A Manual is a set of knowledge that can be learnt by a cultivator following a Xiandao Law. Can also refer to the book (Item_Esoterica) item that represents this knowledge.
Not to be mixed up with Laws, Skills, Battle Spells, or Miracles.
Basics[]
Manuals can be seen as the main source of strength for Xiandao Cultivators. They come in two types, Orthodox Manuals, which are Manuals with predefined bonuses and values, contained within Supreme Laws and some Standalone Orthodox Manuals, and Unorthodox Manuals, which are randomly generated.
There are multiple ways to acquire the knowledge within a Manual:
- Learning it from the Manual Pavilion Studying interface
- Learning from Mentoring (requires Golden Core state from the Mentor)
- Learning it from the Cultivators Inspiration (Manual Inspiration) interface
- This is how Manual (Items) are utilized which can’t be transcribed, like Location Manuals.
- While learning happens instantly, the full Inspiration cost is used. Due to this, it’s suggested to only use this interface for directly leveling Skills, and any Law Exclusive Manuals.
- Learning from Secrets and Adventures
- Obtaining it from Sub-Spirit Gear: note that in that case, the manual isn’t learned and is linked to the equipped item.
Manuals with an Attainment value that are not Hidden (also called Law Exclusive) can be stored in Manual Pavilions. Manuals with no Attainment values can’t be transcribed, only learned directly on a Cultivator. Location Manuals are an example of Manuals with no Attainment.
Costs and requirements[]
Learning a Manual can have different requirements. The main ones are:
- Inspiration Costs
- Cultivation Stage
- Unorthodox Attainment below the Cultivators cap, equal to 1/4th of the base Attainment.
Learning a Manual requires enough Inspiration, and after learning it, the Attainment of the respective type is increased: Unorthodox Attainment when learning an Unorthodox Manual, and Orthodox Attainment when learning an Orthodox Manual.
The Element Relationships between the Manual and cultivator affects the attainment costs, which in turn affects the Inspiration Cost. The Manual has a base attainment cost, which is then modified:
Metal | Water | Wood | Fire | Earth | |
---|---|---|---|---|---|
Metal | 1 | 0.75 | 3 | 3 | 0.75 |
Water | 0.75 | 1 | 0.75 | 3 | 3 |
Wood | 3 | 0.75 | 1 | 0.75 | 3 |
Fire | 3 | 3 | 0.75 | 1 | 0.75 |
Earth | 0.75 | 3 | 3 | 0.75 | 1 |
Orthodox Non Law-Exclusive Supreme Law Manuals List[]
This list only includes the Manuals that are non-exclusive, that is that can be transcribed in the Manual Pavilion.
Name | Cultivation Level | Source / Law | Att. | Effect | Element | Type | |
---|---|---|---|---|---|---|---|
# | Stage | ||||||
Conditioning ChantGong2_Esoterica_1
|
1-3 | Qi Shaping | Myriad Artifact Law | 1 |
|
Wood | Misc |
Natural History CompendiumGong2_Esoterica_7
|
1-3 | Qi Shaping | Myriad Artifact Law | 1 | +30% Artifact Crafting Success Rate Bonus (AddV )
|
Wood | Artifact Crafting |
Doctrine of Self-NourishmentGong7_Esoterica_6
|
1-3 | Qi Shaping | Emotion Severing Law | 1 |
|
Fire | Misc |
Earthen AbsorptionGong9_Esoterica_7
|
1-3 | Qi Shaping | Six Paths Reincarnation Law | 1 |
|
Wood | Practice |
Incantation of Mind CleansingMagic_AbsorbGong_8_1
|
1-3 | Qi Shaping |
|
1 | Learn Miracle Incantation of Mind Cleansing | None | Misc |
Chant of Wood MasteryMagic_PlantGrowUp_1
|
1-3 | Qi Shaping |
|
1 | Learn Miracle Chant of Wood Mastery | None | Misc |
RainmakingMagic_PrayForRain_1
|
1-3 | Qi Shaping | Sixteen Supreme Steps Law | 1 | Learn Miracle Rainmaking | None | Misc |
Chant of Cloud DispellingMagic_PrayForSun_1
|
1-3 | Qi Shaping | True Sun Refining Law | 1 | Learn Miracle Chant of Cloud Dispelling | None | Misc |
Mindful SpringsGong1_Esoterica_1
|
1-3 | Qi Shaping | Sixteen Supreme Steps Law | 2 |
|
Water | Practice |
Aura RefinementGong2_Esoterica_2
|
4-6 | Core Shaping | Myriad Artifact Law | 2 |
|
Wood | Artifact Crafting |
PharmacopoeiaGong6_Esoterica_4
|
1-3 | Qi Shaping | Primordial Alchemy Law | 2 | Learn Alchemy Pill recipes:
+20% Alchemy Success Rate Bonus ( |
Fire | Alchemy |
Essence ChantGong6_Esoterica_12
|
1-3 | Qi Shaping | Primordial Alchemy Law | 2 | +10% Constitution (AddP )
|
Fire | Practice |
Mind FastingGong7_Esoterica_1
|
1-3 | Qi Shaping | Emotion Severing Law | 2 |
|
Fire | Practice |
Sword of SentimentGong7_Esoterica_12
|
4-6 | Core Shaping | Emotion Severing Law | 2 |
|
Fire | Artifact Mastery |
Breakthrough IncantationGong8_Esoterica_11
|
4-6 | Core Shaping | Grand Chariot Wisdom Law | 2 |
|
Metal | Practice |
Mortality RecordsGong9_Esoterica_3
|
4-6 | Core Shaping | Six Paths Reincarnation Law | 2 |
|
Wood | Spell |
Records of CoexistenceGong9_Esoterica_8
|
4-6 | Core Shaping | Six Paths Reincarnation Law | 2 |
|
Wood | Artifact Mastery |
Helios GazeGong10_Esoterica_5
|
1-3 | Qi Shaping | True Sun Refining Law | 2 | +25 Base Max Qi (BAddV )
|
Fire | Misc |
The Eight ExtremesGong11_Esoterica_7
|
7-9 | Golden Core | Sunflower Refining Law | 2 |
|
Earth | Practice |
Spirit Stone RefinementMagic_LingStoneMake_1
|
4-6 | Core Shaping | Myriad Artifact Law | 2 | Learn Miracle Spirit Stone Refinement | None | Misc |
Innate QiFightSkillEsoterica_1
|
1-3 | Qi Shaping |
|
3 | Learn Battle Spell Innate Qi, which costs 100 Qi, has a cooldown of 5s, is cast on a single enemy and deals[1] 50 Base None damage. | None | Spell |
FirestormFightSkillEsoterica_2
|
4-6 | Core Shaping |
|
3 | Learn Battle Spell Firestorm, which costs 300 Qi, has a cooldown of 30s, is cast on a single enemy and deals[2] 300 Base Fire damage. | Fire | Spell |
Divine BoltFightSkillEsoterica_3
|
7-9 | Golden Core | Jade Purity Immortal Law | 3 | Learn Battle Spell Divine Bolt, which costs 75 Qi, has a cooldown of 1s, is cast on a single enemy and deals[3] 25 Base Metal damage. | Metal | Spell |
Heavenly PanaceaFightSkillEsoterica_Gong1_1
|
4-6 | Core Shaping |
|
3 | Learn Battle Spell Heavenly Panacea, which costs 700 Qi and heals the Qi of all allies by base 400 on 120s Cooldown. | Water | Spell |
Spirit ShieldFightSkillEsoterica_Gong4_2
|
4-6 | Core Shaping | Jade Purity Immortal Law | 3 | Learn Battle Spell Spirit Shield, which costs 330 Qi, lasts 25 seconds, has a cooldown of 25s, is cast on all friendly NPCs and gives[4]:
|
Earth | Spell |
Vitality ChantFightSkillEsoterica_Gong4_3
|
4-6 | Core Shaping | Jade Purity Immortal Law | 3 | Learn Battle Spell Vitality Chant, which costs 500 Qi and heals the Qi of the caster by base 1000 on 45s Cooldown. | Wood | Spell |
Revitalization ViewGong13_Esoterica_1
|
1-3 | Qi Shaping | Law of Nimbus Conquest | 3 |
|
Fire | Practice |
Spell of ImpurityGong13_Esoterica_2
|
1-3 | Qi Shaping | Law of Nimbus Conquest | 3 |
|
Water | Practice |
Heavenly BreathingGong13_Esoterica_11
|
1-3 | Qi Shaping | Law of Nimbus Conquest | 3 |
|
Fire | Practice |
Primeval BreathingGong13_Esoterica_12
|
1-3 | Qi Shaping | Law of Nimbus Conquest | 3 |
|
Water | Practice |
Harmonious ChantGong1_Esoterica_2
|
4-6 | Core Shaping | Sixteen Supreme Steps Law | 3 |
|
Water | Spell |
Purified EnergiesGong2_Esoterica_6
|
4-6 | Core Shaping | Myriad Artifact Law | 3 | +2 Qi Sense Skill Level | Wood | Practice |
Artifact Crafting for DummiesGong2_Esoterica_8
|
4-6 | Core Shaping | Myriad Artifact Law | 3 |
|
Wood | Artifact Crafting |
Killing IntentGong3_Esoterica_1
|
1-3 | Qi Shaping | Seven-Slaughtering Sword | 3 |
|
Metal | Artifact Mastery |
Sword ControlGong3_Esoterica_4
|
1-3 | Qi Shaping | Seven-Slaughtering Sword | 3 | +50% Artifact Qi Recovery Multiplier (AddV )
|
Metal | Artifact Mastery |
Strike ChantGong3_Esoterica_11
|
4-6 | Core Shaping | Seven-Slaughtering Sword | 3 | +250% Artifact Power Bonus (AddP )
|
Metal | Artifact Mastery |
Stab ChantGong3_Esoterica_12
|
4-6 | Core Shaping | Seven-Slaughtering Sword | 3 | +30% Artifact Flying Speed Bonus (AddP )
|
Metal | Artifact Mastery |
Cleanse ChantGong3_Esoterica_13
|
4-6 | Core Shaping | Seven-Slaughtering Sword | 3 | +400% Artifact Max Qi Bonus (AddP )
|
Metal | Artifact Mastery |
Waterfall FlowGong4_Esoterica_1
|
1-3 | Qi Shaping | Jade Purity Immortal Law | 3 |
|
None | Misc |
Heavenly HarmonyGong4_Esoterica_2
|
4-6 | Core Shaping | Jade Purity Immortal Law | 3 | +10% Luck (AddP )
|
None | Practice |
Reflection ChantGong4_Esoterica_3
|
4-6 | Core Shaping | Jade Purity Immortal Law | 3 | -20% Spell Channeling Bonus (AddP )
|
None | Spell |
Meticulous RevisionGong4_Esoterica_5
|
7-9 | Golden Core | Jade Purity Immortal Law | 3 | -10 Attainment | None | Practice |
Reformed LifebloodGong5_Esoterica_6
|
1-3 | Qi Shaping | Heaven Stealing Law | 3 |
|
Earth | Misc |
Turtle ChantGong5_Esoterica_8
|
1-3 | Qi Shaping | Heaven Stealing Law | 3 | +60 Lifespan | Earth | Practice |
Spiritual SeclusionGong5_Esoterica_9
|
4-6 | Core Shaping | Heaven Stealing Law | 3 | +160 Lifespan | Earth | Practice |
Refined TonicGong6_Esoterica_1
|
1-3 | Qi Shaping | Primordial Alchemy Law | 3 |
|
Fire | Misc |
Crystaleye ChantGong6_Esoterica_7
|
1-3 | Qi Shaping | Primordial Alchemy Law | 3 | +10% Perception (AddP )
|
Fire | Practice |
The 9 Refinement PillarsGong6_Esoterica_8
|
4-6 | Core Shaping | Primordial Alchemy Law | 3 | +50% Alchemy Success Rate Bonus (AddV )
|
Fire | Alchemy |
Sitting in OblivionGong7_Esoterica_7
|
4-6 | Core Shaping | Emotion Severing Law | 3 |
|
Fire | Artifact Mastery |
Records of the Perfected WarriorGong8_Esoterica_1
|
1-3 | Qi Shaping | Grand Chariot Wisdom Law | 3 |
|
Metal | Artifact Mastery |
The Compass DoctrineGong8_Esoterica_2
|
4-6 | Core Shaping | Grand Chariot Wisdom Law | 3 |
|
Metal | Misc |
Tri VisionGong9_Esoterica_2
|
1-3 | Qi Shaping | Six Paths Reincarnation Law | 3 |
|
Wood | Practice |
Unity ChantGong9_Esoterica_9
|
4-6 | Core Shaping | Six Paths Reincarnation Law | 3 |
|
Wood | Misc |
Hallowed Form — Tier IGong9_Esoterica_12
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 3 | Mutually Exclusive: True Form, Supreme Form
|
Wood | Spell |
True Form — Tier IGong9_Esoterica_13
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 3 | Mutually Exclusive: Hallowed Form, Supreme Form
+150 Base Max Qi ( |
Wood | Misc |
Supreme Form — Tier IGong9_Esoterica_14
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 3 | Mutually Exclusive: Hallowed Form, True Form
|
Wood | Practice |
Steadfast IncantationGong10_Esoterica_2
|
7-9 | Golden Core | True Sun Refining Law | 3 |
|
Fire | Spell |
SpellfireGong10_Esoterica_4
|
10-12 | Primordial Spirit | True Sun Refining Law | 3 |
|
Fire | Spell |
Visceral BlazeGong10_Esoterica_6
|
4-6 | Core Shaping | True Sun Refining Law | 3 |
|
Fire | Practice |
Way of the Nine ProvincesGong11_Esoterica_5
|
4-6 | Core Shaping | Sunflower Refining Law | 3 | +50% Max Qi (AddP )
|
Earth | Misc |
QuickdrawGong11_Esoterica_11
|
7-9 | Golden Core | Sunflower Refining Law | 3 | Mutually Exclusive: Lunar Rock, Abyssal Swell
+200% Artifact Turning Speed Bonus ( |
Earth | Artifact Mastery |
Lunar rockGong11_Esoterica_12
|
7-9 | Golden Core | Sunflower Refining Law | 3 | Mutually Exclusive: Quickdraw, Abyssal Swell
+400% Artifact Knockback Distance Reduction ( |
Earth | Artifact Mastery |
Abyssal SwellGong11_Esoterica_13
|
7-9 | Golden Core | Sunflower Refining Law | 3 | Mutually Exclusive: Lunar Rock, Quickdraw
|
Earth | Artifact Mastery |
Earthbound QiGong11_Esoterica_16
|
10-12 | Primordial Spirit | Sunflower Refining Law | 3 | +15,000 flat Max Qi (AddV )
|
Earth | Misc |
Comprehensive Book of TalismansGong12_Esoterica_1
|
1-3 | Qi Shaping | Primordial Symbols Law | 3 | Learn Talismans:
|
None | Misc |
Cloudy ConfluenceGong12_Esoterica_9
|
1-3 | Qi Shaping | Primordial Symbols Law | 3 | +1000 flat Max Qi (AddV )
|
None | Misc |
Scripture of CloudformingGong12_Esoterica_10
|
4-6 | Core Shaping | Primordial Symbols Law | 3 | +20% Barrier Power Bonus (Percent) (AddV )
|
None | Misc |
Theory of NaivetyGong12_Esoterica_11
|
7-9 | Golden Core | Primordial Symbols Law | 3 | +300 Lifespan | None | Misc |
Soul ChantMagic_MakeSoulCrystal
|
4-6 | Core Shaping | Sunflower Refining Law | 3 | Learn Miracle Soul Chant | None | Misc |
Soul MasteryMagic_MakePuppet
|
1-3 | Qi Shaping | Six Paths Reincarnation Law | 3 | Learn Miracle Soul Mastery | None | Misc |
EnsoulmentMagic_BuidPuppet
|
1-3 | Qi Shaping | Sixteen Supreme Steps Law | 3 | Learn Miracle Ensoulment | None | Misc |
Seal ContractMagic_MakeHorse_1
|
1-3 | Qi Shaping | Sixteen Supreme Steps Law | 3 | Learn Miracle Seal Contract | None | Misc |
Optimus ManualGong13_Esoterica_13
|
1-3 | Qi Shaping | Law of Nimbus Conquest | 4 |
|
None | Protection |
Windrider’s ChantGong1_Esoterica_3
|
7-9 | Golden Core | Sixteen Supreme Steps Law | 4 |
|
Water | Artifact Mastery |
AmalgamGong1_Esoterica_4
|
10-12 | Primordial Spirit | Sixteen Supreme Steps Law | 4 |
|
Water | Misc |
Aquamarine ChantGong1_Esoterica_6
|
4-6 | Core Shaping | Sixteen Supreme Steps Law | 4 | +20% Base Max Qi (BAddP )
|
Water | Misc |
Defiled ImageGong5_Esoterica_1
|
1-3 | Qi Shaping | Heaven Stealing Law | 4 |
|
Earth | Practice |
Defiled SensesGong5_Esoterica_2
|
4-6 | Core Shaping | Heaven Stealing Law | 4 |
|
Earth | Practice |
Defiled MindGong5_Esoterica_3
|
7-9 | Golden Core | Heaven Stealing Law | 4 |
|
Earth | Practice |
Defiled FortuneGong5_Esoterica_4
|
10-12 | Primordial Spirit | Heaven Stealing Law | 4 |
|
Earth | Practice |
Heavenly DeceptionGong5_Esoterica_10
|
7-9 | Golden Core | Heaven Stealing Law | 4 | +120,000 Breakthrough Delay Timer (AddV )
|
Earth | Practice |
Divine TheftGong5_Esoterica_11
|
7-9 | Golden Core | Heaven Stealing Law | 4 | +500% Lifespan (AddP )
|
Earth | Practice |
1,000 Herbs and MineralsGong6_Esoterica_5
|
4-6 | Core Shaping | Primordial Alchemy Law | 4 | Learn Alchemy Pill recipes:
|
Fire | Alchemy |
Reabsorption ChantGong6_Esoterica_13
|
4-6 | Core Shaping | Primordial Alchemy Law | 4 |
|
Fire | Misc |
Gaia PlaneGong7_Esoterica_2
|
4-6 | Core Shaping | Emotion Severing Law | 4 |
|
Fire | Practice |
BladereaderGong7_Esoterica_11
|
7-9 | Golden Core | Emotion Severing Law | 4 |
|
Fire | Artifact Mastery |
Third Eye IncarnateGong9_Esoterica_1
|
4-6 | Core Shaping | Six Paths Reincarnation Law | 4 | +10% Perception (AddP )
|
Wood | Practice |
Doctrine of InterceptionGong9_Esoterica_11
|
