_________________________________________________________

1988г. (July) – Dynamic Music

🟢 – Skill Game, RPG, Strategy, Action, Platformer, Simulation, Real-Time Strategy,

First-Person Shooter, Third-Person Shooter.

🔴 – Puzzle Game, Adventure.

_________________________________________________________

1988г. (September) – Dynamic Level of Difficulty

🟢 – Strategy, Fighting Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing.

🔴 – Adventure, Visual Novel.

_________________________________________________________

1989г. (June) – Adjustable Controls

🟢 – Simulation, Sports Game, First-Person Shooter.

🔴 – Puzzle Game, Adventure.

_________________________________________________________

1989г. (October) – LAN Multiplayer

🟢 – Strategy, Simulation, Sports Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing.

🔴 – Adventure, Interactive Movie, Visual Novel.

❌ – Mobile phones.

_________________________________________________________

1990г. (July) – Wheel Support

🟢 – Simulation, Racing.

🔴 – Skill Game, Puzzle Game, Adventure, RPG, Strategy, Action, Platformer,

Economic Simulation, Fighting Game, Building Game, Interactive Movie,

Real-Time Strategy, First-Person Shooter, Visual Novel, Third-Person Shooter,

Battle Royale.

❌ – Mobile phones.

_________________________________________________________

1990г. (November) – Level Editor

🟢 – Puzzle Game, Strategy, Building Game, Real-Time Strategy, First-Person Shooter,

Racing.

🔴 – Adventure, Economic Simulation, Fighting Game, Interactive Movie, Visual Novel.

❌ – Arcade machines.

_________________________________________________________

Gameplay Technologies (1991-2015)

_________________________________________________________

1991г. (December) – Online Multiplayer

🟢 – Strategy, Simulation, Sports Game, Fighting Game, Real-Time Strategy,

First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

🔴 – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1992г. (January) – Adjustable HUD

🟢 – Simulation, Racing.

🔴 – Adventure, Visual Novel.

_________________________________________________________

1992г. (August) – Orchestral Soundtrack

🟢 – Strategy, Real-Time Strategy.

🔴 – Sports Game, Fighting Game, Racing.

_________________________________________________________

1992г. (August) – Force Feedback

🟢 – Action, Simulation, First-Person Shooter, Third-Person Shooter, Racing.

🔴 – Puzzle Game, Adventure.

_________________________________________________________

1992г. (August) – Modern Controller Support

🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

🔴 – Economic Simulation, Building Game.

❌ – Arcade machines.

_________________________________________________________

1993г. (February) – Adjustable Censoring

🟢 – Action, Fighting Game, First-Person Shooter, Third-Person Shooter.

🔴 – Economic Simulation, Building Game.

_________________________________________________________

1993г. (September) – Flight Stick Support

🟢 – Simulation.

🔴 – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1994г. (March) – Morale Mechanics

🟢 – Adventure, RPG, Interactive Movie, Visual Novel.

🔴 – Skill Game, Puzzle Game, Strategy, Simulation, Sports Game, Economic Simulation,

Building Game, Real-Time Strategy, Racing.

_________________________________________________________

1994г. (April) – Weather Effects

🟢 – Simulation, Sports Game, First-Person Shooter, Third-Person Shooter, Racing,

Battle Royale.

🔴 – Interactive Movie.

_________________________________________________________

1994г. (October) – VR Helmet Support

🟢 – Simulation, Sports Game, First-Person Shooter, Racing.

🔴 – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1995г. (April) – Voice Over

🟢 – Sports Game, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

🔴 – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1995г. (May) – See Replay Function

🟢 – Skill Game, Sports Game, Fighting Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing.

🔴 – Puzzle Game, Adventure, RPG, Economic Simulation, Building Game, Interactive Movie, Visual Novel.

_________________________________________________________

1996г. (June) – Dynamic & Destructible World

🟢 – Strategy, Simulation, Building Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter.

🔴 – Adventure, Sports Game, Interactive Movie, Visual Novel.

_________________________________________________________

1997г. (July) – Mod Support

🟢 – RPG, Simulation, Real-Time Strategy, First-Person Shooter.

🔴 – Adventure, Interactive Movie.

❌ – Arcade machines.

_________________________________________________________

1997г. (August) – Online Leaderboards

🟢 – Skill Game, Action, Fighting Game, First-Person Shooter, Third-Person Shooter,

Racing, Battle Royale.

🔴 – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1998г. (April) – Dance pad support

🟢 – Skill Game.

🔴 – Adventure, RPG, Strategy, Action, Platformer, Simulation, Economic Simulation,

Building Game, Interactive Movie, Real-Time Strategy, First-Person Shooter, Visual Novel,

Third-Person Shooter, Racing, Battle Royale.

❌ – Mobile phones.

_________________________________________________________

1998г. (September) – Interactive Story

🟢 – Interactive Movie, Visual Novel.

🔴 – Puzzle Game, Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1999г. (February) – In-App Purchases

🟡 – All genres.

❌ – Arcade machines.

_________________________________________________________

1999г. (October) – Level Streaming

🟢 – Adventure, Simulation, First-Person Shooter, Third-Person Shooter.

🔴 – Fighting Game, Interactive Movie, Visual Novel.

_________________________________________________________

2001г. (January) – Touch Screen Support

🟢 – Strategy, Economic Simulation, Building Game.

🔴 – Fighting Game.

_________________________________________________________

2005г. (December) – Social Media Integration

🟢 – Puzzle Game.

🔴 – Adventure, Visual Novel.

_________________________________________________________

2006г. (February) – Motion Controller Support

🟢 – Simulation, Sports Game, Fighting Game, Interactive Movie.

🔴 – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

2007г. (December) – Instrument Support

🟢 – Skill Game.

🔴 – Puzzle Game, Adventure, RPG, Strategy, Action, Platformer, Sports Game,

Economic Simulation, Fighting Game, Building Game, Interactive Movie,Real-Time Strategy,

First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

❌ – Mobile phones.

_________________________________________________________

2009г. (January) – Motion Camera Support

🟢 – Simulation, Sports Game, Fighting Game, Interactive Movie.

🔴 – Adventure, Strategy, Economic Simulation, Building Game, Real-Time Strategy.

_________________________________________________________

2012г. (January) – Cloud Service

🟢 – Racing.

_________________________________________________________

2015г. (February) – Augmented-Reality-Support

🟢 – Puzzle Game, Interactive Movie, Visual Novel.

🔴 – Economic Simulation, Building Game.

_________________________________________________________

Platforms (1976-1998)

 Year     Platform  Sales start  End of sales Tech level⚡   Price💲

1976

Byte I

Fairtech-CF

Arcade System 500

1976г. (January)

1976г. (January)

1976г. (February)

1977г. (October)

1983г. (March)

1981г. (February)

 ⚡ 1

1

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 10.000💲

10.000💲

35.000💲

1977

Astro Arcade

Commohdor PETE

Byte II

RRS-80

Katari 2600

1977г. (January)

1977г. (January)

1977г. (June)

1977г. (August)

1977г. (September)

1985г. (July)

1982г. (December)

1993г. (November)

1981г. (January)

1992г. (January)

 ⚡ 1

1

2

1

1

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 11.900💲

11.000💲

11.000💲

11.000💲

30.800💲

1978

Rodovin APVS

Magma Olympus II

1978г. (February)

1978г. (December)

1983г. (October)

1984г. (March)

 ⚡ 1

1

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 12.680💲

12.000💲

1979

Minivision

Katari 850

Intelvisual

1979г. (November)

1979г. (November)

1979г. (December)

1981г. (December)

1992г. (January)

1990г. (January)

 ⚡ 1

1

1

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 14.100💲

13.000💲

13.000💲

1980

ZY80

Commohdor VEC-20

1980г. (January)

1980г. (July)

1981г. (December)

1985г. (January)

 ⚡ 1

1

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 15.000💲

15.100💲

1981

Arcade System 800

CassetteView

Personal Computer

1981г. (February)

1981г. (July)

1981г. (August)

1986г. (February)

1985г. (November)

Endlessly

] ⚡ 3

1

8

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 56.000💲

17.000💲

17.000💲

1982

Intex AD-Vision

W-Tech Vision

ZY Spectre

Arcade-2640

Commohdor C63

Coleckovision

Katari 5200

Vector-x

1982г. (January)

1982г. (February)

1982г. (April)

1982г. (May)

1982г. (August)

1982г. (August)

1982г. (September)

1982г. (November)

1983г. (October)

1986г. (January)

1992г. (January)

1984г. (November)

1994г. (April)

1985г. (October)

1984г. (September)

1984г. (December)

 ⚡ 1

1

2

1

2

1

1

1

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 19.500💲

19.350💲

19.000💲

19.500💲

19.200💲

19.000💲

19.000💲

19.900💲

1983

Mintendu System

SIG-2000

PVX-1000

W-Tech Laser 2000

1983г. (July)

1983г. (July)

1983г. (October)

1983г. (November)

1995г. (September)

1985г. (October)

1984г. (March)

1985г. (July)

