Что такое комбат мануал

Combat manual

Военный термин: боевой устав

Универсальный англо-русский словарь.
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2011.

Смотреть что такое «Combat manual» в других словарях:

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Combat Manuals

Combat Manuals is a feature introduced in Version 2.9.0 where the player can exchange Heroes for items called Combat Manuals, to conserve Barracks space. It can be found under the Manage Barracks menu.

Details[ | ]

The player can use the Create Combat Manual feature to convert any Hero into a Combat Manual item, which is then stored in the manual inventory. Manuals bear the name and rarity of the Hero sacrificed, but do not retain any of the merges, inherited skills, Summoner Support, or Blessings that the sacrificed Hero had. Up to 9,999 of each type of manual may be stored in the manual inventory.

Once a Hero is converted into a manual, it can no longer be used in combat. However, Combat Manuals can be used in place of a Hero to transfer skills through Skill Inheritance, add merges to Heroes through Merge Allies, or exchange for Hero Feathers through Exchange Manuals. Manuals can also have their rarity upgraded through Unlock Potential.

In essence, Combat Manuals allow the player to store away unwanted Heroes that they do not plan to use in combat, or that they plan to use to enhance other Heroes, without having those Heroes occupy space in the Barracks.

Skill Inheritance Functionality[ | ]

In Skill Inheritance, a Combat Manual can be used instead of sacrificing a Hero. The skills available from a particular manual are the same as those available from a Hero matching the manual’s name and rarity. For example, a 4 ★ Barst: The Hatchet manual will have the same skills available as a 4 ★ Barst: The Hatchet. Like Heroes, up to four skills may be inherited from a single manual, and a manual will disappear after one or more skills have been transferred from it.

Manuals can only act as a source for skill inheritance, not as the recipient. As such, manuals cannot inherit skills from Heroes or from other manuals.

Merge Allies Functionality[ | ]

In Merge Allies, a Combat Manual can be sacrificed in place of a Hero to add merges, add Skill Points, and decrease Unlock Potential Feather cost. Manuals will act identically to a Hero matching the manual’s name and rarity, with no learned skills, merges, Summoner Support, or Blessings.

Manuals can only act as a source for merging, not as the recipient. As such, manuals cannot gain merges from Heroes or from other manuals.

Unlock Potential Functionality[ | ]

In Unlock Potential, manuals can have their rarity increased for the same Feather and Badge costs as unlocking the potential of a normal Hero. Increasing a manual’s rarity expands its available skills in the same way as upgrading the corresponding Hero would. For example, upgrading a 3 ★ Hinata: Wild Samurai manual to 4 ★ expands the manual so that skills from a 4 ★ Hinata: Wild Samurai are available. Upgraded manuals will also behave as a Hero of their upgraded rarity when used for merging.

When upgrading manuals, several of the same type and rarity can be selected to be upgraded in bulk. The costs of doing so are the same as upgrading the manuals one at a time.

Exchange Manuals[ | ]

In Exchange Manuals, manuals can be exchanged for Feathers, matching the amount if the original Hero was sent home. Similar to Heroes sent home, exchanged manuals will be permanently lost.

Compile[ | ]

This article is a stub. You can help Fire Emblem Heroes Wiki by expanding it.

Divine Codes can be compiled into Combat Manuals.

Normal[ | ]

Heroes

Item Availability Path
Divine Code Part 1 Divine Code: Part 1  –

Alfonse Spring Prince Face FCFrame 5Pane 5
400

Ylgr Fresh Snowfall Face FCFrame 5Pane 5
800

Bruno Masked Hare Face FCFrame 5Pane 5
1,200

Fjorm New Traditions Face FCFrame 5Pane 5
1,600

Laevatein Bonfires Blaze Face FCFrame 5Pane 5
2,000

Mystery / Shadows

Item Availability Path
Divine Code Part 1 Divine Code: Part 1  –

Caeda Talyss Bride Face FCFrame 5Pane 5
400

Celica Caring Princess Face FCFrame 5Pane 5
800

Genny Dressed with Care Face FCFrame 5Pane 5
1,200

Palla Eldest Bun-Bun Face FCFrame 5Pane 5
1,600

Kliff Curious Spirit Face FCFrame 5Pane 5
2,000

Holy War

Item Availability Path
Divine Code Part 1 Divine Code: Part 1  –

Leif Prince of Leonster Face FCFrame 5Pane 5
400

Deirdre Lady of the Forest Face FCFrame 5Pane 5
800

Sigurd Holy Knight Face FCFrame 5Pane 5
1,200

Lewyn Guiding Breeze Face FCFrame 5Pane 5
1,600

Ishtar Thunders Waltz Face FCFrame 5Pane 5
2,000

Blades / Sacred Stones

Item Availability Path
Divine Code Part 1 Divine Code: Part 1  –

Lilina Blush of Youth Face FCFrame 5Pane 5
400

Amelia Rose of the War Face FCFrame 5Pane 5
800

Nino Pale Flower Face FCFrame 5Pane 5
1,200

Ephraim Sparkling Gallantly Face FCFrame 5Pane 5
1,600

Hector Just Here to Fight Face FCFrame 5Pane 5
2,000

Radiance

Item Availability Path
Divine Code Part 1 Divine Code: Part 1  –

Leanne Forests Song Face FCFrame 5Pane 5
400

Elincia Estival Princess Face FCFrame 5Pane 5
800

Lethe Gallias Valkyrie Face FCFrame 5Pane 5
1,200

Tanith Forthright Heart Face FCFrame 5Pane 5
1,600

Greil Heroic Exemplar Face FCFrame 5Pane 5
2,000

Awakening / Fates

Item Availability Path
Divine Code Part 1 Divine Code: Part 1  –

Cordelia Knight Paradise Face FCFrame 5Pane 5
400

Robin Fell Reincarnation Face FCFrame 5Pane 5
800

Owain Chosen One Face FCFrame 5Pane 5
1,200

Xander Dancing Knight Face FCFrame 5Pane 5
1,600

Corrin Dream Prince Face FCFrame 5Pane 5
2,000

Normal 2[ | ]

