Hearthstone battlegrounds руководство

Note: This article will be continuously updated during the first few weeks of the patch as we test out new builds and new meta for Hearthstone Battlegrounds Season 5. 

As you are probably aware, Season 5 is here and we have witnessed major changes compared to the fourth season so we have updated our Hearthstone Battlegrounds Strategy Guide. In season 4 there were no more Hearthstone buddies available in Battlegrounds but instead, we got dozens of new cards and reworked mechanics, and from July 10th until August 22nd, quests have been in Battlegrounds Arena. However, with the ending of season 4 on August 22nd, Quests will no longer be a part of Hearthstone Battlegrounds (unless you play Sire Denathrius).

In the latest 27.2 Patch that marks the beginning of Hearthstone Battlegrounds Season 5, 50 minion cards have been removed, 12 old minion cards have returned and a bunch of new cards have been added. Furthermore, Tier 7 minions have been added but will only be accessible if an anomaly Secrets of Norgannon activities at the start. The biggest change is the new gameplay mechanic added to the game – Anomalies. These anomalies will trigger at the start of the game and give a random modifier to the gameplay for all players. For more information about a specific anomaly, you can check our Hearthstone Battlegrounds Anomalies guide in which we gave a detailed explanation for each of them.

Since reading patch notes is not the same as actually playing the game and understanding the new meta in Hearthstone Battlegrounds, we decided to thoroughly analyze all kinds of builds and see what Hearthstone Battlegrounds Season 5 has installed for us. We will analyze the best builds for every minion type, but also what kind of builds can counter it. Without further ado, check out our Hearthstone Battlegrounds Guide. 

General Hearthstone Battlegrounds Season 5 Tips and Strategies

Early game tips

  • Turn 1 (3 gold): Go for Economy minions (Such as Sellemental and Shell Collector), especially in the first and third turn. If there are none, go for the one with Deathrattle, Reborn, or Divine Shield since in the beginning most minions have low defense. If you are so unlucky that there are none of those as well, pick the one with the highest attack. 
  • Turn 2(4 gold): Upgrade to Tavern Tier 2. You the last thing you want to do is to waste 1 gold in this turn by buying 1 minion and then waste 2 more in the next one. Freeze if there are any Economy minions in Tavern. 
  • Turn 3(5 gold): Whatever you do, do not refresh unless you upgrade. Three options are viable here: 1) Buy 2 minions if you managed to get an economy minion; 2) Go for a useful Battlecry minion, sell and buy one minion; 3) Upgrade to Tavern Tier 3. There is a 4th option here – use a hero power if it grants you stats or any kind of stat boost and then upgrade to Tavern Tier 3. 
  • Turn 4(6 gold): Buy two minions. If there is an economy minion in the Tavern ( Freedealing Gambler or Patient Scout would be perfect), get one of those as most builds don’t have Tier 2 key minions meaning that you will sell them anyway. If there are no economy minions, buy the ones that you suspect you might keep for a longer time or the strongest ones with Deathrattle. 
  • Turn 5 (7 gold): If you haven’t upgraded to Tier 3, buy one minion and upgrade. Again, do not refresh
  • Turn 6(8 gold): Based on your board, your previous opponent, and scouting your next one (scroll on the hero icon on the left side), decide if you can be greedy and upgrade to Tier 4. You will have 2 gold coins remaining if you simply upgrade so it would be best if you had some economy units or saved gold before that so that you can buy an extra minion before ending the turn. Do not upgrade if you feel that you are weak and are going to take damage next turn. 
  • Turn 7 (9 Gold): If you haven’t upgraded to Tier 4, upgrade and buy a minion. However, if you took damage in the last turn and are facing an opponent that dealt that damage to someone else in the last turn (scout), fortify your defenses and buy at least 2 minions. You can refresh or use a Battlecry minion in this turn most of the time.  It’s time to decide what build you are going for at this point. 

Mid-game tips

  • First of all, during all turns from now on, use your time. Do not rush and do everything in 10 seconds, you have plenty of time to think about your strategy before the rope starts burning.
  • You need to choose the desired build at this point. Look at the board and what you have in Tavern. Think about the plan here – how many more minions do you need to obtain the key ones? Do you have supporting minions for the desired build? If not, can you avoid taking damage next turn?  Who is your next opponent? The reason why you need to devise a strategy is that players who end up in the lower section of the arena start to die here. 
  • Upgrading: If key minions for the desired build are Tier 4 or lower, there is no need to upgrade yet. Many players make mistakes at this point and, for no reason, go for the Tavern Tier 5  instead of sticking to what they have. This is especially important if you have a low-tier build such as Mech Magnetization or Deep Blue Naga. Remember, you don’t have to end up on Tavern Tier 6 in order to win the game. 
  • Fortune Favors The Bold – RNG does not. If you don’t have the key minions and you see that you might take damage again next turn – pull the plug on going for the first place and go with the contingency build at this point. Do not upgrade and try to simply boost stats and obtain as many Venomous minions as you can get (unless your next opponent is going with the Undead or Mech build). It’s all hands on board at this point – simply buy whatever is the strongest in the Tavern and what will allow you to survive the longest so that you don’t lose (too much) MMR (e.g. Fairy Tale Coroler).

End Game Tips

  • Determine your main opponent – scout and see who is likely to be your final competitor for the first place. Start preparing to counter his/her build. Check out our counters for each build below in this article. 
  • Consider getting a backup minion such as Leeroy The Reckless. Sometimes, especially in lower MMR games, players focus on buffing one or two minions so you need a counter if that’s the case
  • If you have a full build at this point and are above 20hp, you can upgrade to Tier 6. It’s the logical thing to do because if your main opponent one-shots you in a duel and wins, well then you never stood a chance in the first place. It’s much more likely that you will need an additional boost from Tier 6 minions to overpower your main opponent. 
  • Pay close attention to the lineup on your board. As at this point you probably know your opponent’s build, try to predict which minion will attack where and align your own forces in accordance with that prediction. There are simply too many variations to consider at this stage of the game so we can’t give you straightforward advice. For example, if you are up against Mech Magnetization build, your weakest minion should go on the far left side as probably your opponent has Taunt and Divine Shield so you don’t want to waste any minions on hitting that. But on the other hand, if your opponent is going for any Demon build, probably he won’t have any Divine shields on his Taunt minion so you should put Venomous or highest attack minions on the left side. Check out the builds below for more info. 

Naga: Deep Blue Build

Naga build

Key minions: Zesty Shaker, Deep Blue Crooner, Lava Lurker

Supporting minions: Glowscale, Reef Riffer, Dagger Spine Trasher

There haven’t been major changes since season 4 when it comes to Naga units and builds. So-called Glad-iator will replace Eventide Brute as a support Tier 3 unit. The core Naga unit is still Zesty Shaker and Deep Blue Crooner followed by Lava Lurker.

Your most important units are Tavern Tier 2,3 and 4 so you need to upgrade fast. The only unit from Tier 5 that you need is Glowscale but you can survive the mid-game without it easily. Try to get Deep Blue Crooner and Zesty Shaker as fast as you can – this simple combo will buff up your Lava Lurker in just a few turns. Optionally, you can also use Reef Riffer to provide support before you manage to get your hands on the key units.  Once you do, be sure to cast Deep Blues on Zesty Shaker first and then on Lava Lurker. If you can get this combo early on, you don’t even need any Tier 6 units so you don’t have to upgrade at all.

The new minion Dagger Spine Trasher looks like a great mid-game boost that you should utilize as well. However, the new Tier 7 Naga unit called Sea Witch Zar’Jira doesn’t seem to have a lot of impact on the Naga build – basically if you can get it early on, you will be able to get a free minion every turn but other than that, it doesn’t seem useful nor does it have a real synergy with any other Naga card besides Zesty Shaker which is a very situational thing. 

Pro tip: Deep Blues can be cast on minions in Bob Tavern as well so if you can’t get Zesty Shaker on the field, you can also freeze it and cast it twice while he is in the tavern.

Strategies for countering Deep Blue Naga build

Deep Blue build has two major weaknesses: it’s slow and it’s heavily stat-based on just a few minions. Sure, you can get some Divine Shield with Glowscale later on but during most of the game, you will be playing with 5-6 Naga minions on board that don’t have any sustain except the one provided by stat boost from spells. With the changes in season 5, the best way to counter this build is to utilize Venomous minions as well as one-shot cards. Lava Lurker is by far the strongest Naga minion so if you can deal with it, the rest of the board won’t be a problem. If you don’t have access to any Venomous cards, try the Deathrattle ones in order to disrupt a few Divine Shields that this build might have. 

Demon: Tichondrius Build

Demon build focusing on Tichondrius

Key minions: Soul Rewinder, Malchezaar, Prince of Dance, Tichondrius

Supporting minions: Wrath Weaver,  Famished Felbat

The problem with Demons in the early seasons of Hearthstone Battlegrounds was the fact that the desired Bat-build was so slow – unless you somehow got the Famished Felbat early on, Demons were just too weak and open to any kind of Venomous or Divine Shield counter. Season 4 had Demons in the meta for quite some time and it seems that in season 5 the same thing will continue. 

The desired Demon Hearthstone Battlegrounds strategy starts with you getting Soul Rewinder. The most common mistake players make is trying to buff up Wrath Weaver – although it is very strong in the beginning, it really can’t keep it up and you should sell it as soon as you get your key minions later on. What you need to think about with this strategy is the space that you have on board – it will be crowdy and you need at least one spot free in order to buy/sell demons and further buff the rest of your board. When it comes to Tier 3 minions, if you can, get Legion Overseer as you will need those Tavern buffs later. All-player favorite and Felemental has been removed from the game and replaced by Dreadbeard which is kind of an economy minion that you can use since it does have synergy with the rest of your build.

However, your main goal is to get Malchezaar, Prince of Dance, and Tichondrius which is an insanely strong combo. You will be getting buffs every turn on all your demon minions plus 2 or 4 free refreshes every turn. This will allow you to provide more than enough sustain until you get the Famished Felbat although one might argue that you don’t actually need it in order to win. Once you and the Demons in Tavern are buffed up nicely, you can sell Tichondrious and Wrath Weaver so that you can buff additional Demons in the end stage of the game. 

New Tier 7 Demon minion, Champion of Sargaras, looks really cool – it is not a crucial part of your build but if you can get it early on, it will make a huge difference as it will provide massive boosts to Tavern minions. 

Pro tip: The new Peckish Felldrake is basically an at least 10/10 minion that will provide you with enough tempo to push through the critical mid-game phase. 

Strategies for countering Demon build 

To be frank, although Demon builds are powerful stat-vise, they are also vulnerable to everything else – especially the Venomous effect. Virtually no Demon minion has Divine Shield or Reborn (most don’t have Deathrattle as well). Obviously, this is your main counter – use whatever venomous minions that you can find against any Demon build. Also, Mechs work great against Demons if the stat difference is not insanely high. 

Undead: Standard Reborn Tactics

undead build in hearthstone battlegrounds printscreen

Key minions: Anub’arak Nerubian King, and/or Champion of the Primus, Sister Deathwhisperer

Supporting minions: Eternal Knight, Eternal Summoner, Soul Splitter

Not much has changed when it comes to the mechanics of Undead Hearthstone Battlegrounds strategy but on the first look, it seems like mainstream Undead build has been buffed. The core gameplay remains the same – you need to acquire enough buffs by using Anub’arak, Nerubian King and/or Champion of the Primus while having enough reborn minions in order to utilize the full potential of Sister Deathwhisperer.

The main problem with this build is the very low defensive capabilities it offers in mid-game. Your minions simply won’t have enough stats until you finally get Sister Deathwhisperer and this might get you out of the Arena earlier than you wanted. The new minion Relentless Sentry is utterly useless so you should focus on attack and pray you survive mid-game. You can use the new Sore Loser to further buff your offensive capabilities early on just be sure that you have enough Reborns at all times. 

The other option is to try an Eternal build. In case you get two or even three Eternal Knights early on, you can give this a shot. Try to cast reborn on it so its effect stacks multiple times. Once you have Eternal Summoner on the field, your army of Eternal Knights will just keep getting stronger. 

The new Tier 7 Undead minion Recurring Nightmare is really one of the most RNG minions in the game. So, the base premise of this strategy is for Recurring Nightmare to die first and preferably pass the Deathrattle on to the next minion that will die so that another Recurring Nightmare can be born and pass the effect on to the next Undead minion. But there’s a problem – if the Deathrattle goes to the last minion that will die on your board, the effect will just be triggered just once. This is why we say that it’s so RNG – the effect can be triggered anywhere from 1 to any number of times depending on where it jumps. It is a good minion nonetheless but other than that we can just say – good luck and pray to RNG gods with this one on the field!

Pro tip: Soulsplitter is one of your most important units in both cases so you should try to get it as soon as possible. 

Strategies for Countering Undead Build

The basic premise, as we described above, of the Hearthstone Battlegrounds Undead Build is for minions to have enough Reborn effects while dealing heavy damage in every clash. In order to prevent this strategy from decimating your minions, utilize Divine Shield minions and/or Cleave attack. Most Undead forces won’t have any defense so even if you can get your hands on a couple of Reborn/Deathrattle: summon that would be great. If we were to choose, any Beast build would be the best choice for countering Undead Reborn Strategy.

Pirate: Gold Acquisition Strategy

Pirate build shown

Key minions: Record Smuggler

Supporting minions: Blade Collector, Gunpowder Courier

Not much has changed when it comes to the Hearthstone Battlegrounds strategy for Pirates in season 5 compared to season 4. To be honest, that was to be expected since they were reworked heavily in the previous season. All the main minions are still the same and there are slight differences when it comes to mid-game. 

The most important minions are still Tier 5 and Tier 4: Record Smuggler and Blade Collector. Record Smuggler is your number one priority and you need to obtain it in mid-game if you are hoping to achieve anything with this pirate build. Everything else you do has to be in service of just acquiring this card – once you have it, you will be able to spend double or triple amounts of gold per turn and you will easily get all the other buffs that you need. The other key card is Blade Collector as it provides massive offensive capabilities and is easily buffed by Gunpowder Courier, Bloodsail Cannoneer or Vanessa VanCleef. The main issue will not be your attack – but your defense. You won’t have any Divine Shields and most of the buffs are offensive – so, once you have enough money, you will need several Lovesick Balladist in order to boost your defenses. Again, as we mentioned before, none of this will be a problem if you get a Record Smuggler early on.

Tier 7 Pirate is Captain Sanders and without any doubt, doesn’t change anything in your gameplay. The effect of turning one minion golden is the same as Reno Jackson’s hero power but the trouble is, this is a Tier 7 minion. Reno’s power is so good because you can use it early on and turn a key Tier 4 or Tier 5 minion golden but with Captain Sanders, you just don’t have the same effect. Sure, it can be useful but it’s very situational. The good thing is that it turns any minion golden so you can use it with all other builds should you somehow encounter it early on. 

Pro tip: if you can’t get Blade Collector,  you can use Underhanded Dealer as your key unit since it will get massive buffs from Record Smuggler and other money-gaining units that Pirates have.

Strategy for countering Pirate Build

When it comes to countering this build, the key is, as always, in exploiting the greatest weakness. As we mentioned earlier, the biggest weakness is the lack of any kind of defensive capabilities – pirates have very low defense and no Reborn/Deathrattle/Divine Shields. The first you need to do is to neutralize the cleave attack that comes from Blade Collector – use taunt minions and move it far right, adjected to the weakest minion you have on board. The second thing you want to do is use any kind of Reborn or Deathrattle: summon minions in order to kill off pirates with low defense. The rest of the board won’t be a problem after that. 

Mech: Magnetization Tactics

hearthstone-mech-build-season-4-battlegrounds

Key minions: Deflect-o-bot, Scrap Scraper

Supporting minions: Polarizing Beatboxer, Accord-o-Tron, Cogworth Copter

In the previous seasons, the main battleground tactic for Mechs was to go with either the low-mech build focusing on Deflect-o-bot and renewing its Divine Shield or to try to get a high-mech build while having Polarizing Beatboxer on the field. 

In season 5 of Hearthstone Battlegrounds, your key minions remain magnetization ones, Lullabot and Accord-o-Tron preferably boosted by Cogwork Copter and magnetized on Deflect-o-Bot. However, in order to successfully implement this Hearthstone Battlegrounds strategy, you will need Scrap Scraper first. The main idea of this build is to always have one magnetization minion in your hand that will continuously get boosted by Cogwork Copter. If you have a Scrap Scraper on the field this shouldn’t be a problem as that means that you need to buy one magnetization minion every second turn in order not to fall behind this power boost. The potential of this build is just insane as you will be getting huge amounts of gold every turn, stat boost as well as Divine Shields on all your units if you get all the magnetization that is needed. 

The new Tier 7 minion for Mechs is Boommobile which is a magnetic unit with Taunt, Reborn, Windfury, and Divine Shield. Although this seems super strong, don’t forget that it’s a Tier 7 unit – you will probably have Divine Shields on most of your units by that time as well as Taunt. Windfurry is very situational and it works on some higher-tier builds but most of the time, you don’t really need it – and most certainly don’t put it on Deflect-o-Bot as you will ruin the build completely. So the only real benefit besides the stat boost that you have is Reborn. 

Pro Tip: In order to survive mid-game, you should focus on Deflect-o-bot as this unit will provide enough suppressive firepower in order to get the other units that you need to complete the build. 

Strategies for countering Mech build 

The biggest strength of any mech build comes from their Divine Shields and Deflect-O-Bot. The most effective way to counter this is to simply get a Tunnel Blaster which is also known as an “anti-divine shield” minion. That being said, sometimes you can’t get this particular minion (although it will be available in all matches as it’s a neutral unit) – the alternative is to with Deathrattle: summon cards in order to take down at least a portion of Mech Divine Shields without loosing too many units. Cleave is also a viable option but you will still have a problem with Deflect-o-bot as most players won’t put their Mechs with taunt next to it. 

