- Combat manual
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Военный термин: боевой устав
Универсальный англо-русский словарь.
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2011.
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Combat Manuals
Combat Manuals is a feature introduced in Version 2.9.0 where the player can exchange Heroes for items called Combat Manuals, to conserve Barracks space. It can be found under the Manage Barracks menu.
Details[ | ]
The player can use the Create Combat Manual feature to convert any Hero into a Combat Manual item, which is then stored in the manual inventory. Manuals bear the name and rarity of the Hero sacrificed, but do not retain any of the merges, inherited skills, Summoner Support, or Blessings that the sacrificed Hero had. Up to 9,999 of each type of manual may be stored in the manual inventory.
Once a Hero is converted into a manual, it can no longer be used in combat. However, Combat Manuals can be used in place of a Hero to transfer skills through Skill Inheritance, add merges to Heroes through Merge Allies, or exchange for Hero Feathers through Exchange Manuals. Manuals can also have their rarity upgraded through Unlock Potential.
In essence, Combat Manuals allow the player to store away unwanted Heroes that they do not plan to use in combat, or that they plan to use to enhance other Heroes, without having those Heroes occupy space in the Barracks.
Skill Inheritance Functionality[ | ]
In Skill Inheritance, a Combat Manual can be used instead of sacrificing a Hero. The skills available from a particular manual are the same as those available from a Hero matching the manual’s name and rarity. For example, a 4 Barst: The Hatchet manual will have the same skills available as a 4 Barst: The Hatchet. Like Heroes, up to four skills may be inherited from a single manual, and a manual will disappear after one or more skills have been transferred from it.
Manuals can only act as a source for skill inheritance, not as the recipient. As such, manuals cannot inherit skills from Heroes or from other manuals.
Merge Allies Functionality[ | ]
In Merge Allies, a Combat Manual can be sacrificed in place of a Hero to add merges, add Skill Points, and decrease Unlock Potential Feather cost. Manuals will act identically to a Hero matching the manual’s name and rarity, with no learned skills, merges, Summoner Support, or Blessings.
Manuals can only act as a source for merging, not as the recipient. As such, manuals cannot gain merges from Heroes or from other manuals.
Unlock Potential Functionality[ | ]
In Unlock Potential, manuals can have their rarity increased for the same Feather and Badge costs as unlocking the potential of a normal Hero. Increasing a manual’s rarity expands its available skills in the same way as upgrading the corresponding Hero would. For example, upgrading a 3 Hinata: Wild Samurai manual to 4 expands the manual so that skills from a 4 Hinata: Wild Samurai are available. Upgraded manuals will also behave as a Hero of their upgraded rarity when used for merging.
When upgrading manuals, several of the same type and rarity can be selected to be upgraded in bulk. The costs of doing so are the same as upgrading the manuals one at a time.
Exchange Manuals[ | ]
In Exchange Manuals, manuals can be exchanged for Feathers, matching the amount if the original Hero was sent home. Similar to Heroes sent home, exchanged manuals will be permanently lost.
Compile[ | ]
This article is a stub. You can help Fire Emblem Heroes Wiki by expanding it.
Divine Codes can be compiled into Combat Manuals.
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Trivia[ | ]
- A post on the official Fire Emblem Heroes Japanese Twitter included a list of the top 20 most popular units to be turned into Combat Manuals as of 2018-09-30.