7-9 | Golden Core | Six Paths Reincarnation Law | 4 | Mutually Exclusive: Genetic Transfiguration
+10% Intelligence ( |
Wood | Practice |
Mana CodexGong10_Esoterica_1
|
4-6 | Core Shaping | True Sun Refining Law | 4 | +20% Base Spell power bonus (BAddP )
|
Fire | Spell |
Sunstream ChantGong10_Esoterica_3
|
7-9 | Golden Core | True Sun Refining Law | 4 | +1500% Spell power bonus (AddP )
|
Fire | Spell |
Heavenly RadianceGong10_Esoterica_11
|
10-12 | Primordial Spirit | True Sun Refining Law | 4 | +5% Luck (AddP )
|
Fire | Practice |
Lunar FormGong11_Esoterica_1
|
1-3 | Qi Shaping | Sunflower Refining Law | 4 |
|
Earth | Misc |
EarthmotherGong11_Esoterica_15
|
4-6 | Core Shaping | Sunflower Refining Law | 4 | +5 Qi Sense Skill Level | Earth | Practice |
Timely RainMagic_GanLingShu
|
4-6 | Core Shaping | Sixteen Supreme Steps Law | 4 | Learn Miracle Timely Rain | None | Misc |
MeditationMagic_ClosedDoor_1
|
7-9 | Golden Core |
|
4 | Learn Miracle Meditation | None | Misc |
Spiritual Breath ChantMagic_AbsorbLing_Aoe_1
|
4-6 | Core Shaping |
|
4 | Learn Miracle Spiritual Breath Chant | None | Misc |
Way of the ReaperMagic_AbsorbLing_Live_1
|
4-6 | Core Shaping |
|
4 | Learn Miracle Way of the Reaper | None | Misc |
Sanguine AbsorptionMagic_AbsorbLing_Body_1
|
4-6 | Core Shaping | Seven-Slaughtering Sword | 4 | Learn Miracle Sanguine Absorption | None | Misc |
One with MountainMagic_AbsorbLing_Thing_1
|
4-6 | Core Shaping | Myriad Artifact Law | 4 | Learn Miracle One with Mountain | None | Misc |
Palm of AbsorptionMagic_AbsorbLing_Item_1
|
4-6 | Core Shaping |
|
4 | Learn Miracle Palm of Absorption | None | Misc |
PanaceaMagic_Healing_Damage_1
|
1-3 | Qi Shaping |
|
4 | Learn Miracle Panacea | None | Misc |
Lesser PossessionMagic_RobBodyLow_1
|
1-3 | Qi Shaping |
|
4 | Learn Miracle Yin God Possession | None | Misc |
Way of Celestial HeartMagic_AbsorbGong_9_1
|
4-6 | Core Shaping | Grand Chariot Wisdom Law | 4 | Learn Miracle Way of Celestial Heart | None | Misc |
Inner Demons UnchainedMagic_AbsorbGong_9_2
|
4-6 | Core Shaping |
|
4 | Learn Miracle Inner Demons Unchained | None | Misc |
Universal ForesightMagic_Prophesy_1
|
4-6 | Core Shaping |
|
4 | Learn Miracle Universal Foresight | None | Misc |
Derivative CalculationMagic_Prophesy_MapStory_1
|
4-6 | Core Shaping |
|
4 | Learn Miracle Derivative Calculation | None | Misc |
Landscape EvolutionGong13_Esoterica_3
|
4-6 | Core Shaping | Law of Nimbus Conquest | 5 |
|
None | Practice |
Chant of the RapidsGong1_Esoterica_5
|
7-9 | Golden Core | Sixteen Supreme Steps Law | 5 | +800% Qi Absorption Speed Bonus (AddP )
|
Water | Practice |
Elemental OriginsGong4_Esoterica_4
|
4-6 | Core Shaping | Jade Purity Immortal Law | 5 |
|
None | Misc |
Mind CleanseGong6_Esoterica_2
|
7-9 | Golden Core | Primordial Alchemy Law | 5 | +10% Intelligence (AddP )
|
Fire | Practice |
Curious ReformationGong7_Esoterica_5
|
7-9 | Golden Core | Emotion Severing Law | 5 |
|
Fire | Practice |
Dubhe ChantGong8_Esoterica_3
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 5 | +400% Artifact Power Bonus (AddP )
|
Metal | Artifact Mastery |
Merak ChantGong8_Esoterica_4
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 5 | +100% Artifact Turning Speed Bonus (AddP )
|
Metal | Artifact Mastery |
Phegda ChantGong8_Esoterica_5
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 5 | +100% Artifact Knockback Distance Reduction (AddV )
|
Metal | Artifact Mastery |
Megrez ChantGong8_Esoterica_6
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 5 | +1200% Artifact Max Qi Bonus (AddP )
|
Metal | Artifact Mastery |
Alioth ChantGong8_Esoterica_7
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 5 | +1200% Artifact Qi Recovery Bonus (AddP )
|
Metal | Artifact Mastery |
Mizar ChantGong8_Esoterica_8
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 5 | +200% Artifact Knockback Distance Bonus (AddV )
|
Metal | Artifact Mastery |
Alkaid ChantGong8_Esoterica_9
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 5 |
|
Metal | Artifact Mastery |
Skyfire MeridiansGong10_Esoterica_7
|
4-6 | Core Shaping | True Sun Refining Law | 5 |
|
Fire | Misc |
ExorciseGong11_Esoterica_2
|
4-6 | Core Shaping |
Sunflower Refining Law |
5 |
|
Earth | Artifact Mastery |
Spectral SwordplayGong11_Esoterica_10
|
4-6 | Core Shaping | Sunflower Refining Law | 5 |
|
Earth | Artifact Mastery |
Primeval Earth WonderMagic_BuildMine
|
7-9 | Golden Core | Heaven Stealing Law | 5 | Learn Miracles:
|
Earth | Misc |
Lake ShapingMagic_BuildMine_KaiHu
|
4-6 | Core Shaping | Law of Nimbus Conquest | 5 | Learn Miracle Lake Shaping | Water | Misc |
Land ShapingMagic_BuildMine_ZaoLu
|
4-6 | Core Shaping | Law of Nimbus Conquest | 5 | Learn Miracle Land Shaping | Earth | Misc |
Qi Absorption CauldronMagic_AbsorbGong_1_1
|
4-6 | Core Shaping |
|
5 | Learn Miracle Qi Absorption Cauldron | None | Misc |
Alluring IllusionMagic_AbsorbGong_2_1
|
4-6 | Core Shaping | Emotion Severing Law | 5 | Learn Miracle Alluring Illusion | None | Misc |
Spirit Crystal RefinementMagic_LingCrystalMake_1
|
7-9 | Golden Core | Myriad Artifact Law | 5 | Learn Miracle Spirit Crystal Refinement | None | Misc |
RainstormMagic_PrayForRainstorm
|
7-9 | Golden Core | Sixteen Supreme Steps Law | 5 | Learn Miracle Rainstorm | None | Misc |
Foehn WindMagic_PrayForFohn
|
7-9 | Golden Core | True Sun Refining Law | 5 | Learn Miracle Foehn Wind | None | Misc |
Dust DevilMagic_PrayForDustStorm
|
7-9 | Golden Core | Sunflower Refining Law | 5 | Learn Miracle Dust Devil | None | Misc |
Toxic MiasmaMagic_PrayForMiasma
|
7-9 | Golden Core | Six Paths Reincarnation Law | 5 | Learn Miracle Toxic Miasma | None | Misc |
ThunderstormMagic_PrayForLightningStorm
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 5 | Learn Miracle Thunderstorm | None | Misc |
Scripture of Heaven PrayerMagic_PrayForWeather
|
7-9 | Golden Core |
|
5 | Learn Miracles:
|
None | Misc |
Reversa CycleFightSkillEsoterica_Gong9_1
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 6 | Learn Battle Spell Reversa Cycle, which costs 200 Qi, heals the Qi of the caster by base 3000 on 180s Cooldown. | Wood | Spell |
Solarflame ChantGong13_Esoterica_4
|
4-6 | Core Shaping | Law of Nimbus Conquest | 6 |
|
Fire | Practice |
Yin Talisman ScrollGong13_Esoterica_5
|
4-6 | Core Shaping | Law of Nimbus Conquest | 6 |
|
Water | Practice |
Pure Yang PositivityGong13_Esoterica_14
|
4-6 | Core Shaping | Law of Nimbus Conquest | 6 |
|
Fire | Practice |
Supreme Yin FlowGong13_Esoterica_15
|
4-6 | Core Shaping | Law of Nimbus Conquest | 6 |
|
Water | Practice |
Ascension StepsGong13_Esoterica_27
|
7-9 | Golden Core | Law of Nimbus Conquest | 6 |
|
Fire | Practice |
Ethereal CloudGong13_Esoterica_28
|
7-9 | Golden Core | Law of Nimbus Conquest | 6 |
|
Water | Practice |
Artisan’s HandbookGong2_Esoterica_9
|
7-9 | Golden Core | Myriad Artifact Law | 6 |
|
Wood | Artifact Crafting |
Blade OathGong3_Esoterica_5
|
4-6 | Core Shaping | Seven-Slaughtering Sword | 6 | Mutually Exclusive: Blade Cohesion
|
Metal | Artifact Mastery |
Blade CohesionGong3_Esoterica_6
|
4-6 | Core Shaping | Seven-Slaughtering Sword | 6 | Mutually Exclusive: Blade Oath
|
Metal | Artifact Mastery |
Divine MasteryGong3_Esoterica_7
|
7-9 | Golden Core | Seven-Slaughtering Sword | 6 | Mutually Exclusive: Swordmind
|
Metal | Artifact Mastery |
SwordmindGong3_Esoterica_8
|
7-9 | Golden Core | Seven-Slaughtering Sword | 6 | Mutually Exclusive: Divine Mastery
|
Metal | Artifact Mastery |
Goddess of the Grain’s BlessingGong4_Esoterica_6
|
7-9 | Golden Core | Jade Purity Immortal Law | 6 |
|
None | Misc |
Nether RedemptionGong5_Esoterica_5
|
10-12 | Primordial Spirit | Heaven Stealing Law | 6 |
|
Earth | Practice |
Ancient BarrierGong5_Esoterica_7
|
10-12 | Primordial Spirit | Heaven Stealing Law | 6 | +40% Barrier Power Bonus (Percent) (AddV )
|
Earth | Protection |
Hastened ElixircraftGong6_Esoterica_9
|
10-12 | Primordial Spirit | Primordial Alchemy Law | 6 | +50% Alchemy Speed Bonus (AddV )
|
Fire | Alchemy |
Elite ElixircraftGong6_Esoterica_10
|
10-12 | Primordial Spirit | Primordial Alchemy Law | 6 | +50% Elixir Concoction Yield Bonus (AddV )
|
Fire | Alchemy |
Divine ElixircraftGong6_Esoterica_11
|
10-12 | Primordial Spirit | Primordial Alchemy Law | 6 | +80% Alchemy Success Rate Bonus (AddV )
|
Fire | Alchemy |
Empathy ChantGong7_Esoterica_3
|
7-9 | Golden Core | Emotion Severing Law | 6 |
|
Fire | Misc |
Longevity ChantGong7_Esoterica_8
|
7-9 | Golden Core | Emotion Severing Law | 6 | +490 Lifespan | Fire | Practice |
Reincarnated PsycheGong9_Esoterica_5
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 6 |
|
Wood | Spell |
Doctrine of ReincarnationGong9_Esoterica_6
|
7-9 | Golden Core | Six Paths Reincarnation Law | 6 | +10% Base Max Qi (BAddP )
|
Wood | Misc |
Genetic TransfigurationGong9_Esoterica_10
|
7-9 | Golden Core | Six Paths Reincarnation Law | 6 | Mutually Exclusive: Doctrine of Interception
|
Wood | Practice |
Cleansing FlameGong10_Esoterica_10
|
4-6 | Core Shaping | True Sun Refining Law | 6 | +10% Intelligence (AddP )
|
Fire | Practice |
Earthbound TeachingsGong11_Esoterica_3
|
7-9 | Golden Core | Sunflower Refining Law | 6 | +15% Barrier Power Bonus (Percent) (AddV )
|
Earth | Protection |
DescryGong11_Esoterica_6
|
7-9 | Golden Core | Sunflower Refining Law | 6 |
|
Earth | Practice |
SpiritravelGong11_Esoterica_8
|
4-6 | Core Shaping | Sunflower Refining Law | 6 |
|
Earth | Practice |
Records of Profound TalismansGong12_Esoterica_2
|
4-6 | Core Shaping | Primordial Symbols Law | 6 | Learn Talisman Darkarmor Talisman | None | Misc |
Records of Sword TalismansGong12_Esoterica_3
|
4-6 | Core Shaping | Primordial Symbols Law | 6 | Learn Talisman Sharpsword Talisman | None | Misc |
Records of Incantation TalismansGong12_Esoterica_4
|
4-6 | Core Shaping | Primordial Symbols Law | 6 | Learn Talisman Vilecurse Talisman | None | Misc |
CloudwalkerGong12_Esoterica_8
|
10-12 | Primordial Spirit | Primordial Symbols Law | 6 | +900% Adventure Fly Speed Bonus (AddV )
|
None | Misc |
Reverie RebirthMagic_RebornSelf
|
7-9 | Golden Core |
|
6 | Learn Alchemy Pill recipe Rebirth Pill
Learn Miracle Reverie Rebirth |
None | Misc |
Tao RefinementMagic_JieHuiDaoPowerUp
|
7-9 | Golden Core |
|
6 | Learn Miracle Tao Refinement | None | Misc |
Specter RefinementMagic_SoulCrystalYouPowerUp
|
7-9 | Golden Core | Sunflower Refining Law | 6 | Learn Miracle Specter Refinement | None | Misc |
Spiritual RefinementMagic_SoulCrystalLingPowerUp
|
7-9 | Golden Core | Sunflower Refining Law | 6 | Learn Miracle Spiritual Refinement | None | Misc |
Astrological ForesightMagic_LiuRenShensuan
|
7-9 | Golden Core | Jade Purity Immortal Law | 6 | Learn Miracle Astrological Foresight | None | Misc |
EnduranceGong5_Esoterica_12
|
10-12 | Primordial Spirit | Heaven Stealing Law | 7 | +450 Lifespan | Earth | Practice |
Steelweight PassionGong7_Esoterica_13
|
10-12 | Primordial Spirit | Emotion Severing Law | 7 |
|
Fire | Artifact Mastery |
Exchange IncantationGong8_Esoterica_12
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 7 |
|
Metal |
Practice |
StargazerGong8_Esoterica_13
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 7 |
|
Metal | Practice |
Divine Fire IncantationGong10_Esoterica_9
|
10-12 | Primordial Spirit | True Sun Refining Law | 7 |
|
Fire | Spell |
Soul SnatcherMagic_AbsorbGong_3_1
|
4-6 | Core Shaping |
|
7 | Learn Miracle Soul Snatcher | None | Misc |
Soul InfectionMagic_AbsorbGong_6_1
|
4-6 | Core Shaping | Emotion Severing Law | 7 | Learn Miracle Soul Infection | None | Misc |
Sacrifice OfferingMagic_AbsorbGong_7_1
|
4-6 | Core Shaping | Heaven Stealing Law | 7 | Learn Miracle Sacrifice Offering | None | Misc |
Chaos VoidFightSkillEsoterica_Gong4_1
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 8 | Learn Battle Spell Chaos Void, which costs 200 Qi, has a cooldown of 45s, is cast on all enemies and deals[5] 45 Base None damage. | None | Spell |
Flame OsmosisGong13_Esoterica_7
|
7-9 | Golden Core | Law of Nimbus Conquest | 8 |
|
Fire | Practice |
Profound Yin MeridiansGong13_Esoterica_8
|
7-9 | Golden Core | Law of Nimbus Conquest | 8 |
|
Water | Practice |
Karmic FiresGong2_Esoterica_3
|
10-12 | Primordial Spirit | Myriad Artifact Law | 8 | Mutually Exclusive: Primal Blaze, Mindblast
|
Wood | Artifact Crafting |
Primal BlazeGong2_Esoterica_4
|
10-12 | Primordial Spirit | Myriad Artifact Law | 8 | Mutually Exclusive: Karmic Fires, Mindblast
|
Wood | Artifact Crafting |
MindblastGong2_Esoterica_5
|
10-12 | Primordial Spirit | Myriad Artifact Law | 8 | Mutually Exclusive: Primal Blaze, Primal Blaze
|
Wood | Misc |
Seven-Slaughtering FormGong3_Esoterica_2
|
4-6 | Core Shaping | Seven-Slaughtering Sword | 8 |
|
Metal | Misc |
Demonic AuraGong3_Esoterica_3
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 8 |
|
Metal | Artifact Mastery |
Spirit GaleGong7_Esoterica_9
|
10-12 | Primordial Spirit | Emotion Severing Law | 8 |
|
Fire | Misc |
Reincarnated FormGong9_Esoterica_4
|
7-9 | Golden Core | Six Paths Reincarnation Law | 8 | +1800% Spell power bonus (AddP )
|
Wood | Spell |
MindblazeGong10_Esoterica_8
|
10-12 | Primordial Spirit | True Sun Refining Law | 8 | -1500% Spell Qi Cost Bonus (AddP )
|
Fire | Spell |
Notes on Moral IntegrityGong11_Esoterica_9
|
10-12 | Primordial Spirit | Sunflower Refining Law | 8 | Mutually Exclusive: Void Worship
+800 Lifespan |
Earth | Practice |
Heavenlent TalismansGong12_Esoterica_6
|
10-12 | Primordial Spirit | Primordial Symbols Law | 8 | Learn Talisman Heavenlent Talisman | None | Misc |
Supreme Divine TalismansGong12_Esoterica_7
|
10-12 | Primordial Spirit | Primordial Symbols Law | 8 | Learn Talismans:
|
None | Misc |
Marrow SanitizationMagic_Healing_Physique_1
|
10-12 | Primordial Spirit |
|
8 | Learn Miracle Resilient | None | Misc |
Enlightened AwakeningMagic_Healing_Intelligence_1
|
10-12 | Primordial Spirit |
|
8 | Learn Miracle Enlightened | None | Misc |
CharismaticMagic_Healing_Charisma_1
|
10-12 | Primordial Spirit |
|
8 | Learn Miracle Charismatic | None | Misc |
Third EyeMagic_Healing_Perception_1
|
10-12 | Primordial Spirit |
|
8 | Learn Miracle Perceptive | None | Misc |
Darksoul GenesisMagic_WanWuTongLing1
|
10-12 | Primordial Spirit | Sixteen Supreme Steps Law | 8 | Learn Miracle Darksoul Genesis | None | Misc |