Beast: Banana Slamma Strategy

Key minions: Banana Slamma, Mama Bear

Supporting minions: Octosari Wrap God, Reanimating Rattler

beast build in HS battlegrounds

Battleground tactics revolving around Beasts have always been heavily dependent on the RNG element of the game. In the past, it was not so rare to see a complete beast-build miserably failing just because opponents unit have sniped their main minion. In season 5 of Hearthstone Battlegrounds, we have various options but the core RNG element remains. Every beast build is highly risky and offers great rewards but also carries a lot of risks.

Most players choose to go with the Hearthstone battlegrounds strategy that revolves around Banana Slamma. This unit can be so broken, especially combined with Octosari, Wrap God and Mama Bear as the effects can stack and provide a massive stat bonus. The problem comes as we mentioned if one of your key units gets killed early on, so you need to do is provide enough cover with taunt and Reborn in order to avoid this.

The new unit Free Flying Featherman really sits well with this build as it doesn’t disrupt the main board lineup since it’s summoned from hand during the combat so you should definitely get it. On another hand, Tier 6 unit Niuzao is a very situational unit and if not acquired very early, it doesn’t provide much sustain. Beasts don’t have any immediate buffs that you can use so the semi-cleave effect this unit has doesn’t really work well with this build. Reanimating Rattler is still one of your key minions and keeping him on board until most of your key units gain Reborn is of the utmost importance.

Beasts Tier 7 unit Papa Bear looks OP but the thing is, you really don’t need it – where will you place it? If you put it on the right side it will summon bears once your minions die so it won’t have much effect as the bears won’t give any buffs. If you put Papa Bear on the left side there won’t be enough room to summon all the bears once it dies. So yes, it is a strong unit but not your key one – that’s still Banana Slamma.

Strategies for countering Beast build 

As we mentioned earlier, Beast Build heavily focuses on key units like Banana Slamma and Mama Bear – so you need to take those down if you plan on winning the combat. Sometimes it’s just not possible and completely up to RNG element for sure but there are things you can do to increase your chances of sniping those two minions. Try to use cleave minions if there are any available – chances are beast key minions won’t have a high initial defense. If you can, use Windfury on your second minion from the left side as probably there is a Taunt and a Reborn Taunt minion in the beast build so you are hoping that on your third strike, you might take down a key unit. Avoid venomous builds against Beast – and if you have some put them on your right side. 

Murloc: Deathrattle Tactics

Murloc hearthstone build

Key minions: Bream Counter, Bassgill

Supporting minions: Choral Mrrrglr

Just by reading the patch notes, we can already see that Murlocs are the new meta in the opening of Hearthstone Battlegrounds Season 5. The core build remains the same: Get a Bream Counter as soon as you can and keep it in your hand. Bassgill will summon it and provide sustain during mid-game as well as other venomous units that you can get. The new unit Murcules should provide enough tempo to keep you going through mid-game. But the real party begins once you get Choral Mrrrglr. This combo will provide you the upper hand in the arena providing that you can live long enough to buff the Bream Counter. The main problem with the build is the fact that it’s slow and you need many cards in order to complete it. 

If you thought that was OP, wait until you see the new Tier 7 Murlock unit: Enter Tide Oracle Morgl. Not only that your Bream Counter will be getting buffs from other units on the field (and consequently Choral Mrrrglr as well), but Tide Oracle Morgl can actually one-shot an enemy minion and give its stats to whatever you have in your hand. Obviously, this build is very high as it requires Tier 4, 6, and 7 minions but the potential is just astonishing. 

Pro tip: Unless you somehow acquired Brann very early, go with the Deathrattle Murloc build instead of Battlecry one. The thing with the other build is that it just doesn’t provide enough stat boost in order to win in the arena. Sure, you can use those minions but don’t rely on them too much

Strategies for countering Murloc build

The main power from this build comes from a combo of Venomous units and stat-boosted ones. In order to counter this, obviously Divine Shield units are a good way to go. Alternatively, you can acquire some Deathrattle: Summon minions in order to at least neutralize some of the Venomous units – and move your own Venomous minions on the right side, hoping that you get Choral Mrrrglr or Bream Counter with them. 

Quilboar: Bloodgem Rampage

The main build with tips for Quilboars in Hearthstone

Key units: Moon-Bacon Jazzer, Prickly Piper 

Supporting Units: Briarback Bookie, Bannerboar, Chargla

When it comes to Quilboars, not much has changed since Season 4 – the only difference is the way in which Bloodgems are generated. The basic premise of the build still remains the same – Moon-Bacon Jazzer and Prickly Piper are to boost your Bloodgems so that you can boost your army with them.  However, the new unit Briarback Bookie is your new tier 2 Bloodgem-generator. Furthermore, Bannerboar is back so you should grab that one as well once you advance on to Tier 3. 

The biggest issue with this build is the low mid-game survivability – it will take some time for Prickly Piper and Moon-Bacon Jazzer to boost your Bloodgems so you have to provide some sustain while that happens. Utilizing Divine Shield minions such as Tough Tusk and Bristleback Knight is a good Hearthstone Battlegrounds Strategy when it comes to this matter. Furthermore, Transmuted Bramblewitch is a great one-shot minion that can provide additional support. 

As the game progresses, should the opportunity arise, you can go with a combo Withered Spearhead and Bristlebach as this will provide an enormous boost in combat (unless your opponent snipes Bristlebach in which case this tactic falls apart). Tier 7 Quilboar minion is Sanguine Champion and although it is decent, it doesn’t change much – you should grab it if you have a chance to do so early on. In the final stages of the game, you probably won’t need it as you will have other minions that are buffed up nicely. 

Pro Tip: Captain Flat Tusk doesn’t really have a good alignment with any Quilboar build so you can ignore this minion. 

Tips for countering Quilboar builds 

The main advantage of any Quilboar build is its high stat boost combined with Divine Shield. Luckily, not all Quilboar minions have Divine Shield – and it’s usually going to be the first two minions that attack. This is where your counter lies – use Taunt if you can on minion(s) that are the weakest on your side and move them far left. If you can’t, try to use reborn minions on your second or third position from the left side, hoping to snipe Divine Shield ones. Note that an opponent might have a heavily boosted Dunamic Duo so you should move one-shot minions on your far left if you have any; if not, anything that has the highest attack. 

Elementals: Refresh Build

Elemental build in Hearthstone Battlegrounds

Key units: Recycling Wrath

Supporting Units: Dancing Brainstormer,  Rock Rock, Elemental of Surprise

Elementals have been underdogs in Season 4 and it seems like this trend will continue throughout Season 5 of Hearthstone Battlegrounds. The main issue with any Elemental build is the fact that it’s heavily stat-based – there is very little room for any kind of sustain in terms of Divine Shield, Reborn, or Venomous minions. Be it as it may, one thing is certain – you need Recycling Wrath and you need it fast. The new tier 2 Elemental Minion Bejeweled Duelist is your main low-level sustain unit so you should get that as well. Also, Seaborne Summoner and Party Elemental can offer a certain level of protection and sustain while in mid-game but this kind of build is extremely slow so you should pick them up only if you get them early on.

After you upgrade to Tier 4 there are several options: You can go for either Nomi, The Kitchen Nightmare or Dancing Brainstormer combined with Rock Rock . As you can see, these are Tier 4,5, and 6 minions so it stands to reason that you probably won’t get all of them – but if you can choose, go with Dancing Brainstormer. Do not use Nomi unless you are early on in the game – the build with it is simply too slow, you will need at least 3-4 turns (unless you are super lucky) in order to buff the minions in Bob’s Tavern. Elemental of Surprise is really good as it is one of the rare Elemental minions with Divine Shield. 

When it comes to the new Tier 7 Elemental, Granite Guardian, after testing it out several times we can say that it’s a decent unit – but not a key one for this Hearthstone battlegrounds strategy. It can one-shot pretty much any unit but other than that, it simply doesn’t do much. The real power comes from having it early but one might argue that any tier 7 unit is powerful if you get it in the early stages of the game. The best thing you can do is get it, move it to the far right side, and hope that your opponent doesn’t have a divine shield on his far left minion. 

Strategies for countering Elemental builds

All kinds of Elemental builds in Season 5 have one thing in common – they are all stat-based. This is why we say that Elementals are nerfed – it is very easy to counter them, especially with so many Venomous and one-shot minions added in season 5. If you are facing a heavily buffed Elemental army don’t try to counter them with stats – use one-shot minions instead. Move anything with venom or one-shot ability to the left side to counter Granite Guardian or Bejeweled Dualist. Get at least one taunt minion and move it far right in order to counter potential divine shield or Transmuted Bramblewitch. The rest of the Elemental army should be easy enough to take care of – any kind of Beast, Murloc, Undead, or Mech build should have no problems dealing with Elementals unless the stat difference is insanely high. 

Dragon: Battlecry Build

Dragon build in HS bg

Dragons have been heavily nerfed – that’s a fact. Literally, 4 key minions from season 4 ( Tarecgosa, Sanctum Rester, Nadina the Red, Prized Promo-Drake) are no longer in the game, they have been removed. New minions that have been added simply do not have enough synergy with the rest of the dragon units and the whole build is extremely unreliable. That being said, there are ways you can make the dragon build work – but you will need to have the right anomaly in the game or a hero power in order to do so. Take a look at the basic Hearthstone Battlegrounds strategy for Dragons that you can go with and combine with other game elements. 

The first minion you want to get is Upbeat Frontdrake because you really need a lot of dragon units. You will probably receive some damage because of the low stat that Upbeat Frontdrake initially has but you will be able to buff it later on. However, one of the most important minions is Tier 2 – Low Flier. Buff it with everything that you have – its effect needs to be triggered on several units every turn. Tier 3 Dragons are your key sustain units and you need to get at least one Bronze Warden (the most annoying unit to play against, right?) and a golden Amber Guardian. Amber Guardian is an essential unit and no matter what you do, you still need this minion. Dragons simply don’t have enough defensive power without Divine Shield and Nadina the Red is gone so this is your only option.

Once you advance to Tier 4, try to get Hunter of Gatherers and Stormbringer. These are your key units as well since Stormbringer is your main source of offensive capabilities and Hunter of Geatherers provides defense (that’s why we said that Low Flier needs to be buffed). You can also get Kalecgos, Arcane Aspect but only if the game is not in the final stage – it is a super slow way to boost stats with it. As you can see from this type of build, using Battlecries is what triggers all these effects so buy Electric Syntisezer whenever you see it in the tavern.

New Tier 7 Dragon, Warpwing is a very situational unit. The problem is that its effect relies on him having a high attack – and since this is a Tier 7 unit, chances are that you will get Warpwing in the late stage of the game where you simply won’t have enough time to buff it. However, with some Anomalies, this unit does synchronize nicely so you should get it only if that’s the case. 

Strategies for countering Dragon build

As we said earlier, Dragons have been heavily nerfed so there are plenty of ways to counter this kind of build. Since it relies on Divine Shield, the obvious solution would be to go with any kind of Murloc, Undead, or Beast build (of course, you can also just buy a Tunnel Blaster and be done with it). Since Dragons have a very high attack that mostly comes from Stormbringer, be sure to use Taunt on your weakest minion (or get a minion with taunt) and move it far to the right. Once you deal with their Divine Shields, the rest of the army will just break as the defensive capabilities of Dragons are very limited. 

Pro tip: Time Saver is a time-waster. Its effect is super slow so you should avoid it unless everything else in the tavern is useless. 

Bonus Builds and Tips

Undead: A Nightmare To Deal With

Reoccurring Nightmare build hearthstone battlegrounds strategy

Key minion: Reccuring Nightmare

Undeads have been very reliable in Season 4, but the newest addition of Tier 7 minions takes the Undead build to another level. This is mainly because of the Recurring Nightmare. While Reborn with Venomous can be powerful, the mechanic of this new card changes the winning condition completely. Endless Nightmare works similarly to Leapfrogger we saw in Beasts, but the Deathrattle is just much more powerful. Its main idea is to spread this effect to as many minions as possible, as soon as possible.

The main issue you can have is if your enemy gets the chance to kill your minions without them being “infected” with Endless Nightmare, but in reality, this doesn’t really happen. Usually, the most reliable way to spread is to place the Endless Nightmare in front and have a  Titus Rivendare multiply the effect when it dies. We find this build extremely overpowered because it can counter a lot of things like Venomous, Divine Shield, etc. The number of times that you can potentially summon the Endless Nightmare is kind of ridiculous. You can how powerful Endless Nightmare is on this link.

The main thing you have to do before this stage of the game is to get your Undead Attack Damage to a decent number. So this part is the same as standard undead reborn build which we spoke about earlier. To sum it up: Use Anub’arak, Nerubian King, Nerubian Deathswarmer, and Champion of the Primus, supported by Soulspitters to make your Undead army bulletproff. On top of all, the summoned minion from the Deathrattle effect is Tier 7, so when your opponent loses to this build, it usually deals over 30 Damage to them, since you will have a bunch of Tier 7 minions at the end of the battle.

Undead/Quilboar/Demon: Mannoroth Unleashed

Mannoroth Quilboar Hearthstone build

Key minion: Mannoroth

The new card Mannoroth really lives up to its Warcraft 3 lore – boss music should be playing in the background when this gets on the field. Manoroth can be used with Demon, Undead or defense-oriented Quilboar builds – the best thing is that you can simply follow the basic Hearthstone Battlegrounds Strategy that we already spoke about and simply wait until you get Mannoroth. You will be utilizing him as your core heavy-dps, a one-shot minion that gets buffed every time it kills something and survives.

Ultimate Mannoroth build

The trick here is not to be too greedy – Mannoroth only gets buffs if he survives the clash so, unless you can somehow buff it as soon as you get it, put it somewhere on the right side of your board. Also, to state the obvious – if you can, put a Divine Shield on it. As it has a Venomous effect, it is almost sure that Mannoroth will get the desired stats. You just need to be careful and use a Taunt minion on board (which shouldn’t be a problem with an Undead build but might cause some with Demons and/or Quilboars) as you don’t want anything to snipe this early on. Also, be sure not to move Mannoroth on the left side if your next opponent is running the Mech Magnetization strategy as you don’t want Mannoroth to be taunted and hit a minion with Divine Shield. 

Niuzao Build

niuzao build

While Niuzao is a Beast-type minion, you can make him work with all kinds of builds. Niuzao with Beasts works by putting him in the left-most place and giving him Reborn (usually gained by having Reanimating Rattler). This allows Niuzao to be reborn and buffed by your Mama Bear and Banana Slamma. The next time he attacks, he will probably have from 30-200 Attack, depending on how strong your buffing Beasts are. Note that you also need a few Taunt minions to ensure your opponent doesn’t snipe him before the second attack happens.

Naga build can also benefit from Niuzao by having stacked up Deep Blue Crooner buffs. This simply allows you to give Niuzao a lot of stats instantly. It is for a limited time, but having a golden 150-150 Niuzao for one turn can decimate your opponents. Quillboar builds go by the same logic. You play with Quillboars the regular way, and once you reach a high and efficient Blood Gem count, you replace something with Niuzao and give him a much-needed boost. Murlocs can also work really well with Niuzao since they can buff him in your hand. In the picture above, we had 2 Murcules that were buffing our Niuzao the whole game. He pretty much won us the game here and had 150 Attack.

Anomalies are another way to put this Beast to work. Having a “Set the Attack of two minions to the of the two” Anomaly will instantly buff your Niuzao to high Attack numbers. Also, Darkmoon prizes can be extremely useful. Double Damage and Divine Shield/Windfury can be obtained from Darkmoon prizes and will further amp up the power of Niuzao (just like we did in our Niuzao Showcase video).

Divine Shield build 

Divine Shield build in Hearthstone Battlegrounds printscreen

Before we get into this very niche type of build, the first thing you need to know is that this kind of strategy is not applicable in most scenarios. You will need a certain Anomaly to appear or the right hero power in order to accomplish anything similar to the print screen above. That being said, it is fun to explore these meme-builds so let’s see how to handle this one. 

As we mentioned, you can try this build if the Might of Khaz-Goroth Anomaly is active. Since this Anomaly allows you to effectively stack the attack power of your minions, your preferred minion type should be Dragons. Not only that but Stormbringer will receive buffs every time your left or right minion gets their attack raised – so try to put this unit somewhere in the middle. By using this strategy, you will have enough tempo to survive mid-game and in the end, you can simply buy whatever is in Tavern with Divine Shield and overpower the remaining player(s). 

One-Shot Build

One shot build in hearthstone battlegrounds

Instead of writing tips for this Hearthstone Battlegrounds strategy, we can just say: combine Mrglglrllrlrl with Leeeroooy.  But hey, let’s dive in and see how you can make the best type of this one-shot build by utilizing Murloc units and Leeroy the Reckless. 

The first thing you need to do is to build up your defenses – as you can see, all the units on the print screen above are Tier 4 or higher. You need to survive until then – but buy or get Leeroy in the first chance you have. He works really well even with the simple combo with Bassgill. Buff your Bacon Courier so that you have some stats to rely on – some of your units still need to survive in the end and usually this will be the one that will deal damage to the opponent. Move Leeroy to the far left because at this point the opponents will probably have either a heavy-stat-taunt or divine-shield-taunt unit (the only exception is if you are playing against Beasts). Your Venomous unit should come next because it’s highly unlikely that the opponent has two taunt-divine-shield combos. The rest of the fight should go rather smoothly. 

Final Thoughts on the Hearthstone Battlegrounds Strategy for Season 5

Hopefully, this article helped you or at least gave you some new ideas when it comes to Hearthstone battlegrounds strategy for Season 5. Before we finish we want to give you a final piece of advice – these strategies are not bulletproof and there are ways to counter each of them. Don’t forget that Anomalies are also in the Arena – and they are so chaotic that entire gameplay can be changed. Feel free to change some elements of the builds in order to emerge victorious from the Arena. Also, stay tuned for future updates as we test out new strategies in season 5. Good Luck! 