- Hinata: Wild Samurai 105,417
- Marth: Altean Prince 97,450
- Roy: Young Lion 92,207
- Lon’qu: Solitary Blade 91,478
- Athena: Borderland Sword 76,446
- Ogma: Loyal Blade 69,778
- Cain: The Bull 69,389
- Chrom: Exalted Prince 69,354
- Jagen: Veteran Knight 66,988
- Barst: The Hatchet 64,081
- Selena: Cutting Wit 60,373
- Shanna: Sprightly Flier 54,933
- Laslow: Dancing Duelist 54,716
- Gunter: Inveterate Soldier 54,657
- Fir: Sword Student 54,512
- Hana: Focused Samurai 52,775
- Palla: Eldest Whitewing 52,644
- Henry: Twisted Mind 52,361
- Draug: Gentle Giant 51,548
- Subaki: Perfect Expert 51,278
In other languages[ | ]
Language | Name |
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English (US) | Combat Manual |
Japanese | 秘伝書 |
German | Kampfanleitung |
Spanish (Europe) | Manual de Combate |
Spanish (Latin America) | Manual de Combate |
French | Livret militaire |
Italian | Manuali di lotta |
Traditional Chinese (Taiwan) | 秘傳書 |
Portuguese | Manuais de combate |
На основании Вашего запроса эти примеры могут содержать грубую лексику.
На основании Вашего запроса эти примеры могут содержать разговорную лексику.
A new combat manual was written, acknowledging that tanks may perform their own combat tasks.
Был написан новый полевой устав, признававший за танками самостоятельные боевые задачи.
However, this document was not really the combat manual for NVA paratroopers, but rather more universally applicable.
Однако этот документ на самом деле не был боевым уставом для десантников ННА, а имел более универсальный характер.
During his service, Imi wrote the army’s official self-defense and hand-to-hand combat manual.
В период службы Ими написал для армии официальное руководство по самозащите и рукопашному бою.
This 1467 manuscript Fechtbuch (Combat manual) provides instructions for various methods of fighting, without armor and wearing different kinds of armor, and on foot and on horseback.
Представленная рукопись «Fechtbuch» («Руководства по ведению боя«) 1467 г. содержит инструкции по различным способам сражения, без доспехов и в различных видах доспехов, в пешем порядке или верхом.
Johannes Lichtenauer, an influential Fechtbuch (combat manual) author, writes that young knights should learn to «wrestle well, (and) skilfully wield spear, sword, and dagger in a manly way.»
Sigmund Ringeck, влиятельный автор руководств по боевым искусствам, пишет, что молодые рыцари должны учиться «бороться хорошо, (и) умело владеть копьем, мечом, и кинжалом весьма храбро».
Why are you reading ‘The Combat Manual‘ in the middle of the night?
Другие результаты
The goal is to have a new combat training program and new combat manuals before 1 October.
Общая задача такая — до 1 октября окончательно выйти на новую программу боевой подготовки и новые боевые уставы.
A number of historical combat manuals have survived from the European Middle Ages.
Несколько исторических боевых руководств европейского Средневековья дошли до наших дней.
A number of historical combat manuals have survived from the European Middle Ages.
«We have quite a Russian-language manuals and combat manuals, and we perform our tasks by the book,» military experts have written.
«У нас есть вполне себе русскоязычные наставления и боевые уставы, в соответствии с ними и выполняем задачи», — писали военные эксперты.
They hid their own combat manuals and disability certificates because they had to learn to smile again, learn to wear high heels, and marry as a wife.
Они прятали свои военные книжки, свои справки о ранениях — потому что надо было снова научиться улыбаться, ходить на высоких каблуках и выходить замуж.
A careful study of surviving combat manuals (fechtbuchs, in German) gives every indication that Western martial arts were every bit as sophisticated as those of the East.
Внимательное изучение сохранившихся учебников по бою (по-немецки, fechtbuchs) показывают, что Западные боевые искусства были такими же сложными, как и Восточные.
A special achievement of the Institute of Santa Fe, stated on its website-that «nonlinear dynamics» and «theory of complexity» since 1994 officially «adopted» (that is used at the level of combat manuals) by the American marine Corps.
Особое достижение Института Санта Фе заявляемое его представителями, то, что «нелинейная динамика» и «теория сложности» с 1994 г. официально «взяты на вооружение» (то есть используются на уровне боевых наставлений) американским Корпусом морских пехотинцев.
The following are examples of such ruses: demonstrations, misinformation, simulation and other actions stipulated by combat manuals in order to deceive the enemy and not violating the rules of international humanitarian law.