Lifeforce GenesisMagic_WanWuTongLing2
|
10-12 | Primordial Spirit | True Sun Refining Law | 8 | Learn Miracle Lifeforce Genesis | None | Misc |
Body of GenesisMagic_ZaoHuaSuTi
|
10-12 | Primordial Spirit | Primordial Alchemy Law | 8 | Learn Miracle Body of Genesis | None | Misc |
Heaven-mending ChantMagic_YuanLing
|
10-12 | Primordial Spirit | Myriad Artifact Law | 8 | Learn Miracle Heaven-mending Chant | None | Misc |
Infinite RecordsGong13_Esoterica_6
|
7-9 | Golden Core | Law of Nimbus Conquest | 9 |
|
None | Practice |
Ingenuity EssenceGong13_Esoterica_17
|
7-9 | Golden Core | Law of Nimbus Conquest | 9 |
|
None | Practice |
Sword of OblivionGong13_Esoterica_18
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 9 |
|
Fire | Artifact Mastery |
Sword of MajestyGong13_Esoterica_19
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 9 |
|
Water | Artifact Mastery |
Sword of TruthGong13_Esoterica_21
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 9 |
|
Fire | Artifact Mastery |
Spell of TruthGong13_Esoterica_22
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 9 |
|
Water | Spell |
Echoing ChantGong13_Esoterica_24
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 9 |
|
Fire | Spell |
Spell of GenesisGong13_Esoterica_25
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 9 |
|
Water | Spell |
Essential OsmosisGong1_Esoterica_7
|
7-9 | Golden Core | Sixteen Supreme Steps Law | 9 | Mutually Exclusive: Meridian Osmosis, Inner Osmosis
+10% Constitution ( |
Water | Practice |
Meridian OsmosisGong1_Esoterica_8
|
7-9 | Golden Core | Sixteen Supreme Steps Law | 9 | Mutually Exclusive: Essential Osmosis, Inner Osmosis
|
Water | Practice |
Inner OsmosisGong1_Esoterica_9
|
7-9 | Golden Core | Sixteen Supreme Steps Law | 9 | Mutually Exclusive: Meridian Osmosis, Essential Osmosis
+10% Intelligence ( |
Water | Practice |
Supreme Analysis of CreationGong2_Esoterica_10
|
10-12 | Primordial Spirit | Myriad Artifact Law | 9 | Learn Talismans:
|
Wood | Artifact Crafting |
Sword Ultima IGong3_Esoterica_9
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | Mutually Exclusive: Selfsword I
|
Metal | Artifact Mastery |
Selfsword IGong3_Esoterica_10
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | Mutually Exclusive: Sword Ultima I
|
Metal | Artifact Mastery |
Divine AwarenessGong4_Esoterica_8
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Mutually Exclusive: Celestial Oak, Hallowed Cascade, Fervent Spirit and Terraforce
|
Metal | Misc |
Celestial OakGong4_Esoterica_9
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Mutually Exclusive: Divine Awareness, Hallowed Cascade, Fervent Spirit and Terraforce
|
Wood | Misc |
Hallowed CascadeGong4_Esoterica_10
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Mutually Exclusive: Celestial Oak, Divine Awareness, Fervent Spirit and Terraforce
|
Water | Misc |
Fervent SpiritGong4_Esoterica_11
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Mutually Exclusive: Celestial Oak, Hallowed Cascade, Divine Awareness, and Terraforce
|
Fire | Misc |
TerraforceGong4_Esoterica_12
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Mutually Exclusive: Celestial Oak, Hallowed Cascade, Fervent Spirit and Divine Awareness
|
Earth | Misc |
Inner Canon of the Elixir SagesGong6_Esoterica_14
|
7-9 | Golden Core | Primordial Alchemy Law | 9 | +240 Lifespan | Fire | Practice |
Reflected SelfGong7_Esoterica_10
|
10-12 | Primordial Spirit | Emotion Severing Law | 9 |
|
Fire | Artifact Mastery |
Grand Chariot Ultimate (Sevenstar Chant)Gong8_Esoterica_10
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | 9 |
|
Metal | Artifact Mastery |
Annihila ThrustGong11_Esoterica_14
|
10-12 | Primordial Spirit | Sunflower Refining Law | 9 | +2500% Artifact Power Bonus (AddP )
|
Earth | Artifact Mastery |
Heavensent TalismansGong12_Esoterica_5
|
7-9 | Golden Core | Primordial Symbols Law | 9 | Learn Talisman Heavensent Talisman | None | Misc |
Soul-splitting Book of Eastwood IGong12_Esoterica_12
|
10-12 | Primordial Spirit | Primordial Symbols Law | 9 | +1 Sub-Spirit | None | Misc |
Spirit SplittingMagic_FenShenZhiShu
|
10-12 | Primordial Spirit | Primordial Symbols Law | 9 | Learn Miracle Spirit Splitting | None | Misc |
Feng Shui IdentifyingMagic_FengshuiItemOpen
|
4-6 | Core Shaping | Sixteen Supreme Steps Law | 9 | Learn Miracle Feng Shui Identifying | None | Misc |
Incantation of ConsonanceMagic_KongZhi1
|
7-9 | Golden Core | Six Paths Reincarnation Law | 9 | Learn Miracle Incantation of Consonance | None | Misc |
Chant of ResonanceMagic_KongZhi2
|
7-9 | Golden Core | Emotion Severing Law | 9 | Learn Miracle Chant of Resonance | None | Misc |
Celestial Demon DanceMagic_KongZhi3
|
7-9 | Golden Core | Emotion Severing Law | 9 | Learn Miracle Celestial Demon Dance | None | Misc |
Five Spiritual ImprintsMagic_KongZhi4
|
7-9 | Golden Core | Seven-Slaughtering Sword | 9 | Learn Miracle Five Spiritual Imprints | None | Misc |
ReconstructionMagic_BuildBody_1
|
7-9 | Golden Core |
|
9 | Learn Miracle Reconstruction | None | Misc |
Greater PossessionMagic_RobBodyHigh_1
|
10-12 | Primordial Spirit |
|
9 | Learn Miracle Yang God Possession | None | Misc |
Secret Methods of the SpecterDanFang_9
|
1-3 | Qi Shaping | Sunflower Refining Law | 10 | Learn Alchemy Pill recipes:
|
None | Alchemy |
Eureka PillGod2_Dan
|
12 | Demi-God | All Xiandao Laws | 10 | Learn Alchemy Pill recipe Eureka Pill | None | Alchemy |
Taoist ArtifactGod2_Fabao
|
12 | Demi-God | All Xiandao Laws | 10 |
|
None | Artifact Mastery |
Elixirs of the Supreme TaoGong6_Esoterica_6
|
7-9 | Golden Core | Primordial Alchemy Law | 10 | Learn Talismans:
|
Fire | Alchemy |
Void WorshipGong11_Esoterica_4
|
10-12 | Primordial Spirit | Sunflower Refining Law | 10 | Mutually Exclusive: Notes on Moral Integrity
|
Earth | Misc |
Wise DetachmentMagic_AbsorbGong_10_1
|
10-12 | Primordial Spirit | Emotion Severing Law | 10 | +1 Sub-Spirit
Learn Miracle Wise Detachment |
None | Misc |
Duality Immortal BodyGong13_Esoterica_9
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 12 |
|
None | Protection |
Primordial Nimbus SpiritsGong13_Esoterica_10
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 12 | Creates an identical copy of the character (Nimbus Law practitioners only) when fighting, dupicating artifacts and spells casts.
No effect for non-Nimbus Law practitioners. |
None | Practice |
Primordial EmbryoGong4_Esoterica_7
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 12 |
|
None | Spell |
Moral PurificationGong6_Esoterica_3
|
10-12 | Primordial Spirit | Primordial Alchemy Law | 12 | +20 Base Mental State (AddV )
|
Fire | Practice |
Sagely StoicGong7_Esoterica_4
|
10-12 | Primordial Spirit | Emotion Severing Law | 12 |
|
Fire | Practice |
Orthodox Law-Exclusive Manuals List[]
This list only includes the manuals that are exclusive, that is that are specific to a Law outside of Sub-Spirit attachment.
Name | Cultivation Level | Source / Law | Att. | Effect | Element | Type | |
---|---|---|---|---|---|---|---|
# | Stage | ||||||
Conditioning Chant IIGong2_LvUpEsoterica_1
|
1-3 | Qi Shaping | Myriad Artifact Law | 2 |
|
Wood | Misc |
Battle Elixir RecipeGong13_Esoterica_Dan
|
1-3 | Qi Shaping | Law of Nimbus Conquest | 7 | Learn Alchemy Pill recipes:
|
None | Alchemy |
Conquest ManualGong13_Esoterica_Fabao1
|
1-3 | Qi Shaping | Law of Nimbus Conquest | 7 | Learn Legacy Artifact Crafting Recipe for Perfected Warrior Sword | None | Misc |
Cloud Scroll of TaosGong13_Esoterica_Fabao2
|
1-3 | Qi Shaping | Law of Nimbus Conquest | 8 | Learn Legacy Artifact Crafting Recipe for Purple Cloud Measure | None | Misc |
Visceral Blaze IIGong10_LvUpEsoterica_1
|
7-9 | Golden Core | True Sun Refining Law | 3 |
|
Fire | Practice |
Visceral Blaze IIIGong10_LvUpEsoterica_2
|
10-12 | Primordial Spirit | True Sun Refining Law | 3 |
|
Fire | Practice |
Earthbound Qi IIGong11_LvUpEsoterica_9
|
10-12 | Primordial Spirit | Sunflower Refining Law | 3 | Mutually Exclusive: Void Worship
+30,000 flat Max Qi ( |
Earth | Misc |
Earthbound Qi IIIGong11_LvUpEsoterica_10
|
10-12 | Primordial Spirit | Sunflower Refining Law | 3 | Mutually Exclusive: Void Worship
+60,000 flat Max Qi ( |
Earth | Misc |
Earthbound Qi IVGong11_LvUpEsoterica_11
|
10-12 | Primordial Spirit | Sunflower Refining Law | 3 | Mutually Exclusive: Void Worship
+120,000 flat Max Qi ( |
Earth | Misc |
Conditioning Chant IIIGong2_LvUpEsoterica_2
|
1-3 | Qi Shaping | Myriad Artifact Law | 3 |
|
Wood | Misc |
Sword Control IIGong3_LvUpEsoterica_3
|
1-3 | Qi Shaping | Seven-Slaughtering Sword | 3 | +50% Artifact Qi Recovery Multiplier (AddV )
|
Metal | Artifact Mastery |
Sword Control IIIGong3_LvUpEsoterica_4
|
1-3 | Qi Shaping | Seven-Slaughtering Sword | 3 | +50% Artifact Qi Recovery Multiplier (AddV )
|
Metal | Artifact Mastery |
Mind Fasting IIGong7_LvUpEsoterica_1
|
4-6 | Core Shaping | Emotion Severing Law | 3 | +5 Base Mood Value (AddV )
+20% Cultivation Speed Bonus ( |
Fire | Practice |
RainchantGong1_LvUpEsoterica_1
|
4-6 | Core Shaping | Sixteen Supreme Steps Law | 4 | Learn Miracle Rainchant | Water | Misc |
Legacy Artifact: Sword of DubheGong8_LvUpEsoterica_12
|
1-3 | Qi Shaping | Grand Chariot Wisdom Law | 4 | Learn Legacy Artifact Crafting Recipe for Sword of Dubhe | None | Misc |
Legacy Artifact: Sword of MerakGong8_LvUpEsoterica_13
|
1-3 | Qi Shaping | Grand Chariot Wisdom Law | 4 | Learn Legacy Artifact Crafting Recipe for Sword of Merak | None | Misc |
Legacy Artifact: Sword of PhegdaGong8_LvUpEsoterica_14
|
1-3 | Qi Shaping | Grand Chariot Wisdom Law | 4 | Learn Legacy Artifact Crafting Recipe for Sword of Phegda | None | Misc |
Legacy Artifact: Sword of MegrezGong8_LvUpEsoterica_15
|
1-3 | Qi Shaping | Grand Chariot Wisdom Law | 4 | Learn Legacy Artifact Crafting Recipe for Sword of Megrez | None | Misc |
Legacy Artifact: Sword of AliothGong8_LvUpEsoterica_16
|
1-3 | Qi Shaping | Grand Chariot Wisdom Law | 4 | Learn Legacy Artifact Crafting Recipe for Sword of Alioth | None | Misc |
Legacy Artifact: Sword of MizarGong8_LvUpEsoterica_17
|
1-3 | Qi Shaping | Grand Chariot Wisdom Law | 4 | Learn Legacy Artifact Crafting Recipe for Sword of Mizar | None | Misc |
Legacy Artifact: Sword of AlkaidGong8_LvUpEsoterica_18
|
1-3 | Qi Shaping | Grand Chariot Wisdom Law | 4 | Learn Legacy Artifact Crafting Recipe for Sword of Elkeid | None | Misc |
Botanic RevitalizationGong9_LvUpEsoterica_1
|
4-6 | Core Shaping | Six Paths Reincarnation Law | 4 | Learn Miracle Botanic Revitalization | Water | Misc |
Conditioning Chant IVGong2_LvUpEsoterica_4
|
1-3 | Qi Shaping | Myriad Artifact Law | 4 |
|
Wood | Misc |
Legacy Artifact: Immortal SlayerGong3_LvUpEsoterica_10
|
1-3 | Qi Shaping | Seven-Slaughtering Sword | 4 | Learn Legacy Artifact Crafting Recipe for Immortal Slayer | None | Misc |
Legacy Artifact: Needles of TribulationGong5_LvUpEsoterica_8
|
1-3 | Qi Shaping | Heaven Stealing Law | 4 | Learn Legacy Artifact Crafting Recipe for Needles of Tribulation | None | Misc |
Revitalized PhysiqueGong6_LvUpEsoterica_1
|
4-6 | Core Shaping | Primordial Alchemy Law | 4 | +70% Max Qi (AddP )
+0.3 Qi Absorption Efficiency ( |
Fire | Misc |
Legacy Artifact: Cauldron of the HarvestGong6_LvUpEsoterica_7
|
1-3 | Qi Shaping | Primordial Alchemy Law | 4 | Learn Legacy Artifact Crafting Recipe for Cauldron of the Harvest | None | Misc |
Mind Fasting IIIGong7_LvUpEsoterica_2
|
4-6 | Core Shaping | Emotion Severing Law | 4 | +10 Base Mood Value (AddV )
+40% Cultivation Speed Bonus ( |
Fire | Practice |
Zen ReflectionGong1_LvUpEsoterica_3
|
10-12 | Primordial Spirit | Sixteen Supreme Steps Law | 5 | Learn Cultivation Miracle Zen Reflection | Water | Misc |
Ocean’s CallGong1_LvUpEsoterica_5
|
7-9 | Golden Core | Sixteen Supreme Steps Law | 5 | +8 Qi Sense Skill Level | Water | Practice |
Grand Chariot BladezoneGong8_LvUpEsoterica_9
|
12 | Demi-God | Grand Chariot Wisdom Law | 5 | Learn Miracle Grand Chariot Bladezone | None | Misc |
Alleviation of SingularityGong9_LvUpEsoterica_3
|
4-6 | Core Shaping | Six Paths Reincarnation Law | 5 | Learn Miracle Alleviation of Singularity | None | Misc |
Qi Flow ChantGong13_Esoterica_16
|
4-6 | Core Shaping | Law of Nimbus Conquest | 8 | -49 Attainment | None | Practice |
Qi IgnosphereGong10_LvUpEsoterica_4
|
12 | Demi-God | True Sun Refining Law | 5 | Learn Miracle Qi Ignosphere | None | Misc |
Meticulous Revision IIGong4_LvUpEsoterica_3
|
7-9 | Golden Core | Jade Purity Immortal Law | 5 | -15 Attainment (AddV )
|
None | Practice |
Soul-splitting Book of Eastwood IIGong12_LvUpEsoterica_5
|
10-12 | Primordial Spirit | Primordial Symbols Law | 5 | +2 Sub-Spirits | None | Misc |
Crush ChantGong3_Esoterica_14
|
7-9 | Golden Core | Seven-Slaughtering Sword | 6 | +500% Artifact Power Bonus (AddP )
|
Metal | Artifact Mastery |
Thrust ChantGong3_Esoterica_15
|
7-9 | Golden Core | Seven-Slaughtering Sword | 6 | +60% Artifact Flying Speed Bonus (AddP )
|
Metal | Artifact Mastery |
Slash ChantGong3_Esoterica_16
|
7-9 | Golden Core | Seven-Slaughtering Sword | 6 | +800% Artifact Max Qi Bonus (AddP )
|
Metal | Artifact Mastery |
Windrift VectorGong1_LvUpEsoterica_4
|
7-9 | Golden Core | Sixteen Supreme Steps Law | 6 | +600% Adventure Fly Speed Bonus (AddV )
|
Water | Artifact Mastery |
Amalgam IIGong1_LvUpEsoterica_7
|
10-12 | Primordial Spirit | Sixteen Supreme Steps Law | 6 |
|
Water | Misc |
Reversa Cycle — SecretGong9_LvUpEsoterica_5
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 6 | Learn Battle Spell Reversa Cycle — Secret, which costs 200 Qi and heals the Qi of the lowest Qi ally by base 3000 on 180s Cooldown. | Wood | Misc |
Hallowed Form — Tier IIGong9_LvUpEsoterica_6
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 6 | Mutually-Exclusive: True Form and Supreme Form
|
Wood | Spell |
True Form — Tier IIGong9_LvUpEsoterica_7
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 6 | Mutually-Exclusive: Hallowed Form and Supreme Form
+250 Base Max Qi ( |
Wood | Misc |
Supreme Form — Tier IIGong9_LvUpEsoterica_8
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 6 | Mutually-Exclusive: Hallowed Form and True Form
|
Wood | Practice |
AstroflareGong10_LvUpEsoterica_3
|
7-9 | Golden Core | True Sun Refining Law | 6 | Learn Battle Spell Astroflare, which costs 400 Qi, lasts 10 seconds, has a cooldown of 90s, can be cast on self and gives[6]:
|
Fire | Spell |
Void AegisGong11_LvUpEsoterica_5
|
7-9 | Golden Core | Sunflower Refining Law | 6 | +35% Barrier Power Bonus (Percent) (AddV )
Learn Battle Spell Void Aegis, which costs 520 Qi, lasts 15 seconds, has a cooldown of 45s, is cast all friendly NPCs and gives[7]:
|
Earth | Protection |
Lesser Lunar rockGong11_LvUpEsoterica_6
|
7-9 | Golden Core | Sunflower Refining Law | 6 | Mutually-Exclusive: Abyssal Swell, Quick Draw
+400% Artifact Knockback Distance Bonus ( |
Earth | Artifact Mastery |
Killing Intent IIGong3_LvUpEsoterica_1
|
4-6 | Core Shaping | Seven-Slaughtering Sword | 6 | +5 Base Mental State (AddV )
+10% Base Artifact Power Bonus ( |
Metal | Artifact Mastery |
Body Forging (Speed)Gong6_LvUpEsoterica_4
|
10-12 | Primordial Spirit | Primordial Alchemy Law | 6 | +100% Lifespan Diminish Rate (AddP )
+2 Potential Bonus ( |
Fire | Practice |
Body Forging (Fine)Gong6_LvUpEsoterica_5
|
10-12 | Primordial Spirit | Primordial Alchemy Law | 6 | +100% Lifespan Diminish Rate (AddP )
+2 Potential Bonus ( |
Fire | Practice |
Body Forging (Spiritual)Gong6_LvUpEsoterica_6
|
10-12 | Primordial Spirit | Primordial Alchemy Law | 6 | +100% Lifespan Diminish Rate (AddP )
+2 Potential Bonus ( |
Fire | Practice |
Longevity Chant IIGong7_LvUpEsoterica_4
|
7-9 | Golden Core | Emotion Severing Law | 6 | +3 Potential Bonus (AddV )
|
Fire | Practice |
Fatebreak IncantationGong8_LvUpEsoterica_8
|
7-9 | Golden Core | Grand Chariot Wisdom Law | 7 | +20% to all Five Attributes (AddP )
|
Metal | Practice |
Nether Spirit ForgingGong11_LvUpEsoterica_4
|
4-6 | Core Shaping | Sunflower Refining Law | 7 | Learn Miracle Nether Spirit Forging | None | Misc |
Meticulous Revision IIIGong4_LvUpEsoterica_4
|
7-9 | Golden Core | Jade Purity Immortal Law | 7 | -20 Attainment (AddV )
|
None | Practice |
Amalgam IIIGong1_LvUpEsoterica_8
|
10-12 | Primordial Spirit | Sixteen Supreme Steps Law | 8 |
|
Water | Misc |
Sword of DubheGong8_LvUpEsoterica_1
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | 8 | +1 Overcap Artifact Mastery | Metal | Artifact Mastery |
Sword of MerakGong8_LvUpEsoterica_2
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | 8 | +1 Overcap Artifact Mastery | Metal | Artifact Mastery |
Sword of PhegdaGong8_LvUpEsoterica_3
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | 8 | +1 Overcap Artifact Mastery | Metal | Artifact Mastery |
Sword of MegrezGong8_LvUpEsoterica_4
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | 8 | +1 Overcap Artifact Mastery | Metal | Artifact Mastery |
Sword of AliothGong8_LvUpEsoterica_5
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | 8 | +1 Overcap Artifact Mastery | Metal | Artifact Mastery |
Sword of MizarGong8_LvUpEsoterica_6
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | 8 | +1 Overcap Artifact Mastery | Metal | Artifact Mastery |
Sword of AlkaidGong8_LvUpEsoterica_7
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | 8 | +1 Overcap Artifact Mastery | Metal | Artifact Mastery |
InnerfireGong10_LvUpEsoterica_5
|
10-12 | Primordial Spirit | True Sun Refining Law | 8 |
|
Fire | Spell |
Heavenly Radiance IIGong10_LvUpEsoterica_7
|
10-12 | Primordial Spirit | True Sun Refining Law | 8 | +20% Luck (AddP )
|
Fire | Practice |
Lesser Lunar FormGong11_LvUpEsoterica_1
|
4-6 | Core Shaping | Sunflower Refining Law | 8 |
|
Earth | Misc |
Purified Energies IIGong2_LvUpEsoterica_5
|
4-6 | Core Shaping | Myriad Artifact Law | 8 | +5 Qi Sense Skill Level | Wood | Practice |
SwordspriteGong3_LvUpEsoterica_5
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 8 | +1 Max Artifact
+1 Sub-Spirit |
Metal | Misc |
Restore YouthGong5_LvUpEsoterica_1
|
10-12 | Primordial Spirit | Heaven Stealing Law | 8 | +20% Charisma (AddP )
+0.5 Potential Bonus ( |
Earth | Practice |
Restore SensesGong5_LvUpEsoterica_2
|
10-12 | Primordial Spirit | Heaven Stealing Law | 8 | +20% Perception (AddP )
+0.5 Potential Bonus ( |
Earth | Practice |
Restore SanityGong5_LvUpEsoterica_3
|
10-12 | Primordial Spirit | Heaven Stealing Law | 8 | +20% Intelligence (AddP )
+0.5 Potential Bonus ( |
Earth | Practice |
Restore FortuneGong5_LvUpEsoterica_4
|
10-12 | Primordial Spirit | Heaven Stealing Law | 8 | +20% Luck (AddP )
+0.5 Potential Bonus ( |
Earth | Practice |
Coagula ShieldGong5_LvUpEsoterica_6
|
10-12 | Primordial Spirit | Heaven Stealing Law | 8 | Learn Battle Spell Coagula Shield, which costs 100 Qi, lasts 15 seconds, has a cooldown of 15s, can be cast on self and gives[8]:
|
Earth | Protection |
Illusory RealmGong7_LvUpEsoterica_3
|
4-6 | Core Shaping | Emotion Severing Law | 8 | Learn Miracle Illusory Realm | None | Misc |
Sagely Stoic IIGong7_LvUpEsoterica_5
|
10-12 | Primordial Spirit | Emotion Severing Law | 8 |
|
Fire | Misc |
Legacy Artifact: Feather of AgilityGong7_LvUpEsoterica_7
|
10-12 | Primordial Spirit | Emotion Severing Law | 8 | Learn Legacy Artifact Crafting Recipe for Feather of Agility | None | Misc |
Divinesword TalismanGong12_LvUpEsoterica_1
|
4-6 | Core Shaping | Primordial Symbols Law | 8 | Learn Talismans:
|
None | Misc |
Heavenarmor TalismanGong12_LvUpEsoterica_2
|
4-6 | Core Shaping | Primordial Symbols Law | 8 | Learn Talismans:
|
None | Misc |
Divine Curse TalismanGong12_LvUpEsoterica_3
|
4-6 | Core Shaping | Primordial Symbols Law | 8 | Learn Talismans:
|
None | Misc |
Heavenshrouding TalismanGong12_LvUpEsoterica_4
|
10-12 | Primordial Spirit | Primordial Symbols Law | 8 | Learn Talismans:
|
None | Misc |
Soul-splitting Book of Eastwood IIIGong12_LvUpEsoterica_6
|
10-12 | Primordial Spirit | Primordial Symbols Law | 8 | +3 Sub-Spirits | None | Misc |
Cardinal Spiritual EvasionGong13_Esoterica_29
|
7-9 | Golden Core | Law of Nimbus Conquest | 9 | +600% Adventure Fly Speed Bonus (AddV )
|
None | Practice |
Control ChantGong3_Esoterica_17
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | +750% Artifact Power Bonus (AddP )
|
Metal | Artifact Mastery |
Transformation ChantGong3_Esoterica_18
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | +90% Artifact Flying Speed Bonus (AddP )
|
Metal | Artifact Mastery |
Severance ChantGong3_Esoterica_19
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | +1200% Artifact Max Qi Bonus (AddP )
|
Metal | Artifact Mastery |
Arcane InfusionGong1_LvUpEsoterica_2
|
10-12 | Primordial Spirit | Sixteen Supreme Steps Law | 9 | Learn Battle Spell Arcane Infusion, which costs 600 Qi, has a cooldown of 1200s, is cast on all allies[9] and recovers a base 1200 Qi. | Water | Misc |
Grand Chariot Ultimate (Northsword Ultima)Gong8_LvUpEsoterica_10
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | 9 | +1200% Artifact Power Bonus (AddP )
Learn Battle Spell Possessed Northsword, which costs 500 Qi, lasts 15 seconds, has a cooldown of 60s, is cast on self and gives[10]:
|
Metal | Artifact Mastery |
Grand Chariot Ultimate (Blade Unity)Gong8_LvUpEsoterica_11
|
10-12 | Primordial Spirit | Grand Chariot Wisdom Law | 9 | +1 Max Artifacts | Metal | Artifact Mastery |
Enlightened SpiritGong9_LvUpEsoterica_4
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 9 |
|
Wood | Spell |
Hallowed Form — Tier IIIGong9_LvUpEsoterica_9
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 9 | Mutually Exclusive: True Form and Supreme Form
|
Wood | Spell |
True Form — Tier IIIGong9_LvUpEsoterica_10
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 9 | Mutually Exclusive: Hallowed Form and Supreme Form
+500 Base Max Qi ( |
Wood | Misc |
Supreme Form — Tier IIIGong9_LvUpEsoterica_11
|
10-12 | Primordial Spirit | Six Paths Reincarnation Law | 9 | Mutually Exclusive: Hallowed Form and True Form
+5 Overcap Battle Skill Level |
Wood | Practice |
InfernoformGong10_LvUpEsoterica_6
|
10-12 | Primordial Spirit | True Sun Refining Law | 9 |
|
Fire | Spell |
Sudden SwiftnessGong11_LvUpEsoterica_3
|
7-9 | Golden Core | Sunflower Refining Law | 9 | +600% Adventure Fly Speed Bonus (AddV )
|
Earth | Artifact Mastery |
Killing Intent IIIGong3_LvUpEsoterica_2
|
7-9 | Golden Core | Seven-Slaughtering Sword | 9 | +5 Base Mental State (AddV )
+10% Base Artifact Power Bonus ( |
Metal | Artifact Mastery |
Sword Ultima IIGong3_LvUpEsoterica_6
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | Mutually Exclusive: Selfsword
+1500% Artifact Power Bonus ( |
Metal | Artifact Mastery |
Selfsword IIGong3_LvUpEsoterica_7
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | Mutually Exclusive: Sword Ultima
+1500% Artifact Power Bonus ( |
Metal | Artifact Mastery |
Sword Ultima IIIGong3_LvUpEsoterica_8
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | Mutually Exclusive: Selfsword
+1 Max Artifact |
Metal | Artifact Mastery |
Selfsword IIIGong3_LvUpEsoterica_9
|
10-12 | Primordial Spirit | Seven-Slaughtering Sword | 9 | Mutually Exclusive: Sword Ultima
+1 Max Artifact |
Metal | Artifact Mastery |
Astral MeditationGong4_LvUpEsoterica_2
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Learn Cultivation Miracle Astral Meditation | Water | Misc |
Meticulous Revision IVGong4_LvUpEsoterica_5
|
7-9 | Golden Core | Jade Purity Immortal Law | 9 | -30 Attainment (AddV )
|
None | Practice |
Divine Awareness — AbsolutionGong4_LvUpEsoterica_6
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Mutually Exclusive: Celestial Oak, Hallowed Cascade, Fervent Spirit and Terraforce
+10% Perception ( +1500% Artifact Power Bonus ( |
Metal | Misc |
Celestial Oak — AbsolutionGong4_LvUpEsoterica_7
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Mutually Exclusive: Divine Awareness, Hallowed Cascade, Fervent Spirit and Terraforce
+10% Constitution ( +640 Lifespan |
Wood | Misc |
Hallowed Cascade — AbsolutionGong4_LvUpEsoterica_8
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Mutually Exclusive: Celestial Oak, Divine Awareness, Fervent Spirit and Terraforce
+10% Charisma ( +4000% Max Qi ( |
Water | Misc |
Fervent Spirit — AbsolutionGong4_LvUpEsoterica_9
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Mutually Exclusive: Celestial Oak, Hallowed Cascade, Divine Awareness and Terraforce
|
Fire | Misc |
Terraforce — AbsolutionGong4_LvUpEsoterica_10
|
10-12 | Primordial Spirit | Jade Purity Immortal Law | 9 | Mutually Exclusive: Celestial Oak, Hallowed Cascade, Fervent Spirit and Divine Awareness
|
Earth | Misc |
Legacy Artifact: Yellow Apricot BannerGong4_LvUpEsoterica_11
|
1-3 | Qi Shaping | Jade Purity Immortal Law | 9 | Learn Legacy Artifact Crafting Recipe for Yellow Apricot Banner | None | Misc |
Helios TrickGong5_LvUpEsoterica_7
|
10-12 | Primordial Spirit | Heaven Stealing Law | 9 | -25% Lifespan Diminish Rate (AddP )
|
Earth | Practice |
Impervious SelfGong6_LvUpEsoterica_2
|
7-9 | Golden Core | Primordial Alchemy Law | 9 | -25% Lifespan Diminish Rate (AddP )
+200% Natural Resilience ( |
Fire | Practice |
Auraforce BladeGong7_LvUpEsoterica_6
|
10-12 | Primordial Spirit | Emotion Severing Law | 9 | Learn Battle Spell Auraforce Blade, which costs 5,000 Qi, has a cooldown of 600s, is cast on the lowest Qi enemy and deals[11] 1,000 Base None damage. | Fire | Artifact Mastery |
Sword of RebirthGong13_Esoterica_20
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 12 |
|
None | Artifact Mastery |
Path of TruthGong13_Esoterica_23
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 12 |
|
None | Practice |
Spell of IntegrationGong13_Esoterica_26
|
10-12 | Primordial Spirit | Law of Nimbus Conquest | 12 |
|
None | Spell |
Lunarfrost SpeckGong11_LvUpEsoterica_7
|
7-9 | Golden Core | Sunflower Refining Law | 12 | Mutually Exclusive: Abyssal Swell, Quick Draw
+1 Max Artifacts |
Earth | Artifact Mastery |
Qi AquasphereGong1_LvUpEsoterica_6
|
12 | Demi-God | Sixteen Supreme Steps Law | 12 | Learn Miracle Qi Aquasphere | None | Misc |
Lunarfrost FormGong11_LvUpEsoterica_2
|
10-12 | Primordial Spirit | Sunflower Refining Law | 12 |
|
Earth | Misc |
Taoist HeartGong6_LvUpEsoterica_3
|
10-12 | Primordial Spirit | Primordial Alchemy Law | 12 | +40 Base Mental State (AddV )
|
Fire | Practice |
Legacy Artifact: Soaring Flame BannerGong6_LvUpEsoterica_8
|
1-3 | Qi Shaping | Primordial Alchemy Law | 12 | Learn Legacy Artifact Crafting Recipe for Soaring Flame Banner | None | Misc |
Soul-splitting Book of Eastwood IVGong12_LvUpEsoterica_7
|
10-12 | Primordial Spirit | Primordial Symbols Law | 12 | +4 Sub-Spirits | None | Misc |
Nirvana PillGong9_LvUpEsoterica_2
|
12 | Demi-God | Six Paths Reincarnation Law | 15 | Learn Nirvana Pill recipe | None | Alchemy |
Abyssal RushGong11_LvUpEsoterica_8
|
7-9 | Golden Core | Sunflower Refining Law | 15 | Mutually Exclusive: Lunar rock, Quick Draw
+7 Overcap Artifact Mastery |
Earth | Artifact Mastery |
UnusGong11_LvUpEsoterica_12
|
10-12 | Primordial Spirit | Sunflower Refining Law | 15 | Mutually Exclusive: Lunar Rock, Annihila Thrust and separately Notes on Moral Integrity
|
Earth | Misc |
Legacy Artifact: UnusGong11_LvUpEsoterica_13
|
10-12 | Primordial Spirit | Sunflower Refining Law | 15 | Mutually Exclusive: Lunar Rock, Annihila Thrust and separately Notes on Moral Integrity
Learn Legacy Artifact Crafting Recipe for Unus |
None | Misc |
One with Fire — Karmic FuryGong2_LvUpEsoterica_6
|
10-12 | Primordial Spirit | Myriad Artifact Law | 15 | Mutually Exclusive: Primal Blaze, Mindblast
+4000% Spell power bonus ( |
Fire | Spell |
One with Fire — Primeval ForceGong2_LvUpEsoterica_7
|
10-12 | Primordial Spirit | Myriad Artifact Law | 15 | Mutually Exclusive: Karmic Fires, Mindblast
+500% Base artifact crafting success rate ( |
Wood | Artifact Crafting |
One with Fire — MindblastGong2_LvUpEsoterica_8
|
10-12 | Primordial Spirit | Myriad Artifact Law | 15 | Mutually Exclusive: Karmic Fires, Primal Blaze
+20% Intelligence ( +4000% Max Qi ( |
Wood | Misc |
SoulsmiteGong4_LvUpEsoterica_1
|
7-9 | Golden Core | Jade Purity Immortal Law | 15 | Learn Battle Spell Soulsmite, which costs 800 Qi, has a cooldown of 10s, is cast on a single enemy and deals[12] 400 Base None damage. | None | Spell |
Body of ObscurityGong5_LvUpEsoterica_5
|
10-12 | Primordial Spirit | Heaven Stealing Law | 15 | Prerequisites: Restore Youth, Restore Senses, Restore Sanity, Restore Fortune
|
Earth | Misc |
Standalone Orthodox Manuals[]
Standalons Orthodox Manuals are Orthodox Manuals that are not part of any Supreme Law.