 ⚡ 2

2

1

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 21.000💲

20.500💲

20.000💲

20.800💲

1984

McIntosh

Amstar CCP

Super CassetteView

1984г. (January)

1984г. (June)

1984г. (July)

  Endlessly

1990г. (April)

1987г. (November)

 ⚡ 8

1

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 22.000💲

22.000💲

23.100💲

1985

Commohdor C127

Katari STT

Amigo 1000

Siga Master Deck

1985г. (January)

1985г. (June)

1985г. (July)

1985г. (October)

1989г. (January)

1993г. (April)

1987г. (July)

1996г. (October)

 ⚡ 2

3

3

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 25.600💲

25.100💲

25.700💲

25.900💲

1986

Arcade System 1000

Katari 7800

1986г. (February)

1986г. (May)

1991г. (February)

1992г. (January)

 ⚡ 4

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 127.000💲

27.100💲

1987

Amigo 500

Acoon Archimed

Core Engine

1987г. (April)

1987г. (June)

1987г. (October)

1991г. (April)

1995г. (July)

1994г. (December)

 ⚡ 3

3

3

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 30.600💲

30.000💲

30.800💲

1988

Siga Mega Deck 1988г. (October) 1997г. (October)  ⚡ 3 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 32.900💲

1989

Mintendu Game Portable

Katari Lunx

1989г. (April)

1989г. (October)

2003г. (March)

1995г. (December)

 ⚡ 2

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 35.000💲

35.000💲

1990

Geo Reo

Amstar GX3000

Siga Play Gear

Game Mate

Philops CD-X

Super Mintendu System

Core Engine GT

Commohdor Game System

1990г. (April)

1990г. (September)

1990г. (October)

1990г. (October)

1990г. (October)

1990г. (November)

1990г. (December)

1990г. (December)

2004г. (April)

1991г. (December)

1997г. (March)

1994г. (March)

1998г. (September)

1999г. (September)

1994г. (December)

1992г. (December)

 ⚡ 3

3

2

2

3

3

3

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 54.000💲

50.600💲

51.500💲

50.000💲

53.000💲

52.500💲

53.400💲

50.800💲

1991

Arcade System 1500

Amigo CTV

Core Engine Duo

1991г. (February)

1991г. (March)

1991г. (September)

1995г. (February)

1993г. (October)

1995г. (December)

 ⚡ 5

3

3

‌‌‍‍ 150.000💲

49.700💲

‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 58.700💲

1992

Wasari Megavision 1992г. (November) 1994г. (December)  ⚡ 2 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 63.400💲

1993

PhaserActive

Amigo CDX-32

4D-OH

Katari Puma

1993г. (April)

1993г. (September)

1993г. (October)

1993г. (November)

1996г. (November)

1994г. (April)

1996г. (January)

1996г. (July)

 ⚡ 4

3

4

4

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 64.500💲

66.500💲

65.800💲

65.000💲

1994

Play-X

Siga Uranus

Pony Gamestation

Core-FX

1994г. (September)

1994г. (November)

1994г. (December)

1994г. (December)

1997г. (October)

2000г. (November)

2006г. (August)

1998г. (December)

 ⚡ 3

4

4

3

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 70.000💲

74.500💲

73.000💲

76.000💲

1995

Arcade System 1800

Mintendu Virtual Portable

Mega-A-Can

Siga Noman

1995г. (February)

1995г. (July)

1995г. (October)

1995г. (October)

2000г. (February)

1996г. (March)

1997г. (October)

1999г. (February)

 ⚡ 6

2

3

3

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 280.000💲

83.400💲

80.000💲

82.600💲

1996

Pippal

Mintendu 63

1996г. (April)

1996г. (June)

1997г. (December)

2002г. (April)

 ⚡ 4

4

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 87.000💲

85.700💲

1998

Geo Reo Pocket

Mintendu Game Port. Col.

Siga Reamcast

1998г. (October)

1998г. (October)

1998г. (November)

1999г. (December)

2003г. (March)

2001г. (December)

 ⚡ 3

2

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 102.500💲

102.000💲

102.000💲

Platforms (1999-2030)

 Year    Platform  Sales start  End of sales Tech level⚡   Price💲

1999

Wonderbird 1999г. (March) 2003г. (September)  ⚡ 3 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 110.000💲

2000

Arcade System 2000

Pony Gamestation 2

2000г. (February)

2000г. (March)

2005г. (February)

2013г. (January)

 ⚡ 7

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 470.000💲

126.000💲

2001

Game Portable Advance

Mintendu Playcube

Minisoft YBox

2001г. (March)

2001г. (September)

2001г. (November)

2008г. (November)

2007г. (March)

2009г. (March)

 ⚡ 3

5

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 130.000💲

132.000💲

134.000💲

2003

M-Cage 2003г. (October) 2005г. (November)  ⚡ 4 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 160.000💲

2004

Mintendu D-S

Pony GSP

2004г. (November)

2004г. (December)

2013г. (August)

2014г. (December)

 ⚡ 4

4

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 183.000💲

180.000💲

2005

Arcade System 2500

Gizmos

Minisoft YBox 370

2005г. (February)

2005г. (March)

2005г. (November)

  Endlessly

2006г. (February)

2016г. (April)

 ⚡ 8

4

6

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 720.000💲

200.000💲

207.000💲

2006

Pony Gamestation 3

Mintendu Fii

2006г. (November)

2006г. (November)

2017г. (May)

2013г. (October)

 ⚡ 6

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 231.000💲

227.000💲

2007

iByte 2007г. (November) 2012г. (November)  ⚡ 3 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  3.500💲

2008

Redberry Z5 2008г. (February) 2013г. (February)  ⚡ 3 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  3.300💲

2009

Sybios 500

Cyboo

Droidan I

2009г. (February)

2009г. (May)

2009г. (June)

2014г. (February)

2011г. (September)

2014г. (June)

 ⚡ 3

4

3

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  2.700💲

283.000💲

3.100💲

2011

Mintendu 3SD

iByte 2

Pony GSViva

2011г. (February)

2011г. (November)

2011г. (December)

2023г. (November)

2016г. (November)

2019г. (March)

 ⚡ 4

4

6

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 324.000💲

4.000💲

320.000💲

2012

Redberry Z10

Minisoft Phone I

Mintendu FiiU

Neo X

2012г. (February)

2012г. (September)

2012г. (December)

2012г. (December)

2017г. (February)

2017г. (September)

2017г. (January)

2020г. (January)

 ⚡ 4

4

6

3

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  3.600💲

3.500💲

345.000💲

348.500💲

2013

Sybios 800

Oya

Droidan II

Nvideo Pro

Pony Gamestation 4

Minisoft YBox 720

2013г. (February)

2013г. (June)

2013г. (June)

2013г. (July)

2013г. (November)

2013г. (November)

2018г. (February)

2015г. (July)

2018г. (June)

2022г. (October)

2022г. (June)

2023г. (May)

 ⚡ 4

6

4

6

7

7

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  3.300💲

360.000💲

3.800💲

360.000💲

365.000💲

360.000💲

2015

Beam Machine

iByte 3

2015г. (November)

2015г. (November)

2021г. (February)

2020г. (November)

 ⚡ 8

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 400.000💲

4.600💲

2016

Redberry Z20

Fusion F1000

Minisoft Phone II

2016г. (February)

2016г. (June)

2016г. (September)

2021г. (February)

2018г. (July)

2021г. (September)

 ⚡ 5

6

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  4.000💲

420.000💲

4.000💲

2017

Mintendu Zwitch

Droidan III

2017г. (March)

2017г. (June)

2025г. (December)

2022г. (June)

 ⚡ 7

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 450.000💲

4.100💲

2019

iByte 4 2019г. (November) 2024г. (November)  ⚡ 6 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  5.100💲

2020

Pony Gamestation 5

Minisoft YBox SX

Katari VCC

2020г. (November)

2020г. (November)

2020г. (November)

2030г. (June)

2030г. (May)

2025г. (November)

 ⚡ 8

8

6

‌‌‍‍‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 506.000💲

500.000💲

285.400💲

2021

Droidan IV

Intelvisual Amikos

Beam Deck

2021г. (June)

2021г. (October)

2021г. (December)

2026г. (June)

2026г. (February)

2028г. (November)

 ⚡ 6

6

8

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  5.000💲

325.000💲

440.000💲

2023

iByte 5

Commohdor G. System II

2023г. (November)

2023г. (December)

  Endlessly

Endlessly

 ⚡ 7

8

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  5.500💲

560.000💲

2024

Asia Box

Mintendu Zwitch Pro

2024г. (February)

2024г. (December)

  Endlessly

2031г. (January)

 ⚡ 8

8

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 579.000💲

526.000💲

2025

Siga MegaCast

Droidan V

2025г. (April)

2025г. (June)

  Endlessly

Endlessly

 ⚡ 8

7

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 610.000💲

5.300💲

2026

Katari Puma 2 2026г. (July)   Endlessly  ⚡ 8 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 625.000💲

2028

Minisoft YBox SX-II

Pony Gamestation 6

2028г. (November)

2028г. (December)