Three Houses

Item Availability Path
Divine Code Part 2 Divine Code: Part 2  –

Sylvain Hanging with Tens Face FCFrame 5Pane 5
400

Annette Overachiever Face FCFrame 5Pane 5
800

Ingrid Solstice Knight Face FCFrame 5Pane 5
1,200

Bernadetta Eternal Loner Face FCFrame 5Pane 5
1,600

Byleth Tested Professor Face FCFrame 5Pane 5
2,000

Heroes / Awakening / Fates

Item Availability Path
Divine Code Part 2 Divine Code: Part 2  –

Anna Wealth-Wisher Face FCFrame 5Pane 5
400

Fjorm Bride of Rime Face FCFrame 5Pane 5
800

Corrin Bloodbound Beast Face FCFrame 5Pane 5
1,200

Sayri Chonsins Blade Face FCFrame 5Pane 5
1,600

Midori Reliable Chemist Face FCFrame 5Pane 5
2,000

Path of Radiance / Radiant Dawn

Item Availability Path
Divine Code Part 2 Divine Code: Part 2  –

Ilyana Treat Harvester Face FCFrame 5Pane 5
400

Caineghis Gallias Lion King Face FCFrame 5Pane 5
800

Nailah Blessed Queen Face FCFrame 5Pane 5
1,200

Gatrie Armored Amour Face FCFrame 5Pane 5
1,600

Shinon Scathing Archer Face FCFrame 5Pane 5
2,000

Binding / Blazing / Sacred Stones

Item Availability Path
Divine Code Part 2 Divine Code: Part 2  –

Narcian Vernal General Face FCFrame 5Pane 5
400

Joshua Tropical Gambler Face FCFrame 5Pane 5
800

Nils Bright Bard Face FCFrame 5Pane 5
1,200

Lyon Demon King Face FCFrame 5Pane 5
1,600

Guinivere Princess of Bern Face FCFrame 5Pane 5
2,000

Genealogy / Thracia 776

Item Availability Path
Divine Code Part 2 Divine Code: Part 2  –

Lachesis Ballroom Bloom Face FCFrame 5Pane 5
400

Osian Scolded Soldier Face FCFrame 5Pane 5
800

Mareeta The Blades Pawn Face FCFrame 5Pane 5
1,200

Ethlyn Glimmering Lady Face FCFrame 5Pane 5
1,600

Brigid Orgahil Pirate Face FCFrame 5Pane 5
2,000

Mystery of the Emblem / Echoes

Item Availability Path
Divine Code Part 2 Divine Code: Part 2  –

Conrad Unmasked Knight Face FCFrame 5Pane 5
400

Berkut Purgatorial Prince Face FCFrame 5Pane 5
800

Catria Mild Middle Sister Face FCFrame 5Pane 5
1,200

Est Springtime Flier Face FCFrame 5Pane 5
1,600

Kris Unknown Hero Face FCFrame 5Pane 5
2,000

Normal 3[ | ]

Three Houses

Item Availability Path
Divine Code Part 3 Divine Code: Part 3  –

Caspar Summer Intensity Face FCFrame 5Pane 5
400

Bernadetta Frosty Shut-In Face FCFrame 5Pane 5
800

Dimitri Savage Boar Face FCFrame 5Pane 5
1,200

Rhea Witch of Creation Face FCFrame 5Pane 5
1,600

Gatekeeper Nothing to Report Face FCFrame 5Pane 5
2,000

Awakening / Fates

Item Availability Path
Divine Code Part 3 Divine Code: Part 3  –

Kaden Refreshed Kitsune Face FCFrame 5Pane 5
400

Nyx Rulebreaker Mage Face FCFrame 5Pane 5
800

Charlotte Wily Warrior Face FCFrame 5Pane 5
1,200

Morgan Devoted Darkness Face FCFrame 5Pane 5
1,600

Robin Fall Reincarnation Face FCFrame 5Pane 5
2,000

Path of Radiance / Radiant Dawn

Item Availability Path
Divine Code Part 3 Divine Code: Part 3  –

Vika Sea-Dark Wing Face FCFrame 5Pane 5
400

Astrid Resolute Damsel Face FCFrame 5Pane 5
800

Sephiran Hoary Sovereign Face FCFrame 5Pane 5
1,200

Volke Man of Mysteries Face FCFrame 5Pane 5
1,600

Naesala Seas Shadow Face FCFrame 5Pane 5
2,000

Blazing / Binding / Sacred Stones

Item Availability Path
Divine Code Part 3 Divine Code: Part 3  –

Juno Soaring Bride Face FCFrame 5Pane 5
400

Louise Lady of Violets Face FCFrame 5Pane 5
800

Duessel Obsidian Face FCFrame 5Pane 5
1,200

Shanna Bridal Novice Face FCFrame 5Pane 5
1,600

LArachel Seeker of Justice Face FCFrame 5Pane 5
2,000

Heroes / Genealogy / Thracia 776

Item Availability Path
Divine Code Part 3 Divine Code: Part 3  –

Lewyn Wind-Song Scion Face FCFrame 5Pane 5
400

Asbel Windswept Youth Face FCFrame 5Pane 5
800

Larcei Scion of Astra Face FCFrame 5Pane 5
1,200

Sara Lady of Loptr Face FCFrame 5Pane 5
1,600

Henriette Overflowing Love Face FCFrame 5Pane 5
2,000

Heroes / Mystery / Shadows

Item Availability Path
Divine Code Part 3 Divine Code: Part 3  –

Berkut Debonair Noble Face FCFrame 5Pane 5
400

Katarina Torchlit Wanderer Face FCFrame 5Pane 5
800

Zeke Past Unknown Face FCFrame 5Pane 5
1,200

Freyja Fleeting Summer Face FCFrame 5Pane 5
1,600

Marth Prince of Light Face FCFrame 5Pane 5
2,000

Normal 4[ | ]

Three Houses / Three Hopes

Item Availability Path
Divine Code Part 4 Divine Code: Part 4  –

Manuela Silver Caroler Face FCFrame 5Pane 5
400

Dimitri Sky-Blue Lion Face FCFrame 5Pane 5
800

Monica Favored Vassal Face FCFrame 5Pane 5
1,200

Shez Rising Mercenary Face FCFrame 5Pane 5
1,600

Byleth Sublime Light Face FCFrame 5Pane 5
2,000

Awakening / Fates

Item Availability Path
Divine Code Part 4 Divine Code: Part 4  –

Corrin Daylight Ninja Act Face FCFrame 5Pane 5
400

Flavia Feroxi East-Khan Face FCFrame 5Pane 5
800

Lilith Silent Broodling Face FCFrame 5Pane 5
1,200

Lucina Future Fondness Face FCFrame 5Pane 5
1,600

Chrom Fated Honor Face FCFrame 5Pane 5
2,000

Heroes / Radiance

Item Availability Path
Divine Code Part 4 Divine Code: Part 4  –

Ilyana Awakened Appetite Face FCFrame 5Pane 5
400

Nailah Hatari Scorcher Face FCFrame 5Pane 5
800

Mia Budding Blade Face FCFrame 5Pane 5
1,200

Shinon Sharptongue Ninja Face FCFrame 5Pane 5
1,600

Muspell Raging Inferno Face FCFrame 5Pane 5
2,000

Binding / Blazing / Sacred Stones

Item Availability Path
Divine Code Part 4 Divine Code: Part 4  –

Cecilia Etrurian Bride Face FCFrame 5Pane 5
400

Joshua Resolute Tempest Face FCFrame 5Pane 5
800

Ninian Frozen Heart Face FCFrame 5Pane 5
1,200

Idunn Divine Demon Face FCFrame 5Pane 5
1,600

Lyn Blazing Whirlwind Face FCFrame 5Pane 5
2,000

Genealogy / Thracia 776

Item Availability Path
Divine Code Part 4 Divine Code: Part 4  –

Julia Scion of the Saint Face FCFrame 5Pane 5
400

August Astute Tactician Face FCFrame 5Pane 5
800

Tine Rumbling Thunder Face FCFrame 5Pane 5
1,200

Ishtar Echoing Thunder Face FCFrame 5Pane 5
1,600

Mareeta Astra Awakened Face FCFrame 5Pane 5
2,000

Heroes / Mystery / Echoes

Item Availability Path
Divine Code Part 4 Divine Code: Part 4  –

Xane Desert Mirage Face FCFrame 5Pane 5
400

Celica Valentias Hope Face FCFrame 5Pane 5
800

Maria Sunny Smile Face FCFrame 5Pane 5
1,200

Delthea Prodigy in Bloom Face FCFrame 5Pane 5
1,600

Fjorm Ice Ascendant Face FCFrame 5Pane 5
2,000

Limited-time[ | ]

2020

Item Availability Combat Manuals
Divine Code Ephemera 3 Divine Code: Ephemera 3  –