Поля сражений — новый игровой режим в Hearthstone в стиле autochess. Этот гайд поможет освоить Поля сражений как опытным пользователям Hearthstone, так и людям, которые зайдут в клиент игры впервые. 

Из гайда вы узнаете общую информацию о Полях сражений, получите советы для старта игры, увидите наглядные примеры геймплея и основных правил нового режима игры Hearthstone.

Разделы гайда:

  • Общая информация
  • Как начать играть
    • Бонусы за бустеры
    • Я постоянно играю в HS
    • Я раньше играл в HS
    • Я никогда не играл в HS
  • Правила игры
    • Фаза вербовки
    • Фаза боя
    • Постоянные и временные баффы
    • Рейтинг
  • Полезные материалы

  • Дата выхода Полей сражений — 12 ноября 2019
  • Покупатели виртуального билета BlizzCon 2019 или предзаказа Натиска драконов смогут играть в Поля сражений с 5 ноября
  • Игра бесплатна: вам нужны только игровой аккаунт Battlenet и скачанный клиент Hearthstone
  • В одной партии Полей сражений принимают участие сразу 8 игроков. Вы можете начать партию с одним другом, но вы не будете союзниками.
  • Постоянные пользователи Hearthstone получат небольшой бонус со старта, но со временем его получат и новички. Подробнее об этом дальше
  • Вход на Поля сражений — через главное меню Hearthstone и новую вкладку «игровые режимы»
  • За игру в Полях сражений вы будете получать золото. Сколько и как именно — пока что неизвестно

Поля сражений напоминают autochess, но, в отличие от других игр жанра, существенно отличаются от них многими элементами геймплея. Кто-то считает, что в Полях сражений около 80% геймплея Hearthstone и 20% — autochess. Но игровой режим  прост в освоении для каждого. Далее полезные советы для игроков в зависимости от их прошлого опыта в Hearthstone. Но сначала немного о бонусах. 

Чтобы открыть доступ ко всем бонусам Полей сражений, нужно получить 30 бустеров Натиска драконов любым способом: оформив предзаказ, купив бустеры за золото или реальные деньги, а также получив их в награду за ивенты и квесты. 

  • За 10 бустеров вы получите доступ к дополнительной статистике в конце каждой партии

  • За 20 бустеров вы сможете выбирать в начале партии из трех героев, а не двух

  • За 30 бустеров вы получите дополнительные эмоции для Полей сражений

Эти бонусы бесплатно может открыть любой игрок, даже если он в первый раз зашел в Hearthstone. Далее вы узнаете в том числе и о том, как это сделать. Самый важный бонус — за 20 бустеров. 

Бустеры Натиска драконов можно купить только с 10 декабря. До этого времени бонусы доступны только для тех, кто оформил предзаказ.

Вам понять принцип действия Полей сражений будет проще всего. Вы знаете почти все карты, играли в PvE режимы Года Дракона, а значит, усвоите основные правила за 1-2 сыгранные или просмотренные партии.

Ключевые отличия от обычного режима игры:

  • Существа атакуют самостоятельно в стиле Всеобщей истерии, но в заданном порядке слева направо
  • В этом режиме нет колоды, вы выбираете и баффаете существ на столе в Таверне Боба
  • У существ нет манастоимости. Вместо этого они разбиты по уровням с 1 по 6

Получить все три бонуса за покупку бустеров будет просто, даже если вы не оформили предзаказ и не накопили золото. В декабре в игре будет много ивентов и квестов, в награду за которые дают бустеры Натиска драконов. Также вы уже можете начать копить золото к выходу следующего дополнения.

Понять основные правила Полей сражений будет просто. Неудобно только то, что вы не будете знакомы со многими картами в режиме. Но это не проблема: в игровом режиме много времени для изучения текста каждого существа. Большинство механик карт должно быть знакомо по прошлому опыту: боевые кличи, предсмертные хрипы, провокации, а также расы существ. Из новинок последнего времени только свойство магнетизма. Существ с магнетизмом можно ставить самостоятельно, а можно использовать как бафф других механизмов, если поставить их слева от механизма. 

Ключевые отличия от обычного режима игры:

  • В игре две фазы
  • В первой вы собираете и улучшаете существ на столе
  • Во второй они автоматически дерутся против существ оппонента
  • У существ нет манастоимости. Вместо этого они разбиты по уровням с 1 по 6

Задумайтесь о том, как нафармить 20 бустеров последнего дополнения Натиск дракона. Если вы хотите играть только в Поля сражений, вы все равно накопите золото для покупки бустеров, пусть и не сразу.

Если хотите получить бонусы быстрее, сыграйте на Арене (первый вход бесплатно), выполните квесты на золото. Тратить реальные деньги вовсе не обязательно, если вы не планируете играть в другие режимы игры. Хотя попробовать сыграть стоит.

Если вы никогда не играли в Hearthstone, ничего страшного. Игра проста в освоении и интуитивно понятна, а в особенности Поля сражений.

Как установить Hearthstone и начать играть Поля сражений

  • Скачайте приложение Battle.net с официального сайта
  • Зайдите в Battle.net, найдите Hearthstone и загрузите его на ваше устройство
  • Запустите Hearthstone
  • Найдите вкладку «Режимы» и выберите «Поля сражений»
  • Вас ждет обучение основным элементам геймплея

Познакомьтесь с основными элементами геймплея: вашим героем, героем противника, существами, вашей силой героя. 

У каждого существа есть атака, здоровье, уровень, раса, а также особый текст. Обратите внимание на ключевые слова в тексте: провокация, боевой клич, предсмертный хрип, божественный щит и другие. При наведении на карту клиент игры расскажет вам, что они значат и как работают. 

Знакомьтесь с каждым существом, которое появляется на столе на фазе выбора существ. Таймер длинный, так что вы сможете прочитать все особые свойства и оценить силу карт. 

Вы можете играть в Поля сражений бесплатно, не участвуя в других игровых режимах. Даже в этом случае вы сможете накопить золото, которое нужно тратить на комплекты карт дополнения Натиск драконов (доступно с 10 декабря). Покупайте их в магазине внутри клиента за золото, чтобы открыть все бонусы, о которых написано выше.

Если хотите накопить золото быстрее, сыграйте в режиме Арена (первый вход бесплатный, вам не нужна коллекция карт) и выполните ежедневные задания в рейтинговом режиме игры. Чтобы играть в Hearthstone в любом режиме, не обязательно донатить реальные деньги: базовые колоды достаточно хороши для фарма золота. 

Скоро на нашем сайте вы найдете гайд, как быстро и эффективно фармить золото новичкам, чтобы открыть все бонусы Полей сражений.

Начав партию Полей сражений, вы сможете выбрать одного из двух или трех героев. Всего в режиме 24 героя: нескольких из них игра выберет случайно и предложит вам. Каждый герой отличается только своей силой героя, которую он может использовать в перерывах между боями. 

Игровой процесс поделен на 2 фазы: вербовка существ и бой.

  • Вербуйте существ на вашу половину стола. Чтобы завербовать или купить одно существо, нужно потратить 3 золота — цена одинакова для любых существ в игре.
  • Боб предлагает три действия на выбор: улучшить уровень предлагаемых существ, сменить предлагаемых существ и заморозить существ (они сохранятся на следующий раунд вербовки).
  • Тратьте все золото каждый ход. Оно не сохраняется на следующий раунд.
  • Завербовав существо, вы получите его в вашу руку, а после сможете бесплатно поставить на свою половину стола. Так существо примет участие в бою.

Найм существ в таверне

Бой
  • Бой проходит автоматически: вы не можете сделать ничего на этой фазе
  • Существа атакуют по порядку слева направо. Сначала атакует левое существо одного игрока, затем — его оппонента
  • Существо при атаке может выбрать целью любое другое существо противника
  • Если у игрока есть провокации, существо обязано атаковать одну из них

  • Победит игрок, у которого останутся существа на столе
  • Герой-победитель получает единицы атаки — их количество зависит от количества оставшихся существ и их характеристик. Герой-победитель атакует по герою-проигравшему. Если последний потеряет все здоровье, он вылетает из игры.
  • Если ваш герою не потерял все здоровье после фазы боя, вы вновь начинаете фазу вербовки существ. 
  • Все умершие существа вновь оказываются на вашей половине стола с полным здоровьем. Все поврежденные существа полностью восстанавливают здоровье.

Важный элемент геймплея — баффы, которые получают ваши существа. Но их стоит различать: существуют временные и постоянные баффы.

  • Временные баффы — это те баффы, которые существа получают во время боя. Например, если умрет Порождение Н’Зота, оно даст всем существам +1/+1 бафф только на время боя. Как только бой закончится, этот бафф исчезнет.

  • Исчезнут после боя и все существа, которые появились на столе только во время боя. Например, Уборочный голем после смерти оставляет 2/1 существо. Если оно переживет бой, вы не увидите его на фазе вербовки. 
  • Постоянные баффы — это те баффы, которые существа получают во время фазы вербовки. Например, при розыгрыше Вайш’ирского провидца все мурлоки на столе получат +2 к здоровью. Этот бафф останется с мурлоками навсегда, пока вы их не продадите. 

  • Вы можете использовать существ, которые баффают других существ, только на фазе вербовки, а после того, как они дадут свой бафф, продавать их. 

  • Другой способ баффнуть свое существо — сделать триплет, то есть завербовать три копии одного и того же существа. В этом случае все они объединятся в одно с дополнительными характеристиками. 
  • Пример: если объединить трех Раздражаторов, вы получите одного золотого Раздражатора с характеристиками 2/4.
  • Объединенная копия сохраняет все постоянные баффы, которые были на существах ранее
  • Создав триплет, вы получите в руку дополнительную карту, которая даст вам мощное существо

В строке слева вы найдете много информации о ходе Поля сражения и ваших противниках.

Таблица лидеров и их здоровье

Здесь показаны здоровье героев, ваш следующий противник, а также временно отображаются особые события для каждого героя, когда он создает триплет или улучшает уровень существ. 

До начала партии вы увидите свой текущий рейтинг: место среди всех игроков Полей сражений. После каждой партии он или повысится, или понизится в зависимости от результатов.

  • Список всех героев и существ, доступных на Полях сражений
  • Анонс Полей сражений от Blizzard 
  • Видео-трейлер Полей сражений

Хотите узнать о Полях сражений больше, посетите специальный раздел сайта. В нем вы найдете много полезных гайдов по новому режиму:

Гайды по Полям сражений

Геймплей Полей сражений с BlizzCon от популярных стримеров:

Kripparian

Disguised Toast

Alliestrasza

Rdu

Trump

Что вы думаете о Hearthstone Battlegrounds? Понравился ли вам этот режим или вы бы что-то изменили в нем? Делитесь вашими впечатлениями в комментариях.

Удачи на Полях сражений! Автор Redsnapper, редактор Stork.

Поля сражений Hearthstone лучшие тактики 2022

Патч 23.2 реформировал ход игры, поэтому игрокам теперь необходимо приспосабливаться к новой мете. В гайде рассмотрены 4 варианта старта партии и траты золотых монет в начальной стадии на Полях сражений Heartstone с лучшими тактиками для победы в 2023 году.

В этом режиме нет какого-то универсального способа, позволяющего выигрывать 100% игр. Каждый матч особенный по-своему, даже на одном герое можно провести битву по-разному в зависимости от доступных типов существ и порядка их доступности для покупки.

Содержание

  • Поля сражений в Heartstone – что нужно знать о тактике
  • Стартовые кривые и победные тактики Поля сражений в Heartstone
    • Классическая кривая
    • Жадная кривая (кривая Jeef)
    • Кривая первого уровня (китайская кривая)
    • Кривая Рафаама
  • Общие советы по тактикам Поля сражений

Поля сражений в Heartstone – что нужно знать о тактике

Поля сражений Hearthstone

Многие игроки рассчитывают только на лейтгейм, поэтому стремятся как можно быстрее выйти на высокий уровень таверны и искать сильных существ там. Часть игроков понимает, что предыдущий вариант практически всегда оказывается проигрышным, поэтому обращают внимание еще и на мидгейм, делая акцент на существах из 3 и 4 уровня таверны.

Обе эти тактики, вероятнее всего, приведут к поражению и даже не позволят дойти до возможности разыграть сильных существ. Начало матча часто игнорируемый и недооцениваемый этап, который дает основу для перехода в мидгейм и закладывает успех в лейтгейме.

Именно поэтому гайд про лучшие тактики Поля сражений Heartstone будет ориентироваться в первую очередь на стартовые 5-6 ходов. Начиная с 7 хода каждый матч становится непредсказуемым, и следовать какой-либо инструкции попросту опасно – каждая партия становится практически уникальной. Здесь нужно начинать действовать самостоятельно, ориентируясь на обстановку в игре.

Стартовые кривые и победные тактики Поля сражений в Heartstone

Как уже было сказано, всего существует 4 стандартных варианта стартовых кривых. Если кто-то до сих пор не знает, что это такое:

Стартовая кривая – вариант для траты золотых монет на покупку существ и улучшения таверны в начале партии.

Новая мета подразумевает игру без компаньонов – Blizzard убрали их из игры. Из-за этого заход и популярность стратегий начального этапа матча откатились к старым вариантам.

Классическая кривая

Это самый «базовый» вариант для начала игры, он появился вместе с самим режимом.

Эта кривая подойдет практически для всех героев, исключением будут те, кто тратит монеты на силу героя.

Количество монет 3 монеты 4 монеты 5 монет 6 монет 7 монет
Действие во время хода Покупка существа Улучшение таверны Продажа существа и покупка 2-х существ Покупка 2-х существ Улучшение таверны и покупка существа

В целом, здесь не должно возникнуть трудностей, а советы, представленные ниже, помогут решить большинство вопросов:

  • Во время хода с 3 монетами лучше всего делать покупку существа, которое затем будет выгодно продано во время хода с 5 монетами, например Коллекционера раковин, Бродячего кота или Продажементаля. Если не выпала ни одна из этих карт, можно взять и Загорающего свинобраза, а затем за счет Кровавых самоцветов прокачать следующих существ.
  • Бывает так, что на ходу с 5 или 6 монетами не выпадают хорошие существа, в таком случае лучше улучшить таверну. Это позволит не просесть в рейтинге из-за неудачного предложения от Боба.
  • Одним из недостатков этой стратегии является сложность сбора триплета. Это обусловлено тем, что не тратится золото на обновление и игрок вынужден покупать лишь присутствующих существ. Поэтому не стоит заострять на этом внимание.

Классическая кривая поля сражений Heartstone

Преимущество подобного начала игры заключается в простоте его реализации. Даже новички смогут собрать относительно сильный стол на старте.

Жадная кривая (кривая Jeef)

Эта стратегия рассчитана на то, чтобы не тянуть с получением высоких уровней. Она подойдет таким героям как Алекстраза, Изера, Зефрис или Рено Джексон, так как их сила лучше всего раскрывается именно на высоких уровнях таверны. Однако это не значит, что другие персонажи не могут развиваться таким путем.

Количество монет 3 монеты 4 монеты 5 монет 6 монет 7 монет
Действие во время хода Покупка существа Обновление и покупка существа Продажа существа, улучшение таверны и покупка существа Улучшение таверны Улучшение таверны или покупка 2-х существ

Успешная игра на этой сборке потребует наличия хотя бы минимального опыта на Полях сражений, так как у новичков могут возникнуть сложности с выбором существа для продажи.

Жадная кривая Поля сражений Heartsone (кривая Jeef)

  • Порядок хода с 4 монетами не является стандартным, так как после первого боя может сразу выпасть хорошее существо. В таком случае следует сразу же его купить, а оставшейся монетой обновить таверну. Заморозку нужно делать в случае, если в продаже появится «вкусная» карта, если нет, тогда ничего делать не нужно и дать возможность бесплатно обновиться таверне.
  • На момент хода с 5 монетами будет здорово сыграть Надраивателя, что позволит не продавать лишнее существо.
  • Эта кривая и сам стол в дальнейшем будут усилены, если до третьего хода приобрести Эволюционирующего спектокрыла (или двух), что позволит максимально эффективно использовать его особенность по удвоению атаки.
  • На ходу с 6 монетами могут выпасть два мощных существа, в таком случае следует купить их. Тогда на следующий ход потребуется продать одно существо, чтоб купить другое и обновить таверну.

Недостаток этой стратегии заключается в том, что игрок, вероятнее всего, будет получать урон практически каждый ход. Однако отсюда же вытекает и преимущество, суть которого в быстром бусте до высокого уровня таверны и за счет этого покупки сильных существ. Не стоит пугаться потери 2-3 единиц здоровья.

Кривая первого уровня (китайская кривая)

Свое второе название эта модель получила из-за частого использования китайскими игроками. Особенность заключается в том, что она может использоваться большинством героев, но больше всего ее любят Принц Галливикс, Капитан Кривоклык, Малигос, Укротитель ящеров Бранн и Серокрон.

Количество монет 3 монеты 4 монеты 5 монет 6 монет 7 монет
Действие во время хода Покупка существа Обновление и покупка существа Продажа существа и покупка 2-х существ Покупка 2-х существ Продажа существа, сразу 2 улучшения таверны

Как можно заметить, эта кривая похожа на обе предыдущие и заимствует отдельные элементы из них. Ее преимущество заключается в возможности выставить на стол много существ на начальном этапе игры. В данном случае не важно, что они будут 1 уровня таверны, так как берут количеством.