  Endlessly

Endlessly

 ⚡ 8

8

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 680.000💲

682.000💲

2030

Mintendu MX 2030г. (January)   Endlessly  ⚡ 8 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 660.000💲

______Release Dates (Mod)______

Copy protection

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

_______________________________________________________

1980г. (August) – StarForce v1.0

1982г. (August) – StarForce v2.0

1984г. (August) – StarForce v3.0

_______________________________________________________

1986г. (August) – ActControl v1.0

1988г. (August) – ActControl v2.0

1990г. (August) – ActControl v3.0

_______________________________________________________

1992г. (August) – SecuROM v1.0

1994г. (August) – SecuROM v2.0

1996г. (August) – SecuROM v3.0

_______________________________________________________

1998г. (August) – Reality Pump v1.0

2000г. (August) – Reality Pump v2.0

2002г. (August) – Reality Pump v3.0

_______________________________________________________

2004г. (August) – Steamworks v1.0

2006г. (August) – Steamworks v2.0

2008г. (August) – Steamworks v3.0

_______________________________________________________

2010г. (August) – Steam Bind v1.0

2012г. (August) – Steam Bind v2.0

2014г. (August) – Steam Bind v3.0

_______________________________________________________

2016г. (August) – RockStar DRM v1.0

2018г. (August) – RockStar DRM v2.0

2020г. (August) – RockStar DRM v3.0

_______________________________________________________

2022г. (August) – DENUVO v1.0

2024г. (August) – DENUVO v2.0

2026г. (August) – DENUVO v3.0

_______________________________________________________

2028г. (August) – PirateKiller Prime

2030г. (August) – PirateKiller Pro

2032г. (August) – PirateKiller Extreme

_______________________________________________________

Anti-cheats

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

_______________________________________________________

1990г. (February) – BattlEye v1.0

1992г. (February) – BattlEye v2.0

1994г. (February) – BattlEye v3.0

_______________________________________________________

1996г. (February) – Denuvo Anti-Cheat v1.0

1998г. (February) – Denuvo Anti-Cheat v2.0

2000г. (February) – Denuvo Anti-Cheat v3.0

_______________________________________________________

2002г. (February) – VAC v1.0

2004г. (February) – VAC v2.0

2006г. (February) – VAC Pro

_______________________________________________________

2008г. (February) – Easy Anti-Cheat 1.0

2010г. (February) – Easy Anti-Cheat 2.0

2012г. (February) – Easy Anti-Cheat 3.0

_______________________________________________________

2014г. (February) – Kernel-Level I

2016г. (February) – Kernel-Level II

2018г. (February) – Kernel-Level III

_______________________________________________________

2020г. (February) – PunkBuster v1.0

2022г. (February) – PunkBuster v2.0

2024г. (February) – PunkBuster v3.0

_______________________________________________________

2026г. (February) – GodsEye Protection 1.0

2028г. (February) – GodsEye Protection 2.0

2030г. (February) – GodsEye Protection Neo

_______________________________________________________

NPC engines

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

_________________________________________________________

1976г. (January) – Z-machine

Genre: None; Platform: None

_________________________________________________________

1977г. (March) – Sierra’s Creative Interpreter

Genre: Adventure; Platform: Apple I

_________________________________________________________

1977г. (November) – SCUMM

Genre: Adventure; Platform: Apple I

_________________________________________________________

1979г. (January) – Freescape

Genre: Skill Game; Platform: Magnavox Odyssey 2

_________________________________________________________

1980г. (July) – Gold Box

Genre: Skill Game; Platform: Magnavox Odyssey 2

_________________________________________________________

1981г. (October) – PRISM-16

Genre: Skill Game; Platform: Magnavox Odyssey 2

_________________________________________________________

1983г. (August) – XnGine

Genre: RPG; Platform: Commodore 64

_________________________________________________________

1984г. (September) – Glacier engine

Genre: RPG; Platform: NES

_________________________________________________________

1985г. (June) – BRender

Genre: RPG; Platform: Apple Mac

_________________________________________________________

1987г. (December) – RenderWare

Genre: Strategy; Platform: Atari 7800

_________________________________________________________

1988г. (October) – Sith

Genre: Action; Platform: Amiga 500

_________________________________________________________

1990г. (July) – Infinity Engine

Genre: Action; Platform: Nintendo Game Boy

_________________________________________________________

1991г. (April) – GoldSrc

Genre: Simulation; Platform: Super NES

_________________________________________________________

1992г. (December) – LithTech

Genre: Simulation; Platform: Atari 7800, Super NES

_________________________________________________________

1994г. (December) – GrimE

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1996г. (July) – AtmosFear

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1997г. (September) – Serious Engine

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

1998г. (December) – Unreal Engine

Genre: Platformer; Platform: Sony PlayStation

_________________________________________________________

2000г. (December) – Unreal Engine 1.5

Genre: Platformer; Platform: Sega Dreamcast

_________________________________________________________

2001г. (July) – Source

Genre: Third-Person Shooter; Platform: Sony PlayStation 2

_________________________________________________________

2003г. (December) – Unreal Engine 2

Genre: Third-Person Shooter; Platform: Sony PlayStation 2

_________________________________________________________

2004г. (October) – CryEngine

Genre: Third-Person Shooter; Platform: Personal Computer

_________________________________________________________

2006г. (December) – Unity Free

Genre: Real-Time Strategy; Platform: Microsoft Xbox 360

_________________________________________________________

2007г. (August) – RAGE

Genre: Real-Time Strategy; Platform: Microsoft Xbox 360

_________________________________________________________

2008г. (September) – Unreal Engine 3

Genre: Sports Game; Platform: Sony PlayStation 3

_________________________________________________________

2010г. (October) – CryEngine 2

Genre: Sports Game; Platform: Sony PlayStation 3

_________________________________________________________

2011г. (November) – Frostbite

Genre: Building Game; Platform: Personal Computer

_________________________________________________________

2012г. (November) – Unreal Engine 4

Genre: Building Game; Platform: Personal Computer

_________________________________________________________

2014г. (July) – CryEngine 3

Genre: Fighting Game; Platform: Sony PlayStation 4

_________________________________________________________

2015г. (October) – Unreal Engine 4 Free

Genre: Fighting Game; Platform: Sony PlayStation 4

_________________________________________________________

2016г. (November) – Source 2

Genre: Interactive Movie; Platform: Microsoft Xbox One

_________________________________________________________

2018г. (June) – Core

Genre: Interactive Movie; Platform: Microsoft Xbox One

_________________________________________________________

2019г. (July) – Unity 3D Free

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2020г. (December) – Unreal Engine 5 Free

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2023г. (February) – Serious Engine 4

Genre: First-Person Shooter; Platform: Personal Computer

_________________________________________________________

2024г. (June) – Id Tech

Genre: Third-Person Shooter; Platform: Commodore 64GS II

_________________________________________________________

2025г. (August) – Id Tech Plus

Genre: RPG; Platform: Personal Computer

_________________________________________________________

2025г. (August) – Id Tech Pro

Genre: Simulation; Platform: Personal Computer

_________________________________________________________

2026г. (May) – Id Tech Excellence

Genre: Real-Time Strategy; Platform: Sega Mega Cast

_________________________________________________________

Engine technology

_________________________________________________________

1976г. (January) – ASCII Graphics

_________________________________________________________

1976г. (January) – Speaker Sound

_________________________________________________________

1976г. (January) – Primitive AI [Level 1]

_________________________________________________________

1976г. (January) – Primitive Physics [Level 1]

_________________________________________________________

1977г. (February) – 2D Line Graphics

_________________________________________________________

1977г. (October) – Primitive Mono Sound

_________________________________________________________

1978г. (December) – Primitive 2D Block Graphics

_________________________________________________________

1980г. (January) – Primitive AI [Level 2]

_________________________________________________________

1980г. (May) – Primitive Stereo Sound

_________________________________________________________

1980г. (June) – Primitive Physics [Level 2]

_________________________________________________________

1981г. (August) – Modern 2D Block Graphics

_________________________________________________________

1983г. (June) – 2D 8-Bit Graphics

_________________________________________________________

1983г. (July) – 8 Bit Sound

_________________________________________________________

1984г. (January) – Primitive AI [Level 3]

_________________________________________________________

1984г. (March) – Primitive 3D Vector Graphics

_________________________________________________________

1984г. (July) – Primitive Physics [Level 3]

_________________________________________________________

1985г. (April) – Advanced 8 Bit Sound

_________________________________________________________

1987г. (January) – 16 Bit Sound

_________________________________________________________

1987г. (October) – 2D 16-Bit Graphics

_________________________________________________________

1988г. (January) – Improved AI [Level 1]

_________________________________________________________

1988г. (August) – Improved Physics [Level 1]

_________________________________________________________

1990г. (February) – Modern 3D Vector Graphics

_________________________________________________________

1990г. (May) – Advanced 16 Bit Sound

_________________________________________________________

1991г. (January) – Primitive Pseudo 3D Graphics

_________________________________________________________

1992г. (January) – Improved AI [Level 2]