Name | Cultivation Level | Source / Law | Att. | Effect | Element | Type | |
---|---|---|---|---|---|---|---|
# | Stage | ||||||
Records of the Divine Lands: Central PlainsYouJi_1_2
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
|
None | Misc |
Records of the Divine Lands: Riverbank RecordsYouJi_1_3
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
|
None | Misc |
The Windtamer’s Travels: Volume IYouJi_2_1
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
Acquire the Special Adventure Heavenly Palace |
None | Misc |
The Windtamer’s Travels: Volume IIYouJi_2_2
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
Acquire the Special Adventure Demon’s Remains |
None | Misc |
The Windtamer’s Travels: Volume IIIYouJi_2_3
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
|
None | Misc |
The Windtamer’s Travels: Volume IVYouJi_2_4
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
|
None | Misc |
The Windtamer’s Travels: Volume VYouJi_2_5
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
|
None | Misc |
The Windtamer’s Travels: Volume VIYouJi_2_6
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
Acquire Special Adventure Valley of Worms |
None | Misc |
The Windtamer’s Travels: Volume VIIYouJi_2_7
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
|
None | Misc |
Illustrated Treatise on Mountains and SeasYouJi_3
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
|
None | Misc |
Supplementary Records: Book I of IIIYouJi_4_1
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
Acquire Special Adventure Angel’s Treasure |
None | Misc |
Supplementary Records: Book II of IIIYouJi_4_2
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
|
None | Misc |
Supplementary Records: Book III of IIIYouJi_4_3
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
Acquire Special Adventure Treasure of Venom |
None | Misc |
Secret Taoist Records: The Snowland ChroniclesYouJi_6_3
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
|
None | Misc |
Secret Taoist Records: The Great Desert ChroniclesYouJi_6_4
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
Acquire Special Adventure Cave of Fire |
None | Misc |
Records of the Immortals: Volume INanGongYiCe
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Locations:
|
None | Misc |
Records of the Immortals: Volume IIQunXianLu_2
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Location:
Acquire Special Adventure Immortal Blue Lotus Mountain |
None | Misc |
Records of the Immortals: Volume IIIQunXianLu_3
|
1-3 | Qi Shaping | Location Manual | 0 | Acquire Special Adventure: Ancient Celeste Talisman | None | Misc |
Ancient Secrets: Volume IShangGuYiWen_1
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Location:
|
None | Misc |
Ancient Secrets: Volume IIShangGuYiWen_2
|
1-3 | Qi Shaping | Location Manual | 0 | Unlocks Location:
|
None | Misc |
Illustrated Book of Coming SpringSpellEsoterica_6
|
1-3 | Qi Shaping | Otherworld Rift | 0 | Learn Talismans:
Unlocks Buildings:
|
None | Misc |
Natural Law (Codex of Langya)Esoterica_LingZhi_MiFa_Ling_Jin
|
1-3 | Qi Shaping | Spirit Roots (Blessed) | 0[13] |
|
Metal | Misc |
Natural Law (Sutra of Wither and Flourish)Esoterica_LingZhi_MiFa_Ling_Mu
|
1-3 | Qi Shaping | Spirit Roots (Blessed) | 0[13] |
|
Wood | Misc |
Natural Law (Book of Buddhists)Esoterica_LingZhi_MiFa_Ling_Shui
|
1-3 | Qi Shaping | Spirit Roots (Blessed) | 0[13] |
|
Water | Misc |
Natural Law (Record of Delicate Wisdom)Esoterica_LingZhi_MiFa_Ling_Huo
|
1-3 | Qi Shaping | Spirit Roots (Blessed) | 0[13] |
|
Fire | Misc |
Natural Law (Chant of Dwelling Dragon)Esoterica_LingZhi_MiFa_Ling_Tu
|
1-3 | Qi Shaping | Spirit Roots (Blessed) | 0[13] |
|
Earth | Misc |
Divergent Law (Incantation of Spiritual Purity)Esoterica_LingZhi_MiFa_Sha_Jin
|
1-3 | Qi Shaping | Spirit Roots (Cursed) | 0[13] |
|
Metal | Misc |
Divergent Law (Sutra of Great Offense)Esoterica_LingZhi_MiFa_Sha_Mu
|
1-3 | Qi Shaping | Spirit Roots (Cursed) | 0[13] |
|
Wood | Misc |
Divergent Law (Unfulfilled Relief)Esoterica_LingZhi_MiFa_Sha_Shui
|
1-3 | Qi Shaping | Spirit Roots (Cursed) | 0[13] |
|
Water | Misc |
Divergent Law (Heavenly Revolution)Esoterica_LingZhi_MiFa_Sha_Huo
|
1-3 | Qi Shaping | Spirit Roots (Cursed) | 0[13] |
|
Fire | Misc |
Divergent Law (Reversed Misfortune)Esoterica_LingZhi_MiFa_Sha_Tu
|
1-3 | Qi Shaping | Spirit Roots (Cursed) | 0[13] |
|
Earth | Misc |
Chant of AnimalYaoGuai_Bible
|
1-3 | Qi Shaping | Trading | 1 | Learn Alchemy Pill recipes:
Learn Miracle Qi of Genesis |
None | Alchemy |
Chant of PhenomenaEmotion_Bible
|
1-3 | Qi Shaping | Trading | 1 | Learn Miracles:
|
None | Alchemy |
Ragestriker FormationEsoterica_ZhenFa_Suit1
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Ragestriker Formation
|
None | Misc |
Conqueror’s FormationEsoterica_ZhenFa_Suit2
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Conqueror’s Formation
|
None | Misc |
Impregnable FormationEsoterica_ZhenFa_Suit3
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Impregnable Formation
|
None | Misc |
Divine Law FormationEsoterica_ZhenFa_Suit4
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Divine Law Formation
+4 Formation Load ( |
None | Misc |
Dragonrider FormationEsoterica_ZhenFa_Suit5
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Dragonrider Formation
+4 Formation Load ( |
None | Misc |
Phoenix Sword FormationEsoterica_ZhenFa_Suit6
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Phoenix Sword Formation
+4 Formation Load ( |
None | Misc |
Yin Yang FormationEsoterica_ZhenFa_Suit7
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Yin Yang Formation
+4 Formation Load ( |
None | Misc |
Dark Force FormationEsoterica_ZhenFa_Suit8
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Dark Force Formation
+4 Formation Load ( |
None | Misc |
Abyssal Sword FormationEsoterica_ZhenFa_Suit9
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Abyssal Sword Formation
+4 Formation Load ( |
None | Misc |
Wood Spirit FormationEsoterica_ZhenFa_Suit10
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Wood Spirit Formation
+4 Formation Load ( |
None | Misc |
Convergence FormationEsoterica_ZhenFa_Suit11
|
1-3 | Qi Shaping | Ancient Formation | 1 | Unlocks Ancient Formation: Convergence Formation
+4 Formation Load ( |
None | Misc |
Prayer TalismanEsoterica_LunHui5
|
1-3 | Qi Shaping | Reincarnator Shenshen Ruye | 1 | Learn Talisman Prayer Talisman | None | Misc |
Jade Letters of the Three CavesSpellEsoterica_1
|
1-3 | Qi Shaping | Standalone Orthodox Manual | 1 | Learn Talismans:
|
None | Misc |
Divine Talismans of the Five Elemental QiSpellEsoterica_2
|
1-3 | Qi Shaping | Standalone Orthodox Manual | 1 | Learn Talismans:
|
None | Misc |
Golden Book of the Six Edicts and Five DirectionsSpellEsoterica_3
|
1-3 | Qi Shaping | Taiyi Stone Casket | 1 | Learn Talismans:
|
None | Misc |
Emperor’s Talisman BookSpellEsoterica_4
|
1-3 | Qi Shaping | Standalone Orthodox Manual | 1 | Learn Talismans:
|
None | Misc |
Collection of Basic TalismansSpellEsoterica_5
|
1-3 | Qi Shaping | Standalone Orthodox Manual | 1 | Learn Talismans:
|
None | Misc |
Common Elixir RecipesDanFang_2
|
1-3 | Qi Shaping | Taiyi Stone Casket | 2 | Learn Alchemy Pill recipes:
|
None | Alchemy |
Taiyi’s Intro to FormationsEsoterica_ZhenFa_1
|
1-3 | Qi Shaping | Formation | 2 | Unlocks Pillars:
Unlocks Auxiliaries:
+2 Formation Load ( |
None | Misc |
Taiyi’s Formation Diagrams of Four GuidersEsoterica_ZhenFa_2
|
1-3 | Qi Shaping | Formation | 2 | Unlocks Pillars:
Unlocks Auxiliaries:
+2 Formation Load ( |
None | Misc |
Diagrams of the Spiritual BeastsEsoterica_ZhenFa_3
|
1-3 | Qi Shaping | Formation | 2 | Unlocks Pillars:
Unlocks Auxiliaries:
+2 Formation Load ( |
None | Misc |
Polarized Diagrams of Mt. ZhongyuanEsoterica_ZhenFa_4
|
1-3 | Qi Shaping | Formation | 2 | Unlocks Pillars:
Unlocks Auxiliaries:
+2 Formation Load ( |
None | Misc |
Secret Revitalizing Diagrams of Heaven and EarthEsoterica_ZhenFa_5
|
1-3 | Qi Shaping | Formation | 2 | Unlocks Pillars:
Unlocks Auxiliaries:
+2 Formation Load ( |
None | Misc |
The Hermetic TribulationsDanFang_7
|
1-3 | Qi Shaping | Secret Return to Taiyi | 3 | Learn Alchemy Pill recipes:
|
None | Alchemy |
Awakened HeartEsoterica_LunHui2
|
1-3 | Qi Shaping | Reincarnator Mi Zhisheng | 3 |
|
None | Misc |
Essentials of Elixir RefinementDanFang_1
|
1-3 | Qi Shaping | Standalone Orthodox Manual | 4 | Learn Alchemy Pill recipes:
|
None | Alchemy |
Elixirs of the Supreme Tao (Fragment)DanFang_4
|
1-3 | Qi Shaping | Standalone Orthodox Manual | 4 | Learn Alchemy Pill recipes:
|
None | Alchemy |
Evening Glow of PinesOther_Esoterica_DanXia1
|
4-6 | Core Shaping | Sunshade Precipice | 4 | +1000% Spell power bonus (AddP )
|
Wood | Spell |
Violet CloudsOther_Esoterica_DanXia2
|
4-6 | Core Shaping | Sunshade Precipice | 4 |
|
Water | Practice |
Flowing Sword WillOther_Esoterica_LongHu1
|
1-3 | Qi Shaping | Skypass Falls | 4 | +100% Artifact Knockback Distance Bonus (AddV )
|
Water | Artifact Mastery |
Flying CreekOther_Esoterica_LongHu2
|
1-3 | Qi Shaping | Skypass Falls | 4 | +600% Qi Absorption Speed Bonus (AddP )
|
Water | Practice |
Primordial Diagrams of Heluo: SyllabusEsoterica_ZhenFa_6
|
1-3 | Qi Shaping | Formation | 4 | Unlocks Pillars:
Unlocks Auxiliaries:
+4 Formation Load ( |
None | Misc |
Primordial Diagrams of Heluo: Creative HeavenEsoterica_ZhenFa_7
|
1-3 | Qi Shaping | Formation | 4 | Unlocks Auxiliaries:
+4 Formation Load ( |
None | Misc |
Primordial Diagrams of Heluo: Receptive EarthEsoterica_ZhenFa_8
|
1-3 | Qi Shaping | Formation | 4 | Unlocks Auxiliaries:
+4 Formation Load ( |
None | Misc |
Primordial Diagrams of Heluo: Arousing ThunderEsoterica_ZhenFa_9
|
1-3 | Qi Shaping | Formation | 4 | Unlocks Auxiliaries:
+4 Formation Load ( |
None | Misc |
Primordial Diagrams of Heluo: Gentle WindEsoterica_ZhenFa_10
|
1-3 | Qi Shaping | Formation | 4 | Unlocks Auxiliaries:
+4 Formation Load ( |
None | Misc |
Primordial Diagrams of Heluo: Abysmal WaterEsoterica_ZhenFa_11
|
1-3 | Qi Shaping | Formation | 4 | Unlocks Auxiliaries:
+4 Formation Load ( |
None | Misc |
Primordial Diagrams of Heluo: Clinging FireEsoterica_ZhenFa_12
|
1-3 | Qi Shaping | Formation | 4 | Unlocks Auxiliaries:
+4 Formation Load ( |
None | Misc |
Primordial Diagrams of Heluo: Still MountainEsoterica_ZhenFa_13
|
1-3 | Qi Shaping | Formation | 4 | Unlocks Auxiliaries:
+4 Formation Load ( |
None | Misc |
Primordial Diagrams of Heluo: Joyous SwampEsoterica_ZhenFa_14
|
1-3 | Qi Shaping | Formation | 4 | Unlocks Auxiliaries:
+4 Formation Load ( |
None | Misc |
Pharmacopoeia of the Five EmperorsDanFang_3
|
1-3 | Qi Shaping | Standalone Orthodox Manual | 5 | Learn Alchemy Pill recipes:
|
None | Alchemy |
Annotations from the Book of LifeDanFang_6
|
1-3 | Qi Shaping | Standalone Orthodox Manual | 5 | Learn Alchemy Pill recipes:
|
None | Alchemy |
Kunlun Immortal’s LawEsoterica_LunHui4
|
1-3 | Qi Shaping |
|
5 |
|
None | Misc |
Craftsmanship of Earthly FireOther_Esoterica_ChiLianYuan
|
1-3 | Qi Shaping | Special Adventure Emerald Palace Immortal Abode | 5 | +60% Artifact Crafting Success Rate Bonus (AddV )
|
Earth | Artifact Crafting |
Secret Record of Nangong’s Tribulation SurvivalOther_Esoterica_ChiLianYuan1
|
4-6 | Core Shaping | Special Adventure Emerald Palace Immortal Abode | 5 |
|
Earth | Practice |
Pure Yang Infinity Manual — PositiveGong13_Esoterica_30
|
1-3 | Qi Shaping | Wudang Duck | 6 | Mutually Exclusive: Pure Yang Infinity Manual — Negative
+64 Base Max Qi ( |
None | Practice |
Pure Yang Infinity Manual — NegativeGong13_Esoterica_31
|
1-3 | Qi Shaping | Wudang Duck | 6 | Mutually Exclusive: Pure Yang Infinity Manual — Positive
-15 Attainment |
None | Practice |
Codex of Dragon and PhoenixOther_Esoterica_JiuHua
|
1-3 | Qi Shaping | Special Adventure Hidden Dragon and the Perched Phoenix | 6 |
|
None | Practice |
Way of Heavenly FortuneOther_Esoterica_XuanKong
|
4-6 | Core Shaping | Special Adventure Jade Immortal Abode | 6 | +20% Luck (AddP )
|
Fire | Practice |
Apparition of Three Corpses: Good Self SlayingOther_Esoterica_FenShen2
|
10-12 | Primordial Spirit | Ancient Cultivator | 6 | +1 Sub-Spirit | None | Misc |
Apparition of Three Corpses: Evil Self SlayingOther_Esoterica_FenShen3
|
10-12 | Primordial Spirit | Ancient Cultivator | 6 | +1 Sub-Spirit | None | Misc |
Apparition of Three Corpses: True Self SlayingOther_Esoterica_FenShen4
|
10-12 | Primordial Spirit | Ancient Cultivator | 6 | +1 Sub-Spirit | None | Misc |
A Comprehensive History of SericaOther_Esoterica_YanHuangTongShi
|
1-3 | Qi Shaping | Otherworld Rift | 6 |
|
None | Misc |
Heavenly Diagrams: Way of Sun and MoonEsoterica_ZhenFa_16
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Sun-Moon Wax and Wane
Unlocks Auxiliaries:
+6 Formation Load ( |
None | Misc |
Heavenly Diagrams: Way of Yin and YangEsoterica_ZhenFa_17
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Yin-Yang Rise and Fall
Unlocks Auxiliaries:
+6 Formation Load ( |
None | Misc |
Heavenly Diagrams: Way of Space and TimeEsoterica_ZhenFa_18
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Space-Time Evolution
Unlock Auxiliaries:
+6 Formation Load ( |
None | Misc |
Heavenly Diagrams: Way of Beginning and EndEsoterica_ZhenFa_19
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Cycle of Beginning and End
Unlocks Auxiliaries:
+6 Formation Load ( |
None | Misc |
Heavenly Diagrams: Way of Life and DeathEsoterica_ZhenFa_20
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Everything’s Life and Death
Unlocks Auxiliaries:
+6 Formation Load ( |
None | Misc |
Heavenly Diagrams: Way of Creation and FormationEsoterica_ZhenFa_21
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Secrets of Creation
Unlocks Auxiliaries:
+6 Formation Load ( |
None | Misc |
Formation of Great Vastness: Creation of CosmosEsoterica_ZhenFa_22
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Creation of Cosmos
+6 Formation Load ( |
None | Misc |
Formation of Great Vastness: Derivation of Time[14]Esoterica_ZhenFa_23
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Derivation of Time
+6 Formation Load ( |
None | Misc |
Formation of Great Vastness: Thriving of BeingsEsoterica_ZhenFa_24
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Thriving of Beings
+6 Formation Load ( |
None | Misc |
Formation of Great Vastness: Desolation of CosmosEsoterica_ZhenFa_25
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Nullification of Time
+6 Formation Load ( |
None | Misc |
Formation of Great Vastness: Nullification of TimeEsoterica_ZhenFa_26
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Nullification of Time
+6 Formation Load ( |
None | Misc |
Formation of Great Vastness: Obliteration of BeingsEsoterica_ZhenFa_27
|
1-3 | Qi Shaping | Formation | 6 | Unlocks Pillar: Obliteration of Beings
+6 Formation Load ( |
None | Misc |
Celestial Demon IncarnationMagic_AbsorbGong_4_1
|
4-6 | Core Shaping | Special Adventure Demon’s Remains | 7 |
|
None | Misc |
Exploitation of External PleasuresMagic_AbsorbGong_5_1
|
4-6 | Core Shaping | Special Adventure The Demon Emperor’s Tomb Opening | 7 | Learn Miracle Exploitation of External Pleasures | None | Misc |
Soul InquirySeachSoul
|
1-3 | Qi Shaping | Secret Paladin Order | 8 | Learn Miracle Soul Inquiry | None | Misc |
Spirit SplittingMagic_FenShenZhiShu_1
|
10-12 | Primordial Spirit | Deathknell Cave | 8 | Learn Miracle Spirit Splitting | None | Misc |
Wild PunchEsoterica_LunHui1
|
1-3 | Qi Shaping | Reincarnator Xiao Xiami | 8 |
|
None | Misc |
Incredible ForceEsoterica_LunHui3
|
1-3 | Qi Shaping | Reincarnator Dugu Xing | 8 | Learn Miracle Incredible Force | None | Misc |
Recipes of the CreatorsDanFang_5
|
1-3 | Qi Shaping | Special Adventure Heavenly Palace | 9 | Learn Alchemy Pill recipes:
|
None | Alchemy |
Secret Eastern Codex (Purple Star Sword)Other_Esoterica_DengXian1
|
7-9 | Golden Core | Special Adventure Dong Hua’s Treasure | 9 |
|
Metal | Artifact Mastery |
Chant of Mountains and RiversOther_Esoterica_ShanHeJue
|
7-9 | Golden Core | Special Adventure Ancient Celeste Talisman | 9 | Learn Miracles:
Learn Alchemy Pill recipes:
Unlock Building: Destiny Pool (Building) |
Earth | Misc |
Dragon Spirit SoulOther_Esoterica_LongDan
|
7-9 | Golden Core | Comprehend Flood Dragon Forbidden Scale | 9 |
|
Water | Misc |
Phoenix Spirit SoulOther_Esoterica_FengDan
|
7-9 | Golden Core | Comprehend Phoenix Fire Jade | 9 |
|
Water | Misc |
Yin & Yang SpiritOther_Esoterica_ZhuLongDan
|
7-9 | Golden Core | Comprehend Chaos Jade | 9 |
|
Water | Misc |
Book of Heavenly ExploitsDanFang_8
|
1-3 | Qi Shaping | Standalone Orthodox Manual | 10 | Learn Alchemy Pill recipes:
|
None | Alchemy |
Scroll of Jade PoolEsoterica_MiBao_10
|
1-3 | Qi Shaping | Ancient Cultivator | 12 | Learn Legacy Artifact Crafting Recipe for White Cloud Banner | None | Misc |
Exorcist Records of the Perfected WarriorEsoterica_MiBao_11
|
1-3 | Qi Shaping | Ancient Cultivator | 12 | Learn Legacy Artifact Crafting Recipe for Black Vulture Banner | None | Misc |
Primordial Diagrams of Heluo: Solutions of the Demon EmperorEsoterica_ZhenFa_15
|
1-3 | Qi Shaping | Formation | 12 |
|
None | Misc |
Ragestriker Codex: Fragment IEsoterica_MiBao_1
|
1-3 | Qi Shaping | Ancient Cultivator | 15 | Learn Legacy Artifact Crafting Recipe for Ragestriker | None | Misc |
Ragestriker Codex: Fragment IIEsoterica_MiBao_2
|
1-3 | Qi Shaping | Ancient Cultivator | 15 | Learn Legacy Artifact Crafting Recipe for Deathbringer | None | Misc |
Ragestriker Codex: Fragment IIIEsoterica_MiBao_3
|
1-3 | Qi Shaping | Ancient Cultivator | 15 | Learn Legacy Artifact Crafting Recipe for Endless Fury | None | Misc |
Ragestriker Codex: Fragment IVEsoterica_MiBao_4
|
1-3 | Qi Shaping | Ancient Cultivator | 15 | Learn Legacy Artifact Crafting Recipe for Wrathbringer | None | Misc |
Qi of Triple PurityOther_Esoterica_FenShen1
|
10-12 | Primordial Spirit | Ancient Cultivator | 15 | +3 Sub-Spirits | None | Misc |
Guangcheng’s Heavenly Scroll FragmentEsoterica_MiBao_6
|
1-3 | Qi Shaping | Ancient Cultivator | 18 | Learn Legacy Artifact Crafting Recipes for:
|
None | Misc |
Grand Collection of Two Worlds FragmentEsoterica_MiBao_7
|
1-3 | Qi Shaping | Ancient Cultivator | 18 | Learn Legacy Artifact Crafting Recipes for:
|
None | Misc |
Forgotten Records of StarsEsoterica_MiBao_9
|
1-3 | Qi Shaping | Ancient Cultivator | 18 | Learn Legacy Artifact Crafting Recipes for:
|
None | Misc |
Book of a Hundred Poisons FragmentEsoterica_MiBao_5
|
1-3 | Qi Shaping | Ancient Cultivator | 21 | Learn Legacy Artifact Crafting Recipes for:
|
None | Misc |
Blood of Asura FragmentEsoterica_MiBao_8
|
1-3 | Qi Shaping | Ancient Cultivator | 24 | Learn Legacy Artifact Crafting Recipes for:
|
None | Misc |
Manual Categorization[]
Manuals can be categorized in multiple ways.