Camilla Spring Princess Face FCFrame 5Pane 5
300

Kagero Spring Ninja Face FCFrame 5Pane 5
300

Barst The Hatchet Face FCFrame 4Pane 4
100

Shanna Sprightly Flier Face FCFrame 4Pane 4
100

Silvia Traveling Dancer Face FCFrame 4Pane 4
100

Oscar Agile Horseman Face FCFrame 4Pane 4
100

Soleil Adorable Adorer Face FCFrame 4Pane 4
100

Divine Code Ephemera 4 Divine Code: Ephemera 4  –

Alm Hero of Prophecy Face FCFrame 5Pane 5
300

Olwen Righteous Knight Face FCFrame 5Pane 5
300

Effie Army of One Face FCFrame 4Pane 4
100

Hinata Wild Samurai Face FCFrame 4Pane 4
100

Shigure Uplifting Artist Face FCFrame 4Pane 4
100

Tailtiu Thunder Noble Face FCFrame 4Pane 4
100

Python Apathetic Archer Face FCFrame 4Pane 4
100

Divine Code Ephemera 5 Divine Code: Ephemera 5  –

Cordelia Perfect Bride Face FCFrame 5Pane 5
300

Ninian Bright-Eyed Bride Face FCFrame 5Pane 5
300

Selena Cutting Wit Face FCFrame 4Pane 4
100

Sothe Zephyr Face FCFrame 4Pane 4
100

LArachel Princess of Light Face FCFrame 4Pane 4
100

Henry Twisted Mind Face FCFrame 4Pane 4
100

Mercedes Kindly Devotee Face FCFrame 4Pane 4
100

Divine Code Ephemera 6 Divine Code: Ephemera 6  –

Robin Seaside Tactician Face FCFrame 5Pane 5
300

Innes Flawless Form Face FCFrame 5Pane 5
300

Sully Crimson Knight Face FCFrame 4Pane 4
100

Klein Silver Nobleman Face FCFrame 4Pane 4
100

Lonqu Solitary Blade Face FCFrame 4Pane 4
100

Ares Black Knight Face FCFrame 4Pane 4
100

Kaze Easygoing Ninja Face FCFrame 4Pane 4
100

Divine Code Ephemera 7 Divine Code: Ephemera 7  –

Leo Seashores Prince Face FCFrame 5Pane 5
300

Linde Summer Rays Face FCFrame 5Pane 5
300

Silas Loyal Knight Face FCFrame 4Pane 4
100

Roy Young Lion Face FCFrame 4Pane 4
100

Echidna Unyielding Idealist Face FCFrame 4Pane 4
100

Odin Potent Force Face FCFrame 4Pane 4
100

Legault The Hurricane Face FCFrame 4Pane 4
100

Divine Code Ephemera 8 Divine Code: Ephemera 8  –

Tana Winged Princess Face FCFrame 5Pane 5
300

Ryoma Dancing Samurai Face FCFrame 5Pane 5
300

Cain The Bull Face FCFrame 4Pane 4
100

Laslow Dancing Duelist Face FCFrame 4Pane 4
100

Bantu Tikis Guardian Face FCFrame 4Pane 4
100

Subaki Perfect Expert Face FCFrame 4Pane 4
100

Roderick Steady Squire Face FCFrame 4Pane 4
100

Divine Code Ephemera 9 Divine Code: Ephemera 9  –

Olivia Festival Dancer Face FCFrame 5Pane 5
300

Quan Luminous Lancer Face FCFrame 5Pane 5
300

Tethys Beloved Dancer Face FCFrame 4Pane 4
100

Norne The Volunteer Face FCFrame 4Pane 4
100

Mae Bundle of Energy Face FCFrame 4Pane 4
100

Setsuna Absent Archer Face FCFrame 4Pane 4
100

Draug Gentle Giant Face FCFrame 4Pane 4
100

Divine Code Ephemera 10 Divine Code: Ephemera 10  –

Jakob Devoted Monster Face FCFrame 5Pane 5
300

Niles Forbidden Tease Face FCFrame 5Pane 5
300

Tanya Dagdars Kid Face FCFrame 4Pane 4
100

Mordecai Kindhearted Tiger Face FCFrame 4Pane 4
100

Hinata Wild Samurai Face FCFrame 4Pane 4
100

Kagero Honorable Ninja Face FCFrame 4Pane 4
100

Gunter Inveterate Soldier Face FCFrame 4Pane 4
100

Divine Code Ephemera 11 Divine Code: Ephemera 11  –

Chrom Gifted Leader Face FCFrame 5Pane 5
300

Fae Holiday Dear Face FCFrame 5Pane 5
300

Brady Daunting Priest Face FCFrame 4Pane 4
100

Ferdinand Noblest of Nobles Face FCFrame 4Pane 4
100

Reinhardt Thunders Fist Face FCFrame 4Pane 4
100

Abel The Panther Face FCFrame 4Pane 4
100

Palla Eldest Whitewing Face FCFrame 4Pane 4
100

Divine Code Ephemera 12 Divine Code: Ephemera 12  –

Takumi Prince of Soup Face FCFrame 5Pane 5
300

Laevatein Kumade Warrior Face FCFrame 5Pane 5
300

Ross His Fathers Son Face FCFrame 4Pane 4
100

Chad Lycian Wildcat Face FCFrame 4Pane 4
100

Klein Silver Nobleman Face FCFrame 4Pane 4
100

Henry Twisted Mind Face FCFrame 4Pane 4
100

Gwendolyn Adorable Knight Face FCFrame 4Pane 4
100

2021

Item Availability Combat Manuals
Divine Code Ephemera 1 Divine Code: Ephemera 1  –