_________________________________________________________

1992г. (March) – 32 Bit Sound

_________________________________________________________

1992г. (April) – 3D Voxel Graphics

_________________________________________________________

1992г. (September) – Improved Physics [Level 2]

_________________________________________________________

1994г. (October) – Modern Pseudo 3D Graphics

_________________________________________________________

1996г. (January) – Improved AI [Level 3]

_________________________________________________________

1996г. (February) – 3D Graphics

_________________________________________________________

1996г. (October) – Improved Physics [Level 3]

_________________________________________________________

1997г. (July) – Modern 3D Voxel Graphics

_________________________________________________________

1998г. (November) – Advanced 32 Bit Sound

_________________________________________________________

1998г. (December) – Advanced 3D Graphics

_________________________________________________________

2000г. (January) – Advanced AI [Level 1]

_________________________________________________________

2000г. (November) – Advanced Physics [Level 1]

_________________________________________________________

2001г. (May) – Modern 3D Graphics

_________________________________________________________

2003г. (October) – Surround Sound Technology

_________________________________________________________

2004г. (January) – Advanced AI [Level 2]

_________________________________________________________

2004г. (December) – Advanced Physics [Level 2]

_________________________________________________________

2006г. (November) – OpenWorld 3D Graphics

_________________________________________________________

2007г. (March) – 3D Sound 3.1

_________________________________________________________

2008г. (March) – Advanced Physics [Level 3]

_________________________________________________________

2008г. (June) – Advanced AI [Level 3]

_________________________________________________________

2010г. (July) – 3D Sound 5.1

_________________________________________________________

2011г. (September) – Advanced OpenWorld 3D Graphics

_________________________________________________________

2012г. (January) – Highly Advanced AI [Level 1]

_________________________________________________________

2012г. (June) – Highly Advanced Physics [Level 1]

_________________________________________________________

2014г. (February) – 3D Sound 7.1

_________________________________________________________

2015г. (June) – Modern OpenWorld 3D Graphics

_________________________________________________________

2016г. (January) – Highly Advanced AI [Level 2]

_________________________________________________________

2016г. (May) – Highly Advanced Physics [Level 2]

_________________________________________________________

2018г. (February) – High-End OpenWorld 3D Graphics

_________________________________________________________

2018г. (December) – Real 3D Sound

_________________________________________________________

2020г. (January) – Highly Advanced AI [Level 3]

_________________________________________________________

2020г. (June) – Highly Advanced Physics [Level 3]

_________________________________________________________

2022г. (May) – Crystal 4D sound [Level 1]

_________________________________________________________

2022г. (December) – Real 3D Graphics

_________________________________________________________

2024г. (February) – Global Physics [Level 1]

_________________________________________________________

2024г. (July) – Super-intelligent AI [Level 1]

_________________________________________________________

2026г. (February) – Crystal 4D sound [Level 2]

_________________________________________________________

2026г. (August) – Epic 3D graphics [Level 1]

_________________________________________________________

2028г. (May) – Global Physics [Level 2]

_________________________________________________________

2028г. (June) – Super-intelligent AI [Level 2]

_________________________________________________________

2030г. (May) – Crystal 4D sound [Level 3]

_________________________________________________________

2030г. (November) – Epic 3D graphics [Level 2]

_________________________________________________________

2032г. (August) – Super-intelligent AI [Level 3]

_________________________________________________________

2032г. (October) – Global Physics [Level 3]

_________________________________________________________

2034г. (May) – Epic 3D graphics [Level 3]

_________________________________________________________

Console hardware (1976-1994)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

1976г.

_________________________________________________________

1976г. (January) – Intel 8085 [CPU]

_________________________________________________________

1976г. (January) – TI Adaptor [GPU]

_________________________________________________________

1976г. (January) – DRAM 128 Bytes [RAM]

_________________________________________________________

1976г. (January) – No storage option [Internal memory]

_________________________________________________________

1976г. (January) – Controller I

_________________________________________________________

1976г. (January) – 1.8 inch grayscale screen

_________________________________________________________

1976г. (January) – AMY Audio 1300 [Sound chip]

_________________________________________________________

1976г. (January) – Air vents

_________________________________________________________

1976г. (January) – 4KB cartridge [External Memory]

_________________________________________________________

1976г. (January) – Case for stationary console I

_________________________________________________________

1976г. (January) – Case for handheld I

_________________________________________________________

1978г.

_________________________________________________________

1978г. (March) – 128 bytes on cartridge [Internal memory]

_________________________________________________________

1979г.

_________________________________________________________

1979г. (June) – DRAM 1KB [RAM]

_________________________________________________________

1980г.

_________________________________________________________

1980г. (May) – AMY Audio 1800 [Sound chip]

_________________________________________________________

1980г. (June) – Intel 8087 [CPU]

_________________________________________________________

1980г. (July) – GTI Adaptor [GPU]

_________________________________________________________

1981г.

_________________________________________________________

1981г. (February) – Heat Sink

_________________________________________________________

1982г.

_________________________________________________________

1982г. (February) – Case for stationary console II

_________________________________________________________

1982г. (February) – Case for handheld II

_________________________________________________________

1982г. (February) – Controller II

_________________________________________________________

1982г. (April) – 1 kilobyte on cartridge [Internal memory]

_________________________________________________________

1982г. (May) – 128KB cartridge [External Memory]

_________________________________________________________

1982г. (July) – DRAM 8KB [RAM]

_________________________________________________________

1982г. (October) – Yamaha OXL 500 [Sound chip]

_________________________________________________________

1982г. (October) – Intel 80286 [CPU]

_________________________________________________________

1982г. (October) – Extended Graphics Adapter [GPU]

_________________________________________________________

1984г.

_________________________________________________________

1984г. (April) – OEM Color Emulation Card [GPU]

_________________________________________________________

1984г. (September) – 4 kilobyte on cartridge [Internal memory]

_________________________________________________________

1984г. (November) – Yamaha OXL 1000 [Sound chip]

_________________________________________________________

1984г. (December) – AMD Am29000 [CPU]

_________________________________________________________

1984г. (December) – DRAM 64KB [RAM]

_________________________________________________________

1985г.

_________________________________________________________

1985г. (May) – Small case fan

_________________________________________________________

1985г. (July) – 2.6 inch grayscale screen

_________________________________________________________

1986г.

_________________________________________________________

1986г. (January) – VIA ACI 89 [Sound chip]

_________________________________________________________

1986г. (February) – DRAM 128KB [RAM]

_________________________________________________________

1986г. (April) – Intel 80376 [CPU]

_________________________________________________________

1986г. (May) – Graphics Solution Plus [GPU]

_________________________________________________________

1986г. (June) – Controller III

_________________________________________________________

1986г. (June) – Case for stationary console III

_________________________________________________________

1986г. (June) – Case for handheld III

_________________________________________________________

1986г. (October) – 8 kilobyte on cartridge [Internal memory]

_________________________________________________________

1986г. (November) – 1MB cartridge [External Memory]

_________________________________________________________

1989г.

_________________________________________________________

1989г. (March) – SDRAM 512KB [RAM]

_________________________________________________________

1989г. (June) – 3.2 inch color screen

_________________________________________________________

1989г. (September) – VIA ACI 91 [Sound chip]

_________________________________________________________

1990г.

_________________________________________________________

1990г. (June) – Intel 80487 [CPU]

_________________________________________________________

1990г. (November) – VGA Wonder [GPU]

_________________________________________________________

1990г. (December) – 32 kilobyte on cartridge [Internal memory]

_________________________________________________________

1991г.

_________________________________________________________

1991г. (January) – Small fans for CPU and GPU

_________________________________________________________

1991г. (November) – Creative DMP I [Sound chip]

_________________________________________________________

1992г.

_________________________________________________________

1992г. (February) – Intel Pentium [CPU]

_________________________________________________________

1992г. (February) – ATI Graphics Ultra ISA [GPU]

_________________________________________________________

1992г. (August) – MMC 512KB memory card [Internal memory]

_________________________________________________________

1992г. (August) – Modern controller I

_________________________________________________________

1992г. (August) – Case for stationary console IV

_________________________________________________________

1992г. (August) – Case for handheld IV

_________________________________________________________

1992г. (September) – 700MB CD [External Memory]

_________________________________________________________

1992г. (October) – SDRAM 2MB [RAM]

_________________________________________________________

1994г.

_________________________________________________________

1994г. (July) – RIVA 128 [GPU]

_________________________________________________________

1994г. (December) – Creative DMP II [Sound chip]

_________________________________________________________

Console hardware (1995-2012)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

1995г.

_________________________________________________________

1995г. (February) – Smartmedia 4MB memory card [Internal memory]

_________________________________________________________

1995г. (November) – AMD Am486DX [CPU]

_________________________________________________________

1995г. (November) – SDRAM 8MB [RAM]

_________________________________________________________

1996г.

_________________________________________________________

1996г. (December) – High performance fan for CPU and GPU

_________________________________________________________

1997г.