  • Рекомендуется покупать существа-токены (то, что затем можно выгодно продать), например Надраиватель или Продажементаль. Хорошо зайдут также Бродячий кот и Коллекционер раковин. Отдельно отметим Загорающего свинобраза, в первый ход с ним можно проиграть, однако после его продажи на третьем ходу, усилить других существ.
  • Эта кривая существенно теряет силу, если в матче отсутствуют элементали вместе с демонами, желательно наличие еще и механизмов. Если в лобби нет таких сочетаний рас, то кривую лучше не брать: элементали + демоны, механизмы + демоны, элементали + пираты.
  • Благодаря этому сценарию можно быстро развести Боба на триплеты, особенно выгодно это будет ближе к ходу с 7 монетами, так как сразу получится раскопать мощных существ 4 уровня.
  • Если в лобби есть пираты, при помощи Надраивателя можно апнуть таверну на ходу с 6 монетами.

Кривая первого уровня поля сражений Heartstone (китайская кривая)

Особенность этой стратегии в том, что на 7 ходу игрок получает сразу два уровня таверны. Если получится раскопать существо с местью, то заполненный стол существ первого уровня окажется сильным баффом и позволит нанести много урона противникам.

Кривая Рафаама

Вот мы и подошли к стратегии выгодной в начальной стадии для силы героя за 1 монету. Она хорошо сыграет с такими персонажами, как: Рафаам, Ахалаймахалай, Король Мукла, Галакронд и Майев Песнь Теней. Также ею может воспользоваться Капитан Юдора, Эдвин ван Клиф и Кариэль Роум, однако с ними труднее управляться новичкам, и порой трата золота на начальном этапе не принесет существенного выигрыша.

Количество монет 3 монеты 4 монеты 5 монет 6 монет 7 монет
Действие во время хода Покупка существа Покупка существа, использование силы героя Покупка существа, использование силы героя и обновление Улучшение таверны, использование силы героя или обновление, покупка существа Использование силы героя и улучшение таверны

Оптимальным решением будет использование силы героя всякий раз, когда появляется такая возможность. Это позволит в самом начале получить преимущество, ведь эти герои как раз и рассчитаны на усиление при старте.

Кривая Рафаама поля сражений Heartstone

  • Эта стратегия не имеет каких-то сложностей и используется только при наличии подходящих персонажей в лобби.
  • На ходу с 6 монетами в зависимости от ситуации может быть полезно обновить таверну и пропустить использование силы. Однако делать это рекомендуется в крайних случаях, когда есть большой шанс собрать триплет или найти существо, способное существенно усилить стол.
  • Если риски оправданы, на ходу с 7 монетами можно не улучшать таверну, а купить двух существ и потратить один золотой на силу. Это можно делать в случае предложения от Боба хорошего триплета.

Поля сражений Hearthstone лучшие тактики 2022

Данная кривая позволяет выйти на мидгейм с достаточно сильным столом и большим запасом здоровья.

Не забывайте использовать силу героя на начальном этапе, так как в лейте чаще всего делать это уже будет не только поздно, но и бессмысленно.

Общие советы по тактикам Поля сражений

Перечисленные выше стартовые кривые позволят игроку уверено начать и дойти до мидгейма с наименьшими потерями здоровья. Они не сложны в игре и, если привыкнуть, можно довести их использование до автоматизма.

Помимо стратегий начала игры хочется добавить несколько важных советов, помогающих избежать глупых ошибок, которые совершают не только новички, но и профи.

  • Обращайте внимание на то, какой уровень будет раскопан с триплета. Не забудьте сначала улучшить таверну, а затем разыграть золотое существо, это позволит получить более мощную карту.
  • При игре с Эволюционирующим спектокрылом и сборке триплета не забудьте сначала выставить существо, лишь затем улучшайте таверну. Это относится ко всем уровням, иногда игроки из-за спешки и невнимательности лишаются возможности утроить атаку дракона.
  • Не бойтесь получать небольшой урон в начале игры. Лучше отдать предпочтению созданию мощного стола к мидгейму, чем переживать из-за потери 2-3 единиц здоровья на первых ходах.

От мехов до мурлоков, от вербовки до боев — у нас есть руководство для начинающих по Hearthstone Поля Сражений, в котором вы найдете все необходимые советы и информацию.


Blizzard наконец-то решили заняться феноменом автошахмат, выпустив новый игровой режим Hearthstone Battlegrounds . Проблема многих современных автоматических шахматных игр заключается в том, что они могут ощущаться во многом одинаково — от фигур до менеджментац от раунда к раунду — вы в основном играете в одну и ту же игру. В некоторых играх пытались придумать новшества — Teamfight Tactics использует гексагональную сетку вместо классической квадратной шахматной доски. Might & Magic Chess Royale сочетает в себе как королевскую битву, так и автошахматы. Но Hearthstone Battlegrounds кажется действительно уникальным благодаря использованию существующей ККИ Hearthstone, преобразованной в новый режим автоматических шахмат.

А с этим новым игровым режимом приходит и новый набор тактик — вот где мы вступаем. Мы составили это руководство по Hearthstone Battlegrounds, полное советов, приемов и читов, идеально подходящих для того, чтобы помочь любому новичку перетасовать колоду в свою пользу.


Hearthstone Поля Сражений доступна как на ПК, так и на мобильных устройствах, iOS и Android. Это часть основного клиента карточной игры Hearthstone. Просто зайдите в «режимы» в главном меню, и он будет указан рядом с режимом «арены».

Когда вы начинаете матч, вам предлагается выбор между двумя случайно выбранными героями из 33. У каждого героя есть особая сила (аналогичная тому, как работает основная игра), для активации которой вы можете потратить золото. Не все способности считаются равными, но вы не узнаете об этом, пока не начнете играть в игру и не попробуете каждую из них.


Этап вербовки / покупки

Как и другие игры в автошахматы, Поля сражений состоит из серии раундов, состоящих как из фазы покупки, так и из фазы боя. Фаза покупки аналогична, но с некоторыми очень важными отличиями:

  • Покупка каждого миньона, независимо от уровня, стоит три золотых.
  • Вы можете вернуть одно золото, продав миньона со своего стола (не из руки) в таверну.
  • Вы можете потратить золото, чтобы «повысить уровень» таверны, чтобы получить доступ к юнитам более высокого уровня.
  • Обновить торговый ряд, чтобы получить новый ассортимент миньонов, стоит одно золото.
  • Бесплатно вы можете «заморозить» ряд на месте, чтобы он не сбрасывался в начале следующего раунда.
  • Вы начинаете игру с тремя золотыми, и ваш максимум увеличивается на один за ход, пока не достигнет десяти золотых.
  • В начале каждого раунда ваш пул золота будет заполняться до текущего максимума.
  • Пока у вас меньше десяти золотых, вы можете увеличить свой золотой запас сверх начального предела, продав миньонов обратно в таверну.

Иногда может быть немного неудобно управлять своими миньонами и доской, но, по сути, вы перетаскиваете нужного миньона из ряда к своему герою, и он попадает в вашу «руку». Насколько нам известно, ограничений по руке нет. Оказавшись в руке, вы можете разыграть его на поле.

Сбор троек миньонов по-прежнему актуален на полях сражений, но он более ограничен. Вам нужно сделать это только один раз, чтобы получить «золотую» версию миньона, которая имеет лучшие базовые характеристики (и сохраняет любые баффы характеристик) и, возможно, лучшие способности, в зависимости от карты. Объединение трех происходит автоматически, и миньон возвращается в вашу руку в своем золотом состоянии, чтобы вы могли разыграть его снова.

Когда вы играете золотым миньоном, вы получаете бонусную карту, которая позволяет вам выбрать одну карту из случайно вытянутого набора из трех карт уровня выше того, на котором вы сейчас находитесь, так что вы, по сути, получаете двух миньонов по цене одного.


Боевая фаза

Как только таймер истечет, таверна закроется, и вы перейдете к фазе боя. Вам будет назначен случайно выбранный противник из семи других игроков (их аватар будет выделен красным цветом в боковой колонке).

На полях сражений нет раундов «эконом» или «моб» ​​(и предметов тоже), поэтому единственная передышка, которую вы получаете, — это если в игре нечетное количество игроков. В этом случае вы столкнетесь с Кел’Тузадом — по сути противником ИИ, который будет использовать состояние доски (и уровень таверны) самого последнего ранее побежденного игрока. Стоит отметить, за каждые три раунда боя вы не столкнетесь с Кел’Тузадом (а не с другим игроком) более одного раза, если только не осталось только двух игроков.

Доска миньонов каждого игрока подстраивается друг под друга, и бой начинается по следующим правилам:

  • Способности начала боевой фазы сработают первыми.
  • Затем, начиная с первого миньона слева, каждый игрок по очереди атакует противоположного игрока по одному миньону за раз.
  • Цель атаки миньона выбирается случайным образом, если только на доске нет миньонов «Провокация», и в этом случае они атакуются первыми.
  • Атака работает так же, как в Hearthstone; атакующий и защищающийся миньон одновременно применяют свои характеристики атаки и защиты друг к другу.
  • После того, как вы прошли через всю доску, последовательность начинается снова с того, кто остался.
  • Это продолжается до тех пор, пока один игрок не останется с миньонами на доске (или ни один игрок, и в этом случае ничья).
  • Урон наносится запасу здоровья проигравшего игрока. Урон равен звездному рейтингу всех выживших миньонов плюс ваш рейтинг Таверны.

Ключевые слова и способности карт, конечно, изменяют вышесказанное. Например, если способность миньона «Предсмертный хрип» призывает вместо него нового миньона, то этот миньон станет следующим в очереди для атаки, а не миньон, который изначально должен был быть следующим. После определения победителя и нанесения урона начинается следующий раунд. За одним исключением, Герои начинают с 40 единиц здоровья.


Hearthstone Поля сражений типы и способности карт

Есть много вещей, которые нужно понять, что отличает Battlegrounds от других лучших игр для мобильных устройств, и почти все это связано с тем, что они основаны на ККИ Hearthstone. Тот факт, что матч в Hearthstone означает, что вокруг не прыгают анимированные фигуры (что, по мнению некоторых, делает его менее ярким), означает, что есть место для принятия тактических решений.

Порядок, в котором вы размещаете своих миньонов, очень важен, так как запуск правильных ключевых свойств в правильной последовательности может создать или разрушить стратегию. Если вы полагаетесь на вызов миньонов с помощью способностей карт, вам нужно убедиться, что на вашем столе есть место для них. Миньоны также могут быть одноразовыми, так как вы можете вызвать миньона из-за его эффекта боевого клича, а затем мгновенно продать его, чтобы вы могли активировать способность своего героя или даже купить кого-то еще, если вам не хватает золота.

Есть еще некоторые узнаваемые элементы, такие как построение колоды вокруг миньонов одного типа. На полях сражений меньше «племен», и нет никаких преимуществ от наличия определенного количества каждого племени. Вместо этого они взаимодействуют с карточными способностями, как и в основной игре.

Основные типы существ в игре:

  • Демоны
  • Мехи
  • Звери
  • Мурлоки
  • Драконы
  • Пираты
  • Элементали
  • Свинобразы
  • Наги

Мурлоки, как правило, сильнее в начале игры, тогда как мехи сильнее в конце игры. Демоны интересны, но требуют правильного героя или правильной сборки, чтобы действительно работать (и могут нанести вам урон за их использование). Звери немного посередине, но могут усиливать друг друга и иметь множество эффектов срабатывания и призыва. Драконы — недавнее дополнение, но почти всегда они усиливают других драконов или предоставляют им защиту, как в случае с «Божественным щитом».

Наряду с типами свойств и способностями карт, ключевые слова составляют третье важное тактическое измерение в этой игре. Они взяты прямо из Hearthstone и ведут себя почти так же, как и в основной игре. Важные ключевые слова, которые вы можете узнать:

  • Провокация  — означает, что враги должны сначала атаковать этот отряд.
  • Божественный щит  — дает юниту неуязвимость против одной атаки.
  • Боевой клич  — способность активируется при розыгрыше карты.
  • Предсмертный хрип  — способность активируется, когда карта уничтожается.
  • Рывок  — этот юнит может атаковать немедленно.
  • Магнитный  — мех, сыгранный слева от другого, сольется с ним.
  • Возрождение — при уничтожении этот юнит возвращается с одним HP.
  • Сверхурон — наносит избыточный урон.
  • Ядовитый  – Уничтожает врага за один раз.
  • Иследование — выберите одну из трех разных карт.
  • Иммунитет  — юнит не может быть атакован.
  • Ярость ветра  — юнит может атаковать дважды.
  • Адаптация  — выберите один из трех бонусов для миньона.

Было бы справедливо сказать, что наиболее распространенной универсальной стратегией является повышение характеристик — существует большой потенциал для повышения характеристик вашего миньона в матче на полях сражений (это механика, которая на самом деле не применима к другим играм в автошахматы, что делает его уникальной в этом), до такой степени, что вы увидите сумасшедшие цифры в конце игры. Но есть много возможностей для универсальности, поскольку то, как вы объединяете все эти способности, обычно определяет вашу победу или поражение.

Как правило, это хорошая идея, чтобы строить с учетом повышения характеристик. Многие баффы характеристик на «Полях сражений» являются постоянными и сохраняются от раунда к раунду, что означает, что они могут накапливать баффы по мере их появления. Это необходимо для сохранения динамики. Призыв дополнительных миньонов, вероятно, является второй по важности стратегией, так как это поможет вам стать последним героем.

Возможность наносить урон помимо атаки миньона и атаковать нескольких миньонов одной атакой также является отличным средством контроля толпы.


Список героев Hearthstone Поля сражений

Как и в любой хорошей соревновательной игре, здесь есть топ тир. Теперь это немного странно, потому что у вас нет выбора с точки зрения того, какого героя вы назначите, играя в игру BattlegroundsВам подали два, и вы можете выбрать один. Мы пройдемся по общепринятому топ тиру, чтобы вы знали, на что обращать внимание и почему, но пока мы избавим вас от каждого героя, так как вы можете найти его немного удручающим, прежде чем войти в матч и обнаружить, что вам предлагают пару четвёрок.

Герои Hearthstone Поля сражений 1 уровня

Йогг-Сарон

Основная способность Йогга означает, что разработать стратегию племени сложно, но он отличный игрок в начале и середине игры. Вы можете не только получить миньона за два золота, но и улучшить его характеристики на +1/+1. На начальных этапах это дополнительное здоровье и / или сила атаки могут иметь значение для победы или поражения. Или, как я испытал несколько раз, разницу между проигрышем и ничьей.

Обратите внимание, что миньон, которого вы получаете, зависит от того, какие миньоны в данный момент присутствуют в вашем списке покупок. Это означает, что вы можете манипулировать тем, кого вы получаете, покупая других миньонов и продавая их обратно, если они вам не нужны; хотя эта стратегия не подходит для поздней игры.

Танцор Дерил

Это сильный герой, но его довольно сложно использовать. По сути, вам нужно будет купить миньонов, генерирующих жетоны, чтобы вы могли использовать их в качестве корма для обмена, а также скупать миньонов из ряда, чтобы «правильный» миньон был усилен. Обратите внимание, что оба баффа +1/+1 могут быть переданы одному и тому же миньону, а это означает, что еще важнее убедиться, что вы используете все уловки, чтобы получить эти баффы в нужных местах.

В идеале вы сделаете все это за один ход, но функция заморозки позволит вам перенести миньонов на следующую фазу покупки.

Суперзлодей Рафаам

Вы можете почувствовать создание темы; все сильнейшие герои на данный момент подразумевают получение миньонов альтернативными способами. У Рафаама нет повышения характеристик, как у двух вышеупомянутых героев, но он компенсирует это, теоретически улучшая общее качество миньонов, которых вы получаете.

За одно золото вы, по сути, получаете бесплатного миньона (при условии, что вы действительно убьете одного из них во время фазы боя), и если вам это не нравится, вы можете продать его обратно, а это означает, что, по крайней мере, вы можете безубыточно. Это может быть отличным способом получить триплет миньонов, с которыми вы сражаетесь за кого-то другого, но, очевидно, вы не можете «выбрать», какого миньона вы получите.

Эдвин ван Клиф

С самого начала стало несколько очевидно, что основная проблема этой игры — неконтролируемое усиление характеристик; Так что же может пойти не так, включая героя, единственной темой которого является неконтролируемое усиление характеристик? Это способность, которая со временем увеличивается, так как она связана с вашей способностью покупать миньонов — она становится сильнее в конце игры, когда у вас есть больше монет, которые можно потратить.

Помимо этого, у него есть много тактических применений: вы можете использовать его для усиления одного миньона, повторения уровней в течение нескольких ходов или вы можете использовать его для укрепления ключевых миньонов поддержки, чтобы они дольше продержались в боевой фазе. Учитывая мой опыт, вы захотите сделать первое, так как «супер миньоны» могут создать или сломать доску.

Смертокрыл

В случае с Драконом, ранее известным как Нелтарион Хранитель Земли, сила героя довольно проста. Способность Смертокрыла усиливать всех миньонов на +3 очень эффективна при определенных обстоятельствах, потому что, если вы сможете использовать способности своего юнита, чтобы эффективно нейтрализовать вражеских миньонов, вы будете бить с большой силой. Это также здорово, потому что это пассивная способность, то есть вам даже не нужно тратить монету, чтобы получить ее эффект.

Это способность «все или ничего», но в то же время, что вы ожидаете от буквально сокрушительного бога-дракона?

Ноздорму

Недавнее добавление драконов в Battlegrounds действительно встряхнуло мету, и еще один чешуйчатый змей с мощной способностью — Ноздорму. Еще один из пяти аспектов дракона, в данном случае время, этот бронзовый зверь делает ваше первое обновление бесплатным за раунд, что делает вашу игру невероятно разнообразной.

Также как и Смертокрыл, это еще одна пассивная способность, означающая, что вы можете сохранить эти монеты для своих драгоценных миньонов.