Myrrh Great Dragon Face FCFrame 5Pane 5
300

Ryoma Samurai at Ease Face FCFrame 5Pane 5
300

Altena Luminous Rider Face FCFrame 4Pane 4
100

Barst The Hatchet Face FCFrame 4Pane 4
100

Fae Divine Dragon Face FCFrame 4Pane 4
100

Oscar Agile Horseman Face FCFrame 4Pane 4
100

Eliwood Knight of Lycia Face FCFrame 4Pane 4
100

Divine Code Ephemera 2 Divine Code: Ephemera 2  –

Lyn Winds Embrace Face FCFrame 5Pane 5
300

Soren Addled Strategist Face FCFrame 5Pane 5
300

Rath Wolf of Sacae Face FCFrame 4Pane 4
100

Seth Silver Knight Face FCFrame 4Pane 4
100

Cain The Bull Face FCFrame 4Pane 4
100

Odin Potent Force Face FCFrame 4Pane 4
100

Caeda Talyss Heart Face FCFrame 4Pane 4
100

Divine Code Ephemera 3 Divine Code: Ephemera 3  –

Marisa Crimson Rabbit Face FCFrame 5Pane 5
300

Morgan Lass from Afar Face FCFrame 5Pane 5
300

Eldigan Strutting Lion Face FCFrame 4Pane 4
100

Forrest Fashion Forward Face FCFrame 4Pane 4
100

Barst The Hatchet Face FCFrame 4Pane 4
100

Shanna Sprightly Flier Face FCFrame 4Pane 4
100

Echidna Unyielding Idealist Face FCFrame 4Pane 4
100

Divine Code Ephemera 4 Divine Code: Ephemera 4  –

Lukas Buffet for One Face FCFrame 5Pane 5
300

Kana Dragon Princess Face FCFrame 5Pane 5
300

Ena Autumn Tactician Face FCFrame 4Pane 4
100

Mustafa Plegian Champion Face FCFrame 4Pane 4
100

Bartre Fearless Warrior Face FCFrame 4Pane 4
100

Hinata Wild Samurai Face FCFrame 4Pane 4
100

Tailtiu Thunder Noble Face FCFrame 4Pane 4
100

Divine Code Ephemera 5 Divine Code: Ephemera 5  –

Sigrun Steadfast Bride Face FCFrame 5Pane 5
300

Ishtar Thunder Goddess Face FCFrame 5Pane 5
300

Hana Focused Ninja Face FCFrame 4Pane 4
100

Selena Cutting Wit Face FCFrame 4Pane 4
100

Lena Tender Angel Face FCFrame 4Pane 4
100

Sothe Zephyr Face FCFrame 4Pane 4
100

Nanna Nordion Princess Face FCFrame 4Pane 4
100

Divine Code Ephemera 6 Divine Code: Ephemera 6  –

Helbindi Seaside Scourge Face FCFrame 5Pane 5
300

Noire Shade Seeker Face FCFrame 5Pane 5
300

Felix Icy Gift Giver Face FCFrame 4Pane 4
100

Keaton Resolved Wolfskin Face FCFrame 4Pane 4
100

Ilyana Hungering Mage Face FCFrame 4Pane 4
100

Nino Pious Mage Face FCFrame 4Pane 4
100

Klein Silver Nobleman Face FCFrame 4Pane 4
100

Divine Code Ephemera 7 Divine Code: Ephemera 7  –

Ursula Clear-Blue Crow Face FCFrame 5Pane 5
300

Takumi Prince at Play Face FCFrame 5Pane 5
300

Kris Ardent Firebrand Face FCFrame 4Pane 4
100

Seteth Seiros Adherent Face FCFrame 4Pane 4
100

Silas Loyal Knight Face FCFrame 4Pane 4
100

Roy Young Lion Face FCFrame 4Pane 4
100

Soleil Adorable Adorer Face FCFrame 4Pane 4
100

Divine Code Ephemera 8 Divine Code: Ephemera 8  –

Hubert Sinister Servant Face FCFrame 5Pane 5
300

Micaiah Summers Dawn Face FCFrame 5Pane 5
300

Veronica Bestowed Love Face FCFrame 4Pane 4
100

Valbar Open and Honest Face FCFrame 4Pane 4
100

Arthur Hapless Hero Face FCFrame 4Pane 4
100

Merlinus Pheraes Clerk Face FCFrame 4Pane 4
100

Cecilia Etrurian General Face FCFrame 4Pane 4
100

Divine Code Ephemera 9 Divine Code: Ephemera 9  –

Nephenee Sincere Dancer Face FCFrame 5Pane 5
300

Flora Cold as Ice Face FCFrame 5Pane 5
300

Saleh Vernal Sage Face FCFrame 4Pane 4
100

Knoll Darkness Watcher Face FCFrame 4Pane 4
100

Norne The Volunteer Face FCFrame 4Pane 4
100

Sothe Zephyr Face FCFrame 4Pane 4
100

Mathilda Legendary Knight Face FCFrame 4Pane 4
100

Divine Code Ephemera 10 Divine Code: Ephemera 10  –

LArachel Harvest Princess Face FCFrame 5Pane 5
300

Kagero Beverage Ninja Face FCFrame 5Pane 5
300

Innes Frelian Moonlight Face FCFrame 4Pane 4
100

Miranda Willful Princess Face FCFrame 4Pane 4
100

Mordecai Kindhearted Tiger Face FCFrame 4Pane 4
100

Mercedes Kindly Devotee Face FCFrame 4Pane 4
100

Felicia Maid Mayhem Face FCFrame 4Pane 4
100

Divine Code Ephemera 11 Divine Code: Ephemera 11  –

Perceval Knightly Ideal Face FCFrame 5Pane 5
300

Corrin Dream Princess Face FCFrame 5Pane 5
300

Zelot Avowed Groom Face FCFrame 4Pane 4
100

Lex Young Blade Face FCFrame 4Pane 4
100

Ferdinand Noblest of Nobles Face FCFrame 4Pane 4
100

Libra Fetching Friar Face FCFrame 4Pane 4
100

Sakura Loving Priestess Face FCFrame 4Pane 4
100

Divine Code Ephemera 12 Divine Code: Ephemera 12  –

Nino Flower of Frost Face FCFrame 5Pane 5
300

Eirika Gentle as Snow Face FCFrame 5Pane 5
300

Leonie Relentless Rays Face FCFrame 4Pane 4
100

Linhardt Hevrings Heir Face FCFrame 4Pane 4
100

Chad Lycian Wildcat Face FCFrame 4Pane 4
100

Oscar Agile Horseman Face FCFrame 4Pane 4
100

Eirika Restoration Lady Face FCFrame 4Pane 4
100

2022

Item Availability Combat Manuals
Divine Code Ephemera 1 Divine Code: Ephemera 1  –