_________________________________________________________

1997г. (May) – 32MB SD Memory Card [Internal memory]

_________________________________________________________

1997г. (July) – Yamaha Audio R3 [Sound chip]

_________________________________________________________

1997г. (July) – 4GB DVD [External Memory]

_________________________________________________________

1997г. (October) – Intel Pentium III [CPU]

_________________________________________________________

1997г. (October) – RIVA TNT [GPU]

_________________________________________________________

1997г. (December) – SDRAM 32MB [RAM]

_________________________________________________________

1997г. (December) – Modern controller II

_________________________________________________________

1997г. (December) – Case for stationary console V

_________________________________________________________

1997г. (December) – Case for handheld V

_________________________________________________________

2000г.

_________________________________________________________

2000г. (May) – AMD Athlon [CPU]

_________________________________________________________

2001г.

_________________________________________________________

2001г. (January) – 3.6 inch touch screen

_________________________________________________________

2001г. (June) – Yamaha Audio R7 [Sound chip]

_________________________________________________________

2001г. (June) – GeForce4 MX 4000 [GPU]

_________________________________________________________

2002г.

_________________________________________________________

2002г. (September) – DDR 128MB [Samsung] [RAM]

_________________________________________________________

2002г. (September) – 64MB SD Memory Card [Internal memory]

_________________________________________________________

2003г.

_________________________________________________________

2003г. (June) – Tuned 3-fan system

_________________________________________________________

2003г. (June) – 512MB cartridge [External Memory]

_________________________________________________________

2004г.

_________________________________________________________

2004г. (February) – DDR 512MB [Hynix] [RAM]

_________________________________________________________

2004г. (April) – Intel Xeon [CPU]

_________________________________________________________

2004г. (April) – GeForce 6100 [GPU]

_________________________________________________________

2004г. (May) – Modern controller III

_________________________________________________________

2004г. (May) – Creative Sound Blaster [Sound chip]

_________________________________________________________

2004г. (May) – Case for stationary console VI

_________________________________________________________

2004г. (May) – Case for handheld VI

_________________________________________________________

2004г. (July) – HDD 20 GB [Hitachi] [Internal memory]

_________________________________________________________

2004г. (August) – 25GB Blue-DVD [External Memory]

_________________________________________________________

2004г. (December) – IPS screen 4.8 inch

_________________________________________________________

2007г.

_________________________________________________________

2007г. (January) – 2GB cartridge [External Memory]

_________________________________________________________

2007г. (May) – 2GB microSD Memory Card [Internal memory]

_________________________________________________________

2008г.

_________________________________________________________

2008г. (February) – HDD 80 GB [Seagate] [Internal memory]

_________________________________________________________

2008г. (April) – Creative Sound Blaster Pro [Sound chip]

_________________________________________________________

2008г. (May) – DDR2 2GB [Kingston] [RAM]

_________________________________________________________

2008г. (September) – AMOLED screen 4.9 inch

_________________________________________________________

2008г. (November) – GeForce 8300 [GPU]

_________________________________________________________

2009г.

_________________________________________________________

2009г. (February) – Intel Core i5 [CPU]

_________________________________________________________

2011г.

_________________________________________________________

2011г. (July) – Modern 4-fan system

_________________________________________________________

2012г.

_________________________________________________________

2012г. (January) – DDR2 8GB [Corsair] [RAM]

_________________________________________________________

2012г. (January) – HDD 500GB [Toshiba] [Internal memory]

_________________________________________________________

2012г. (April) – Modern controller IV

_________________________________________________________

2012г. (April) – Case for stationary console VII

_________________________________________________________

2012г. (April) – Case for handheld VII

_________________________________________________________

2012г. (July) – AMD Ryzen 5 [CPU]

_________________________________________________________

2012г. (September) – Realtek HD [Sound chip]

_________________________________________________________

2012г. (December) – 50GB Dual-DVD [External Memory]

_________________________________________________________

2012г. (December) – Radeon HD 7450 [GPU]

_________________________________________________________

Console hardware (2015-2033)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

2015г.

_________________________________________________________

2015г. (January) – Radeon R9 Nano [GPU]

_________________________________________________________

2015г. (August) – Intel Core i7 [CPU]

_________________________________________________________

2015г. (September) – 8GB microSD Memory Card [Internal memory]

_________________________________________________________

2015г. (October) – DDR3 12GB [G.Skill] [RAM]

_________________________________________________________

2015г. (October) – SSD 800GB [Plextor] [Internal memory]

_________________________________________________________

2015г. (October) – Realtek Pro [Sound chip]

_________________________________________________________

2017г.

_________________________________________________________

2017г. (August) – Water-cooling system

_________________________________________________________

2017г. (August) – Case for stationary console VIII

_________________________________________________________

2019г.

_________________________________________________________

2019г. (April) – Radeon RX 6600XT [GPU]

_________________________________________________________

2019г. (April) – 32GB microSD Memory Card [Internal memory]

_________________________________________________________

2019г. (May) – 120GB HD-DVD [External Memory]

_________________________________________________________

2019г. (May) – SSD 1TB [Samsung] [Internal memory]

_________________________________________________________

2019г. (June) – DDR3 16GB [A-Data] [RAM]

_________________________________________________________

2019г. (July) – Yamaha Surround X19 [Sound chip]

_________________________________________________________

2019г. (August) – Case for handheld VIII

_________________________________________________________

2019г. (August) – Modern controller V

_________________________________________________________

2019г. (September) – AMD Ryzen 7 [CPU]

_________________________________________________________

2020г.

_________________________________________________________

2020г. (April) – Super AMOLED screen 5.1 inch

_________________________________________________________

2020г. (September) – 16GB cartridge [External Memory]

_________________________________________________________

2023г.

_________________________________________________________

2023г. (May) – Intel Core i9 [CPU]

_________________________________________________________

2023г. (June) – GeForce RTX 3080 Ti [GPU]

_________________________________________________________

2023г. (June) – Yamaha Surround X23 [Sound chip]

_________________________________________________________

2024г.

_________________________________________________________

2024г. (April) – DDR4 32GB [Crucial] [RAM]

_________________________________________________________

2025г.

_________________________________________________________

2025г. (December) – SSD 4TB [Kingston] [Internal memory]

_________________________________________________________

2026г.

_________________________________________________________

2026г. (November) – 512GB microSDXC Memory Card [Internal memory]

_________________________________________________________

2027г.

_________________________________________________________

2027г. (March) – AMD Ryzen 9 [CPU]

_________________________________________________________

2027г. (April) – 64GB cartridge [External Memory]

_________________________________________________________

2027г. (May) – Blade RT-Audio 1.0 [Sound chip]

_________________________________________________________

2027г. (May) – GeForce RTX 3090 Ti [GPU]

_________________________________________________________

2027г. (November) – DDR4 64GB [HyperX] [RAM]

_________________________________________________________

2027г. (December) – Super AMOLED screen 5.2 inch

_________________________________________________________

2028г.

_________________________________________________________

2028г. (January) – 250GB Ultra-DVD [External Memory]

_________________________________________________________

2031г.

_________________________________________________________

2031г. (October) – GeForce RTX 4090 Pro [GPU]

_________________________________________________________

2031г. (December) – Blade RT-Audio 2.0 [Sound chip]

_________________________________________________________

2032г.

_________________________________________________________

2032г. (May) – M.2 SSD 16TB [Intel] [Internal memory]

_________________________________________________________

2032г. (July) – DDR5 128GB [Corsair] [RAM]

_________________________________________________________

2033г.

_________________________________________________________

2033г. (February) – Intel Core Extreme [CPU]

_________________________________________________________

Features of consoles

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

_________________________________________________________

1977г. (February) – Keyboard support

_________________________________________________________

1977г. (May) – Reset button

_________________________________________________________

1978г. (November) – Turbo mode

_________________________________________________________

1981г. (February) – Backward compatible

_________________________________________________________

1984г. (June) – Lightgun support

_________________________________________________________

1985г. (February) – Mouse support

_________________________________________________________

1987г. (July) – Link-Multiplayer

_________________________________________________________

1991г. (March) – Wheel support

_________________________________________________________

1991г. (December) – Internet ready

_________________________________________________________

1992г. (November) – User profiles

_________________________________________________________

1993г. (November) – Media Player

_________________________________________________________

1994г. (October) – Friends list

_________________________________________________________

1995г. (June) – Crossplay

_________________________________________________________

1995г. (October) – Headset Support

_________________________________________________________

1998г. (June) – Dance pad support

_________________________________________________________

1998г. (November) – Wireless Internet [Wi-Fi]

_________________________________________________________

1999г. (June) – Energy-saving mode

_________________________________________________________

2000г. (May) – Support for external HDDs

_________________________________________________________

2001г. (April) – Remote control support

_________________________________________________________

2001г. (November) – Support of ordinary memory cards

_________________________________________________________

2002г. (February) – Achievements System

_________________________________________________________

2003г. (August) – Greentooth Support

_________________________________________________________

2004г. (March) – Family share

_________________________________________________________

2005г. (October) – Streaming

_________________________________________________________

2009г. (May) – Motion camera support

_________________________________________________________

2014г. (September) – RGB case illumination

_________________________________________________________

2021г. (October) – Support 4К [60FPS]

_________________________________________________________

Gameplay Technologies (1976-1989)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

_________________________________________________________

1976г. (January) – Pause Function

🟢 – Action, Fighting Game.