АФК

И последнее, но не менее важное — мисс АФК. Она еще одна хитрая, потому что в течение первых нескольких ходов вы ничего не сможете сделать, а это значит, что вам придется выходить, раскачиваясь, начиная с третьего хода. Наличие двух миньонов третьего уровня поможет в этом, так как они, вероятно, будут лучше, чем у всех остальных, но у вас будет меньше времени, чтобы собрать воедино стратегию, и вам нужно будет наверстать упущенное.

С положительной стороны, это означает, что вы можете быть немного более агрессивными с обновлениями таверны на раннем этапе, так как вам не нужно будет беспокоиться о том, чтобы сэкономить деньги на покупку миньонов.


Вывод

Поля сражений в Hearthstone хороши. В нем есть многое, что делает его превосходным и уникальным; особенно по сравнению с другими вариантами авто шахмат. Но его также сдерживает тот факт, что в основе лежит карточная игра. Hearthstone заработал репутацию благодаря нелепым комбинациям и стратегиям, и это тоже, кажется, встроено в мету Battleground.

Повышение характеристик чрезвычайно распространено в игре — это основная стратегия, которая имеет значение, и может быть трудно отслеживать, на что способны ваши противники. В других автошахматах эскалация в основном связана с ключевыми фигурами и количеством двух- или трехзвездных миньонов, которые вы можете собрать. В «Полях сражений» задействовано больше математики, поэтому сложнее предсказать, насколько сильными будут ваши противники.

Тем не менее, экономическая система лучше, а принятие тактических решений приносит гораздо больше пользы. Надеемся, что приведенные выше советы и приемы дадут вам некоторую основу и помогут вам достичь больших высот в этом интригующем игровом режиме.

Battlegrounds is a different game mode in Hearthstone that completely changes the way you play the game. You could even say that it’s a new game built into Hearthstone. The general idea behind it was to take the popular Auto Battler genre and translate it into Hearthstone. It doesn’t play like most “Auto Chess” games, and it still feels a lot like Hearthstone, but that might be an advantage!

See a full list of minions in our Battlegrounds card database!

Players currently have access to 96 Heroes: the pool changes from time to time with some Heroes being changed, new Heroes being added, and some of the old ones being removed in balance patches. While they do not affect the minions offered in the Tavern, each Hero comes with a different Hero Power – a special ability that is either completely passive or an active ability that you can use in the Tavern (between combat phases). Some of the Heroes are stronger in the early game, whereas some have good late-game scaling, so you can adapt your strategy to the Hero you’ve picked. However, sometimes the right strategy is to ignore your Hero Power altogether and go with strong minions that are offered to you: use your Hero Power to your advantage when you can, but also be ready to choose a different route when you are not offered minions that have synergy with your Hero Power.

When you start a match, you get two Hero choices and pick one. No two players will ever share the same Hero – no one will be offered duplicates. The number of Heroes you can choose from goes up to four if you purchase the Battlegrounds Season Pass that unlocks additional Hero picks and cosmetics. The Battlegrounds Season Pass is currently available only for real money through Runestones.

Some Heroes are stronger than others, even significantly so. Nonetheless, it is possible to win games even on leaderboard ranks with any Hero. If you’re having fun with a specific Hero, don’t worry about its tier. That said, this tier list guide can help you choose your Hero based on how useful various Hero Powers are in general. We’ve categorized Heroes into four tiers. Click on each one of them to learn more – including how they look like, what their Hero Power is, and why they are put into a given tier / what kind of strategy they usually run.

Tier 1 – The Very Best Heroes

  • Professor Putricide
  • Queen Azshara
  • Shudderwock
  • Master Nguyen
  • Teron Gorefiend
  • Forest Warden Omu
  • Ambassador Faelin
  • Greybough
  • Onyxia
  • Vol’jin
  • Inge, the Iron Hymn
  • King Mukla
  • Tess Greymane

Tier 2 – Generally Strong Heroes

  • Infinite Toki
  • The Lich King
  • Drek’Thar
  • E.T.C., Band Manager
  • Dancin’ Deryl
  • Lich Baz’hial
  • Pyramad
  • Al’Akir
  • Cookie the Cook
  • Murloc Holmes
  • Sir Finley Mrrgglton
  • Galakrond
  • Vanndar Stormpike
  • Sire Denathrius
  • Trade Prince Gallywix
  • George the Fallen
  • Chenvaala
  • Death Speaker Blackthorn
  • Kurtrus Ashfallen
  • Malygos
  • Heistbaron Togwaggle
  • Varden Dawngrasp
  • Fungalmancer Flurgl
  • Scabbs Cutterbutter

Tier 3 – Heroes With Some Strengths

  • Bru’kan
  • The Great Akazamzarak
  • N’Zoth
  • Thorim, Stormlord
  • Reno Jackson
  • Ozumat
  • Rakanishu
  • Nozdormu
  • Deathwing
  • Millhouse Manastorm
  • Galewing
  • Alexstrasza
  • The Rat King
  • A. F. Kay
  • Elise Starseeker
  • Silas Darkmoon
  • The Jailer
  • Rokara
  • Lady Vashj
  • Arch-Villain Rafaam
  • Rock Master Voone
  • Edwin VanCleef
  • Jandice Barov
  • Queen Wagtoggle
  • Ini Stormcoil
  • Kael’thas Sunstrider
  • Captain Hooktusk
  • Y’Shaarj
  • Patchwerk
  • Xyrella
  • Skycap’n Kragg
  • Yogg-Saron, Hope’s End
  • Zephrys, the Great
  • Cariel Roame
  • Mr. Bigglesworth
  • Aranna Starseeker
  • Dinotamer Brann
  • Enhance-o-Mechano
  • Millificent Manastorm
  • Lord Barov
  • The Curator

Tier 4 – The Weakest Heroes

  • Tamsin Roame
  • Mutanus the Devourer
  • Ragnaros the Firelord
  • Tickatus
  • Patches the Pirate
  • Illidan Stormrage
  • Tavish Stormpike
  • Sylvanas Windrunner
  • Captain Eudora
  • Cap’n Hoggarr
  • Overlord Saurfang
  • Maiev Shadowsong
  • Lord Jaraxxus
  • Sindragosa
  • C’Thun
  • Sneed
  • Ysera
  • Guff Runetotem

Changelog

Tier 1: The Best of the Best

These Heroes are extremely strong. You can generally aim to win the lobby with them and should find yourself in the top 4 most of the time.

Professor Putricide

Professor Putricide’s Hero Power allows you to Discover two Undead minions and merge them together. Some of the Undead are from the general Battlegrounds minion pool, and some are specific to Putricide, generally from Constructed Hearthstone. The minions you Discover are from your Tavern tier or lower.

Generally, you want to use the Hero Power on tier three for the first time. At least the last Discover should be spent on tier six. Tier six is especially strong, as you can generate Eternal Summoners with additional effects.

As Professor Putricide, you generally always play with Undead.

Queen Azshara

Queen Azshara’s Hero Power becomes active when your warband reaches 25 Attack. Until then, Queen Azshara’s Hero Power does nothing, but after that, it turns into Naga Conquest: a one-Gold Hero Power that Discovers a Naga minion up to your current Tavern Tier. This synergy is so strong that you want to force Naga when playing as Azshara.

Your main goal is to activate your Hero Power. Reaching 25 Attack during combat also counts, so in-combat buffs can help you get there!

Shudderwock

Shudderwock’s Hero Power costs 0 and triggers a friendly minion’s Battlecry. This means that you generally want to use it every turn. Try to find minions with good Battlecry effects, buffs are especially useful, and keep going with them.

The best tribe for Shudderwock is Murlocs with Brann Bronzebeard. If you play Shudderwock with Murlocs, you can keep a Primalfin Lookout on the board and proc the Battlecry with your Hero Power, twice if you also have Young Murk-Eye.

Dragons with Peckish Feldrake and Stormbringer also have great synergy with the Hero. Peckish Feldrake gains attack from the Hero Power, and so does Stormbringer. Together with Kalecgos and Brann, you can generate huge buffs for your board.

Master Nguyen

Master Nguyen is a unique Hero that is played differently in every game. Every turn, after seeing the minions available to you in the Tavern, you get to choose your Hero Power for the turn from two random Hero Powers. This means that you can take advantage of any tribe bonuses while taking your current Tavern into account.

You can get Forest Warden Omu’s Hero Power for a turn when you want to upgrade your Tavern – often with the Hero Power enabling an early upgrade. You can get Reno Jackson’s Hero Power and make one of your minions Golden. You can get Millhouse Manastorm’s Hero Power to buy cheaper minions. You can get The Great Akazamarak’s Hero Power and get yourself an Ice Block (one Ice Block per game).

There is no one set path for Master Nguyen. Sometimes you follow the basic Tavern upgrade path, and sometimes you can upgrade early or delay your upgrades, depending on the Hero Powers that are offered to you. The main thing to keep in mind is to look at your Tavern before picking your Hero Power each turn to maximize potential synergies.

The Hero Power offering rates for Master Nguyen are a black box. We know that they were adjusted in patch 21.3, before which Nguyen was the best of all Heroes, and his power was diminished a little bit by that patch, but there is no information on how commonly each Hero Power is offered.

There is also an Anomaly, Nguyen’s Shifting Disks, where every player is Master Nguyen. Note that every player will pursue a different strategy in that one depending on the Hero Power options they are given.

Teron Gorefiend

Teron Gorefiend’s Hero Power destroys a friendly minion that you have chosen at the start of combat. Then, it summons an exact copy of that minion when you have space on your board. Because Teron’s Hero Power is free, you want to use it as soon as you find any Deathrattle or Reborn minion to destroy with it.

If the minion has a Deathrattle effect that summons something or Reborn, it will return later. If the minion does not summon anything to take its place, it comes back immediately.

Beasts are generally the best comp for Teron as they have lots of Deathrattle summon effects, including Octosari, Wrap God. Undead with Eternal Summoner are another strong option to go for.

Forest Warden Omu

Forest Warden Omu gains additional Gold whenever you upgrade your Tavern. This means that you can adopt a much more aggressive leveling plan than most other Heroes, and this advantage just keeps growing with each early upgrade. You should upgrade your Tavern on the second turn, and you can hit Tavern Tier three a turn ahead of others on turn four, Tier four on turn five or six, and Tier five as early as turn seven (at nine Gold, the turn when others usually reach Tier four). Early leveling means early access to powerful minions, and that is where Omu shines.

Omu is a high-risk, high-reward Hero. If you manage to survive, you will start to gain an advantage in the mid-game at around turn nine when you’re leveled up nicely and can start to bring in higher-quality minions than your opponents. If you take too much damage early on while you’re still working on getting your Tavern Tiers up, you will lose.

Ambassador Faelin

As Ambassador Faelin, you skip your first turn. During what could have been your first turn, you Discover a tier-two minion, tier-four minion, and tier-six minion. When you reach those Tavern tiers, you get the minions that you Discovered.

You will always upgrade to Tavern tier two on your second turn, as that will unlock the first minion for you. From there, you want to start building up your board and go for the next Tavern tier upgrades on turns five (seven Gold) and six (eight Gold) to get your second Discovered minion on turn six. You generally want to reach Tavern tier six as Faelin to get your Discovered tier-six minion as well, but this will take some more turns.

Greybough

Greybough’s Hero Power passively buffs all the minions that you summon during combat. This makes early-game Deathrattle and Reborn minions extremely strong for the Hero, and opening up with a Manasaber or Scallywag can result in several early wins.

The minion revamp boosted Greybough’s late game. Beasts have many Deathrattle effects that summon more minions, and minions that give the summoned minions even more buffs, and Greybough’s Hero Power complements them perfectly. Beasts are by far the strongest tribe for the Hero.

Onyxia

Onyxia’s passive Hero Power summons a 3/1 Whelp that attacks immediately whenever Avenge (3) triggers. To make the most out of your Hero Power, you want to focus on Deathrattle and Reborn minions in the early game.

For the late game, you want to get into Undead or Beasts for synergy with your passive Avenge Hero Power.

Vol’jin

Vol’jin is one of the most flexible Heroes in the game. His Hero Power swaps the stats of two minions on the board. Those minions can be part of your warband or in the Tavern, anywhere on the board is fine.

Early in the game, Vol’jin can buy a minion for its effect and just grab the biggest available stats from the Tavern for it.

In the early turns, Vol’jin can continuously improve the stats on his board by swapping any low stats with higher stats from the Tavern. As the game goes on, new opportunities arise: you can swap stats from a scaling minion to Divine Shield minions or cleave minions. You can also give stats away from a minion on your board to a minion in the Tavern before you buy it, the possibilities are endless.

Mechs are an excellent tribe for Vol’jin because you can switch stats into Foe Reaper 4000.

Inge, the Iron Hymn

Inge’s Hero Power gives a minion Attack or Health equal to your Tavern Tier, switching between the two each turn. On turn one, it always gives Attack. The Hero Power is free, so you will use it every turn.

Because Inge’s Hero Power is free, it is powerful. Try to pick a minion with high Health on turn one, and give it one more Attack to win the first combat round most of the time. Upgrade your Tavern Tier on turn two and give your minion two Health, and you will keep winning the early fights.

You can buff anything and everything as Inge, and you start the game with an advantage. You will have ample time to go for an end-game comp like Mechs or Undead because of your early advantage. You can also start building towards a Demon comp on turn one with a Wrath Weaver that you can buff immediately.

King Mukla

King Mukla can buff up his minions, but you also donate buffs to all of your opponents. Mukla’s Hero Power is completely passive and hands out Bananas at the start of every turn. You generate two Bananas (zero-cost cards that give a +1/+1 buff to a minion) for yourself and one for all your opponents. Everyone also has a one-in-three chance to get a Big Banana that gives a +2/+2 buff to a minion instead of a regular one. As you can spend your Bananas a turn earlier than the other players and you get one more of them each turn, you have a tempo advantage in the early game.

You do not want to spend all of your Bananas on your first minion, but you do want to spend at least some of them early to keep ahead of the competition in stats.

Mechs are an excellent late-game tribe for King Mukla because you can add stats to Divine Shield and cleave minions.

Tess Greymane

Tess Greymane is comfortable picking a popular composition: for one Gold, you can refresh your Tavern with all the minions from your last opponent’s warband – including minions from higher tiers than you have access to!

You want to use as popular of a composition as possible so that you can pick good additions to your army after each battle. Murlocs, Beasts, and Undead are some of the most popular comps at the moment.

Tess is stronger than usual early in a new patch when people often try to force the new minions and it is easier to pick up suitable minions for your composition with your Hero Power.

Tier 2: Very Strong Heroes

These Heroes are very strong, but their Hero Powers are slightly less powerful than those of the Tier 1 Heroes. Early tempo and snowballing to victory have proven to be extremely important in Battlegrounds, and these Heroes sometimes lack the means to make the most out of those opportunities. They have major strengths, and when they can play with those, they can easily win games.

Infinite Toki

When you refresh the Tavern with Infinite Toki’s Hero Power, two of the minions you are offered are guaranteed to be from the next tier.  Late in the game, you can get guaranteed Tavern Tier 6 minions on Tavern Tier 5. This is especially significant because you are usually not guaranteed to see any minions from your highest available tier! Even a tier 6 Tavern does not guarantee that you see any tier 6 minions.

With Toki, you can race to be the first to get strong build-around minions like Sister Deathwhisper and Mama Bear. However, in the early game, there are lots of minions that are not worth buying even if they are from a higher tier, so you may not gain any advantage from the Hero Power. Toki can be unstoppable in the late game, but she is weak in the early game, and that can prove to be fatal.

The Lich King

The Lich King is a powerful early-game Hero with some great late-game moves as well. Because your Hero Power costs nothing, you should use it every turn to give one of your minions Reborn. Early in the game, try to use it on Divine Shield or Deathrattle minions for maximal effect. Note that minions are Reborn without any buffs, so you should not use the ability on minions that rely on high stats to succeed. Technically, you can also target minions in the Tavern, but there should be no reason to do so.

In the late game, you can use your Hero Power to double the effect of some powerful minions like Anub’arak or Eternal Summoner. Undead are a great match for The Lich King overall. Murlocs and Beasts are other good tribes for the Hero.

Drek’Thar

Drek’Thar’s Hero Power is a permanent buff in the form of Avenge (2): Give your minions +1 Attack permanently.

Drek’Thar is especially strong with Mechs and Beasts, as the Deathrattles producing tokens keep buffing your board.

E.T.C., Band Manager

No mechanic really leaves Battlegrounds. We have Denathrius to keep Quests alive and Tickatus to keep Darkmoon Prizes in the game, and E.T.C. is here to keep Buddies in the game. E.T.C.’s Hero Power costs 3 Gold and Discovers a Buddy. The Hero Power is only available from Tavern Tier 2, so you cannot use it on turn two. The earliest chance you have to pick up a Buddy is turn three after upgrading your Tavern on turn two. E.T.C. also has his own Buddy, Talent Scout, that can turn one of your Discovered Buddies into a Golden version.

Because the pool of Buddies is vast, E.T.C. games can go in very different directions. Aim for a strong meta comp and be ready to adjust depending on the Buddies you find.

Dancin’ Deryl

Dancin’ Deryl was redesigned in patch 26.6. Previously, the key to playing with Deryl was the dance where you bought and sold many minions in a single turn to give a minion in the Tavern a major buff. Now, Deryl is no longer a speed machine. Instead, every time you buy a minion, you give it a +1/+1 hat that passes to a friendly minion when you sell the minion. This means that the stat buffs are now accrued slowly over time instead of a big swing turn. You also get to keep all the stat buffs throughout the game as they always pass to another friendly minion when you sell your obsolete minions.

Mechs are a great tribe for Deryl, as their Divine Shields make sure that they use the stat buffs to their fullest.