К ней относятся: демонстративные действия; дезинформация; имитация и другие предусмотренные в боевых уставах действия по обману противника, не нарушающие норм международного гуманитарного права.
An aggressive effort was definitely being made to revise school textbooks and manuals to combat any gender stereotyping.
Были предприняты энергичные и решительные усилия по переработке школьных учебников и пособий с целью устранения любых гендерных стереотипов.
Joint meetings had been held in UNESCO headquarters to prepare a manual to combat racism and foster tolerance.
В штаб-квартире ЮНЕСКО были проведены совместные совещания для подготовки руководства по борьбе против расизма и поощрения терпимости.
A manual to combat trafficking in persons for criminal justice practitioners was completed in 2008 and will be made available in English in early 2009.
В 2008 году была завершена работа над руководством по борьбе с торговлей людьми, предназначенным для работников системы уголовного правосудия, и в начале 2009 года оно выйдет на английском языке.
Manual combat training of commanders (chiefs) of all levels is carried out personally, through subordinate staff (service) and the bodies of combat training (i.
Руководство боевой подготовкой командиры (начальники) всех степеней осуществляют лично, через подчиненные штабы (службы) и органы боевой подготовки.
UNODC has developed and disseminated tools and manuals to combat transnational organized crime and published a number of studies on problems posed by transnational organized crime with a view to enhancing the knowledge base on transnational organized crime.
ЮНОДК разработало и распространило инструментарий и справочники по борьбе с транснациональной организованной преступностью и опубликовало ряд исследований по проблемам, создаваемым транснациональной организованной преступностью, в целях содействия пополнению базы данных о такой преступности.
The local police authorities use this manual in their efforts to combat racist groups.
Местные полицейские органы используют это руководство в работе по борьбе с расистскими группами.
Результатов: 77. Точных совпадений: 6. Затраченное время: 98 мс
How to Use the Combat Manual Introduction
This Combat Manual contains suggestions and information designed to help you understand the strategy of controlling your soldiers. All tactical recommendations contained in the manual are designed especially for the Hidden and Dangerous game. Even though the game is built to reflect reality as closely as possible, some situations may differ slightly from real combat situations, as practiced by the members of special forces.
Remember — these are suggestions, not necessarily hard and fast rules. Improvise!
«No plan of action survives the first contact with the enemy.»
—attributed to Karl von Clausewitz, On War
Using the Drawings
Most suggestions are accompanied by schematic drawings. When required, the drawings include numbers, marking individual soldiers, and letters, indicating individual points of tactical steps or stages.
Legend
Rifleman
Standing Soldier
Crouching Soldier from side
Rifleman
Walking Soldier
Sign for movement
Sign for movement
Soldier throwing grenade
Walking Soldier without rifle
Soldier with bazooka
Sign for grenade throwing and forward field of fire
Skulking Soldier from side
Soldier with bazooka
Soldier with machine gun
British grenade
Soldier with machine gun
Crouching Soldier from side with rifle
German grenade
Combat in Open Country Long Distance Combat
Combat in open country and long distance combat have a lot in common. Passive reconnaissance is used in this type of combat: rather than planning a full-scale attack, select targets for weapons effective in long distance fighting (sniper rifle, machine gun). All attacks are usually concentrated at one or two target points, ideally fairly close to each other. You can use either targeted (sniper) or non-targeted (machine guns or other weapons) fire to soften-up an enemy position. This may provoke an enemy response, so it’s important to provide cover for each member of the squad.
Movement Troop Posture
Movement in the upright (standing) position should be used only in the most urgent situations for fast crossing of short distances. This kind of movement should not be used without cover being provided by other squad members.
Movement in the crouched position can be used for fast and relatively safe progress in open country with other squad members providing cover.
Movement in the crawling position is the safest way of protecting yourself against enemy fire. The slow rate of progress is the only disadvantage. It is ideal for reconnaissance.
Movement in open terrain forces soldiers to minimize their silhouettes. Figure 1 indicates a soldier standing up, and hence very vulnerable in open country; the soldier shown on Figure 2 is in the correct position.