Lethe New Years Claw Face FCFrame 5Pane 5
300

Sakura Hot-Spring Healer Face FCFrame 5Pane 5
300

Norne Seaside Volunteer Face FCFrame 4Pane 4
100

Erk Studious Mage Face FCFrame 4Pane 4
100

Merlinus Pheraes Clerk Face FCFrame 4Pane 4
100

Tanya Dagdars Kid Face FCFrame 4Pane 4
100

Camilla Bewitching Beauty Face FCFrame 4Pane 4
100

Divine Code Ephemera 2 Divine Code: Ephemera 2  –

Faye Drawn Heartstring Face FCFrame 5Pane 5
300

Mist Purest Spirit Face FCFrame 5Pane 5
300

Lifis Terror of Iz Face FCFrame 4Pane 4
100

Tatiana Devoted Saint Face FCFrame 4Pane 4
100

Stahl Viridian Knight Face FCFrame 4Pane 4
100

Morgan Lad from Afar Face FCFrame 4Pane 4
100

Maria Minervas Sister Face FCFrame 4Pane 4
100

Divine Code Ephemera 3 Divine Code: Ephemera 3  –

Fir Student of Spring Face FCFrame 5Pane 5
300

Veronica Spring Princess Face FCFrame 5Pane 5
300

Nanna Mystletainn Scion Face FCFrame 4Pane 4
100

Orochi Merry Diviner Face FCFrame 4Pane 4
100

Selena Cutting Wit Face FCFrame 4Pane 4
100

Shanna Sprightly Flier Face FCFrame 4Pane 4
100

Echidna Unyielding Idealist Face FCFrame 4Pane 4
100

Divine Code Ephemera 4 Divine Code: Ephemera 4  –

Marth Legacied Hero Face FCFrame 5Pane 5
300

Felicia Off the Menu Face FCFrame 5Pane 5
300

Sophia Cobweb Prophet Face FCFrame 4Pane 4
100

Luthier Odd Wayfarer Face FCFrame 4Pane 4
100

Ross His Fathers Son Face FCFrame 4Pane 4
100

Hinata Wild Samurai Face FCFrame 4Pane 4
100

Tailtiu Thunder Noble Face FCFrame 4Pane 4
100

Divine Code Ephemera 5 Divine Code: Ephemera 5  –

Rafiel Blessed Wings Face FCFrame 5Pane 5
300

Pent Fancy Fiance Face FCFrame 5Pane 5
300

Shamir Lone-Moon Ninja Face FCFrame 4Pane 4
100

Benny Sensitive Soul Face FCFrame 4Pane 4
100

Barst The Hatchet Face FCFrame 4Pane 4
100

Sothe Zephyr Face FCFrame 4Pane 4
100

Nanna Nordion Princess Face FCFrame 4Pane 4
100

Divine Code Ephemera 6 Divine Code: Ephemera 6  –

Lute Summer Prodigy Face FCFrame 5Pane 5
300

Gunnthra Beaming Smile Face FCFrame 5Pane 5
300

Ignatz Snowscape Artist Face FCFrame 4Pane 4
100

Kyza Tiger of Fortune Face FCFrame 4Pane 4
100

Balthus King of Grappling Face FCFrame 4Pane 4
100

Fae Divine Dragon Face FCFrame 4Pane 4
100

Klein Silver Nobleman Face FCFrame 4Pane 4
100

Divine Code Ephemera 7 Divine Code: Ephemera 7  –

Dorothea Solar Songstress Face FCFrame 5Pane 5
300

Lilina Beachside Bloom Face FCFrame 5Pane 5
300

Deen Bladed Sandstorm Face FCFrame 4Pane 4
100

Roshea Coyotes Faithful Face FCFrame 4Pane 4
100

Silas Loyal Knight Face FCFrame 4Pane 4
100

Roy Young Lion Face FCFrame 4Pane 4
100

Soleil Adorable Adorer Face FCFrame 4Pane 4
100

Divine Code Ephemera 8 Divine Code: Ephemera 8  –

Geese A Life at Sea Face FCFrame 5Pane 5
300

Petra Princess of Brigid Face FCFrame 5Pane 5
300

Lissa Sweet Celebrant Face FCFrame 4Pane 4
100

Marcia Petulant Knight Face FCFrame 4Pane 4
100

Arthur Hapless Hero Face FCFrame 4Pane 4
100

Cain The Bull Face FCFrame 4Pane 4
100

Cecilia Etrurian General Face FCFrame 4Pane 4
100

Divine Code Ephemera 9 Divine Code: Ephemera 9  –

Quan Lightfoot Prince Face FCFrame 5Pane 5
300

Reinhardt Lightnings Rondo Face FCFrame 5Pane 5
300

Luthier Spring Hopes Face FCFrame 4Pane 4
100

Miriel Rapier Intellect Face FCFrame 4Pane 4
100

Norne The Volunteer Face FCFrame 4Pane 4
100

Abel The Panther Face FCFrame 4Pane 4
100

Felicia Maid Mayhem Face FCFrame 4Pane 4
100

Divine Code Ephemera 10 Divine Code: Ephemera 10  –

Dheginsea Harvest Goldoan Face FCFrame 5Pane 5
300

Dozla Harvest Attendant Face FCFrame 5Pane 5
300

Boyd Future Great Face FCFrame 4Pane 4
100

Basilio Feroxi West-Khan Face FCFrame 4Pane 4
100

Vyland Coyotes Justice Face FCFrame 4Pane 4
100

Oscar Agile Horseman Face FCFrame 4Pane 4
100

Setsuna Absent Archer Face FCFrame 4Pane 4
100

Divine Code Ephemera 11 Divine Code: Ephemera 11  –

Navarre Scarlet Ninja Face FCFrame 5Pane 5
300

Ewan Eager Student Face FCFrame 5Pane 5
300

Larum Dancing Bride Face FCFrame 4Pane 4
100

Colm Capable Thief Face FCFrame 4Pane 4
100

Ferdinand Noblest of Nobles Face FCFrame 4Pane 4
100

Laslow Dancing Duelist Face FCFrame 4Pane 4
100

Camilla Bewitching Beauty Face FCFrame 4Pane 4
100

Divine Code Ephemera 12 Divine Code: Ephemera 12  –

Hilda Holiday Layabout Face FCFrame 5Pane 5
300

Zephiel Winters Crown Face FCFrame 5Pane 5
300

Elincia Seaside Queen Face FCFrame 4Pane 4
100

Cath Master Thief Face FCFrame 4Pane 4
100

Mae Bundle of Energy Face FCFrame 4Pane 4
100

Odin Potent Force Face FCFrame 4Pane 4
100

LArachel Princess of Light Face FCFrame 4Pane 4
100

2023

Item Availability Combat Manuals
Divine Code Ephemera 1 Divine Code: Ephemera 1  –

Tharja Florid Charmer Face FCFrame 5Pane 5
300

Selkie New Years Spirit Face FCFrame 5Pane 5
300

Seth Silver-Sea Knight Face FCFrame 4Pane 4
100

Karin Driven Knight Face FCFrame 4Pane 4
100

Merlinus Pheraes Clerk Face FCFrame 4Pane 4
100

Python Apathetic Archer Face FCFrame 4Pane 4
100

Kagero Honorable Ninja Face FCFrame 4Pane 4
100

Divine Code Ephemera 2 Divine Code: Ephemera 2  –

Alfonse Uplifting Love Face FCFrame 5Pane 5
300

Leila Rose amid Fangs Face FCFrame 5Pane 5
300

Rickard Carefree Culprit Face FCFrame 4Pane 4
100

Scathach Astras Wake Face FCFrame 4Pane 4
100

Stahl Viridian Knight Face FCFrame 4Pane 4
100

Henry Twisted Mind Face FCFrame 4Pane 4
100

Saizo Angry Ninja Face FCFrame 4Pane 4
100

Divine Code Ephemera 3 Divine Code: Ephemera 3  –

Inigo Festival Flower Face FCFrame 5Pane 5
300

Fiora Airborne Warrior Face FCFrame 5Pane 5
300

Mordecai Gentle Firetender Face FCFrame 4Pane 4
100

Guy Kutolah Blade Face FCFrame 4Pane 4
100

Lex Young Blade Face FCFrame 4Pane 4
100

Echidna Unyielding Idealist Face FCFrame 4Pane 4
100

Erk Studious Mage Face FCFrame 4Pane 4
100

Divine Code Ephemera 4 Divine Code: Ephemera 4  –

Farina The Great Wing Face FCFrame 5Pane 5
300

Merric Changing Winds Face FCFrame 5Pane 5
300

Nils Wandering Star Face FCFrame 4Pane 4
100

Kent Crimson Shield Face FCFrame 4Pane 4
100

Effie Army of One Face FCFrame 4Pane 4
100

Cecilia Etrurian General Face FCFrame 4Pane 4
100

Linhardt Hevrings Heir Face FCFrame 4Pane 4
100

Divine Code Ephemera 5 Divine Code: Ephemera 5  –

Morgan Fated Darkness Face FCFrame 5Pane 5
300

Julia Heart Usurped Face FCFrame 5Pane 5
300

Haar Tempest Runner Face FCFrame 4Pane 4
100

Atlas Forest Muscle Face FCFrame 4Pane 4
100

Selena Cutting Wit Face FCFrame 4Pane 4
100

Tailtiu Thunder Noble Face FCFrame 4Pane 4
100

Emmeryn Gentle Exalt Face FCFrame 4Pane 4
100

Trivia[ | ]

  • A post on the official Fire Emblem Heroes Japanese Twitter included a list of the top 20 most popular units to be turned into Combat Manuals as of 2018-09-30.
  1. Hinata Wild Samurai Face FC Hinata: Wild Samurai 105,417
  2. Marth Altean Prince Face FC Marth: Altean Prince 97,450
  3. Roy Young Lion Face FC Roy: Young Lion 92,207
  4. Lonqu Solitary Blade Face FC Lon’qu: Solitary Blade 91,478
  5. Athena Borderland Sword Face FC Athena: Borderland Sword 76,446
  6. Ogma Loyal Blade Face FC Ogma: Loyal Blade 69,778
  7. Cain The Bull Face FC Cain: The Bull 69,389
  8. Chrom Exalted Prince Face FC Chrom: Exalted Prince 69,354
  9. Jagen Veteran Knight Face FC Jagen: Veteran Knight 66,988
  10. Barst The Hatchet Face FC Barst: The Hatchet 64,081
  11. Selena Cutting Wit Face FC Selena: Cutting Wit 60,373
  12. Shanna Sprightly Flier Face FC Shanna: Sprightly Flier 54,933
  13. Laslow Dancing Duelist Face FC Laslow: Dancing Duelist 54,716
  14. Gunter Inveterate Soldier Face FC Gunter: Inveterate Soldier 54,657
  15. Fir Sword Student Face FC Fir: Sword Student 54,512
  16. Hana Focused Samurai Face FC Hana: Focused Samurai 52,775
  17. Palla Eldest Whitewing Face FC Palla: Eldest Whitewing 52,644
  18. Henry Twisted Mind Face FC Henry: Twisted Mind 52,361
  19. Draug Gentle Giant Face FC Draug: Gentle Giant 51,548
  20. Subaki Perfect Expert Face FC Subaki: Perfect Expert 51,278

In other languages[ | ]

Language Name
English (US) Combat Manual
Japanese 秘伝書
German Kampfanleitung
Spanish (Europe) Manual de Combate
Spanish (Latin America) Manual de Combate
French Livret militaire
Italian Manuali di lotta
Traditional Chinese (Taiwan) 秘傳書
Portuguese Manuais de combate


На основании Вашего запроса эти примеры могут содержать грубую лексику.