🔴 – Adventure, Strategy, Battle Royale.

_________________________________________________________

1976г. (January) – Keyboard Support

🟡 – All genres.

❌ – Arcade machines, Mobile phones.

_________________________________________________________

1976г. (January) – Controller Support

🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

🔴 – Economic Simulation, Building Game.

❌ – Arcade machines.

_________________________________________________________

1976г. (January) – Arcade Joystick Support

🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

🔴 – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1976г. (February) – Local High Scores

🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

🔴 – Adventure.

_________________________________________________________

1977г. (March) – Secrets

🟢 – Puzzle Game, Action, Platformer, First-Person Shooter, Third-Person Shooter.

🔴 – Strategy, Simulation, Sports Game, Economic Simulation, Building Game,

Real-Time Strategy, Racing.

_________________________________________________________

1977г. (April) – Check Points

🟢 – Skill Game, Action, Platformer.

🔴 – Simulation, Sports Game, Economic Simulation, Building Game, Battle Royale.

_________________________________________________________

1978г. (May) – Cheat Codes

🟢 – Action, Platformer.

🔴 – Adventure, Interactive Movie, Visual Novel, Battle Royale.

❌ – Arcade machines.

_________________________________________________________

1978г. (June) – Password Saves

🟡 – All genres.

❌ – Arcade machines.

_________________________________________________________

1979г. (July) – Sidequests

🟢 – RPG, First-Person Shooter, Third-Person Shooter.

🔴 – Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1979г. (August) – Character Progression

🟢 – RPG, Platformer, Sports Game, Fighting Game, First-Person Shooter,

Third-Person Shooter, Battle Royale.

🔴 – Skill Game, Puzzle Game, Adventure, Economic Simulation, Building Game,

Interactive Movie, Visual Novel.

_________________________________________________________

1980г. (September) – Save Games

🟡 – All genres.

❌ – Arcade machines.

_________________________________________________________

1980г. (October) – Splitscreen Multiplayer

🟢 – Skill Game, Strategy, Platformer, Simulation, Sports Game, First-Person Shooter,

Third-Person Shooter, Racing.

🔴 – Adventure, Interactive Movie, Visual Novel, Battle Royale.

❌ – Mobile phones.

_________________________________________________________

1981г. (November) – Easter Eggs

🟢 – Skill Game, Platformer.

🔴 – Economic Simulation, Building Game.

_________________________________________________________

1981г. (December) – Random Story Events

🟢 – RPG, Real-Time Strategy, First-Person Shooter, Third-Person Shooter.

🔴 – Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1982г. (January) – Repeatable Quests

🟢 – RPG, Third-Person Shooter, Battle Royale.

🔴 – Puzzle Game, Adventure, Sports Game, Economic Simulation, Building Game,

Interactive Movie, Visual Novel.

_________________________________________________________

1982г. (February) – Character Customization

🟢 – RPG, Sports Game, Fighting Game, Third-Person Shooter, Battle Royale.

🔴 – Puzzle Game, Adventure, Simulation.

_________________________________________________________

1983г. (March) – Skill Trees

🟢 – RPG, Sports Game, Fighting Game, First-Person Shooter, Third-Person Shooter.

🔴 – Puzzle Game, Adventure, Economic Simulation, Building Game,Interactive Movie,

Visual Novel.

_________________________________________________________

1983г. (March) – Day-Night Cycle

🟢 – RPG, Simulation, First-Person Shooter, Third-Person Shooter, Racing.

🔴 – Fighting Game.

_________________________________________________________

1983г. (April) – Tutorial

🟢 – Strategy, Economic Simulation, Building Game, Real-Time Strategy.

🔴 – Puzzle Game, Adventure.

_________________________________________________________

1983г. (April) – Lightgun Support

🟢 – Action, Interactive Movie.

🔴 – Puzzle Game, Adventure, RPG, Strategy, Platformer, Economic Simulation,

Fighting Game, Building Game, Real-Time Strategy, Visual Novel, Racing.

❌ – Mobile phones.

_________________________________________________________

1984г. (May) – Achievements

🟢 – Skill Game, Action, Sports Game.

🔴 – Interactive Movie, Visual Novel.

_________________________________________________________

1984г. (May) – Mouse Support

🟢 – Economic Simulation, Building Game, Real-Time Strategy.

🔴 – Sports Game, Fighting Game.

❌ – Arcade machines, Mobile phones.

_________________________________________________________

1985г. (June) – Mini Games

🟢 – Puzzle Game, Interactive Movie.

🔴 – Simulation, Economic Simulation, Building Game, Real-Time Strategy, Racing.

_________________________________________________________

1985г. (June) – Voice Output

🟢 – Adventure, RPG, Interactive Movie, Visual Novel.

_________________________________________________________

1986г. (July) – New Game Plus

🟢 – Action, Platformer, Fighting Game, First-Person Shooter, Third-Person Shooter.

🔴 – Adventure, Sports Game, Economic Simulation, Building Game, Racing, Battle Royale.

_________________________________________________________

1987г. (May) – Cut scenes

🟢 – Adventure, RPG, Interactive Movie, Visual Novel.

🔴 – Economic Simulation.

_________________________________________________________

1987г. (August) – Multiple Ends

🟢 – Adventure, RPG, Fighting Game, Interactive Movie, Visual Novel.

🔴 – Economic Simulation, Building Game, Racing, Battle Royale.

_________________________________________________________

1988г. (July) – Dynamic Music

🟢 – Skill Game, RPG, Strategy, Action, Platformer, Simulation, Real-Time Strategy,

First-Person Shooter, Third-Person Shooter.

🔴 – Puzzle Game, Adventure.

_________________________________________________________

1988г. (September) – Dynamic Level of Difficulty

🟢 – Strategy, Fighting Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing.

🔴 – Adventure, Visual Novel.

_________________________________________________________

1989г. (June) – Adjustable Controls

🟢 – Simulation, Sports Game, First-Person Shooter.

🔴 – Puzzle Game, Adventure.

_________________________________________________________

1989г. (October) – LAN Multiplayer

🟢 – Strategy, Simulation, Sports Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing, Battle Royale.

🔴 – Adventure, Interactive Movie, Visual Novel.

❌ – Mobile phones.

_________________________________________________________

Gameplay Technologies (1990-2009)

_________________________________________________________

1990г. (July) – Wheel Support

🟢 – Simulation, Racing.

🔴 – Skill Game, Puzzle Game, Adventure, RPG, Strategy, Action, Platformer,

Economic Simulation, Fighting Game, Building Game, Interactive Movie,

Real-Time Strategy, First-Person Shooter, Visual Novel, Third-Person Shooter,

Battle Royale.

❌ – Mobile phones.

_________________________________________________________

1990г. (November) – Level Editor

🟢 – Puzzle Game, Strategy, Building Game, Real-Time Strategy, First-Person Shooter,

Racing.

🔴 – Adventure, Economic Simulation, Fighting Game, Interactive Movie, Visual Novel.

❌ – Arcade machines.

_________________________________________________________

1991г. (December) – Online Multiplayer

🟢 – Strategy, Simulation, Sports Game, Fighting Game, Real-Time Strategy,

First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

🔴 – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1992г. (January) – Adjustable HUD

🟢 – Simulation, Racing.

🔴 – Adventure, Visual Novel.

_________________________________________________________

1992г. (August) – Orchestral Soundtrack

🟢 – Strategy, Real-Time Strategy.

🔴 – Sports Game, Fighting Game, Racing.

_________________________________________________________

1992г. (August) – Force Feedback

🟢 – Action, Simulation, First-Person Shooter, Third-Person Shooter, Racing.

🔴 – Puzzle Game, Adventure.

_________________________________________________________

1992г. (August) – Modern Controller Support

🟢 – Skill Game, Action, Platformer, Sports Game, Fighting Game.

🔴 – Economic Simulation, Building Game.

❌ – Arcade machines.

_________________________________________________________

1993г. (February) – Adjustable Censoring

🟢 – Action, Fighting Game, First-Person Shooter, Third-Person Shooter.

🔴 – Economic Simulation, Building Game.

_________________________________________________________

1993г. (September) – Flight Stick Support

🟢 – Simulation.

🔴 – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1994г. (March) – Morale Mechanics

🟢 – Adventure, RPG, Interactive Movie, Visual Novel.

🔴 – Skill Game, Puzzle Game, Strategy, Simulation, Sports Game, Economic Simulation,

Building Game, Real-Time Strategy, Racing.

_________________________________________________________

1994г. (April) – Weather Effects

🟢 – Simulation, Sports Game, First-Person Shooter, Third-Person Shooter, Racing,

Battle Royale.

🔴 – Interactive Movie.

_________________________________________________________

1994г. (October) – VR Helmet Support

🟢 – Simulation, Sports Game, First-Person Shooter, Racing.

🔴 – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

1995г. (April) – Voice Over

🟢 – Sports Game, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

🔴 – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1995г. (May) – See Replay Function

🟢 – Skill Game, Sports Game, Fighting Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter, Racing.