Lich Baz’hial

Lich Baz’hial’s Hero Power costs one Gold to steal a minion from Bob’s Tavern, but you take damage equal to its Tavern Tier. This makes Baz’hial a powerful Hero early in the game, as you can keep grabbing minions for one Gold and take just a point or two of damage in return. You want to steal minions in the early turns whenever you have a Gold to spare: and this can already be on turn one thanks to a Sellemental or Shell Collector!

Demons are by far the best tribe for Lich Baz’hial, as Soul Rewinder prevents the damage from your Hero Power and allows you to keep using it throughout the game.

Pyramad

Pyramad’s Hero Power gives a minion additional Health and gets better the longer you wait until you use it. At first, it gives +1 Health, but it increases by one each turn when you don’t use it. You generally want to wait for the first few turns and start buffing up your minions on turn five so that you can give them five Health a pop. This will turn your board into a monster in the mid-game!

Mechs with Divine Shields work well with Pyramad, but you are flexible with your composition choices. Undead are pretty good with almost any hero right now.

Al’Akir

Al’Akir’s passive Hero Power gives your left-most minion a huge buff at the start of each combat: Windfury, Divine Shield, and Taunt. This is a major advantage early in the game and also affects your late-game compositions and positioning.

Al’Akir loves Foe Reaper 4000, Blade Collector, and Mannoroth. The bigger your left-most minion, the better.

Cookie the Cook

Cookie likes to eat minions from Bob’s Tavern. Target a minion in the Tavern (not your own warband!) each turn, and once you have eaten three of them, you get to Discover a minion from their minion types, up to your current Tavern tier. For example, if you eat two Undead and an Elemental and you are on Tavern Tier three when you eat the last one, you are offered a Discover with two Undead and an Elemental as options, and they can be from tiers one to three.

If possible, you want to time your Tavern upgrades to your Discover turns, and going straight through to tier three is the main strategy for Cookie to get a chance for a tier-three minion on turn three. Depending on how aggressive your lobby is, this is not always possible. Therefore, sometimes you can only get to tier three on turn five (seven Gold). Either way, you really want to hit tier four on turn six (eight Gold) to immediately get a chance to Discover a tier-four minion.

Murloc Holmes

Murloc Holmes’ Hero Power has you look at two minions and guess which one your next opponent had in their last combat. Pay attention to the available information on your opponent, most notably the most common tribe they are using that you can see from their portrait. It is especially easy to guess the right minion on turn two, but you should be able to get a lot of Coins throughout the game.

Because you have fairly reliable access to Coins in the early game, you can upgrade your Tavern on turn two and use a Coin on turn three for a double buy without selling your existing minion.

Sir Finley Mrrgglton

Sir Finley Mrrgglton does not have a Hero Power of his own: instead, you get to Discover a Hero Power at the start of the game. Think of this as a second chance to pick a Hero. There are several strong Heroes in the game, so if you’re offered one of them, go ahead and pick it, but if the options given to you originally are mediocre, choose Finley to get another chance.

As a further upside, you get to see what minions you are offered on turn one before you choose your Hero Power. This enables you to only pick Chenvaala’s Hero Power if there is a Sellemental available, for example.

Galakrond

Galakrond’s Hero Power allows you to choose a minion in the Tavern and Discover a higher-tier minion to replace it. This gives Galakrond access to high-tier minions early in the game, and because the effect is a Discover, you have a wonderful opportunity to find something great from it.

You want to start using Galakrond’s Hero Power right from the start, freeze the Tavern, and delay your Tavern upgrade a little in order to get access to an individual strong minion, possibly from tier-five or tier-six, early in the game. An early big minion can swing the game in your favor even though you take some damage early on.

In the mid-game, you can also sometimes upgrade a minion in your Tavern and freeze it so that you can upgrade it for another rank next round.

Vanndar Stormpike

Vanndar Stormpike’s Hero Power is a passive effect that gives you Avenge (2): Give your minions +1 Health permanently. It is not a super fast scaling mechanic, but Vanndar has a strong mid-game thanks to the Health buffs. It takes a few turns to get them going, and then they become weaker in the late-game, but they provide you with an excellent window to find your late-game comp. Try to buy some Reborn minions or minions that summon more minions as a Deathrattle effect to increase the speed of your Health gains.

Sire Denathrius

Sire Denathrius keeps the Quest mechanic in the game! You get to choose your Quest from two options at the start of the game. While you get to start on the Quest early, you also lack any other Hero Power, so do not get too greedy. It is better to complete a lower-value Quest successfully than to perish while working on a long one.

Trade Prince Gallywix

Trade Prince Gallywix’s passive Hero Power gives you one extra Gold for each minion that you sell for the turn after you sold them. As Gallywix, you can start turns with more than ten Gold – and the gold does not come in the form of Coins that take up hand space, it is immediately available as currency. Gallywix is at his best in the late game, where you can have turns with as much as fifteen or nineteen Gold. This enables you to upgrade your Tavern and buy multiple minions in the same turn.

Gallywix is extremely effective with comps where buying and selling minions is important. Brann Bronzebeard comps, whether Dragons or Murlocs, are a good fit for the Hero. Elementals are also strong with Gallywix.

George the Fallen

George the Fallen has a strong Hero Power: it can grant minions Divine Shields at will, and Divine Shields applied in the Tavern are permanent and carry over to future turns. Improving the survivability of your key minions, such as Blade Collector, can result in some very strong boards. Thanks to Blade Collector, Pirates are a good tribe for George even though they are not one of the top meta tribes. Undead are the best tribe for George though.

George’s Hero Power has been buffed multiple times, and now it costs only two Gold to use. In practice, your first opportunity to use it is on turn three (at five Gold), and your second chance is on turn six (at eight Gold). After that, you can use your Hero Power almost every turn.

Chenvaala

In theory, Chenvaala can advance through Tavern tiers fast because its Hero Power reduces the cost of the upgrade for every three Elementals played. With an early Sellemental, you can activate the Hero Power early and sometimes get to Tavern Tier 3 already on turn four (at six Gold).

However, it is not always easy to find those Elementals. You mainly try to force Elementals, but if you find key minions for a Beast or Murloc comp, you can also play almost as if your Hero Power does not exist.

Death Speaker Blackthorn

Death Speaker Blackthorn’s Hero Power gives you two Blood Gems for one Gold, and it can be used twice per turn. The Hero Power used to be passive and tied to Tavern upgrades, but now it is an active ability. As an active ability, you now have an infinite source of Blood Gems for all your Quilboar Blood Gem synergies.

While Quilboar have a natural synergy with Blood Gems, they are not always the best tribe even for Death Speaker Blackthorn. In the current meta, Quilboar are strong enough that you should force them when playing as Blackthorn though.

Kurtrus Ashfallen

Kurtrus Ashfallen has a passive Hero Power that activates once per turn after you have bought three minions on that turn. When the Hero Power activates, you get to Discover a plain copy of one of the three minions you just bought.

What this means is that you really want to find access to additional Gold. There are several ways to accomplish this. Southsea Busker, Shell Collector, and Freedealing Gambler are some of the early-game minions that provide you with additional Gold.

Malygos

Malygos allows you to reroll two minions each turn for free. This is especially powerful in the late game because there are fewer high-tier minions in the game, so you are more likely to find a specific minion. However, it helps you right from the start: you can look for a strong minion on turn one, and when you reach Tavern Tier two you can reroll whatever tier-two minion you are offered to look for an improvement (like Soul Rewinder or Blazing Skyfin). This goes on every turn: you can refresh tier-three minions to look for Deflect-o-Bot and tier fours to find that Banana Slamma. You have a better chance to find what you need throughout the game at no extra cost.

Malygos’s Hero Power can also be used on the minions in your army, not just the ones for sale in the Tavern. For example, you can try to turn a Battlecry minion that you just played into something more powerful when it is on the board.

Heistbaron Togwaggle

Heistbaron Togwaggle’s Hero Power takes all minions from Bob’s Tavern in a single sweep. The Hero Power costs ten Gold, but it becomes one Gold cheaper each turn until you use it, at which point it resets back to ten Gold.

Heistbaron Togwaggle uses a special leveling curve: you want to level up to tier three latest on turn four. Buy a minion on turn one, and upgrade your Tavern on turn two. If you can spare a minion, sell one to upgrade your Tavern again on turn three. Then, you are able to use your Hero Power on turn four (six Gold) to grab all the offered minions at once. If you do not have the funds to use your Hero Power on turn four, plan to use it on turn five (seven Gold), so upgrade to Tavern tier three on turn four in that case.

Varden Dawngrasp

Varden Dawngrasp’s passive Hero Power copies and freezes the highest-tier minion in Bob’s Tavern, after the Tavern is refreshed. Because the start of a new round counts as a Refresh, you are always offered at least one pair in the Tavern each turn. If you do not want to keep the frozen minion around for the next turn, you need to freeze and unfreeze your Tavern.

Varden’s Hero Power makes it easier for you to find triples, and sometimes you can get strong pairs from it when you are on a new Tavern tier.

Fungalmancer Flurgl

The key to success with Flurgl is, unsurprisingly, Murlocs. After you sell five minions, you get a random Murloc, so getting Murlocs is relatively simple for the Hero. Note that the Murloc that is added to your hand by the Hero Power is from the same Tavern Tier or lower than your current Tavern Tier. This synergy is so strong that you want to force Murlocs when playing as Flurgl.

Scabbs Cutterbutter

As Scabbs, you get to Discover a minion from the warband that your next opponent used in the previous round for two Gold. This means that the Hero Power does nothing on turn one, but it is great already on turn two when you get a copy of whatever minion your opponent started the game with. Just don’t use it against A. F. Kay or Ambassador Faelin who have no minions on turn one! You get the minion to your hand, so any Battlecry effects can be activated as usual.

You should generally use Scabbs’ Hero Power on most turns starting from turn three. Keep an eye on the party compositions of your opponents to determine whether you want a base copy of one of their minions, or whether you have some better use for the Gold. The copies are cheap, so when in doubt, Hero Power.

Tier 3: There Is Still Some Power Here

These Heroes have some major strengths under the right circumstances, but their overall power level cannot quite match that of the higher-tier Heroes. Either they are situational or just generally less powerful, but their Hero Powers can and do win games.

Bru’kan

Bru’kan’s Hero Power is free, so you want to use it every turn. Each time you use it, you get to choose one of four effects to happen at the start of combat (so it is not permanent):

  • Double your left-most minion’s Attack
  • Deal 1 damage to 5 random enemy minions
  • Give 4 friendly minions Deathrattle: Summon a 1/1 Elemental
  • Give your right-most minion +3 Health and Taunt

Bru’kan will almost always win the first combat round thanks to the +3 Health and Taunt buff.

On turn 2, you want to upgrade your Tavern and use the Health buff again.

As the game goes on, the effect you choose becomes more situational. Deathrattles are good with Avenge minions, double Attack can be strong with a Cleave minion, and area-of-effect damage can counter Divine Shields.

The Great Akazamzarak

The Great Akazamzarak brings a unique Hearthstone mechanic into Battlegrounds: Secrets. Every time you use Akazamzarak’s Hero Power, you get to discover a Secret and put it into play. If the Secret is not triggered during a battle, it carries over to the next turn. Because battles tend to be back-and-forth affairs, most Secrets are triggered immediately in the next battle, but sometimes you can set things up so that you get to keep them for longer.

Notably, Akazamzarak can discover Ice Block, which only triggers when you take lethal damage, preventing the damage. This can help you buy time and go for greedier strategies if you discover it early in the game. Note that you can only Discover Ice Block once per game. Another key Secret is Competitive Spirit: it gives all your minions +1/+1 permanently after the next battle, which can result in huge tempo gains. You can also get other powerful Secrets, such as Splitting Image (creates a copy of your minion when one is attacked, only triggers if you have enough board space for an additional minion) and Autodefense Matrix (gives your minion Divine Shield when one is attacked).

N’Zoth

N’Zoth starts the game with a 2/2 Fish that gains the Deathrattles of friendly minions as they die in combat for the duration of that combat round. While there are late-game applications to this in some Titus Rivendare Undead compositions and Octosari Beast teams, the main advantage N’Zoth has is in the early game: when you only have a couple of minions on the board, duplicating a Deathrattle can be the difference between winning and losing a battle.

Setting up a nice Deathrattle board with Beasts or Undead is ideal for the late game.

Thorim, Stormlord

When playing as Thorim, you Discover a Tier 7 minion at the start of the game. The minion then stays locked in your hand until you have spent 65 Gold. Depending on how much extra Gold you are able to find, you can expect to unlock the minion on turn 9 at the latest (the second turn with 10 Gold) and on turn 7 (at nine Gold) at the earliest.

The strongest Tier 7 minions to go for are Moira Bronzebeard (Murlocs), Papa Bear (Beasts), Recurring Nightmare (Undead), and Champion of Sargeras (Demons). Your Tier 7 minion selection will also guide your overall game plan.

Reno Jackson

Reno Jackson is here and he wants to make you rich by giving you a Golden minion. Reno’s Hero Power can be used only once per game, so you need to carefully consider when is the best time to use it. When you use the Hero Power on a minion, that minion becomes a Golden version of itself. This only affects the minion on the board, you do not get the Discover effect that you usually get when playing a Golden minion from hand.

The main way to use the Hero Power is to wait until you get a powerful effect-based late-game minion, such as Sister Deathwhisper, Brann Bronzebeard, or Mama Bear. If you are able to discover such a minion from a triple early on, the power spike from making it Golden can carry you all the way to victory.

It can be hard to find a good target for Reno’s Hero Power. Sometimes you get a suitable effect-based minion early on and just roll on with it, but sometimes your minions are more stats-based and not particularly good targets for improvement.

Ozumat

Ozumat has a passive Hero Power that summons a Tentacle with Taunt at the start of combat. The Tentacle starts out as a 2/2 and then gains +1/+1 each time you sell a minion. It is also a Beast, so it synergizes well with Beast comps that can buff in-combat summons with Banana Slamma and Mama Bear.

Ozumat’s main weakness is the same thing Y’Shaarj used to suffer from: the Hero Power is only useful if there is space on the board. If your board is full, you get nothing.

Ozumat is incredibly strong in the early game but becomes weaker as the game goes on and boards fill up. However, Banana Slamma Beast comps can overcome this weakness by making the Tentacle huge. This makes Beasts by far the best tribe for Ozumat.

Rakanishu

Rakanishu’s Hero Power can buff up your minions, but you need to get to a higher Tavern tier to fully benefit from the effect.

The first opportunity you have to use Rakanishu’s Hero Power is on turn three (at five Gold), where it can smoothen your curve instead of a sell into a double buy. You want to upgrade to Tavern tier two on turn two to set up a +2/+2 buff from your Hero Power for turn three.  You want to follow this up with a Tavern upgrade to tier four already on turn four (at six Gold) so that your Hero Power grows in power. If the minion offering on turn four is particularly good, you can delay the upgrade to the following turn. Try to use your Hero Power on most turns.

Nozdormu

Nozdormu has a powerful passive Hero Power: your first Refresh each turn is free. This means that you can refresh the initial offering on the first turn to look for a better minion. It also means that on key turns where you would usually buy a minion and upgrade your Tavern, you can upgrade the Tavern first, refresh on the new tier, and then buy a minion. You are also faster at finding triples to make golden minions because you can look for them an additional time every turn. In practice, it is almost as if you had one additional gold available every single turn!

Nozdormu works well with any meta comp, as you have better odds to find what you need than other players. Undead, Beasts, and Murlocs are solid options.

Deathwing

Deathwing wreaks havoc and brings destruction wherever it goes. Its passive Hero Power gives a permanent +2 Attack buff to all minions, including your opponent’s minions, at the start of combat. The key to succeeding with Deathwing is to have more bodies on the board than your opponent: any Divine Shield minions or Deathrattle or Reborn minions that summon tokens will do, just make sure to get a bunch of bodies on the board.

Deathwing works especially well with Divine Shield Mechs in the late game, as you get to build up their Attack over time.

Millhouse Manastorm

Millhouse’s Hero Power changes the entire economy of the game. His refreshes cost two gold, but he can buy minions for only two gold. However, his Tavern upgrades cost one more gold. This means that you have to stay on Tavern Tier one for your second turn and use it for a double buy.

Millhouse can generate a lot of tempo early on, and this often carries him throughout the game. After building a strong early board, you can quickly upgrade your Tavern and catch up with others on turn five (seven Gold, upgrading to Tavern tier three) and overtake them on turn six (eight Gold, upgrading to Tavern tier four).

In the late game, Millhouse works best with comps that buy and sell a lot of minions. Murlocs, Dragons, and Elementals are solid options when playing as Millhouse.

Galewing

Galewing can fly you to one of three destinations: Westfall (In 1 turn, give your left-most minion +2/+2), Ironforge (In 2 turns, gain 2 Gold), or Eastern Plaguelands (In 3 turns, Discover a minion of your Tavern Tier). After your flight has been completed, you can choose a new one. You cannot fly to the same location twice in a row.

The main strategy with Galewing is to start with a flight to Eastern Plaguelands and upgrade your Tavern Tier on turns two and three. By doing so, you get to Discover a tier-three minion when you arrive at Eastern Plaguelands on turn four. Then, you can fly to Ironforge to gain some Gold, and fly to Eastern Plaguelands again for more minions.

Alexstrasza

Alexstrasza’s Hero Power allows you to discover two Dragons the moment you hit Tavern Tier 5. These Dragons can come from any tier, so sometimes you are offered low-tier minions only, and sometimes you pick up Kalecgos. You get the minions for free, so upgrading to Tavern Tier 5 is a major priority for Alexstrasza: you do not need to have any leftover Gold to upgrade your board on that turn, because you will get two minions anyway. Alexstrasza aims to upgrade to Tavern Tier 4 on turn six (at eight Gold) at the latest and immediately follow that up by going to Tier 5 on turn seven (at nine Gold).