На основании Вашего запроса эти примеры могут содержать разговорную лексику.


A new combat manual was written, acknowledging that tanks may perform their own combat tasks.



Был написан новый полевой устав, признававший за танками самостоятельные боевые задачи.


However, this document was not really the combat manual for NVA paratroopers, but rather more universally applicable.



Однако этот документ на самом деле не был боевым уставом для десантников ННА, а имел более универсальный характер.


During his service, Imi wrote the army’s official self-defense and hand-to-hand combat manual.



В период службы Ими написал для армии официальное руководство по самозащите и рукопашному бою.


This 1467 manuscript Fechtbuch (Combat manual) provides instructions for various methods of fighting, without armor and wearing different kinds of armor, and on foot and on horseback.



Представленная рукопись «Fechtbuch» («Руководства по ведению боя«) 1467 г. содержит инструкции по различным способам сражения, без доспехов и в различных видах доспехов, в пешем порядке или верхом.


Johannes Lichtenauer, an influential Fechtbuch (combat manual) author, writes that young knights should learn to «wrestle well, (and) skilfully wield spear, sword, and dagger in a manly way.»



Sigmund Ringeck, влиятельный автор руководств по боевым искусствам, пишет, что молодые рыцари должны учиться «бороться хорошо, (и) умело владеть копьем, мечом, и кинжалом весьма храбро».


Why are you reading ‘The Combat Manual‘ in the middle of the night?

Другие результаты


The goal is to have a new combat training program and new combat manuals before 1 October.



Общая задача такая — до 1 октября окончательно выйти на новую программу боевой подготовки и новые боевые уставы.


A number of historical combat manuals have survived from the European Middle Ages.



Несколько исторических боевых руководств европейского Средневековья дошли до наших дней.


A number of historical combat manuals have survived from the European Middle Ages.


«We have quite a Russian-language manuals and combat manuals, and we perform our tasks by the book,» military experts have written.



«У нас есть вполне себе русскоязычные наставления и боевые уставы, в соответствии с ними и выполняем задачи», — писали военные эксперты.


They hid their own combat manuals and disability certificates because they had to learn to smile again, learn to wear high heels, and marry as a wife.



Они прятали свои военные книжки, свои справки о ранениях — потому что надо было снова научиться улыбаться, ходить на высоких каблуках и выходить замуж.


A careful study of surviving combat manuals (fechtbuchs, in German) gives every indication that Western martial arts were every bit as sophisticated as those of the East.



Внимательное изучение сохранившихся учебников по бою (по-немецки, fechtbuchs) показывают, что Западные боевые искусства были такими же сложными, как и Восточные.


A special achievement of the Institute of Santa Fe, stated on its website-that «nonlinear dynamics» and «theory of complexity» since 1994 officially «adopted» (that is used at the level of combat manuals) by the American marine Corps.



Особое достижение Института Санта Фе заявляемое его представителями, то, что «нелинейная динамика» и «теория сложности» с 1994 г. официально «взяты на вооружение» (то есть используются на уровне боевых наставлений) американским Корпусом морских пехотинцев.


The following are examples of such ruses: demonstrations, misinformation, simulation and other actions stipulated by combat manuals in order to deceive the enemy and not violating the rules of international humanitarian law.



К ней относятся: демонстративные действия; дезинформация; имитация и другие предусмотренные в боевых уставах действия по обману противника, не нарушающие норм международного гуманитарного права.


An aggressive effort was definitely being made to revise school textbooks and manuals to combat any gender stereotyping.



Были предприняты энергичные и решительные усилия по переработке школьных учебников и пособий с целью устранения любых гендерных стереотипов.


Joint meetings had been held in UNESCO headquarters to prepare a manual to combat racism and foster tolerance.



В штаб-квартире ЮНЕСКО были проведены совместные совещания для подготовки руководства по борьбе против расизма и поощрения терпимости.


A manual to combat trafficking in persons for criminal justice practitioners was completed in 2008 and will be made available in English in early 2009.



В 2008 году была завершена работа над руководством по борьбе с торговлей людьми, предназначенным для работников системы уголовного правосудия, и в начале 2009 года оно выйдет на английском языке.


Manual combat training of commanders (chiefs) of all levels is carried out personally, through subordinate staff (service) and the bodies of combat training (i.



Руководство боевой подготовкой командиры (начальники) всех степеней осуществляют лично, через подчиненные штабы (службы) и органы боевой подготовки.


UNODC has developed and disseminated tools and manuals to combat transnational organized crime and published a number of studies on problems posed by transnational organized crime with a view to enhancing the knowledge base on transnational organized crime.



ЮНОДК разработало и распространило инструментарий и справочники по борьбе с транснациональной организованной преступностью и опубликовало ряд исследований по проблемам, создаваемым транснациональной организованной преступностью, в целях содействия пополнению базы данных о такой преступности.


The local police authorities use this manual in their efforts to combat racist groups.



Местные полицейские органы используют это руководство в работе по борьбе с расистскими группами.

Ничего не найдено для этого значения.

Результатов: 77. Точных совпадений: 6. Затраченное время: 98 мс

How to Use the Combat Manual Introduction

This Combat Manual contains suggestions and information designed to help you understand the strategy of controlling your soldiers. All tactical recommendations contained in the manual are designed especially for the Hidden and Dangerous game. Even though the game is built to reflect reality as closely as possible, some situations may differ slightly from real combat situations, as practiced by the members of special forces.

Remember — these are suggestions, not necessarily hard and fast rules. Improvise!

«No plan of action survives the first contact with the enemy.»

—attributed to Karl von Clausewitz, On War

Using the Drawings

Most suggestions are accompanied by schematic drawings. When required, the drawings include numbers, marking individual soldiers, and letters, indicating individual points of tactical steps or stages.

Legend

Rifleman

Standing Soldier

Crouching Soldier from side

Rifleman

Walking Soldier

Sign for movement

Sign for movement

Soldier throwing grenade

Walking Soldier without rifle

Soldier with bazooka

Sign for grenade throwing and forward field of fire

Skulking Soldier from side

Soldier with bazooka

Soldier with machine gun

British grenade

Soldier with machine gun

Crouching Soldier from side with rifle

German grenade

Combat in Open Country Long Distance Combat

Combat in open country and long distance combat have a lot in common. Passive reconnaissance is used in this type of combat: rather than planning a full-scale attack, select targets for weapons effective in long distance fighting (sniper rifle, machine gun). All attacks are usually concentrated at one or two target points, ideally fairly close to each other. You can use either targeted (sniper) or non-targeted (machine guns or other weapons) fire to soften-up an enemy position. This may provoke an enemy response, so it’s important to provide cover for each member of the squad.

Movement Troop Posture

Movement in the upright (standing) position should be used only in the most urgent situations for fast crossing of short distances. This kind of movement should not be used without cover being provided by other squad members.

Movement in the crouched position can be used for fast and relatively safe progress in open country with other squad members providing cover.

Movement in the crawling position is the safest way of protecting yourself against enemy fire. The slow rate of progress is the only disadvantage. It is ideal for reconnaissance.

Movement in open terrain forces soldiers to minimize their silhouettes. Figure 1 indicates a soldier standing up, and hence very vulnerable in open country; the soldier shown on Figure 2 is in the correct position.

Fig.2

Fig.2

When moving from point to point, the squad should move in a way that will hide them from enemy patrols. Try to utilize all covering terrain obstacles between you and enemy, even the smallest obstacles! The soldier in Figure 3 is incorrectly positioned; the soldier in Figure 4 is correctly positioned for movement.