Fig.2
Fig.2
When moving from point to point, the squad should move in a way that will hide them from enemy patrols. Try to utilize all covering terrain obstacles between you and enemy, even the smallest obstacles! The soldier in Figure 3 is incorrectly positioned; the soldier in Figure 4 is correctly positioned for movement.
Fig.4
Fig.4
- ^iiïtBMS
Moving as a Team Reconnaissance
Reconnaissance in the open country is of the utmost importance. Enemy machine gun posts lie everywhere waiting for soldiers whoare not careful. Squad members with the highest STEALTH levels should be selected as the reconnaissance patrol. The higher these levels are, the lower the chance of being discovered by the enemy. The reconnaissance soldier should move forward in stages, carefully surveying the terrain with the binoculars or the rifle telescopic sight as he goes. He should not engage in combat, unless acting as a sniper in part of a wider plan. In some areas it may be necessary to provide cover for the reconnaissance soldier.
Forward Movement in Formation
Firing cover is necessary during any movement in open country. Figure 5 shows forward movement of the squad with cover being provided from one side by a machine gunner and by the other squad members.
Fig.6
Fig.6
If you are not sure from which side the enemy will attack, choose the alternative shown in Figures 6 and 7. Red arrows indicate the direction where trouble is expected. During movement, try to be in control of the moving unit. If you have to respond to any sudden surprises, your squad is able to take cover and react to the enemy attack.
Lateral Movement in Formation
If you know the approximate position of the enemy and are sure there is an immediate threat, you can use the alternative method indicated in Figure 8. The first moving squad member takes the reconnaissance role here. The remaining squad members provide cover in the direction of anticipated enemy attack. It is recommended that you control the moving soldier directly in case of any unexpected occurrences.
If you suspect that your opponent could be ahead of you, use the alternative method indicated in Figure 9. In this case allocate one team member to cover the advance of the other soldier.
You can use these tactics for movement to both the right and the left. Where the terrain incline is steeper, your advance is slower. Remember, when you’re high up, it’s easier for the enemy to spot you. Retreat
If enemy resistance is too strong, try to retreat and regroup. If you are under enemy attack from only one side, use the tactics indicated in Figure 10. A soldier armed with a rifle or non-automatic weapon should retreat first, covered by fire from submachine gun and machine guns. Soldiers armed with automatic weapons should begin their retreat only after the others have taken their supporting retreat positions.
Fig. 10
Fig.11
Fig. 10
Fig.11
Should the enemy attack from both sides, use the tactics indicated in Figure 11. Try to merge both attacks into one and eliminate them with fire from automatic weapons.
Should the enemy attack from three directions, then you’ve been surrounded and have no other option than to try and find the best way to retreat under fire. Lots of luck!
- Wiimmt
Firing
Weapon Effectiveness
Weapons and their use are described according to their usefulness in specific situations: Sniping
In long distance combat, a sniper is a formidable asset and a fearsome opponent. He usually takes the role of the reconnaissance soldier, surveying the terrain for light infantry units. You should use him to soften up the enemy positions, and it’s a good idea to allocate him at least one partner armed with an automatic weapon. This is both because a sniper rifle is not an ideal weapon for close combat, and because the sniper must concentrate only on his target. Your sniper should be the man with the highest SHOOTING level in the squad. Control him personally, as this is the best way to select the required targets. The Machine-Gunner
The machine gun is a devastating weapon in experienced hands. However, it is relatively unwieldy, so it’s absolutely necessary to protect it against attacks from the sides.
If you are moving into an area that is obscured by fog, darkness, etc., it’s a good idea to shoot into the area ahead. This fire may not cause heavy loses to the enemy, but it will force him to squat down, decreasing your chance of being discovered. (Don’t do this with a machine gun, however, as its muzzle flashes will reveal its location to the enemy.) The Rifleman
The rifle is, despite its relatively low rate of fire, a fairly effective weapon in open country. It differs from the submachine gun in being more accurate and of larger caliber, giving it greater range and allowing it to cause greater damage per shot.