Alexstrasza is, unfortunately, inconsistent. At worst, the two Dragons you get are useless for your army and only worth the two gold you get from selling them. At best, the two Dragons win you the game. You should nonetheless force Dragons as Alexstrasza because it improves your odds of finding a triple from the Discovered Dragons even if you cannot pick up Kalecgos directly.

The Rat King

The Rat King’s Hero Power allows you to Discover a minion of a specific minion type that changes each turn. This minion costs only two Gold, so you have a high likelihood of getting something good from the tribe you are offered and at a discount, too.

The Rat King has a good capability to find strong build-around minions for many tribes. Undead, Murlocs, and Beasts are generally the strongest tribes for the Hero.

A. F. Kay

A. F. Kay cannot buy any minions on the first two turns and has to just passively wait and take the damage without a board of her own. The only thing you can do is freeze the minions offered to you in the Tavern, which you should do if Sellemental or Shell Collector is being offered because then you can buy them, sell the first part or grab the Coin, and upgrade your Tavern on turn three.

Turn three is a power spike for the Hero because she gets to Discover two minions for free, and those minions are from Tavern Tier 3. Being the first Hero to find Prickly Piper, Scourfin, Deflect-o-Bot, or Accord-o-Tron can be great, but failure to roll good minions from the Discovers can set you up for a rough game.

Elise Starseeker

Elise’s Hero Power Discovers a minion from your Tavern Tier. Initially, it only costs one Gold, but it becomes more expensive with each use. Therefore, you want to level up fast to make the most of your Hero Power.

Upgrade your Tavern on turn two, and go for the usual sell into double buy on turn three. On turn four, you can upgrade to Tavern tier three and use your Hero Power for the first time to get a tier-three minion. Alternatively, if you need more survivability, you can double-buy on turn four and do the upgrade and Hero Power on turn five. Use your Hero Power again when you reach Tavern Tier four.

Silas Darkmoon

When you play as Silas Darkmoon, some of the minions in the Tavern will glow with Darkmoon tickets. When you acquire your third ticket, you get a free spell to Discover a minion from the Tavern Tier you were on when you bought the final minion. This puts Silas players into a conundrum: every third ticket you get is essentially a free minion, but if you chase tickets too hard, you may lose tempo early on and lose the game before those minions get to help you.

Try to complete your tickets on your Tavern upgrade turns: for example, if you can buy your third ticket on turn 5 (at seven Gold), you can first upgrade to Tavern Tier 3 and then immediately get a tier-three Discover on top.

The Jailer

The Jailer’s Hero Power costs one Gold and gives a minion +1/+1. It upgrades every time nine friendly minions have died.

Unfortunately, the infuse requirement for the Hero Power is too high for it to be strong. Token-based compositions can get it to a reasonable level and you can start using it for real somewhere around turn six, but it is of minor importance overall. Its one upside is that it can target any minions, so you can also buff minions that do not have a tribe with it.

Rokara

Rokara’s passive Hero Power gives a permanent +1 Attack buff to your minions that kill an enemy. Your minion gets the buff even if it dies on the same hit.

Minions that benefit from high Attack the most – ones with Divine Shield or cleave – are the best for Rokara. Mechs with Foe Reaper 4000 are Rokara’s ideal late-game comp. You can work with any late-game comp as long as you do not hold on to your mid-game minions too tight: the Attack buffs will help you early on, but be ready to ditch them for a strong late-game comp at the first opportunity.

Lady Vashj

Lady Vashj’s Hero Power allows you to Discover a Spellcraft spell of your Tier or lower and makes it permanent. At the moment, there is only one Spellcraft minion on tier one, so you will always Discover Give a minion Deathrattle: Summon a 2/2 Crab when on Tavern tier one. On tier two, a Spellcraft for +4 Health and Taunt, another one to give a minion stats equal to your Tavern Tier, and one to choose a minion to add a minion of its type to the Tavern are added to the pool. At this point, you are no longer guaranteed a specific option, and there are more Spellcrafts on tier four.

You generally prefer to play with Naga, but Beasts, Undead, and Murlocs are never bad options either.

Arch-Villain Rafaam

Arch-Villain Rafaam is a master at acquiring useful minions – by copying them from other players! At one gold, these are basically free minions, because you can sell any that you don’t like for the same price. Because players tend to have useful minions on their board, the overall quality of the copies can be high: Foe Reapers and Brann Bronzebeards are up for grabs, and you can sometimes even get to triples without recruiting a single copy from the Tavern. Any triples you get are automatically converted when you enter the Tavern, so keep that in mind if you ever want to keep a pair of regular minions.

When playing as Rafaam, you should buy a minion and Hero Power on turn two instead of upgrading your Tavern. You may even want to delay your first Tavern upgrade all the way to turn four and follow it up with rapid upgrades on the following turns. Keep an eye on your opponent though! A. F. Kay and Ambassador Faelin have no minions on turn two, so you cannot steal anything, and some powerful early-game Heroes may have too much power on the board for you to kill anything, in which case you also do not get a free minion.

Rock Master Voone

Rock Master Voone has a passive Hero Power that gives you a plain copy of the left-most card in your hand every three turns. This card can be anything! It can be a minion, it can be a Discover card, or it can even be a Golden Monkey from Elise (for which there is no plain copy). You do not have to hold the card for multiple turns either, as the game will let you know when the copy turn is and you can then get a card into your hand to be copied. Drakkari Enchanter also works with the Hero Power and can give you two extra copies for an instant Golden minion.

Voone can help you get some key Golden minions regardless of your comp, so it generally works with all strong comps, such as Mechs, Undead, Murlocs, and Beasts.

Edwin VanCleef

Edwin VanCleef provides you with a cheap buff that improves over time. The buff starts at +1/+1, and upgrades after you have bought four minions. Edwin’s Hero Power is a targeted ability, and that makes it especially useful because you can buff any minions, including ones that are usually difficult to improve. This can be used to protect your key assets, such as Mama Bear. The buff is permanent, so you can build up your key minions to some big numbers over time. You can also buff minions in the Tavern and freeze them for later, although usually, you want to buff minions that you already have.

Unfortunately, the Hero Power scales quite slowly, and Edwin may struggle to maintain tempo even in the midgame when the Hero Power is at its best.

Jandice Barov

You can use Jandice’s Hero Power to send Battlecry minions back to the Tavern to rebuy them and get their effect again or you can send back any minion that you are about to sell anyway for a chance to get a minion you want for free.

Any minions that you send back to the Tavern retain their buffs, so you can keep recycling minions that have useful effects and have them keep their stats.

Note that you do not get the Battlecry effects of minions that are swapped in, so remember to buy any Battlecry minions you want the regular way.

You want to use Jandice’s Hero Power on most turns, there are seldom occasions where you cannot gain some advantage from using it.

Queen Wagtoggle

Queen Wagtoggle’s Hero Power has been redesigned and is now completely passive. At the start of combat, she gives a friendly minion of each type stats equal to their Tavern Tier. As these are in-combat buffs, they are not permanent. Consequentially, Wagtoggle is strong in the early game but becomes weaker as the game goes on. Nonetheless, this early advantage gives you more time to find your end-game comp.

Ini Stormcoil

Ini Stormcoil’s passive Hero Power gives you a random Mech from your Tavern Tier or a lower tier after 10 friendly minions die. This steady stream of free Mechs makes Mechs the best tribe for Ini.

At the start of the game, you want to look for Deathrattle and Reborn minions to feed your Hero Power. They do not have to be Mechs, you will transition to Mechs during the game. In the beginning, it is vital to just get more bodies on the board to increase your overall power.

Kael’thas Sunstrider

Kael’thas has a passive Hero Power that buffs every third minion you play. Note that this was changed from every third minion you buy! Usually, Kael’thas follows the basic tier progression and upgrades the Tavern on turns two and five in the early game. What you need to pay attention to are your spheres and which minions end up with a buff. With Kael’thas, you almost always sell your initial minion on turn three to buy two minions, the latter of which you play will get a +2/+2 buff. This is Kael’thas’s power turn and should help you to win the battles on subsequent turns.

Try to play important minions with the buff and temporary minions and possible Battlecry effect minions when you do not have the buff available.

Captain Hooktusk

Captain Hooktusk has been the target of many balance changes on the cost and exact effect of her Hero Power. In its current iteration, Hooktusk’s Hero Power is free, so you generally want to use it every turn.

When you use Hooktusk’s Hero Power on a friendly minion, you destroy it and get to choose from two minions from one Tier lower (or from Tier 1, if you target a Tier 1 minion) and you get the chosen minion into your hand. This means that you will be able to activate any Battlecry effects of the minion you choose.

You can also use Hooktusk’s Hero Power to look for triples, especially Tier 1 triples, and if you cannot think of any other use for it on a turn, you can always use it on any minion you plan to sell to see if anything useful comes up.

Y’Shaarj

The Hero Power of Y’Shaarj gives you a minion from your Tavern Tier at the start of combat. If you have available board space, it also summons a copy of it for the battle. Because this is a guaranteed way to get minions from the highest tier available to you, it is a great use of your Gold. If possible, you want to use your Hero Power whenever you upgrade your Tavern to get immediate access to higher-tier minions.

As Y’Shaarj, you want to pursue an aggressive leveling strategy to start rolling for those sweet tier-five and tier-six minions: ideally, you upgrade to Tavern Tier 3 on turn four (six Gold) or five (seven Gold), Tier 4 on turn six (eight Gold), and Tier 5 on turn eight (ten Gold). Finally, you may go for Tavern Tier six at around turn nine or ten.

Patchwerk

Patchwerk has a larger Health pool than other Heroes, and this allows you to play a more greedy game early on and develop toward your late-game win condition faster. Patchwerk is especially good at going greedy with Demons because it can afford to take more damage than other Heroes. Undead, Murlocs, and Beasts are also great options for the Hero.

Xyrella

Xyrella’s Hero Power enables her to buy a minion each turn for only two Gold, but its stats will be set to 2/2. Early in the game, this is phenomenal, as Xyrella can pick up an improved tier-one minion at a discount.

You can sometimes delay your Tavern upgrade until turn three and use turn two to sell a minion and buy two minions from the Tavern: one with the Hero Power and the other as a regular purchase. Only do this if you have a particularly good Tavern available though. In general, your Hero Power is useful on most turns, so always keep an eye on opportunities to use it.

Skycap’n Kragg

Skycap’n Kragg’s Hero Power grows stronger each turn, so the longer you wait, the bigger swing you can get from it. This means that Kragg is a weak Hero early in the game and will struggle to answer the boards of other Heroes who are more tuned for early aggression. Start with the basic curve and upgrade your Tavern to tier two on turn two and to tier three on turn five (seven Gold). From there, you want to get ready for your big swing and upgrade to tier four on turn six (eight Gold) if at all possible.

The most effective moment to use your Hero Power is typically on turn eight (at ten Gold): you can upgrade your Tavern to tier five, use your Hero Power, and get some fresh minions on the same turn, and this power spike can carry you to victory.

Yogg-Saron, Hope’s End

Yogg-Saron can recruit a minion for a mere two gold: sure, it is a random minion from the line in front of you, but it comes with a buff, which is a big deal in the early game.

With Yogg, you can refresh your Tavern on turn one to look for more powerful minions because you will almost always grab one with your Hero Power. If you find something to sell, like Sellemental, you can delay upgrading your Tavern and grab two minions on turn two: one with your Hero Power, and the other with a direct buy.

You can also easily grab two minions on turn three when you have access to five gold. Other Heroes need an extra Coin or waste gold on refreshing the Tavern or using their Hero Power on that turn, while you can always get more bodies on the board. You can also upgrade your Tavern and use your Hero Power for a minion on turn three if you did not upgrade your Tavern on turn two.

These powerful turns often secure an extremely strong early game for Yogg-Saron.

Zephrys, the Great

Zephrys never has to worry about finding the third piece to fill a triple: his Hero Power turns a pair of minions into a Golden minion that comes into your hand so you can play it and get the Discover effect as usual.

You follow the basic Tavern tier progression and usually use your Hero Power when you reach either Tavern tier four (around turn six or seven) or Tavern tier five (around turn eight) for your first triple. Then you can immediately Discover a tier-five or tier-six minion that will give you direction for the rest of the game.

Cariel Roame

Cariel Roame’s Hero Power initially gives two random friendly minions a permanent +1/+1 buff for one Gold. After you upgrade your Tavern, you can choose an improvement to your Hero Power, either to give stats to an additional minion, give an additional +1 Attack, or give an additional +1 Health.

Building up strong stat bonuses can be extremely valuable. Health is especially strong early in the game, and you want to use your Hero Power on most turns starting from turn three. Upgrade your Tavern on turn two and get ready to start Hero Powering from the following turn. You are strong throughout the mid-game thanks to your Hero Power, so you have ample time to find a good end-game comp.

Mr. Bigglesworth

Mr. Bigglesworth is a great late-game Hero. As other players start dying, Mr. Bigglesworth receives a major power boost from discovering their old minions, including their Golden minions for additional Discover effects! The problem is getting to the late game without any early-game abilities.

Go for popular compositions to maximize your odds of finding a suitable improvement to your army: Undead, Beasts, and Murlocs are often good alternatives. Mr. Bigglesworth is at his best early in new patches when people often try to force the newly-added minions and you can more consistently get upgrades as they fall.

Aranna Starseeker

Aranna Starseeker’s Hero Power starts by doing nothing. However, after 14 friendly minions have attacked, the first minion you buy each turn is free. This makes Aranna into a powerful late-game hero, but surviving long enough to get there can be an issue. Try to get as many attacks as early as you can, whether through Divine Shields, Reborn effects, or Deathrattles. The faster you activate your Hero Power, the better your chances.

Use the basic curve and upgrade your Tavern on turn two and then on turn five: you need to keep up with the Tavern upgrades to get a big boost when you get your free minions.

Dinotamer Brann

Dinotamer Brann’s Hero Power gives you a free Brann Bronzebeard once per game after you have bought five Battlecry minions. Getting that free Brann is a major goal for you early in the game.

Brann is best used with Murlocs and Dragons: they have a lot of Battlecry effects and synergies, and once you get your Brann Bronzebeard, you can double them all.

Enhance-o-Mechano

Enhance-o-Mechano can give you some incredibly strong minions, but it’s all random. Take a good look at the minion that gets the buff. Remember Divine Shield Murlocs? As Enhance-o-Mechano, you can pick some of those up straight from the Tavern. Deathrattle minions with Reborn? Yup, also up for grabs.

Your main plan is usually just a typical meta comp. The buffs you roll in the Tavern can make you pivot in another direction. Be ready to respond when an opportunity opens up.

Millificent Manastorm

Millificent’s Hero Power adds +2 Attack to any Mechs you summon. As Millificent, you always want to force Mechs, as this Attack bonus can really help them when they have Divine Shields.

Lord Barov

As Lord Barov, you want to use your Hero Power every turn from turn two, and if you can correctly predict the winner of combat, you get a significant tempo boost. If you guess wrong, you gain nothing. If there’s a tie, you get your one Gold back. On average, you earn half a coin per turn, and good streaks can win games.

Succeeding with Lord Barov requires paying close attention to your opponents so that you can better estimate who will win their combat. This does require extensive knowledge of all the Heroes though. Changes in the meta clearly show in Lord Barov’s performance. It is more difficult to evaluate winners in a new meta and Lord Barov can struggle when major changes happen. The more confident you are about your meta knowledge, the stronger Lord Barov can be for you.

Lord Barov has proven to be a problematic Hero for Blizzard, and it has often been disabled because of bugs. If you do not see Lord Barov for some time, he might be on a timeout once again.

The Curator

The Curator gains an immediate advantage early in the game from having a 2/2 Amalgam with Venomous as a starting minion. This means that it can often win early turns by virtue of having that extra body on the board. However, its advantage is not limited to early turns, because the Amalgam has all minion types and can be buffed by anything.

The Curator’s Amalgam is one of the few minions in the game that can reliably be buffed into a huge Venomous minion with Taunt and Divine Shield (with Mechs in the game), even if it only starts with low stats.

The Curator’s success largely depends on how well it can take advantage of its Amalgam: if it finds a buff-based composition, it can run away with the game. If buffs are scarce, the Amalgam quickly becomes useless and you can expect a mediocre game. The Amalgam is a particularly good fit with Mechs, Beasts, and Murlocs.

Tier 4: Life Could Be Better

These Heroes have some glaring weaknesses or lack of power. They can win high-MMR games in the right circumstances, but you need to work hard for it, and sometimes simply ignore their Hero Power altogether.

Tamsin Roame

Tamsin’s Hero Power destroys your lowest-Health minion at the start of combat to give your other minions a temporary stat buff equal to the destroyed minion’s stats. The minion is not permanently lost, you get it back in the Tavern. If you have multiple minions at the same Health, the one that is destroyed is random. Any Deathrattle or Reborn effect is triggered, but a minion summoned from the effect does not gain the stat buff.

In the early game, go wide quickly to get a nice stat buff on multiple minions. There are currently only a few uses for Tamsin’s Hero Power in the late game, but it can work with Tunnel Blaster’s Deathrattle to remove Divine Shields, for example.

Mutanus the Devourer

As Mutanus the Devourer, you can use your Hero Power to eat one of your minions to give their stats to another random friendly minion. You also get one Gold back, so whenever you want to sell a minion, you should consider eating it instead. Note that you can only eat one minion each turn, so try to eat the biggest minion you plan to sell that turn and avoid eating minions that have a beneficial on-sell effect, like Sellemental.

Generally, your first opportunity to use your Hero Power is on turn three: if you need to sell a minion to afford a double buy, you can buy a minion first, then eat your original minion to give its stats to your new minion (or vice versa), and then buy the second minion.

You cannot use your Hero Power a lot early in the game as you’re still filling up your board, but once you have a full board, you can eat a minion almost every turn to buff up your other minions.