Fig.4

Fig.4

^iiïtBMS

Moving as a Team Reconnaissance

Reconnaissance in the open country is of the utmost importance. Enemy machine gun posts lie everywhere waiting for soldiers whoare not careful. Squad members with the highest STEALTH levels should be selected as the reconnaissance patrol. The higher these levels are, the lower the chance of being discovered by the enemy. The reconnaissance soldier should move forward in stages, carefully surveying the terrain with the binoculars or the rifle telescopic sight as he goes. He should not engage in combat, unless acting as a sniper in part of a wider plan. In some areas it may be necessary to provide cover for the reconnaissance soldier.

Forward Movement in Formation

Firing cover is necessary during any movement in open country. Figure 5 shows forward movement of the squad with cover being provided from one side by a machine gunner and by the other squad members.

Fig.6

Fig.6

If you are not sure from which side the enemy will attack, choose the alternative shown in Figures 6 and 7. Red arrows indicate the direction where trouble is expected. During movement, try to be in control of the moving unit. If you have to respond to any sudden surprises, your squad is able to take cover and react to the enemy attack.

Lateral Movement in Formation

If you know the approximate position of the enemy and are sure there is an immediate threat, you can use the alternative method indicated in Figure 8. The first moving squad member takes the reconnaissance role here. The remaining squad members provide cover in the direction of anticipated enemy attack. It is recommended that you control the moving soldier directly in case of any unexpected occurrences.

If you suspect that your opponent could be ahead of you, use the alternative method indicated in Figure 9. In this case allocate one team member to cover the advance of the other soldier.

You can use these tactics for movement to both the right and the left. Where the terrain incline is steeper, your advance is slower. Remember, when you’re high up, it’s easier for the enemy to spot you. Retreat

If enemy resistance is too strong, try to retreat and regroup. If you are under enemy attack from only one side, use the tactics indicated in Figure 10. A soldier armed with a rifle or non-automatic weapon should retreat first, covered by fire from submachine gun and machine guns. Soldiers armed with automatic weapons should begin their retreat only after the others have taken their supporting retreat positions.

Fig. 10

Fig.11

Fig. 10

Fig.11

Should the enemy attack from both sides, use the tactics indicated in Figure 11. Try to merge both attacks into one and eliminate them with fire from automatic weapons.

Should the enemy attack from three directions, then you’ve been surrounded and have no other option than to try and find the best way to retreat under fire. Lots of luck!

Wiimmt

Firing

Weapon Effectiveness

Weapons and their use are described according to their usefulness in specific situations: Sniping

In long distance combat, a sniper is a formidable asset and a fearsome opponent. He usually takes the role of the reconnaissance soldier, surveying the terrain for light infantry units. You should use him to soften up the enemy positions, and it’s a good idea to allocate him at least one partner armed with an automatic weapon. This is both because a sniper rifle is not an ideal weapon for close combat, and because the sniper must concentrate only on his target. Your sniper should be the man with the highest SHOOTING level in the squad. Control him personally, as this is the best way to select the required targets. The Machine-Gunner

The machine gun is a devastating weapon in experienced hands. However, it is relatively unwieldy, so it’s absolutely necessary to protect it against attacks from the sides.

If you are moving into an area that is obscured by fog, darkness, etc., it’s a good idea to shoot into the area ahead. This fire may not cause heavy loses to the enemy, but it will force him to squat down, decreasing your chance of being discovered. (Don’t do this with a machine gun, however, as its muzzle flashes will reveal its location to the enemy.) The Rifleman

The rifle is, despite its relatively low rate of fire, a fairly effective weapon in open country. It differs from the submachine gun in being more accurate and of larger caliber, giving it greater range and allowing it to cause greater damage per shot.

The Submachine Gun or Automatic Rifle

Close range combat is best for the submachine gun; in long range combat, it suffers from its lack of accuracy. In open country, the submachine gun is suitable for supporting roles (see Attacking as a Team — Common Situations) and for providing covering fire.

The automatic rifle combines the advantages of both the submachine gun and the rifle, due to its high rate of fire and good accuracy at long range. This type of weapon is suitable for the majority of combat situations. The Pistol

The pistol is only suitable as a reserve weapon when your ammunition is getting low. Its only real advantages are its small size and weight.

Attacking as a Team — Common Situations Negotiating High Terrain in the Open Country

Large obstacles such as hills or large buildings can make progress through the terrain very difficult. Figure 12 indicates bypassing such an obstacle. First of all, reconnaissance men are sent to the left and right sides of the hill to survey the area (best equipped with binoculars and automatic weapons). Then the two remaining squad members approach one side of the hill and take up their firing position there. The reconnaissance man from the other side of the hill will be the last to get there.

Fig. 12

Fig.13

Fig. 12

Fig.13

When trying to get your man (e.g. your sniper) to the top of the hill, follow the instructions on Figure 13. Recall your reconnaissance man and allow him to move slowly towards the top together with another member of the squad providing cover. Proceed slowly, similar to the attacking a plateau. Throw hand grenades onto the top of the hill before you reach it. Attacking a Hilltop Plateau

By «plateau» we mean a flat area on top of a hill or other terrain obstacle. If you suspect that the enemy occupies it, proceed according to Figure 14. First send two team members as reconnaissance to the foot of the hill (best equipped with binoculars and automatic weapons) with the rest of the team following slightly behind. If you’re spotted, try to get to the foot of the hill as fast as possible in order to get cover from enemy fire (see Figure 15). Before reaching the top of the hill, throw a hand grenade. Run up to the top with your soldiers only after it has exploded.

If there’s a higher point than your target plateau in the vicinity, try to occupy it with a machine gun or sniper, it may help you to eliminate or weaken the enemy’s defenses on the plateau. But beware! Your enemy may do the same thing, so watch out for enemy snipers located on top of any hills.

Fig. 14

Fig.15

Fig. 14

Fig.15

o

Attacking from a Plateau

Once you have secured the plateau, you have an invaluable opportunity to eliminate any opponent located below you. According to Figure 16, allocate one or two squad members to cover your rear and move your man carrying the machine gun to the edge of plateau. Quickly choose your targets, using binoculars or the telescopic sight on your sniper’s rifle, and commence firing. It is very difficult to take cover against such an attack, and providing you have the situation fully under control, you may try to launch a sortie with one or two team members (see Figure 17).

Fig. 16

Fig. 17

Fig. 16

Fig. 17

Laying Traps

Some more aggressive opponents may try to move up on you once you’ve been spotted. Use this characteristic of the enemy to lay ambushes for them in the terrain, see Figure 18. The most important factor is to fire a short provocative burst from the edge of the terrain obstacle, then move back quickly to get out of the firing field of your own soldiers.

Determining the Direction of Enemy Fire

Determining which direction the enemy fire is coming from may sometimes be difficult. If you’re retreating, try to locate the enemy by their tracer rounds (day) or muzzle flashes (night). Both situations are shown in Figures 19 and 20.

Fig. 19

Fig.20

Fig. 19

Fig.20

Using Hand Grenades and Explosives Hand Grenades

The German «potato masher» assault hand grenades explode on impact and are recommended for long distance combat in the open country. British hand grenades explode after a short delay, so any unevenness in the terrain may cause the grenade to roll away from the target before it explodes. Specific uses of the hand grenades are described in the section Attacking as a Team — Common Situations.

Mines

Effective use of mines is possible only in open country when laying traps for tank units, etc. However, laying mine fields may prove tricky should you forget where you laid them! Timed Charges

This type of explosive is useful for the destruction of specific targets, rather than in direct combat. Bazookas and Panzerfausts

These missile type weapons have a devastating effect, not only on enemy armored combat vehicles, but also on enemy troops. Their relatively low accuracy and high weight are their only disadvantage

Tips

  • Never engage in individual combat when in open terrain. Cooperation of the whole team leads to success.
  • Don’t forget to use binoculars for long range surveillance.
  • Use supporting fire from automatic weapons.
  • Provide cover for the rear of the group.
  • None of the above standard situations provides all the answers. Improvise!