🔴 – Puzzle Game, Adventure, RPG, Economic Simulation, Building Game, Interactive Movie, Visual Novel.

_________________________________________________________

1996г. (June) – Dynamic & Destructible World

🟢 – Strategy, Simulation, Building Game, Real-Time Strategy, First-Person Shooter,

Third-Person Shooter.

🔴 – Adventure, Sports Game, Interactive Movie, Visual Novel.

_________________________________________________________

1997г. (July) – Mod Support

🟢 – RPG, Simulation, Real-Time Strategy, First-Person Shooter.

🔴 – Adventure, Interactive Movie.

❌ – Arcade machines.

_________________________________________________________

1997г. (August) – Online Leaderboards

🟢 – Skill Game, Action, Fighting Game, First-Person Shooter, Third-Person Shooter,

Racing, Battle Royale.

🔴 – Adventure, Interactive Movie, Visual Novel.

_________________________________________________________

1998г. (April) – Dance pad support

🟢 – Skill Game.

🔴 – Adventure, RPG, Strategy, Action, Platformer, Simulation, Economic Simulation,

Building Game, Interactive Movie, Real-Time Strategy, First-Person Shooter, Visual Novel,

Third-Person Shooter, Racing, Battle Royale.

❌ – Mobile phones.

_________________________________________________________

1998г. (September) – Interactive Story

🟢 – Interactive Movie, Visual Novel.

🔴 – Puzzle Game, Sports Game, Economic Simulation, Building Game, Racing.

_________________________________________________________

1999г. (February) – In-App Purchases

🟡 – All genres.

❌ – Arcade machines.

_________________________________________________________

1999г. (October) – Level Streaming

🟢 – Adventure, Simulation, First-Person Shooter, Third-Person Shooter.

🔴 – Fighting Game, Interactive Movie, Visual Novel.

_________________________________________________________

2001г. (January) – Touch Screen Support

🟢 – Strategy, Economic Simulation, Building Game.

🔴 – Fighting Game.

_________________________________________________________

2001г. (January) – Support NVIDIA SLI

🔴 – Interactive Movie, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2001г. (March) – Crafting system

🟢 – Adventure, RPG, Action, Platformer.

🔴 – Sports Game, Fighting Game, Building Game, Interactive Movie, Visual Novel, Racing.

_________________________________________________________

2005г. (March) – Support AMD CrossFireX

🔴 – Interactive Movie, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2005г. (December) – Social Media Integration

🟢 – Puzzle Game.

🔴 – Adventure, Visual Novel.

_________________________________________________________

2006г. (February) – Motion Controller Support

🟢 – Simulation, Sports Game, Fighting Game, Interactive Movie.

🔴 – Economic Simulation, Building Game.

❌ – Mobile phones.

_________________________________________________________

2007г. (December) – Instrument Support

🟢 – Skill Game.

🔴 – Puzzle Game, Adventure, RPG, Strategy, Action, Platformer, Sports Game,

Economic Simulation, Fighting Game, Building Game, Interactive Movie,Real-Time Strategy,

First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

❌ – Mobile phones.

_________________________________________________________

2008г. (April) – 3D-Scan

🟢 – Adventure, RPG, Action, Simulation, Interactive Movie, First-Person Shooter,

Third-Person Shooter.

🔴 – Puzzle Game, Platformer, Building Game, Visual Novel, Racing.

_________________________________________________________

2009г. (January) – Motion Camera Support

🟢 – Simulation, Sports Game, Fighting Game, Interactive Movie.

🔴 – Adventure, Strategy, Economic Simulation, Building Game, Real-Time Strategy.

_________________________________________________________

Gameplay Technologies (2012-2023)

_________________________________________________________

2012г. (January) – Cloud Service

🟢 – Racing.

_________________________________________________________

2012г. (June) – Surround Dolby Atmos

🟢 – Adventure, Action, Simulation, Interactive Movie, Racing.

🔴 – Puzzle Game, Platformer, Visual Novel.

❌ – Arcade machines.

_________________________________________________________

2014г. (December) – Support Tobii Eye Tracker

🟢 – Simulation, First-Person Shooter, Third-Person Shooter, Battle Royale.

🔴 – Puzzle Game, Strategy, Fighting Game, Building Game, Real-Time Strategy,

Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2015г. (February) – Augmented-Reality-Support

🟢 – Puzzle Game, Interactive Movie, Visual Novel.

🔴 – Economic Simulation, Building Game.

_________________________________________________________

2018г. (September) – Raytracing

🟢 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.

🔴 – Skill Game, Puzzle Game, Strategy, Platformer, Interactive Movie,

Real-Time Strategy, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2019г. (February) – DLSS 1.0

🟢 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.

🔴 – Skill Game, Puzzle Game, Strategy, Platformer, Interactive Movie,

Real-Time Strategy, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2020г. (April) – DLSS 2.0

🟢 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.

🔴 – Skill Game, Puzzle Game, Interactive Movie, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2021г. (July) – Support AMD FidelityFX

🟢 – Adventure, RPG, Action, First-Person Shooter, Third-Person Shooter.

🔴 – Skill Game, Puzzle Game, Interactive Movie, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

2023г. (February) – Teslasuit Support

🟢 – Adventure, RPG, Action, Simulation, Спорт, Fighting Game,

Interactive Movie, First-Person Shooter, Third-Person Shooter, Racing, Battle Royale.

🔴 – Strategy, Economic Simulation, Building Game, Real-Time Strategy, Visual Novel.

❌- Mobile phones, Arcade machines.

_________________________________________________________

Platforms (1976-1998)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

 Year    Platform  Sales start  End of sales Tech level⚡   Price💲

1976

Apple I

Fairchild Channel F

Arcade System 500

1976г. (January)

1976г. (January)

1976г. (February)

1977г. (October)

1983г. (March)

1981г. (February)

 ⚡ 1

1

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 10.000💲

10.000💲

35.000💲

1977

Bally Astrocade

Commodore PET

Apple II

TRS-80

Atari 2600

1977г. (January)

1977г. (January)

1977г. (June)

1977г. (August)

1977г. (September)

1985г. (July)

1982г. (December)

1993г. (November)

1981г. (January)

1992г. (January)

 ⚡ 1

1

2

1

1

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 11.900💲

11.000💲

11.000💲

11.000💲

30.800💲

1978

Radofin 1292 APVS

Magnavox Odyssey 2

1978г. (February)

1978г. (December)

1983г. (October)

1984г. (March)

 ⚡ 1

1

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 12.680💲

12.000💲

1979

Microvision

Atari 800

Intellivision

1979г. (November)

1979г. (November)

1979г. (December)

1981г. (December)

1992г. (January)

1990г. (January)

 ⚡ 1

1

1

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 14.100💲

13.000💲

13.000💲

1980

Sinclair ZX80

Commodore VIC-20

1980г. (January)

1980г. (July)

1981г. (December)

1985г. (January)

 ⚡ 1

1

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 15.000💲

15.100💲

1981

Arcade System 800

Cassette Vision

Personal Computer

1981г. (February)

1981г. (July)

1981г. (August)

1986г. (February)

1985г. (November)

Endlessly

] ⚡ 3

1

8

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 56.000💲

17.000💲

17.000💲

1982

Entex Adventure Vision

VTech CreatiVision

ZX Spectrum

Arcadia 2001

Commodore 64

ColecoVision

Atari 5200

Vectrex

1982г. (January)

1982г. (February)

1982г. (April)

1982г. (May)

1982г. (August)

1982г. (August)

1982г. (September)

1982г. (November)

1983г. (October)

1986г. (January)

1992г. (January)

1984г. (November)

1994г. (April)

1985г. (October)

1984г. (September)

1984г. (December)

 ⚡ 1

1

2

1

2

1

1

1

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 19.500💲

19.350💲

19.000💲

19.500💲

19.200💲

19.000💲

19.000💲

19.900💲

1983

NES

SEGA SG-1000

Casio PV-1000

VTech Laser 200

1983г. (July)

1983г. (July)

1983г. (October)

1983г. (November)

1995г. (September)

1985г. (October)

1984г. (March)

1985г. (July)

 ⚡ 2

2

1

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 21.000💲

20.500💲

20.000💲

20.800💲

1984

Apple Mac

Amstrad CPC

Super Cassette Vision

1984г. (January)

1984г. (June)

1984г. (July)

  Endlessly

1990г. (April)

1987г. (November)

 ⚡ 8

1

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 22.000💲

22.000💲

23.100💲

1985

Commodore 128

Atari ST

Amiga 1000

Sega Master System

1985г. (January)

1985г. (June)

1985г. (July)

1985г. (October)

1989г. (January)

1993г. (April)

1987г. (July)

1996г. (October)

 ⚡ 2

3

3

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 25.600💲

25.100💲

25.700💲

25.900💲

1986

Arcade System 1000

Atari 7800

1986г. (February)

1986г. (May)

1991г. (February)

1992г. (January)

 ⚡ 4

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 127.000💲

27.100💲

1987

Amiga 500

Acorn Archimedes

PC Engine GT

1987г. (April)