The Submachine Gun or Automatic Rifle
Close range combat is best for the submachine gun; in long range combat, it suffers from its lack of accuracy. In open country, the submachine gun is suitable for supporting roles (see Attacking as a Team — Common Situations) and for providing covering fire.
The automatic rifle combines the advantages of both the submachine gun and the rifle, due to its high rate of fire and good accuracy at long range. This type of weapon is suitable for the majority of combat situations. The Pistol
The pistol is only suitable as a reserve weapon when your ammunition is getting low. Its only real advantages are its small size and weight.
Attacking as a Team — Common Situations Negotiating High Terrain in the Open Country
Large obstacles such as hills or large buildings can make progress through the terrain very difficult. Figure 12 indicates bypassing such an obstacle. First of all, reconnaissance men are sent to the left and right sides of the hill to survey the area (best equipped with binoculars and automatic weapons). Then the two remaining squad members approach one side of the hill and take up their firing position there. The reconnaissance man from the other side of the hill will be the last to get there.
Fig. 12
Fig.13
Fig. 12
Fig.13
When trying to get your man (e.g. your sniper) to the top of the hill, follow the instructions on Figure 13. Recall your reconnaissance man and allow him to move slowly towards the top together with another member of the squad providing cover. Proceed slowly, similar to the attacking a plateau. Throw hand grenades onto the top of the hill before you reach it. Attacking a Hilltop Plateau
By «plateau» we mean a flat area on top of a hill or other terrain obstacle. If you suspect that the enemy occupies it, proceed according to Figure 14. First send two team members as reconnaissance to the foot of the hill (best equipped with binoculars and automatic weapons) with the rest of the team following slightly behind. If you’re spotted, try to get to the foot of the hill as fast as possible in order to get cover from enemy fire (see Figure 15). Before reaching the top of the hill, throw a hand grenade. Run up to the top with your soldiers only after it has exploded.
If there’s a higher point than your target plateau in the vicinity, try to occupy it with a machine gun or sniper, it may help you to eliminate or weaken the enemy’s defenses on the plateau. But beware! Your enemy may do the same thing, so watch out for enemy snipers located on top of any hills.
Fig. 14
Fig.15
Fig. 14
Fig.15
- o
Attacking from a Plateau
Once you have secured the plateau, you have an invaluable opportunity to eliminate any opponent located below you. According to Figure 16, allocate one or two squad members to cover your rear and move your man carrying the machine gun to the edge of plateau. Quickly choose your targets, using binoculars or the telescopic sight on your sniper’s rifle, and commence firing. It is very difficult to take cover against such an attack, and providing you have the situation fully under control, you may try to launch a sortie with one or two team members (see Figure 17).
Fig. 16
Fig. 17
Fig. 16
Fig. 17
Laying Traps
Some more aggressive opponents may try to move up on you once you’ve been spotted. Use this characteristic of the enemy to lay ambushes for them in the terrain, see Figure 18. The most important factor is to fire a short provocative burst from the edge of the terrain obstacle, then move back quickly to get out of the firing field of your own soldiers.
Determining the Direction of Enemy Fire
Determining which direction the enemy fire is coming from may sometimes be difficult. If you’re retreating, try to locate the enemy by their tracer rounds (day) or muzzle flashes (night). Both situations are shown in Figures 19 and 20.
Fig. 19
Fig.20
Fig. 19
Fig.20
Using Hand Grenades and Explosives Hand Grenades
The German «potato masher» assault hand grenades explode on impact and are recommended for long distance combat in the open country. British hand grenades explode after a short delay, so any unevenness in the terrain may cause the grenade to roll away from the target before it explodes. Specific uses of the hand grenades are described in the section Attacking as a Team — Common Situations.