- By Esoterica Type parameter value
- By Esoterica Effect
- By Orthodoxy
- By Source of Manual
- By exclusiveness
Manual Categories by Esoterica Type[]
The Type parameter value can be used to categorize manuals into the following categories. These are also utilized with Sub-Spirit Secret Epiphanies, also with the Manual Pavilion categories. The Favorites category does not belong to this list, as it only displays the Manuals that have been set as Favorite within the Manual Pavilions pool of Manuals.
- Artifact Mastery (Fabao)
- Spell (Skill)
- Protection (Barrier)
- Alchemy (Dan)
- Artifact Crafting (Refining)
- Practice (Gong)
- Misc (None)
Unused (Art) category exists, but isn’t utilized.
Battle Spells category can be seen in the Manual Pavilion interface, which contains Unorthodox Combat Spells, but it’s not an Esoterica Type Parameter value.
Manual Categories by Esoterica Effect[]
The effect that manuals have can be used to categorize manuals into the following categories.
- Unlocking Spells (combat skills) for that cultivator
- Unlocking Alchemy recipes for that cultivator
- Unlocking Legacy Artifact recipes for that cultivator
- Unlocking Talismans for that cultivator
- Unlocking locations for that save
- Unlocking secrets for that save
- Unlocking Formation nodes for that save
- Unlocking Formation diagrams for that save
- Adding a modifier for that cultivator
- Unlocking a miracle for that cultivator
- Unlocking buildings for that save
- Adding a sub-spirit to that cultivator
- Setting a Flag (not used in current ingame manuals)
The categories themselves can be split into two, manuals affecting the cultivator, and manuals with a global effect (or affecting the save). Manuals with a global effect only need to be studied by a single cultivator for their effect, but as manuals can have multiple effects (like Formation manuals unlocking both nodes and adding a modifier), those are still useful to learn.
And because a single manual can have multiple effects, this system of categorization can be considered inefficient.
Manual Categories by Orthodoxy[]
The type of Attainment can be used to split Manuals into Orthodox and Unorthodox.
Based on the descriptions, Orthodox Manuals come from Orthodox Sects and are used for the foundation for all cultivators. Unorthodox Manuals come from various sects from their own perspectives, and can be used as a supplement for enlightenment.
From a technical point of view, the difference between Orthodox and Unorthodox is that Orthodox manuals are previously defined while Unorthodox manuals are generated on runtime.
Manual Categories by Source[]
Manuals can be categorized based on their acquisition method. A list of common sources.
- Manuals from Supreme Laws
- Manuals from Items
- Manuals from Events
- Friendship Manuals (Secret Knowledge of Jianghu NPCs)
- Manuals from Spirit Roots
- Manuals from Wild Laws (Non-Supreme Laws)
Manual Categories by Exclusiveness[]
Based on exclusiveness, manuals can be split into two categories.
Mutually Exclusive Manuals[]
A Mutually Exclusive Manual is a manual that can’t coexist with other certain Manuals. A set of Mutually Exclusive Manuals is a list of manuals that are all Mutually Exclusive with each other.
Law Exclusive Manuals[]
A Law Exclusive Manual is a manual that can only be learnt by a cultivating a particular law. This is accomplished by the setting a Hidden value for the Manual, which hides it from the Manual Pavilion, as well as the Mentoring interface.
Tentatively, Natural and Divergent Laws (not actually laws) can also go under this category, as those manuals are also hidden and can’t be transcribed or passed on.
Categories[]
- Artifact Mastery (Passive improvement for using artifacts in combat)
- Spell (Spell, passive imrovement)
- Protection (Barrier)
- Alchemy (Passive improvement, and recipes)
- Artifact Crafting (Passive improvement, and recipes)
- Practice (attribute boosts, pain resist, stamina regen…)
- Misc (usually a Miracle, or Max Qi. but can be a lot of things)
- Battle Spells (Spell active cast)
- Collection
Parameters of a Manual (Technical)[]
Manuals (Esoterica
) have multiple parameters. The following is a list of commonly used ones:
- Name
- Description
- Effect Description
- Difficulty (related to Attainment)
- Type (Category of the manual)
- Required Cultivation Level for learning (Qi Shaping to Demi-God)
- Element (used for Elemental relations)
- Hidden (used to hide the Manual from Mentors and Manual Pavilions)
- Mutual Exclusiveness
- Prerequisite Manuals
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Sheild
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Skill
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Sheild
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Sheild
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Health
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Fabao
conditional - ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑
XiaWorld.Fight.FightMgr.SkillDamageApply()
, in theskilldef.Kind == g_emFightSkillKind.Damage
conditional andXiaWorld.Thing.ReduceDamage(FightSkillDef...)
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 Cite error: Invalid
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- ↑ Cite error: Invalid
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tag; no text was provided for refs named:1
This starting guide is aimed for those unfamiliar with the game and those who find themselves lost when facing certain aspects of the game. It contains both overview of the main game mechanics and recommendations regarding how to proceed with the game.
Game modes[ | ]
The game has several game modes:
- Tutorial
A short story driven tutorial that helps new players get familiar with the most essential mechanics of the game and introduce them to the world lore. It must be completed first in order to unlock the other modes.
- Classic mode
The main game mode that allows the player to customize difficulty and starting conditions to their liking.
- Immortal mode («Ironman»)
- Manual saving is disabled
- Fixed autosave intervals
- No tips during story events
- Game difficulty is maxed out
- Illusory Realm
The creative mode to test different base layouts and fiddle with the weather conditions.
Character creation[ | ]
Attributes[ | ]
Character’s attributes affect their performance, cultivation and story events outcome. There are five main attributes and one special attribute. All of them are capped at 10.
- Perception
- Affects character’s field of vision and the efficiency of tasks that require fine work.
- Constitution
- Affects character’s lifespan, heat and cold resistance and the efficiency of tasks that require strength.
- Charisma
- Affects character’s temperament and the ability to persuade others and make friends. it also affects their performance as a sect master.
- Intelligence
- Affects character’s ability to learn skills and cultivate.
- Luck
- Affects character’s success rate during random number rolls and increases chances to break through a bottleneck.
- Potential
- Affects the speed at which character builds their Dao foundation. Generally unimportant for beginners and only relevant for people who are min-maxing their Xiandao builds.
Skills[ | ]
Skills are separated into three categories: manual labor, fine skills and cultivation talents.
- Manual labor — skills that are more heavily influenced by Constitution attribute
- Mining
- Farming
- Construction
- Crafting
- Fine skills — skills that are more heavily influenced by Perception or Charisma attribute
- Social
- Artisanry
- Cooking
- Medicine
- Cultivation talents — skills that affect the Character’s starting performance immediately after promotion to a Cultivator.
- Battle
- Qi Sense
- Magic
- Magic Crafting
Experience[ | ]
The starting experience of your character. These are optional and can make your starting conditions easier or harder. Each experience costs/awards points. You get 5 free points to spend.
More information on these perks can be found in Character Creation.
Creating your starting disciples[ | ]
Now that we have the basics out of the way, let’s figure out how do we want to proceed.
A good choice would be to pick an experience that provides a starting cultivation law and roll a character that would be compatible with it. (Note: if you don’t pick an experience with starting law, the game will assign you a random one from the five laws of Taiyi Sect).
The game recommends to pick the True Sun disciple that grants you the True Sun Refining Law cultivation law. This law focuses on spell power and it’s one of the easier laws to cultivate due to it having fire affinity and its low attributes requirement. It requires all five attributes to be at least 5 (the more the better), so let’s keep rolling a character until we have one that satisfies these requirements. Since this is a law focused on spells, make sure to keep an eye on Magic skill too, since base value of Spell knowledge skill will be affected by it (don’t stress too much about it though, it’s nothing but a little bonus).
You might want to roll until all of your characters have high base attributes, since it will greatly affect their future cultivation and it won’t be easy to find new disciples with high attributes. It might also be a good idea to tailor their attributes toward cultivation laws of your choosing.
Surviving early game[ | ]
Managing your disciples[ | ]
The disciples of your sect are separated in two groups: outer and inner disciples. You begin the game with 1-5 outer disciples.
- Outer Disciples
Outer disciples are mortal cultivators that have yet to successfully build their Dao foundation and learn to control their Qi. This is the main workforce of your sect that does day-to-day tasks. Being mortals, they require food and water to survive and can die easily to illness or enemies. Any inner disciple will easily kill an outer disciple, as Qi also forms a barrier that protects the cultivator, which outers lack, so all the damage they take directly injures their flesh. It’s not uncommon to see outer disciple dropping like flies unless they are far away from combat.
- Inner Disciples
Inner disciples are the elite disciples of your sect, who have successfully broke through to the Qi realm. They no longer participate in mundane tasks that mortals do and instead focus on cultivation, refinement and exploration. Inner disciple’s skills, attributes and traits affect the outcome of Adventure outcomes as well as World Secrets.
Founding your sect[ | ]
When your chosen outer disciple has finished building their Dao foundation, you can promote them to inner disciple (Note: once you promote the disciple, they will no longer do outer disciple tasks. Make sure that you have enough outer disciples to maintain your sect before you promote more inners). It is recommended to make an inner disciple immediately via the Forming Pill that will always be available, as once the disciple finishes breaking through to the Qi Condensation stage, you will be given an option to found a sect. You can choose its name and its suffix (sect, school, way etc.) (Note: you can’t change the name of your sect after you found it). This is a very important first step, as founding the sect also unlocks all the basic buildings needed to maintain your sect.
Outers[ | ]
As outers generally need to run around the map, make sure to equip weapons so they can survive the wild animal attacks. While this is not as important while the Mysterious Cultivator is present, once he is gone, no one will protect you other than yourself.
Start off with basic needs:
- Water: build a Well for water
- Food: Build a Bonfire for making Dried Meat. If you have started mining at this point, build a Stonework and make some brownstone blocks to create a Stove.
- Energy: Build Beds for Sleep. Outer Disciples can sleep together in rooms, while Cultivators are more picky and demand their own room, receiving a negative Moodlet if that is not received.
Cultivating your first inner disciple[ | ]
Although you now have an inner disciple that can kill mortals with one slap, they’re still very weak compared to the others. In order to grow stronger, they need to cultivate. And to cultivate efficiently, they need the appropriate environment.
Now, let’s make a room for our fire cultivator. To make a good cultivation room we will need two things: supplementing element and rich Qi.
- Feng Shui affects many things in this game and cultivation is one of them. Each element feeds one and suppresses another. The material of the cultivation room is generally not important early game, in fact there is no real need for a room at all, but it is generally recommended to make one. There are many possible layouts for a cultivation room. A cultivation room will most likely have a cushion placed in the middle and surrounded by stands that have qi gathering items on them. The materials of the cultivation room is not very important, what is important is the element of the flooring under the cushion of the cultivator as well as the surrounding qi gather items.
- Unless you build the room on a patch of spirit soil, Qi likely won’t be particularly rich in it. Thankfully we can fix it relatively easy. Some items have Qi gathering attribute to them. Such items will increase the amount of Qi in the radius of n — 1 from it by that value. Since we need wood element to cultivate our fire disciple, we can use Spiritwood for this purpose. Cut some Spirit trees on your map and place them on the stands around the cushion. And also make any wood element flooring via offcuts on the Handcraft Table. The tier of the material for the flooring doesn’t matter as all flooring share base attractiveness and element emit strength.
For information on qi gather items, check qi gather.
While your outer disciples hurry around chopping the wood and building the room, it’s time to equip your inner disciple with an artifact (unless you have already done so). Inner disciple that doesn’t have an artifact will get mood penalties that will affect their cultivation speed. You may have been lucky and obtained an artifact through some random events or starting experience, but even if you didn’t, it’s not a big deal. Every inner disciple can craft their own artifacts. Let’s do just that.
To craft an artifact, we will need to build an crafting table. You can build it from the sect tab of the building menu.
Now, let’s craft some artifacts. An artifact is created by clicking craft and choosing any random item (yes, you can refine crap into artifacts too). Different items will require different amount of Qi. Since your inner disciple’s maximum Qi is rather low (likely <1000), it is recommended to use low tier items.
It is important to know that despite being able to make anything into an artifact, different base items have different effects. Generally we recommend weapons, as they are… Weapons. For starters, lets mine some mountains for materials. Artifacts also follow Feng Shui, and similarly to how array elements feed the cultivator, the cultivator feeds the artifact. So like how wood feeds a fire cultivator, a fire cultivator feeds an earth artifact, boosting its stats above the base stats. So let’s make a Stonework and a brownstone forge, and make a brownstone weapon.
Select your disciple and click «craft». You will be greeted with 3 options. These are different forms of artifact crafting. For now we can only pick the left one. Then target the item and the crafting will begin.
It is possible to fail the refinement process and the success chance is based on many factors such as the artifact crafting skill and mental state. You will likely need to repeat the process a few times until you finally get your very own artifact.
Make sure your disciple has equipped both the treasure and a weapon to prevent mood penalties.
By this time your outer disciples have likely finished constructing the cultivation room. Select the cushion and assign it to your fire cultivator. Now they will use it to cultivate when they can.
During cultivation the disciple will gain two types of points: cultivation experience and Inspiration points.
- Cultivation experience is required to break through to higher stages. During their cultivation the disciple will accumulate experience until they hit a bottleneck. Once they do, they will gain no further experience until they successfully break through.
- Inspiration points are used to learn manuals or improve skills. Although there’s no upper limit to them, as you spend them, each following skill or art will require more inspiration points to upgrade, based on Attainment which is a value that is gained from learning manuals. Manuals with elements that counter your cultivator’s elements will give more attainment and the opposite for elements that feed, therefore balancing what manuals you learn is important, or you might find yourself unable to keep up with the inspiration costs. Plan your upgrades wisely.
You can specify cultivation type at the bottom of the character screen. There are three modes: cultivate (focus on gaining experience), mind (focus on improving mental state) and practice (focus on gaining inspiration points). Note that the speed of cultivation is hugely affected by mental state. You will want to keep it above 60 most of the time. When it drops too low you should switch to mind mode. Leisure items under the build menu also improves the regaining of mental state.
Since the True Sun Refining law focuses on Spells you will likely want to upgrade Arcane Knowledge skill and select manuals that improve spellcasting. (Important note: Do not get any manuals that increase spellcasting cost as it will simultaneously decrease your qi faster. Think about your qi as both your HP and MP). Getting manuals that improve your attributes is recommended too, since it directly affects the efficiency of your cultivation.
Around Day 20, a World Secret will unlock informing you about how the invaders of the Taiyi Sect should have left. Go to the World Screen, click secrets and do the adventure for Return to Taiyi.
(For more in-depth cultivation guide please check the Cultivation page)
After this, you have the basics of cultivating. Next step for your inner will be Golden Core. This is the most important stage of your cultivator, but at the same time, as the rebirth mechanic exists, it is not final. What is final however is your Golden Core quality if you choose not to rebirth the cultivator. The Golden Core score you get directly translates into how much max qi you gain from your Golden Core breakthrough and the quality of your Golden Core will determine the difficulty of your breakthrough into Primordial Spirit stage. Make sure to consult the Golden Core breakthrough checklist right before your Golden Core breakthrough.
After this, the first thing you should do is head back to Ruins of Taiyi and examine the giant pagoda around the left side of the map. You will get an item called Legacy of Taiyi which can be unsealed only by Golden Core or above. It gives two items, and examining the Codex of Taiyi unlocks the Mini-Universe wonder, which is also your storage device and should be built ASAP. Check the World link below for where to get the materials needed for the Mini-Universe.
Exploring the world[ | ]
https://amazing-cultivation-simulator.fandom.com/wiki/World
After this stage, it is up to you how you cultivate. For laws, there are different ways of getting them. More info can be found in the Law page.
Sources[ | ]
- Amazing Cultivation Simulator: Basic Gameplay Guide (Google Doc)
In Amazing Cultivation Simulator, if you hope your character to be remarkable, getting a T1 Golden Core almost is a basic requirement!
Introduction
*I am not a native English speaker. Don’t be surprised if you find some sentences are weird.
*This guide may contains errors.It may be updated anytime if I find them, so don’t copy the content and post it to other platform.
*This article does not aim to provide EVERY knowledge and strategies for Core Shaping. It provides the basic knowledge I think that is enough for a play to shape a T1 Golden Core. If you are looking for a super warrior, you need more.
*It is written for players who have basic knowledge of this game. If you are a new player, it is not a appropriate guide for you. Please don’t concern about the grade of Golden Core. Just let your character reach the Golden Core first. It is much more thing you need to experience.
In this guide, I am going to talk about the factors that affect the grade of Golden Core and discuss some methods to fulfill such factors. It may help your character to reach a T1 Golden Core.
Reasons of getting a High-grade Golden Core
And first, why your character needs a T1 Golden Core?
The grade of Golden Core will directly affect the basic Qi of your character, it means it affects Qi capacity of your character.Higher the grade they have, Higher Max Qi they have.
In Amazing Cultivation Simulator, if your character is cultivating through Xiandao Cultivation (仙道/內丹術), you can consider your character’s Qi is both of the “HP” and “MP” of your character.
When your character is combating, casting spell or using Miracle, Qi will be used. If your character run out of Qi, your character will be in dangerous, because your character will be unable to cast
a spell,use Artifact to combat or use Qi to protect himself/herself — It means your character’s body will be Injured by enemy and he/she will die.
Therefore, getting a high-grade Golden Core-
- Increases the chance of Wining a Combat
- Increases ability to maintain a Diagram’s (陣) Qi (優質充電寶)
- Allows your character to use high consumption Spell, Miracle
- Allows your character to craft a high grade Artifact (Crafting high-grade Artifact need so much Qi)
- Increases the chance of success in ascension (the Qi of first tribulation(天劫) may be around 400 thousand Qi to 800 thousand Qi(or more) based on the difficulty of your game)
,etc.
Understand the “Core Shaping”
The “Period of Core Shaping” (結丹期) is very important period for your character. In the ending of the “Period of Core Shaping”, you will choose a location for your character to perform “Core Shaping”(結丹).
The idea of “Core Shaping” comes from Taoism, after Core Shaping, it will be a “spiritual core” inside the human body. This core is called Golden Core(金丹).