1987г. (June)

1987г. (October)

1991г. (April)

1995г. (July)

1994г. (December)

 ⚡ 3

3

3

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 30.600💲

30.000💲

30.800💲

1988

Sega Mega Drive 1988г. (October) 1997г. (October)  ⚡ 3 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 32.900💲

1989

Nintendo Game Boy

Atari Lynx

1989г. (April)

1989г. (October)

2003г. (March)

1995г. (December)

 ⚡ 2

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 35.000💲

35.000💲

1990

Neo Geo

Amstrad GX4000

Sega Game Gear

Gamate

Philips CD-i

Super NES

PC Engine GT

Commodore 64GS

1990г. (April)

1990г. (September)

1990г. (October)

1990г. (October)

1990г. (October)

1990г. (November)

1990г. (December)

1990г. (December)

2004г. (April)

1991г. (December)

1997г. (March)

1994г. (March)

1998г. (September)

1999г. (September)

1994г. (December)

1992г. (December)

 ⚡ 3

3

2

2

3

3

3

2

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 54.000💲

50.600💲

51.500💲

50.000💲

53.000💲

52.500💲

53.400💲

50.800💲

1991

Arcade System 1500

Amiga CDTV

TurboDuo

1991г. (February)

1991г. (March)

1991г. (September)

1995г. (February)

1993г. (October)

1995г. (December)

 ⚡ 5

3

3

‌‌‍‍ 150.000💲

49.700💲

‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 58.700💲

1992

Watara Supervision 1992г. (November) 1994г. (December)  ⚡ 2 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 63.400💲

1993

LaserActive

Amiga CD32

3DO

Atari Jaguar

1993г. (April)

1993г. (September)

1993г. (October)

1993г. (November)

1996г. (November)

1994г. (April)

1996г. (January)

1996г. (July)

 ⚡ 4

3

4

4

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 64.500💲

66.500💲

65.800💲

65.000💲

1994

Playdia

Sega Saturn

Sony PlayStation

PC-FX

1994г. (September)

1994г. (November)

1994г. (December)

1994г. (December)

1997г. (October)

2000г. (November)

2006г. (August)

1998г. (December)

 ⚡ 3

4

4

3

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 70.000💲

74.500💲

73.000💲

76.000💲

1995

Arcade System 1800

Nintendo Virtual Boy

Super A’Can

Genesis Nomad

1995г. (February)

1995г. (July)

1995г. (October)

1995г. (October)

2000г. (February)

1996г. (March)

1997г. (October)

1999г. (February)

 ⚡ 6

2

3

3

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 280.000💲

83.400💲

80.000💲

82.600💲

1996

Apple Pippin

Nintendo 64

1996г. (April)

1996г. (June)

1997г. (December)

2002г. (April)

 ⚡ 4

4

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 87.000💲

85.700💲

1998

Neo Geo Pocket

Nintendo Game Boy Color

Sega Dreamcast

1998г. (October)

1998г. (October)

1998г. (November)

1999г. (December)

2003г. (March)

2001г. (December)

 ⚡ 3

2

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 102.500💲

102.000💲

102.000💲

Platforms (1999-2030)

For users of my mod: Realism Mod For MGT2 – [steamcommunity.com]

 Year    Platform  Sales start  End of sales Tech level⚡   Price💲

1999

WonderSwan 1999г. (March) 2003г. (September)  ⚡ 3 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 110.000💲

2000

Arcade System 2000

Sony PlayStation 2

2000г. (February)

2000г. (March)

2005г. (February)

2013г. (January)

 ⚡ 7

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 470.000💲

126.000💲

2001

Game Boy Advance

Nintendo GameCube

Microsoft Xbox

2001г. (March)

2001г. (September)

2001г. (November)

2008г. (November)

2007г. (March)

2009г. (March)

 ⚡ 3

5

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 130.000💲

132.000💲

134.000💲

2003

N-Gage 2003г. (October) 2005г. (November)  ⚡ 4 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 160.000💲

2004

Nintendo DualScreen

Sony PSP

2004г. (November)

2004г. (December)

2013г. (August)

2014г. (December)

 ⚡ 4

4

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 183.000💲

180.000💲

2005

Arcade System 2500

Gizmondo

Microsoft Xbox 360

2005г. (February)

2005г. (March)

2005г. (November)

  Endlessly

2006г. (February)

2016г. (April)

 ⚡ 8

4

6

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 720.000💲

200.000💲

207.000💲

2006

Sony PlayStation 3

Nintendo Wii

2006г. (November)

2006г. (November)

2017г. (May)

2013г. (October)

 ⚡ 6

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 231.000💲

227.000💲

2007

iPhone 2G 2007г. (November) 2012г. (November)  ⚡ 3 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  3.500💲

2008

BlackBerry Storm 9500 2008г. (February) 2013г. (February)  ⚡ 3 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  3.300💲

2009

Nokia X6

Zeebo System

Galaxy S

2009г. (February)

2009г. (May)

2009г. (June)

2014г. (February)

2011г. (September)

2014г. (June)

 ⚡ 3

4

3

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  2.700💲

283.000💲

3.100💲

2011

Nintendo 3DS

iPhone 4S

Sony PSVita

2011г. (February)

2011г. (November)

2011г. (December)

2023г. (November)

2016г. (November)

2019г. (March)

 ⚡ 4

4

6

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 324.000💲

4.000💲

320.000💲

2012

BlackBerry Curve 9320

Microsoft Lumia 650

Nintendo Wii U

Neo Geo X

2012г. (February)

2012г. (September)

2012г. (December)

2012г. (December)

2017г. (February)

2017г. (September)

2017г. (January)

2020г. (January)

 ⚡ 4

4

6

3

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  3.600💲

3.500💲

345.000💲

348.500💲

2013

Nokia C5-05

Ouya

Galaxy Note 3

Nvidia Shield

Sony PlayStation 4

Microsoft Xbox One

2013г. (February)

2013г. (June)

2013г. (June)

2013г. (July)

2013г. (November)

2013г. (November)

2018г. (February)

2015г. (July)

2018г. (June)

2022г. (October)

2022г. (June)

2023г. (May)

 ⚡ 4

6

4

6

7

7

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  3.300💲

360.000💲

3.800💲

360.000💲

365.000💲

360.000💲

2015

Steam Machine

iPhone 6S

2015г. (November)

2015г. (November)

2021г. (February)

2020г. (November)

 ⚡ 8

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 400.000💲

4.600💲

2016

BlackBerry DTEK60

Fuze Tomahawk F1

Microsoft Lumia 650

2016г. (February)

2016г. (June)

2016г. (September)

2021г. (February)

2018г. (July)

2021г. (September)

 ⚡ 5

6

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  4.000💲

420.000💲

4.000💲

2017

Nintendo Switch

Galaxy S8 Plus

2017г. (March)

2017г. (June)

2025г. (December)

2022г. (June)

 ⚡ 7

5

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 450.000💲

4.100💲

2019

iPhone 11 PRO 2019г. (November) 2024г. (November)  ⚡ 6 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  5.100💲

2020

Huawei P40 Pro

Sony PlayStation 5

Microsoft Xbox X

Atari VCS

2020г. (April)

2020г. (November)

2020г. (November)

2020г. (November)

2024г. (February)

2030г. (June)

2030г. (May)

2025г. (November)

 ⚡ 6

8

8

6

‌‌‍‍  3.000💲‎‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋

506.000💲

500.000💲

285.400💲

2021

Xiaomi Mi 11

Galaxy S21 Ultra

Intellivision Amico

Steam Deck

2021г. (January)

2021г. (June)

2021г. (October)

2021г. (December)

2025г. (June)

2026г. (June)

2026г. (February)

2028г. (November)

 ⚡ 6

6

6

8

‌‌‍‍  3.500💲

‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  5.000💲

325.000💲

440.000💲

2023

iPhone 13 Pro Max

Commodore 64GS II

2023г. (November)

2023г. (December)

  Endlessly

Endlessly

 ⚡ 7

8

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋  5.500💲

560.000💲

2024

OBox

Nintendo Switch Pro

2024г. (February)

2024г. (December)

  Endlessly

2031г. (January)

 ⚡ 8

8

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 579.000💲

526.000💲

2025

Sega Mega Cast

Galaxy S24 Pro

2025г. (April)

2025г. (June)

  Endlessly

Endlessly

 ⚡ 8

7

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 610.000💲

5.300💲

2026

Atari Jaguar II 2026г. (July)   Endlessly  ⚡ 8 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 625.000💲

2028

Microsoft Xbox XS-2

Sony PlayStation 6

2028г. (November)

2028г. (December)

  Endlessly

Endlessly

 ⚡ 8

8

‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 680.000💲

682.000💲

2030

Nintendo NX 2030г. (January)   Endlessly  ⚡ 8 ‌‌‍‍‎‌‌‍‍‎‌‌‍‍‎᠋᠋᠋᠋᠋᠋᠋ 660.000💲

_________Information_________

If I find any errors during the game, I will correct them and you write if you find them.

Tested on version: v2021.09.09A

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