Mines
Effective use of mines is possible only in open country when laying traps for tank units, etc. However, laying mine fields may prove tricky should you forget where you laid them! Timed Charges
This type of explosive is useful for the destruction of specific targets, rather than in direct combat. Bazookas and Panzerfausts
These missile type weapons have a devastating effect, not only on enemy armored combat vehicles, but also on enemy troops. Their relatively low accuracy and high weight are their only disadvantage
Tips
- Never engage in individual combat when in open terrain. Cooperation of the whole team leads to success.
- Don’t forget to use binoculars for long range surveillance.
- Use supporting fire from automatic weapons.
- Provide cover for the rear of the group.
- None of the above standard situations provides all the answers. Improvise!
Continue reading here: Close Range Combat Street Combat
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Combat Manual: Kurita | |
---|---|
Product information | |
Type | Sourcebook |
Author | Geoff Swift |
Development | Ray Arrastia Joshua Franklin |
Primary writing | Geoff Swift |
Pages | 128 |
Cover Artwork | Anthony Scroggins |
Illustrations | Ray Arrastia Mark Hayden Alexander Immerzeel David Allen Kerber Chris Lewis Florian Mellies Anthony Scroggins Eric Williams |
Publication information | |
Publisher | Catalyst Game Labs |
Product code | CAT35261 |
First published | 31 August 2016 (hard copy) |
ISBN-13 | 9781942487043 |
MSRP | $34.99 (Print) |
Content | |
Era | Late Succession Wars era Early Clan Invasion Era |
Timeline | 3025 — 3049 |
Series | Combat Manuals |
Preceded by | Combat Manual: Mercenaries |
Description[edit]
Second in the Combat Manual series, Combat Manual: Kurita is a faction specific sourcebook designed by Catalyst Game Labs for the Alpha Strike game system and its expansions, including the Abstract Combat System found in Interstellar Operations. The sourcebook covers the time period on the cusp of the Clan Invasion, focused on mercenary companies working for various Succession Houses and other interests.
The book provides information on various House Kurita units operating at the time. Alpha Strike rules for the creation of a typical House Kurita unit are also featured, as is a mini-Technical Readout covering (previously) Unseen BattleMechs with reimagined appearances.
Initially, Combat Manual: Kurita was released electronically on July 9th, 2016.
Product Description[edit]
“ | To Honor the Dragon
Some soldiers fight for money, some to spread their version of liberty, still others for a sense of adventure. For the men and women of the Draconis Combine Mustered Soldiery there is only one reason for service: the honor of the Dragon. From the moment Shiro Kurita raised the Dragon’s banner, the soldiers of House Kurita have remained dedicated to the warrior’s path above all others. For seven centuries they have spread fear and respect in equal measure, expanding and protecting the Dragon with loyalty and honor tempered by the ancient code of bushido and forged in battles on a hundred worlds. BattleTech Combat Manual: Kurita contains information on these warriors. This manual examines the combat commands of the Draconis Combine, detailing their histories, tactics, unit crests, paint schemes, and notable personnel. This Alpha Strike expansion includes special rules for unique character abilities, faction-specific rules, force-building, and a mini-Technical Readout—everything you need to field your favorite Draconis Combine unit on the tabletop, or create your own. |
” |
Contents[edit]
- Test of Honor (short story)
- Realms of the Dragon
-
- Founding
- The Star League
- The Succession Wars
- The Free Rasalhague Republic
- The Ronin War
- The War of 3039
- The Present
- The Pillar of Steel