Continue reading here: Close Range Combat Street Combat

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CM-Kurita.jpg
Combat Manual: Kurita
Product information
Type Sourcebook
Author Geoff Swift
Development Ray Arrastia
Joshua Franklin
Primary writing Geoff Swift
Pages 128
Cover Artwork Anthony Scroggins
Illustrations Ray Arrastia
Mark Hayden
Alexander Immerzeel
David Allen Kerber
Chris Lewis
Florian Mellies
Anthony Scroggins
Eric Williams
Publication information
Publisher Catalyst Game Labs
Product code CAT35261
First published 31 August 2016 (hard copy)
ISBN-13 9781942487043
MSRP $34.99 (Print)
Content
Era Late Succession Wars era
Early Clan Invasion Era
Timeline 3025 — 3049
Series Combat Manuals
Preceded by Combat Manual: Mercenaries

Description[edit]

Second in the Combat Manual series, Combat Manual: Kurita is a faction specific sourcebook designed by Catalyst Game Labs for the Alpha Strike game system and its expansions, including the Abstract Combat System found in Interstellar Operations. The sourcebook covers the time period on the cusp of the Clan Invasion, focused on mercenary companies working for various Succession Houses and other interests.

The book provides information on various House Kurita units operating at the time. Alpha Strike rules for the creation of a typical House Kurita unit are also featured, as is a mini-Technical Readout covering (previously) Unseen BattleMechs with reimagined appearances.

Initially, Combat Manual: Kurita was released electronically on July 9th, 2016.

Product Description[edit]

To Honor the Dragon

Some soldiers fight for money, some to spread their version of liberty, still others for a sense of adventure. For the men and women of the Draconis Combine Mustered Soldiery there is only one reason for service: the honor of the Dragon.

From the moment Shiro Kurita raised the Dragon’s banner, the soldiers of House Kurita have remained dedicated to the warrior’s path above all others. For seven centuries they have spread fear and respect in equal measure, expanding and protecting the Dragon with loyalty and honor tempered by the ancient code of bushido and forged in battles on a hundred worlds.

BattleTech Combat Manual: Kurita contains information on these warriors. This manual examines the combat commands of the Draconis Combine, detailing their histories, tactics, unit crests, paint schemes, and notable personnel. This Alpha Strike expansion includes special rules for unique character abilities, faction-specific rules, force-building, and a mini-Technical Readout—everything you need to field your favorite Draconis Combine unit on the tabletop, or create your own.

Contents[edit]

  • Test of Honor (short story)
  • Realms of the Dragon
  • Founding
  • The Star League
  • The Succession Wars
  • The Free Rasalhague Republic
  • The Ronin War
  • The War of 3039
  • The Present
  • The Pillar of Steel
  • Kurita Combat Commands
  • Sword of Light
    • First Sword of Light
    • Second Sword of Light
    • Fifth Sword of Light
    • Sorenson’s Sabres
    • Seventh Sword of Light
    • Eighth Sword of Light
      • The Kessel Run (Scenario)
  • Dieron Regulars
    • Eighth Dieron Regulars
    • Eighteenth Dieron Regulars
    • Twenty-Second Dieron Regulars
    • Regular Scouting (Scenario)
      • Other Dieron
      • Regular Sub-Commands
  • Galedon Regulars
    • Third Galedon Regulars
    • Nineteenth Galedon Regulars
    • Other Galedon
    • Regulars Galedon Sub-Commands
  • Benjamin Regulars
    • Third Benjamin Regulars
    • Ninth Benjamin Regulars
    • Other Benjamin
    • Benjamin Sub-Commands
  • Pesht Regulars
    • Third Pesht Regulars
    • Other Pesht Regulars Sub-Commands
  • Rasalhague Regulars
    • Eighth Rasalhague Regulars
    • Ninth Rasalhague Regulars
    • Seventeenth Rasalhague Regulars
    • Twentieth Rasalhague Regulars
    • Other Rasalhague
    • Regular Sub-Commands
      • Quarry of Honor (Scenario)
  • Alshain Regulars
    • Fourth Alshain Regulars
    • Other Alshain
    • Alshain Sub-Commands
  • Genyosha
    • First Genyosha
    • Other Genyosha Sub-Commands
  • Otomo
  • Sun Zhang Training Cadre
    • First Sun Zhang Training Cadre
    • Other Sun Zhang
    • Cadre Sub-Commands
      • Training Run (Scenario)
  • An Ting Legion
    • Second An Ting Legion
    • Other An Ting
    • Legion Sub-Commands
      • Island Invasion (Scenario)
      • GAME SETUP
  • Amphigean Light Assault Group
    • First Amphigean Light Assault Group
    • Other Amphigean
    • Light Assault Group Sub-Commands
  • Arkab Legion
    • Second Arkab Legion
    • Other Arkab Legion Sub-Commands
  • Night Stalkers
    • Second Night Stalkers
    • Other Night Stalkers Sub-Commands
  • Shin Legion
    • First Shin Legion
    • Other Shin Legion Sub-Commands
  • Proserpina Hussars
    • Third Proserpina Hussars
    • Hussars Sub-Commands
      • Clash on Cassandra (Scenario)
  • Ghost Regiments
    • First Ghost
      • Sadalbari Pursuit (Scenario)
    • Eighth Ghost
    • Other Ghost
    • Regiment Sub-Commands
  • Legion of Vega
    • Fourteenth Legion of Vega
    • Other Legion of Vega Sub-Commands
  • Ryuken
    • Ryuken-ni
    • Ryuken-go
    • Other Ryuken Sub-Commands
  • FRR-KungsArmé
  • Drakøns
    • First Drakøns
    • Other Drakøns Sub-Commands
  • Hussars
    • Third Hussars
    • Other Hussars Sub-Commands
  • Freemen
    • Second Freemen
    • Other Freemen Commands
  • Kavalleri
    • First Kavalleri
    • Other Kavalleri Sub-Commands
  • Gunzburg Eagles
  • Rules Addendum
  • Force Building
    • Force Building Terms
  • Select
  • Point Value Total
  • Choose an Era
  • Choose a Faction
  • Choose a Combat Command
    • Unit Organizations
      • BattleMech Organizations
      • Aerospace Organizations
      • Armor Organizations
      • Infantry Organizations
      • Artillery Organizations
      • Aviation Organizations
  • Build a Company
  • Build Formations
    • Step 1: Choose Formation Type
    • Step 2: Choose Units for the Formation
      • Standard Lances
      • Availability Lists
    • What if I Just Want to Start Playing?
      • Step 3: Select Skill and Modify PV
      • Step 4: Assign Special Pilot Abilities
  • Assigning Special Commands Abilities
    • Environment Specializations
      • Determine Force Experience Ratings
      • Determine Number of Special Command Abilities
      • Assign Special Command Abilities
  • Supplemental Mercenaries
  • Kurita Special Command Abilities
    • Environmental Specialization
      • Optional Game Setups
      • Environmental Conditions
    • Enemy Specializations
    • New Special Command Abilities
  • Kurita Lances (Formations)
    • New Lance (Formations) Types
      • Horde
      • Order Lance
      • Berserker Lance (Close Combat Lance)
      • Anti-‘Mech Lance
    • Standard Lance
  • MechWarriors of the DCMS
  • Technical Readout
    • WSP-1A Wasp
    • PXH-1 Phoenix Hawk
    • WVR-6R Wolverine
    • BLR-1G BattleMaster
  • Samurai and Ronin
  • Kurita Faction Lists

Notes[edit]

  • The Combat Manual series was discontinued after the release of this book.

References[edit]

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