In the game, you have to make everything well prepared before “Core Shaping”, because the moment of “Core Shaping” will directly affect the quality of the Golden Core.
SO collect the perfect materials,construct the perfect location and wait for the perfect timing to shape the perfect damn core.
Once your character reaches “The Period of Golden Core”(金丹期), the grade of the Golden Core
will be locked and become unchangeable.Your character “almost” impossible to change it unless he/she reborns (It is off-topic).Therefore, you have to be careful, especially playing “Immortal Mode”.
During “Core Shaping”,a progress bar appears.When progress bar is loading, all your character’s Qi will be converted to your character’s basic Qi .
The progress bar
Remember. This progress is dynamic, when progress bar is running, every point of Qi will be converted based on various factors currently. It means, before the progress bar disappears, you have to maintain each factors such as weather, Qi density, etc, are perfect for “Core Shaping” in order to get a great efficiency.
The progress is not ended yet
The factors affect the Core Shaping
As mentioned above, now we know a fact. During “Core Shaping”, all the character’s Qi will be converted to the character’s basic Qi, and the conversion efficiency will be affected by various factors.
Therefore, there are two points to get a T1 Golden Core.
- 1.Increase the max Qi of your character
- 2.Increase the conversion efficiency by fulfilling the requirements (factors)
Point one is easy to understand, but point two is complicated, so please refer to the following picture:
This is 7 points affects the efficiency:
- Law
- Mental State
- Weather
- Season
- Yin Yang
- Element of the location
- Qi Bonus of the location
Based on that, I sum up some simple points for you to increase the chance of forming a high-grade gold core:
- Increase the max Qi of your character
- Make sure your character “matches” the law he/she practices
- Adjust your character’s mind state before Core Shaping
- Choose a perfect season and day that boosts the law he/she practices based on “Five elements” (五行)
- Bring the weather that is suitable for Core Shaping based on Five elements (五行)
- Find a timing that boosts his/her law according to Yin Yang (陰陽)
- Select and create a location that boosts the law he/she practices based on Five elements (五行) and has “high Qi density”
Increase the max Qi
This point is ready easy to understand, but how?
1.Find a talented character
There is a trait that affects the Max Qi of the character – Qi sense
Qi sense
Every character has trait called “Qi sense”. It will directly affect the max Qi of charactor, so you should choose a character with high Qi sense to become an inner disciple.
Also, Qi sense is a variable affected by constitution. You could slightly increase the Qi sense by increasing the character’s constitution.
2. Studing Manual
There are many manuals that increase the max Qi. In the game(version 1.15) , there are 12 Supreme Laws for Xiandao Cultivation. You are suggested to collect them all, and transcribe them to Manual Pavilion.
The Manual Pavilion
After transcribing, your character can learn the manuals from 12 Supreme Law by studying the book from Manual Pavilion now.Study all manuals that:
- Increases the Max Qi
- Increases the Qi sense
That is two manuals that you have to be careful if your character studies it for increasing Max Qi. They are “Lunarfrost Form”(太陰鍛體) and “Reformed Lifeblood” (血骨煉形).
Lunarfrost Form |
If your character is male, “something” will happen after studying “Lunarfrost Form”. You can find a character has the Miracle “reconstruction” (再造術) to deal with it. |
Reformed Lifeblood |
If your character study “Reformed Lifeblood”, your character will suffer from long term smelting.
Your character can recover by taking “Panacea Pill”(再造金丹), but it is hard to find in early game play.Therefore, you should consider whether studying it if you don’t have Panacea Pill in the game.
|
3. Taking drug
There are various items your character can take by increasing Max Qi after becoming a inner disciple.I am not going to list them all, because it is not a guide for hard-core player.I just provide you some normal choices.
There are some items like “Phoenix Flesh”, “Flood Dragon Flesh”,etc, which can increase the Max Qi of the character,but normally you get them in late game. I am not going talk too much about them, because if you can kill a dragon I think you already don’t need this guide 🙂
Tips: By costing 1 “Anguish Soul Gem “(幽珀), you can use Miracle “Specter Refinement”
(幽淬之法) to increase the tier of the drug.The effect of a drug will be increased if the Tier NAME (the color of the name, not number) is upgraded,
4.Inner Cauldron
Inner Cauldron
This is a function called “inner Cauldron”.When a character cultivating , character can slowly refine max Qi from inner Cauldron. Inner Cauldron limit is a variable affected by character’s potential, and it will decide how many max Qi can be refined from it.
Potential
After becoming an inner disciple, the character’s potential will be locked. Character’s potential is affected by the 5 attributes (Perception,Constitution,Charisma,Intelligence,Luck) of the character.Higher they are, higher the potential is.To increase the potential of the character, you should increase the 5 talents I mentioned above before promoting him/her to be an inner disciple.
The refinement speed is decided by Cultivation Speed Bonus. Increasing cultivating speed will increase the refinement speed at the same time.If your character’s cultivating speed is high enough, your character can delay “Core Shaping” and try refining the max Qi from Inner Cauldron.
Cultivation Speed Bonus
However I don’t recommend doing refinement if you only want a T1 Golden Core.Refinement is a way used so as to shape a perfect warrior in late game. In early game, your character’s cultivation speed will be very slow, so waiting for refinement will be extremely inefficient! Don’t wait for it in early game!
5.Relic
Just let you know there is a relic called “Spirit Pagoda”(萬靈塔) which can increase the person’s max Qi. “Relic” is a item that can be placed at room. If the room fulfills its requirement, relic will affect the character who stays inside the room.
In the late game, you can get “Spirit Pagoda” by defeating “Ancient Cultivator”. However the chance is very low.Therefore don’t waste your time if you just want T1 Golden Core.It is for shaping a super warrior. At the moment, I don’t even have this relic.
Spirit Pagoda
The compatibility between cultivator and the law
In the previous topic, I have mentioned about how you can increase your character’s max Qi. Then I am going to talk about how to increase the efficiency.
Remember this picture right?
It is 7 factors you can fulfill to increase efficiency. In this topic, I will talk about the “Law” , the compatibility between cultivator and the law.
So what is compatibility? We knows a character have 6 attributes, and they are Perception, Constitution, Charisma, Intelligence, Luck and Potential.
Each Law requests different attributes. Therefore you should check whether the character is compatible with the law they are going to study before choosing them to become a inner disciple.
The compatibility table
You can check the compatibility by watching the “Match” in the compatibility table. The more, the better.
You can increase a character’s attributes by various methods. However, before we talk about them, do you remember the Inner Cauldron? If you plan to order your character refining the max Qi from Inner Cauldron, some methods should be taken before becoming inner disciple, because of the “potential”.
After becoming an inner disciple, the character’s potential will be locked. Character’s potential is affected by the 5 attributes (Perception,Constitution,Charisma,Intelligence,Luck) of the character.Higher they are, higher the potential is.
Increase the potential will increase the Inner Cauldron limit. It is why some methods are recommended to take before becoming inner disciple.
OK, let’s start.
Methods before becoming inner disciple:
1.Miracle
There are 4 miracles a cultivator can use to increase a outer disciple’s attributes:
charismatic(再造形神) |
Consume 60 lifespan and 150000 Qi, and increase target’s charisma by at least 20%.Lower its initial value, greater the effect will be. |
Resilient (伐毛洗髓) |
Consume 60 lifespan and 150000 Qi, and increase target’s constitution by at least 20%.Lower its initial value, greater the effect will be. |
Perceptive(開天眼) |
Consume 60 lifespan and 150000 Qi, and increase target’s perception by at least 20%.Lower its initial value, greater the effect will be. |
Enlightened(醍醐灌頂) |
Consume 60 lifespan and 150000 Qi, and increase target’s intelligence by at least 20%.Lower its initial value, greater the effect will be. |
2. Taking Drug
There are some popular drugs that can increase a character’s attributes, but they are rare in early game.
3. Asking a immortal to help
If a immortal is ascended by practicing “Primordia Alchemy Law” (九轉金丹直指), you can ask them to “remold” a outer disciple by costing 25 incense.It will increase five attributes of a outer disciple.
After a cultivator ascending, he/she will leave a “Mortal Body” on the location he/she has ascended. By clicking the him/her Mortal Body, you can order a outer disciple to rite him/her by ritual so as to get “incense” and ask him/her to remold a outer disciple.
The immortals’ mortal bodies
4. Equipment
Some equipment can increase attributes, such as:
5.Talisman
There is a Talisman called “Heavenment Talisman”(通天符) and it can improve the 5 attributes by equipping it.
Heavenment Talisman
Methods after becoming inner disciple:
1. Studying manual
By using the Manual Pavilion, study all manuals that increase the 5 attributes.
2.Take Drug before shaping a golden core
Forming Pill (築基丹) |
It will increase the character’s charisma, constitution, perception, intelligence by 30% for 48 hours. Because the effect is temporary, you can take it before your character performs “core shaping” to increase the compatibility temporarily. You may get it from alchemy, adventuring, trading. |
Heavenly Pill(通天丸) Earthly Pill(納地丸) Ether Pill(逸仙丸) Wisdom Pill(明通丸) Blessed Pill(神佑丸) |
Each of them increases different attribute, you can check out their description.They will increase one attribute by 30% for 48 hours and decreases 3 years of life.As mentioned before, check character’s life span before taking it. Your character may take it depending on his/her situation. Because the effect is temporary, you can take it before your character performs “core shaping” to increase the compatibility temporarily. You may get it from alchemy, adventuring, trading. |
Mental state
This factor is very easy to fulfill. Before your character perform “Golden Core Shaping”, you should adjust his/her mental state by clicking the “mind” button in the training table.
Also Your character can use “Talisman” (符) to improve the your mental state:
Talisman of Tranquil Heart(寧心符) |
It is a manual called “Divine Talismans of the five elemental Qi”(五炁神符經), which may be obtained from the secret,”Traces of Ancient Book”(古書踪迹).
Also, in day 285, it will be a secret called “Golden Casket Opened” (金匣开启).You can obtain it by choosing “Chase after the book case sealed with talismans” (追逐一方符文周圍的書匣) if success. “Primordial Symbols Law” has a manual called “Comprehensive Book of Talismans” that records the method to draw “Talisman of Tranquil Heart”. |
Talisman of Cave Mind(洞神符) |
It is a manual called “Jade Latter of the Three Cave”(三洞玉函), which may be obtained from the secret,”Traces of Ancient Book”(古書踪迹), in the world.
Also, in day 285, it will be a secret called “Golden Casket Opened” (金匣开启).You can obtain it by choosing “Chase after the book case sealed with talismans”(追逐一方符文周圍的書匣) if success. |
Illustration of Everlasting Prosperity (萬福圖) |
It comes from a secret feature released in 2019. When your character visits “Otherworld Rift” in Chinese New Year (Real time,not game time), he/she are supposed to get a manual that allows your inner disciple to produce “Illustration of Everlasting Prosperity”. You may try to manually change your computer’s date to around 5th Feb 2019 in order to get this manual. If you fail to obtain this manual by changing the date to 5th Feb 2019, you are suggested to consult a professional.
Otherworld Rift |
Talisman of Divinity Mind(天通洞神符) |
You can get this Talisman by visiting “Ethereal Cave”. Remember you are supposed to get one in one save only. Don’t lose it.
Ethereal Cave |
Also, there are other equipment that can improve the mental state of a character such as clothing, handicraft items, but I am not going to mention them all because they only have pretty slight effect.If you are interested in them, you can investigate by yourself.
Weather
Before we talk about the weather, you have to understand what is Five elements (五行) first. The Five elements is an Chinese concept. In ancient China, people believe that there are “Five Elements” in the world.They are Fire(火),Water(水),Wood(木), Metal(金), and Earth(土).
The Five Elements
They may Inter-promote(相生) or inter-overcome(相克) each other:
Element | Promoting | Overcoming |
Fire(火) | Earth(土) | Metal(金) |
Water(水) | Wood(木) | Fire(火) |
Wood(木) | Fire(火) | Earth(土) |
Metal(金) | Water(水) | Wood(木) |
Earth(土) | Metal(金) | Water(水) |
For more information, please refer to link below:
https://en.wikipedia.org/wiki/Wuxing_(Chinese_philosophy)
In the game, each weather has its own element. During Core Shaping, you should order your cultivator to use miracle to keep bringing a weather to promote the law that your character study until the end of the progress. For example, if your character is studying “True Sun Refining Law”(三陽三昧丙丁煉火訣), your character should shaping the core during “Noxious Air”.It is because “Noxious Air” contains “Wood” element, and “Wood” promotes “Fire” according to the concept of Five elements.
I draw a simple table for you to choose the weather your character needs:
Law | Element of the Law | Recommended Weather for Core Shaping | Element of the Weather | Miracle that brings the Weather |
True Sun Refining Law(三陽三昧丙丁煉火訣) Emotion Severing Law(太上忘情道) Primordial Alchemy Law(九轉金丹直指) |
Fire | Noxious Air | Wood | Toxic Miasma(毒瘴術) |
Sixteen Supreme Steps Law(太和十六洞天) | Water | Thunderstorm | Metal | Thunderstorm(雷暴術) |
Six Paths Reincarnation Law(長生六道輪迴經) Myriad Artifact Law(己寅九衝多寶真解) |
Wood | Rainstorm | Water | Rainstorm(暴雨術) |
Grand Chariot Wisdom Law(北斗洞心劫法) Seven-Slaughtering Sword(七殺劍訣) |
Metal | Dust Storm | Earth | Dust Devil(塵暴術) |
Sunflower Refining Law(葵花煉神大法) Heaven Stealing Law(偷天決) |
Earth | Foehn Wind | Fire | Foehn Wind(焚風術) |
Jade Purity Immortal Law(玉清仙法) Primordial Symbols Law(太元五符元籙) |
None | N/A | N/A | N/A |
The cultivator can learn such miracles from supreme law, or by learning the manual, “Scripture of Heaven Prayer”(祈天經)
. It can be learned from the supreme law, “Primordial Symbol Law”, and obtained from the secret,”Traces of Ancient Book”(古書踪迹). After learning this manual, “Scripture of Heaven Prayer”, you will get the 5 miracles you need and a other miracle “Cloud Dispelling Chant”(驅雲訣).
Tip: Asking an immortal to help
If a immortal is ascended by practicing:
- Six Paths Reincarnation Law(長生六道輪迴經)
- Myriad Artifact Law(己寅九衝多寶真解)
- Grand Chariot Wisdom Law(北斗洞心劫法)
- Seven-Slaughtering Sword(七殺劍訣)
- Sunflower Refining Law(葵花煉神大法)
- Heaven Stealing Law(偷天決)
You can ask them to “protect” your disciples by costing 9 incense.After clicking the protect, the weather effect will be cleared immediately,and a weather buff “Air of Cultivation” will be granted for 9 days. Your character will have a “5+” weather buff during the “Air of Cultivation”.
Air of Cultivation
Ask an immortal to protect your disciples
Season
Just like weather, each season has its own element. Mechanism of season factor is extremely complicated. I cannot provide an accurate timing for you.
The thing i vaguely know is that, when a season start, the power of the its element will gradually increase. In a few days before day 14, its element will become strongest. However, after day 14, all seasons’ element will gradually turn to “Earth”. In a few days before day 28, the “Earth” element will become strongest.
Therefore, based on that, I will draw a table like this:
Law | Element of the Law | Season | Element of the Season | Recommended timing |
True Sun Refining Law(三陽三昧丙丁煉火訣) Emotion Severing Law(太上忘情道) Primordial Alchemy Law(九轉金丹直指) |
Fire | Spring (before day 14) | Wood | a few days before day 14 |
Sunflower Refining Law(葵花煉神大法) Heaven Stealing Law(偷天決) |
Earth | Summer (before day 14) | Fire | a few days before day 14 |
Sixteen Supreme Steps Law(太和十六洞天) | Water | Autumn (before day 14) | Metal | a few days before day 14 |
Six Paths Reincarnation Law(長生六道輪迴經) Myriad Artifact Law(己寅九衝多寶真解) |
Wood | Winter (before day 14) | Water | a few days before day 14 |
Grand Chariot Wisdom Law(北斗洞心劫法) Seven-Slaughtering Sword(七殺劍訣) |
Metal | Spring,Summer,Autumn,Winter (After day 14) | Earth | a few days before day 28 |
Jade Purity Immortal Law(玉清仙法) Primordial Symbols Law(太元五符元籙) |
None | N/A | N/A | N/A |
However I have to warn you that this tableis not accurate. It is a “conservative guess”, so it is used at your own risk. if you want a exact and accurate timing , please investigate it by yourself or consult a professional.
Yin Yang
Yin Yang(陰陽) is a Chinese concept. Yin(陰) can imply shady. Yang(陽) can imply sunny.
For more information,please refer to the link below:
https://en.wikipedia.org/wiki/Yin_and_yang
In the game,the sun has the power of Yang.When the sun is shining, the power of Yang will become strong.When the sun disappears, the power of Yin will become strong. Moreover, weather will affect the power of Yin Yang, so you should take weather into consideration.
Each Law requires different power:
Grand Chariot Wisdom Law(北斗洞心劫法)
Seven-Slaughtering Sword(七殺劍訣)MetalYinaround 21:00-4:00a few hours before 21:00
Law | Element of the Law | Power the Law needs | The timing that have the strongest power | Recommended timing to start Core Shaping |
True Sun Refining Law(三陽三昧丙丁煉火訣) Emotion Severing Law(太上忘情道) Primordial Alchemy Law(九轉金丹直指) |
Fire | Yang | around 06:00-18:00 | a few hours before 06:00 |
Six Paths Reincarnation Law(長生六道輪迴經) Myriad Artifact Law(己寅九衝多寶真解) |
Wood | Yang | around 06:00-18:00 | a few hours before 06:00 |
Sixteen Supreme Steps Law(太和十六洞天) | Water | Yin | around 21:00-4:00 | a few hours before 21:00 |
Sunflower Refining Law(葵花煉神大法) Heaven Stealing Law(偷天決) |
Earth | Balanced Yin Yang | around 19:00 to 20:00 and 5:00-6:00 *around 5:00 to 20:00 when raining |
a few hours before 19:00 (they still have “3+” buff of Yin Tang between 20:00-5:00) *a few hours before 5:00 when raining (they only have “2+” buff of Yin Tang between 21:00-5:00 when raining) |
Jade Purity Immortal Law(玉清仙法) Primordial Symbols Law(太元五符元籙) |
None | Balanced Yin Yang | around 19:00 to 20:00 and 5:00-6:00 *around 5:00 to 20:00 when raining |
a few hours before 19:00 (they still have “3+” buff of Yin Tang between 20:00-5:00) *a few hours before 5:00 when raining (they only have “2+” buff of Yin Tang between 21:00-5:00 when raining) |
Tip: Using an immortal’s protection and weather to get a better efficiency
As mentioned before, you can cost 9 incense to ask a immortal to bring a 5+ weather buff “Air of Cultivation” for 9 days and Yin Yang will be affected by raining.Therefore for some laws, you can wisely use it for better result.