- Kurita Combat Commands
-
- Sword of Light
- First Sword of Light
- Second Sword of Light
- Fifth Sword of Light
- Sorenson’s Sabres
- Seventh Sword of Light
- Eighth Sword of Light
- The Kessel Run (Scenario)
- Dieron Regulars
- Eighth Dieron Regulars
- Eighteenth Dieron Regulars
- Twenty-Second Dieron Regulars
- Regular Scouting (Scenario)
- Other Dieron
- Regular Sub-Commands
- Galedon Regulars
- Third Galedon Regulars
- Nineteenth Galedon Regulars
- Other Galedon
- Regulars Galedon Sub-Commands
- Benjamin Regulars
- Third Benjamin Regulars
- Ninth Benjamin Regulars
- Other Benjamin
- Benjamin Sub-Commands
- Pesht Regulars
- Third Pesht Regulars
- Other Pesht Regulars Sub-Commands
- Rasalhague Regulars
- Eighth Rasalhague Regulars
- Ninth Rasalhague Regulars
- Seventeenth Rasalhague Regulars
- Twentieth Rasalhague Regulars
- Other Rasalhague
- Regular Sub-Commands
- Quarry of Honor (Scenario)
- Alshain Regulars
- Fourth Alshain Regulars
- Other Alshain
- Alshain Sub-Commands
- Genyosha
- First Genyosha
- Other Genyosha Sub-Commands
- Otomo
- Sun Zhang Training Cadre
- First Sun Zhang Training Cadre
- Other Sun Zhang
- Cadre Sub-Commands
- Training Run (Scenario)
- An Ting Legion
- Second An Ting Legion
- Other An Ting
- Legion Sub-Commands
- Island Invasion (Scenario)
- GAME SETUP
- Amphigean Light Assault Group
- First Amphigean Light Assault Group
- Other Amphigean
- Light Assault Group Sub-Commands
- Arkab Legion
- Second Arkab Legion
- Other Arkab Legion Sub-Commands
- Night Stalkers
- Second Night Stalkers
- Other Night Stalkers Sub-Commands
- Shin Legion
- First Shin Legion
- Other Shin Legion Sub-Commands
- Proserpina Hussars
- Third Proserpina Hussars
- Hussars Sub-Commands
- Clash on Cassandra (Scenario)
- Ghost Regiments
- First Ghost
- Sadalbari Pursuit (Scenario)
- Eighth Ghost
- Other Ghost
- Regiment Sub-Commands
- First Ghost
- Legion of Vega
- Fourteenth Legion of Vega
- Other Legion of Vega Sub-Commands
- Ryuken
- Ryuken-ni
- Ryuken-go
- Other Ryuken Sub-Commands
- Sword of Light
- FRR-KungsArmé
-
- Drakøns
- First Drakøns
- Other Drakøns Sub-Commands
- Hussars
- Third Hussars
- Other Hussars Sub-Commands
- Freemen
- Second Freemen
- Other Freemen Commands
- Kavalleri
- First Kavalleri
- Other Kavalleri Sub-Commands
- Gunzburg Eagles
- Drakøns
- Rules Addendum
-
- Force Building
- Force Building Terms
- Select
- Point Value Total
- Choose an Era
- Choose a Faction
- Choose a Combat Command
- Unit Organizations
- BattleMech Organizations
- Aerospace Organizations
- Armor Organizations
- Infantry Organizations
- Artillery Organizations
- Aviation Organizations
- Unit Organizations
- Build a Company
- Build Formations
- Step 1: Choose Formation Type
- Step 2: Choose Units for the Formation
- Standard Lances
- Availability Lists
- What if I Just Want to Start Playing?
- Step 3: Select Skill and Modify PV
- Step 4: Assign Special Pilot Abilities
- Assigning Special Commands Abilities
- Environment Specializations
- Determine Force Experience Ratings
- Determine Number of Special Command Abilities
- Assign Special Command Abilities
- Environment Specializations
- Supplemental Mercenaries
- Kurita Special Command Abilities
- Environmental Specialization
- Optional Game Setups
- Environmental Conditions
- Enemy Specializations
- New Special Command Abilities
- Environmental Specialization
- Kurita Lances (Formations)
- New Lance (Formations) Types
- Horde
- Order Lance
- Berserker Lance (Close Combat Lance)
- Anti-‘Mech Lance
- Standard Lance
- New Lance (Formations) Types
- MechWarriors of the DCMS
- Technical Readout
- WSP-1A Wasp
- PXH-1 Phoenix Hawk
- WVR-6R Wolverine
- BLR-1G BattleMaster
- Force Building
- Samurai and Ronin
- Kurita Faction Lists
Notes[edit]
- The Combat Manual series was discontinued after the release of this book.