Ragnaros the Firelord

Ragnaros’ Hero Power does nothing until you have killed 25 minions. After that, your left-most and right-most minions gain a permanent +3/+3 buff every turn.

Just try to buy the strongest minions you can early in the game to get kills on the opponents’ minions so that you complete Sulfuras as quickly as possible and start getting that +3/+3 buff on your left- and right-most minions every turn. Then start growing your minions: a damage-dealer, maybe with cleave or Divine Shield, on the left and a big Taunt on the right can carry you through the game.

Tickatus

Tickatus’ Hero Power is a copy of the Darkmoon Prizes mechanic: you Discover a prize spell every four turns (at six Gold, ten Gold, and so on), and the spells get progressively more powerful as the game goes on.

While the Darkmoon Prizes include some powerful spells, such as Ice Block, the pool is large enough that you can be left with no major improvements, which makes Tickatus inconsistent. In the first Discover, you generally want the free Tier-one minion or two Gold to ramp up your economy. In the second Discover round, more minions or a cheaper Tavern upgrade are generally the best options. In the third round, Ice Block is by far the strongest option.

Patches the Pirate

Patches’ Hero Power generates additional Pirates for you, and it gets cheaper the more Pirates you buy from the Tavern. Because you can generate Pirates out of thin air, Patches can easily force Pirates. As Patches, you want to follow the basic tier progression (upgrade on turn two and then on turn five) and use your Hero Power on most turns starting from turn three (five Gold).

If you manage to find a Pirate on both turn one and turn two, you can also Hero Power on turn two to add a third Pirate to your board and delay upgrading your Tavern to turn three.

Illidan Stormrage

Illidan’s Hero Power changes the attack order at the start of a battle: your left-most minion will attack first followed by your right-most minion, and they also have a +2/+1 buff for the duration of the combat. These attacks always take place before the opponent can do anything. The regular attacks start after that with your left-most minion attacking again as your first minion if it survived the bonus attack (and possibly the opponent’s first attack, if they got to go “first”).

Illidan has some nice tricks for the late game if you can get there. Buffed-up Cleave minions (like Foe Reaper 4000) are especially strong for the Hero. If you can set up a board with them, you can end fights almost before they have even started. Another good option is Venomous Murlocs.

Tavish Stormpike

Tavish Stormpike’s Hero Power deals damage to the opponent’s minions for free, so you want to use it every turn. The damage dealt starts at two and doubles every three turns. You can choose where the damage is dealt from four options: the left-most minion, right-most minion, lowest-Health minion, or highest-Health minion.

Generally, you want to start by dealing damage to the highest-Health minion. Late in the game, you can try to snipe tech cards by targeting the lowest-Health minion or use the Hero Power based on what you know about the opponent’s comp.

Sylvanas Windrunner

Sylvanas’s Hero Power costs one Gold and gives a +2/+1 buff to your minions that died in the last combat. While you want to use your ability on most turns, it is not very strong. Just play a regular game of Battlegrounds and aim for a strong comp like Mechs or Undead. If you can find some Divine Shield minions, your Hero Power may actually help them scale a bit.

Captain Eudora

Captain Eudora’s Hero Power gives you a shortcut to Golden minions. After you have used your Hero Power five times, you receive a random Golden minion from your Tavern Tier or lower. The Golden minion is added to your hand, so when you play it, you get the usual higher-tier Discover as you do with regular Golden minions. The Hero Power is then set back to five digs, so you can find even more Golden minions later in the game.

With Eudora, you want to use your Hero Power every turn starting from turn two. Try to get your Tavern Tiers up while using your Hero Power to get the best possible Discovers from your Golden minions. Usually, this means delaying the first Tavern upgrade to turn three or four (five or six Gold) and proceeding with rapid upgrades to tiers three, four, and five on turns five, six, and seven or eight.

Cap’n Hoggarr

Cap’n Hoggarr is a Pirate Hero through and through. Hoggarr has a passive Hero Power to give you one Gold after you buy a Pirate. Therefore, your Hero Power only works if you go for Pirates. The current Pirate minion pool has great synergies with Gold, especially Underhanded Dealer, who gains a buff each time you gain Gold, so each time you buy a Pirate as Cap’n Hoggarr.

You will want to force Pirates as Cap’n Hoggarr, and the strength of the Hero mostly depends on how strong Pirates are in the meta.

Overlord Saurfang

Overlord Saurfang’s Hero Power gives a minion in the Tavern +2/+1, and it doubles every three turns. Your first opportunity to use the Hero Power is usually on turn three, and you can use it on most turns from there.

You especially want to find cleave minions that greatly benefit from increased Attack. Divine Shield minions are also useful targets for the Hero Power, which makes Mechs the most powerful tribe for Saurfang.

Maiev Shadowsong

Maiev Shadowsong’s Hero Power allows you to buy minions for a mere one Gold, and with a +2/+2 buff too! However, the downside of the current version of her Hero Power is tough to bear: you need to wait for three turns to actually get the minion.

As Maiev, you want to start using your Hero Power as soon as possible: if you can buy a Sellemental or Shell Collector on turn one, you can buy a minion and also use your Hero Power already at the start. Otherwise, start using your Hero Power on turn two and delay upgrading your Tavern until turn four, and then upgrade it rapidly to catch up with the other players. If you manage to pick up a triple with your Hero Power, you can get a powerful Discover from it on turn six or seven.

Keep using your Hero Power for the first five or six turns, after which it becomes far less important because of the long wait time. You can still pick up something every now and then, but your main focus will be on playing without the Hero Power in the late game.

Lord Jaraxxus

Lord Jaraxxus’ Hero Power costs one Gold and lets you choose a friendly Demon that will then consume a minion in Bob’s Tavern to gain its stats. If you want to use your Hero Power, you need to have at least one Demon in your comp.

Generally, you want to play with Demons as Jaraxxus, but sometimes it can be better to ignore your Hero Power and go with Murlocs or Beasts if good ones are up for grabs.

Sindragosa

Sindragosa is at its strongest in the early game. For the first few turns, you should simply stay frosty. Sure, you buy a minion on the first turn, but you also want to freeze at least one of the others. Note that your Hero Power’s passive buff works on all frozen minions, not just the one you freeze with the Hero Power itself. If you keep freezing the minions you are offered, you can buy the two that have been there since the beginning with a +4/+2 buff on both on the third turn, and you can buy even more buffed minions on the fourth turn.

After those turns, Sindragosa’s Hero Power becomes weaker, but minion stats are important early in the game, and Sindragosa has a small window of opportunity to rule the battles and work on a late-game transition.

C’Thun

C’Thun’s Hero Power gives a random friendly minion +1/+1 at the end of your turn. It upgrades each turn.

When playing as C’Thun, you want to make the most out of your Hero Power. Your first good chance to use it is on turn three when you can buy a minion and use the Hero Power. You might not have enough Gold to use it easily for the next couple of turns, but from turn six, you should be able to use your Hero Power on most turns.

C’Thun is especially good with Dragons thanks to Whelp Smuggler giving all of your Dragons tons of Health as they gain Attack from your Hero Power.

Sneed

Sneed can give your minions a powerful permanent buff: Summon a random minion of a lower Tavern Tier.

This ability becomes stronger as you progress through the tiers, as summoning some additional tier-five minions is far more powerful than summoning some tier-one minions. You can also use your Hero Power on the same minion multiple times, so as long as they are not the first to fall, you can summon multiple new minions from a single minion!

You should start using your Hero Power early in the game, targeting the minions that you are planning to keep the longest. As you start to reach your late-game warband, you should keep buffing them to turn your warband into a near-endless horde. Note that you can also target minions in the Tavern and freeze them to buy them later. This can be useful if you do not have high-tier minions in your warband yet but have some coming soon from the Tavern.

Ysera

Ysera’s Hero Power passively adds an additional Dragon minion from the tiers that are available to you to your Tavern every time it is refreshed. Therefore, on a Tier one Tavern, your additional minion is always either an Upbeat Frontdrake or Dozy Whelp. Tier two adds Twilight Emissary, Low-Flier, and Blazing Skyfin, and so on.

Ysera’s Hero Power does not guarantee high-tier Dragons, but it increases your odds of finding good dragons and finding triples, so you should force Dragons when playing as Ysera.

Guff Runetotem

Guff Runetotem’s Hero Power buffs a random friendly minion of each Tavern Tier by +2/+2 for two Gold. To make use of your Hero Power, you need to build a board with minions from multiple tiers as quickly as possible and buff them up throughout the game.

Therefore, you want to upgrade your Tavern on turn two and buy a minion and use your Hero Power on turn three (five Gold). From there, try to use your Hero Power on almost every turn while acquiring minions from new Tavern Tiers.

Changelog

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August 28, 2023

  • Updated for the 27.2.1 content patch
  • New Hero: Thorim, Stormlord
  • Changed Heroes: Cariel Roame, Kurtrus Ashfallen.

July 28, 2023

  • Updated for the 27.0 content patch
  • Changed Heroes: Cariel Roame, King Mukla (Big Banana chance for all players, no text changes), Aranna Starseeker, and The Curator.

July 1, 2023

  • Updated for the 26.6 content patch
  • Changed Heroes: Cariel Roame, Dancin’ Deryl, Deathwing, Death Speaker Blackthorn, Drek’Thar, Edwin VanCleef, Illidan Stormrage, Ini Stormcoil, King Mukla, Kurtrus Ashfallen, Onyxia, Overlord Saurfang, Queen Azshara, Queen Wagtoggle, Rakanishu, Tamsin Roame, Tavish Stormpike, The Curator, Aranna Starseeker, and The Great Akazamzarak (Secret pool only).

June 9, 2023

  • Updated for the 26.4 content patch
  • New Heroes: Inge, the Iron Hymn and Cap’n Hoggarr

May 24, 2023

  • Updated for the remaining minion releases of the 26.2 content patch
  • Changed Hero: E.T.C., Band Manager Hero Power now costs 3, down from 4

May 13, 2023

  • Updated for the 26.2 content patch, first two waves of minions
  • New Heroes: E.T.C., Band Manager and Rockmaster Voone
  • Changed Heroes: Shudderwock, Lich Baz’hial, Lady Vashj, and Queen Wagtoggle
  • Huge minion pool revamp

February 25, 2023

  • Updated for the 25.4 content patch
  • New Hero: Teron Gorefiend
  • Multiple minion changes

January 21, 2023

  • Updated for the 25.2 content patch
  • New Heroes: Sylvanas Windrunner, The Jailer, Enhance-o-Mechano, and Professor Putricide.
  • Multiple minion and Hero changes, new and removed minions
  • Quests are out

September 5, 2022

  • Updated for the 24.2 content patch
  • New Heroes: Murloc Holmes, Sire Denathrius, and Heistbaron Togwaggle.
  • Updated Heroes: Rakanishu, Patchwerk, Vanndar Stormpike, Drek’Thar, Aranna Starseeker, Fungalmancer Flurgl, Skycap’n Kragg, Galewing, Lich Baz’hial, Guff Runetotem, Deathwing, Kael’thas Sunstrider, Elise Starseeker, The Lich King, Sneed, and Edwin VanCleef.
  • Multiple minion changes, new and removed minions
  • Darkmoon prizes are out and new Quests are in!

July 4, 2022

  • Updated for the 23.6 content patch
  • New Heroes: Ozumat and Lady Vashj
  • Updated Heroes: Onyxia, Pyramad, Tamsin Roame, Cariel Roame, Drek’Thar, Guff Runetotem, Overlord Saurfang, Sneed, Vanndar, and Y’Shaarj
  • Multiple minion changes, new and removed minions
  • Darkmoon prizes have returned

May 23, 2022

  • Updated for the 23.2.2 content patch
  • New Heroes: Ini Stormcoil and Queen Azshara
  • Updated Heroes: Varden Dawngrasp and Fungalmancer Flurgl
  • Multiple minion changes, new minions, and removed minions. Nagas have arrived!
  • Buddies have been removed!

March 20, 2022

  • Updated for the 22.6 content patch
  • New Hero: Ambassador Faelin
  • Updated Hero: Shudderwock Hero Power cost from 2 to 1.
  • Multiple minion changes, new minions, and removed minions. In particular, Murloc Tidehunter and Maexxna have been removed.
  • Armor has returned. This changes the relative power levels of the Heroes a lot while not affecting their general strategy nearly as much.

February 19, 2022

  • Updated for the 22.4 content patch
  • New Heroes: Varden Dawngrasp, Rokara, and Onyxia
  • Heroes re-enabled: Kael’thas, Silas Darkmoon, and Chenvaala
  • Many changes to Buddies as Blizzard is looking for the right balance.

February 3, 2022

  • Updated for the 22.2 content patch – every Hero now has a buddy!
  • New Heroes: Bru’kan, Drek’Thar, Vanndar Stormpike, and Tavish Stormpike
  • Heroes temporarily disabled: Kael’thas, Silas Darkmoon, and Chenvaala

December 27, 2021

  • Updated for the 22.0.2 content patch.
  • New Hero: Scabbs Cutterbutter
  • The Diablo event has ended and Diablo has been removed from Battlegrounds.
  • Sneed’s Hero Power cost changed from 1 to 2.
  • Tamsin’s Hero Power cost changed from 0 to 1, now also buffs Attack.

November 24, 2021

  • Updated for the 21.8 content patch.
  • New Hero: Tamsin Roame
  • Another round of Diablo buffs, and other balance changes (armor for Heroes, minion buffs/nerfs)

November 10, 2021

  • Updated for the 21.6 content patch.
  • New Heroes: Diablo (temporarily for the event), Sneed, and Cookie the Cook.

September 27, 2021

  • Updated for the 21.3 content patch.
  • Several Heroes have been changed: Shudderwock Hero Power now costs 2 (up from 0), Galewing Eastern Plaguelands flight now reduces the cost of the next Tavern Tier upgrade by 5 (instead of just upgrading the Tavern), and Master Nguyen Hero Power offerings have been changed.
  • Multiple minion changes: nerfs to Demons and Leapfrogger, buffs to Quilboar and Pirates.

September 10, 2021

  • Updated for the 21.2 content patch – the major Battlegrounds minions rework!
  • Master Nguyen and Cariel Roame have been added to the Hero pool.

August 20, 2021

  • Updated for the 21.0.3 content patch.
  • Galewing has been added to the Hero pool.
  • Several Heroes have been changed: Dancin’ Deryl, Fungalmancer Flurgl, Maiev Shadowsong, and Malygos.
  • Shudderwock has returned to the Hero pool.

July 10, 2021

  • Updated for the 20.8 content patch.
  • Kurtrus Ashfallen has been added to the Hero pool.
  • Several Heroes have been changed: Edwin VanCleef, Dinotamer Brann, Illidan Stormrage, Sindragosa, Guff Runetotem, Overlord Saurfang, N’Zoth, The Curator, and King Mukla
  • Galakrond, Trade Prince Gallywix, Maiev Shadowsong, and The Lich King have returned to the Hero pool.
  • Shudderwock has been temporarily removed from the Hero pool.
  • Darkmoon Prizes have returned in 25% of games!

June 11, 2021

  • Updated for the 20.4 content patch.
  • Mutanus the Devourer and Guff Runetotem have been added to the Hero pool.
  • Maiev Shadowsong and The Lich King have been temporarily removed from the Hero pool.

May 15, 2021

  • Updated for the 20.2.2 content patch.
  • Quilboar have arrived!
  • Death Speaker Blackthorn, Vol’jin, and Xyrella have been added to the Hero pool.

April 16, 2021

  • Updated for the 20.0.2 content patch.
  • Captain Hooktusk and Queen Wagtoggle have returned to the Hero pool with somewhat altered Hero Powers.
  • Overlord Saurfang has been added to the Hero pool.

February 24, 2021

  • Updated for the 19.6 content patch.
  • Captain Hooktusk has been temporarily removed from the Hero pool.
  • Hero changes: Y’Shaarj adds a copy of the summoned minion to your hand, Elise Starseeker‘s Recruitment Map costs three Gold, King Mukla‘s Big Banana dro rate has been increased to 1/3, and The Great Akazamzarak can only Discover Ice Block once per game.
  • Elistra the Immortal has been removed from the minion pool and multiple minions have been buffed.
  • The Darkmoon event has ended, making Tickatus the only Hero with access to the special prizes.

January 27, 2021

  • Updated for the 19.4 content patch.
  • New Heroes added: Tickatus and Greybough.
  • New Demon minions added.

December 21, 2020

  • Updated for the 19.2 content patch.
  • New Heroes added: C’Thun, N’Zoth, and Y’Shaarj.
  • Galakrond has been removed from the Hero pool.
  • Sir Finley Mrrgglton and The Great Akazamzarak have returned to the Hero pool.
  • Several minions added, most notably various Taunt and Menagerie synergy minions.
  • Heroes buffed: Silas Darkmoon, Zephrys the Great, and Patches the Pirate.

November 8, 2020

  • Updated for the 18.6.1 balance patch.
  • Nefarian has been removed from the Hero pool.
  • 11 minions were changed, including buffs to Demons and Pirates and a nerf to Elementals.
  • Heroes that were buffed: Queen Wagtoggle, The Curator, Captain Hooktusk, The Rat King, Rakanishu, George the Fallen, Ysera, The Great Akazamzarak (temporarily removed because of issues), Galakrond, Tess Greymane, Elise Starseeker, and Lord Barov.
  • Zephrys, the Great is now available to all players.

October 19, 2020

  • Updated for the post-Elementals 18.4.2 balance patch.
  • Bartendotron has been removed from the Hero pool.
  • Heroes that were nerfed: Ragnaros the Firelord and Maiev Shadowsong.
  • Heroes that were buffed: Patchwerk, Chenvaala, Sindragosa, and King Mukla.
  • Several changes to minions, most notably the removal of Pogo-Hopper from the minion pool.

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