During “Air of Cultivation”, you can still use miracle such as “rainmaking”
to bring a rain.
For example, for Earth law, such as “Sunflower Refining Law” and “Heaven Stealing Law”, if your character starts “Core shaping” during “Foehn Wind” at about 18:30, there will be:
Around 19:00 to 20:00 | Around 20:00 to 5:00 |
during Foehn Wind, Your characters will only enjoy: “5+” weather buff “5+” Yin Yang buff |
during Foehn Wind, Your characters will only enjoy: “5+” weather buff “3+” Yin Yang buff |
However, if your character starts “Core Shaping” during “Air of Cultivation”+”Heavy Raining” at about 4:30, there will be:
around 5:00 to 20:00 |
During Air of Cultivation and raining, Your characters will enjoy: “5+” weather buff “5+” Yin Yang buff |
“Air of Cultivation”+”Heavy Raining” Combo!
Therefore, develop your own strategy based on every character’s situation.
Elements of a location
This guide is almost finished,but location factors are the most important part.
Location Factors
There will be two factors that affects the efficiency of Core Shaping:
- Qi Bonus
- Elements
“Elements” part is easy to understand. Remember “Five Elements”(五行) right? When creating a location for Core Shaping, you should place something that contain an element that boosts the law around the location. That means, if your character is studying “Fire” Law and you should place something that contain “Wood” element near him/her.
The Five Elements
Therefore, we get this table:
Law | Element of the Law | Things you should place near your character |
True Sun Refining Law(三陽三昧丙丁煉火訣) Emotion Severing Law(太上忘情道) Primordial Alchemy Law(九轉金丹直指) |
Fire | Wood |
Sixteen Supreme Steps Law(太和十六洞天) | Water | Metal |
Six Paths Reincarnation Law(長生六道輪迴經) Myriad Artifact Law(己寅九衝多寶真解) |
Wood | Water |
Grand Chariot Wisdom Law(北斗洞心劫法) Seven-Slaughtering Sword(七殺劍訣) |
Metal | Earth |
Sunflower Refining Law(葵花煉神大法) Heaven Stealing Law(偷天決) |
Earth | Fire |
Jade Purity Immortal Law(玉清仙法) Primordial Symbols Law(太元五符元籙) |
None | N/A *No elements buff |
Now you know the “Elements” part, but, before you start create a place for core shaping, these is still one thing you also need to understand,the “Qi Bonus”.
Qi Bonus: Understanding “Density of Qi” and “Gather Qi”
This is the final factor! Happy, right? Unfortunately, it is also the most complicated and IMPORTANT part.
So, what is “Qi Bonus”?
Before you understand what is “Qi Bonus”, you have to understand what is Qi (靈氣). Qi imply “Air” in Chinese. In many “Xianxia”(仙俠) stories, “Qi”(靈氣) is often imagined as “the gas that has mysterious power”. This simple description may be inaccurate, because “Qi” is profound Chinese concept.
If you are interested, you can do a research by yourself:
https://en.wikipedia.org/wiki/Qigong
https://en.wikipedia.org/wiki/Neigong
Or else, just imagined Qi as “mysterious gas” is fine. I think it is enough for an English speaker to roughly understand the concept.
In the game, Qi exists in the air. Every grid in the game is given a hidden variable,”Density of Qi”(靈氣濃度). Normally you can’t see this variable unless installing a mod. In order to make it easier to understand, now I use a mod to explain.
It is the mod I use:
https://en.wikipedia.org/wiki/Qigong” target=”_blank”>https://steamcommunity.com/sharedfiles/filedetails/?id=1877971681″ target=”_blank”>https://en.wikipedia.org/wiki/Qigong
https://en.wikipedia.org/wiki/Neigong
Or else, just imagined Qi as “mysterious gas” is fine. I think it is enough for an English speaker to roughly understand the concept.
In the game, Qi exists in the air. Every grid in the game is given a hidden variable,”Density of Qi”(靈氣濃度). Normally you can’t see this variable unless installing a mod. In order to make it easier to understand, now I use a mod to explain.
It is the mod I use:
*It is a credit. In this guide, I will not suggest anyone to install any mod because a mod may cause compatible problem.If you use, you use at your own risk.
It is a mod written in Chinese language, the word “灵气” in the information table imply “density of Qi”.
Now you see that each grid has its own “density of Qi”. In this example, the “density of Qi” at this grid is “1419.29”.
Then, let’s watch about description of “Qi Bonus” :
Now you see what is “Qi Bonus” right?
When you choose a location (grid) for core shaping, higher the “density of Qi” is,and higher the “Qi Bonus” will be!
Therefore, do everything you can to build a location (a grid) that has highest density of Qi for your character to shap a core.
But How?
In the game, every grid in the game is given another hidden variable,”Gather Qi”(聚靈). “Gather Qi” means the grid’s attraction for Qi. Higher the “Gather Qi” is,and higher the “density of Qi” MAY be. (I use “may” not “will”, because it is a dynamic variable)
Now we have a example:
In this picture, the word “聚灵” in the information table imply “Gather Qi” and the word “无” in the information table imply “none”.Therefore, the “Gather Qi” of this grid is “0”.
So, in order to increase the “density of Qi” of this grid, you should try to increase the “Gather Qi” of this grid.
Some items are given a special feature,”Gather Qi”. (Same name, but the function is different.)
I use “Spiritwood” as a example:
Such items can increase “Gather Qi” of the nearby grid/grids in certain distance.
So let’s try:
After placing a “Spiritwood” (Gather Qi:20) in a nearby grid, the “Gather Qi” of this grid has slowly increased. It takes time.
After 5 days, the “Gather Qi” of this grid will become about 20(may be lower,depending on the distance between the grid and the item), and this grid will has more chance to get higher “density of Qi” than before.
Therefore, what you should do is:
1.Prepare some items that has “Gather Qi” feature.
2.Choose a grid you want for core shaping
3.Place such items in the nearby grids
4.After placing, don’t move any items and wait for 5 days
5.Order your character perform “Core Shaping” in the grid you choose.
Qi Bonus:Creating a location to gather Qi
Before you are going to build up a location, you should put attention that each item has its own effective range.
For Spiritwood, its effective range of gather Qi is “4”.
Therefore, Spiritwood is supposed to increase “gather Qi” of 4 grids.you can refer to the picture
below:
By wisely using this,you can build up your own location for your character.
You can build something like this:
Like this:
Or like this:
Also, remember the concept of “5 Elements”. You should create a location for Qi gathering with items that promote the law that your character studies.
There are some examples for your reference.
Law | Element of the Law | Element that promotes the Law | Some examples you may place near the location |
True Sun Refining Law(三陽三昧丙丁煉火訣) Emotion Severing Law(太上忘情道) Primordial Alchemy Law(九轉金丹直指) |
Fire | Wood | SpiritWood, PhoenixWood, Gnarled Vine, Altar of Magic(Wood), etc. |
Sixteen Supreme Steps Law(太和十六洞天) | Water | Metal | Lumina Core Bar Lumina Core, SageFruit, Samsara Pill, Altar of Magic(Metal), etc. |
Six Paths Reincarnation Law(長生六道輪迴經) Myriad Artifact Law(己寅九衝多寶真解) |
Wood | Water | Ice Essence Bar, Soul Pearl, Prism Lotus, Dragon Scale, Flood Dragon Scale, Flood Dragon Wrath Vein, Flood Dragon Devil Claw, Flood Dragon Forbidden Scale, Altar of Magic(Water), etc. |
Grand Chariot Wisdom Law(北斗洞心劫法) Seven-Slaughtering Sword(七殺劍訣) |
Metal | Earth | Jade Essence, Divine Jade, Holy Stone, Panacea Pill, Dragon Feces, Altar of Magic(Earth), etc |
Sunflower Refining Law(葵花煉神大法) Heaven Stealing Law(偷天決) |
Earth | Fire | Fire Essence Bar, Crimson Fruit, Blazing Feather, Phoenix ironclad Feather, Phoenix Mantle Feather, Phoenix Fire Feather, Altar of Magic(Fire), etc. |
Jade Purity Immortal Law(玉清仙法) Primordial Symbols Law(太元五符元籙) |
None | N/A | Choose the best Qi gathering items. You may not consider the elements of the items. |
I am not going to tell you how to obtain such items one by one or tell you what is the “best strategy” to place them (Because I don’t know :D). You should develop your own strategy and style.
However, please be reminded that a location for Qi gathering MAY be constituted by more than ONE elements.
For example:
This is a location for “Metal” Law,but it can be constituted by “Earth” items and “Fire” items.Based on the items you have,you can place them wisely after calculation.
Tip:
The location for “Earth” Law are supposed to be constituted by many “Fire” items, so it will be extremely hot.Also The location for “Wood” Law are supposed to be constituted by many “Water” items, so it will be extremely cold.
Therefore, you may try to build both of them in one room in order to balance the temperate they create.
Conclusion
Congratulations! It is the end of this guide!
I hope you understand what I have mentioned.
Remember to the points listed below:
- Increase the max Qi of your character
- Make sure your character “matches” the law he/she practices
- Adjust your character’s mind state before Core Shaping
- Choose a perfect season and day that boosts the law he/she practices based on “Five elements” (五行)
- Bring the weather that is suitable for Core Shaping based on Five elements (五行)
- Find a timing that boosts his/her law according to Yin Yang (陰陽)
- Select and create a great location that boosts the law he/she practices based on Five elements (五行) and has “high Qi density”
And have a HAPPY-CORE-SHAPING!
Goodbye!
This is all for Amazing Cultivation Simulator Tips How to Get T1 Golden Core Guide in 2021 hope you enjoy the post. If you believe we forget or we should update the post please let us know via comment, we will try our best to fix how fast is possible! Have a great day!
A collection of information I discovered that either wasn’t covered in other guides or was particularly difficult to find. Some of this may be obvious, but Ctrl+F exists and is your friend.
You’ve probably been told not to start with a Yaoguai and you probably decided to heed that advice after, at most, the first or second time you made the mistake. The important thing to know about Shapeshifter Tribulations is that you have to manually activate them. Select your Yaoguai, hit the yin-yang symbol on the right and then click the icon that tells you how many days until your next tribulation. I didn’t think it looked clickable but it certainly is! You then select a spot to have your fistfight with Heaven.
Yaoguai that have successfully survived their Shapeshifter Tribulation will never have to undergo another Shapeshifter Tribulation (but may need to survive a different Tribulation based on how you choose to progress their Cultivation.) You can use a drop-down menu that appears in the bottom left to switch them between their beast, monster, and human forms. There’s statistical differences but I’m unsure what specifically they are.
I couldn’t tell you what else applies.
- Spirit Soul Gems are a ♥♥♥ to farm so buy them any chance you get because you’re unlikely to have access to them when you need them most. There is no consistent farming method to get them, unlike Anguish Soul Gems (Hell Gates).
- Don’t make a bunch of storage, you’ll get a miniature universe relatively early on.
- In order to construct the miniature universe, all you need is a cultivator at or above Golden Core. Examine the orb, then examine the scroll, it’s in the building category “Wonders”. It requires some rare-ish resources but it’s not terrible. (Fire and Ice Essence, Holy Stone Blocks, etc.) The small offshoot pillars of the mini-universe are not necessary – all they do for you is let you take items from the universe out at the location of the pillar instead of the universe, but most things your disciples will have teleported to them.
- In light of this and other reasons, there’s huge advantages to having exactly one inner disciple who blitzes through and gets a garbage golden core. Primordial Spirit (the tier after Golden Core) takes a long time to reach no matter what you do, and it’s worth rushing to so you can unlock the spells that boost allies’ stats by a percentage based on how low the stats are at the time you cast the spells (there’s one for Perception, Constitution, Charisma and Intelligence. None for Luck or Potential that I’m aware of.)
- Once you hit the second tier of sect, it’s advantageous to make multiple “throwaway” inners (3 or so) who you just send on looping adventures to places with resources you find valuable that aren’t terribly rare. So not crimson fruit, but stuff like ores. Having 300 igneocopper or ice ores at all times is a good policy – it means you can donate 200 to factions when they need them for World quests. Those quests are a decent way to get connection/favor.
- That said, those quests aren’t nearly as valuable for favor as camping at a given faction’s headquarters and inviting a bunch of Qi Shaping/Core Shaping disciples over. There’s tons of benefits to this – if they have nice rooms, nice food, access to a place to meditate and some recreation options (and it isn’t winter), you’ll likely get anywhere from 17 to 50 favor per. This is good. Run a fancy hotel for them. You can try to recruit their people out from under them, too!
- It’s better to keep the numbers of Physical Cultivators you train down – they require more micromanaging than Xiandao, and while your mileage may vary I learned having 3 is a pain in the ass to coordinate. 1 is fine, 2 if you really must. Once you have one mostly trained up, of course, it’s no big deal to add more.
- 9 is even more true of Shendao, with a caveat. Shendao are extremely annoying to level once they have a Palace, but also getting there takes a really long time. However, if you slap every possible talisman that increases Mental State, if made on T12 paper at 95% or higher, you can clear the second phase of Shendao mental cultivation relatively quickly. If you’re planning on making multiple Shendao, have your first go a bit ahead of the others.
- Shendao are extremely prone to getting obsessions, those nasty little balls that give you semi-permanent negatives. Particularly Anxiety (if you’re going too slow) and especially Hedonistic. One way to slow getting Hedonistic is to throw them into a really unpleasant place for a short while every now and then.
- Don’t overload yourself with too many save slots. This may seem common sense, but, you know. I had around 150 and it started to lag really bad trying to load so. Yeah!
- If you’re trying to get the talisman law from He Zudao (which you need), then know that it seems like her stats are randomized every save. I was able to mug her when she was Golden Core on one save, and then I went to see her on another and she was Primordial Spirit and beat my ass.
- The Laws that you can get from mugging/poaching people from other factions are variants of the base Law that you can get from either winning Kunlun or stealing/conquering said factions. All three that I’ve found so far (Seven Slaughtering Sect, the elixir one and the artifact crafting one) are really good, and worth either holding on to people to make them cultivators of or using Reincarnation to nab them.
- Spirit Trees are a ♥♥♥. Read the guide on the Discord. It’s really, really long. And it has to be. And there’s no easy way to work around them. But it’s true, the rewards you get from them are awesome. If you’re brand new, don’t bother. It’ll just be a miserable time.
- Never invites guests in wintertime, they’ll go freeze outside and blame you for it and there doesn’t seem to be anything you can do.
- I’m convinced nobody knows exactly what the stats (Bless/Curse, Fatness, Physique) mean on Spirit Pets. I know Bless makes them tankier and Curse makes them do more damage, and they’re obtained by the pet being either a huge ♥♥♥ or a good-boy saint, but nobody can give a straight answer (and I couldn’t find one) about Fatness/Physique or why you would ever, ever feed your pet food that does nothing but lower one/both of those. Supposedly they increase HP and damage – but then, if that’s true, why would you want those lower?
- Every Xiandao needs Spiritual Breath Chant. Get it early. It’s inexpensive and will save your life. It’s the fastest way by far to regen Qi.
- If you’re having a terrible time you can always go into the Realms Palace on the main menu and add some custom items or equipment. It’s relatively easy to understand what you’re doing (I mean, I was able to figure it out!). Note: If you want simple stat boosts to fine-adjust stats instead of just maxing them outright, you’ll probably want to make several of the same effect. I haven’t been able to find a way to make elixirs/medicines that give permanent boosts stack with themselves.
- The reason people don’t tell you how to get certain manuals is because many are random and you just have to get lucky and that’s how it is.
- You can make any Xiandao cultivator you find give you a manual that has a small effect on it “unique” to each cultivator if you max their relationship, have high social, and click Secret Knowledge twice. Be careful not to do this if you’re visiting and have no inventory space. You won’t get a second copy. People tell me that this is true of He Zhudao for their law, but in my experience that isn’t the case.
- You can make Spirit Crystals with Alchemy immediately, but you need high enough Alchemy to actually make them.
- Take notes. Yes, you, yourself, take notes. Read guides and take notes. If you want to make a physical cultivator then pick what you want to do yourself. Read the physical cultivator guides that are already handy so you can make sure you’re not wasting time. The general rule to always keep in mind IMO is that artifact suppression sucks and you never want more of it, ever. This is because actually catching an artifact drains your qi and if you’re fighting anyone serious enough you want to use a high-end body cultivator then you’re not 1v1-ing anyone, and if you are you’re fighting someone with multiple artifacts to begin with. Artifact suppression can only, at most, catch 1 artifact at a time.
- Never dismiss spirit pets never dismiss spirit pets never dismiss spirit pets they are extremely useful and good and if you dismiss one when they first show up, you’ll never get another shot at them this save.
- Speaking of spirit pets, you will always get the dog on day 30, then (if you have the DLC) the panda a bit later, then the fox awhile after that. All three are good but the Panda constantly whines so if you want to skip it, well, nobody should blame you for that.
- If a spiritual pet dies, you can get them back. Build a statue to them (you only need one per pet) and activate it. Three days later, they’re back. This also lets you swap between pets (with the same 3 day period of waiting.) Make the statues in advance.
- If you have the merchant mod you can make some serious bank by making bows out of Spirit Blocks and selling those bows to the merchant. I do not recommend this as a strategy if you don’t have the merchant mod, because the merchants are too few and far between and there’s always a risk they’ll decide to pay you 0 for Gear Items this trip.
- When planning your farms, don’t plant wheat/etc. over spirit grass if you can avoid it. That’s better used for herb garden (and, if you’re ready for the chore, Spirit Trees). They need the fertility.
- Your farms aren’t big enough. You think they are? Double their size. Now they’re closer to big enough.
- Just make your own Reincarnators, it’s not worth the headache of randomly rolling characters every single time you start a new game. You don’t have to give your Reincarnators max stats if you don’t want to, but please, you deserve better than a 60-year-old blind grandpa with 2s in all stats who can’t do physical labor.
- If you really want to start with a Yaoguai and you just will not back down from that, make a Reincarnator. Give them custom Ideas that give them all the stats you want, give them a total of 3 ideas, then use them. You’ll have 600+ days to sort them out for their Tribulation, which is plenty of time.
- Tribulations that hit Xiandao cultivators start out comparatively easy.
- Kunlun is a great way to get laws that you otherwise can’t (if you win) but it will skyrocket your sect’s fame and honestly? Is it worth it? Make the value call yourself.
- Artifact quests usually have you either leave or fight someone for it, and they’re rarely worth it in my experience. The artifacts you get from those tend to be merchant/devour/etc. fodder.
- Ice Essence Bracelets are good for making artifacts out of earlyish on.
- Max Artifact Qi is either really good or really bad and I haven’t found a consensus. If you quote me on this I’m going to have a lot of angry people after me though, probably : ( For my money, low max artifact qi is probably the way to go.
- If you came here from Rimworld, I’m sorry. This isn’t a colony management sim, it’s a huge chain of minigames that share resources and interact with one another and at their core is an RPG where you power up your party as much as possible.
- Do all of the in-game tutorial before getting into it. It’ll prepare you for the first 30 days or so. It’s not enough on its own but it’s something.
- This game is going to take you time to learn and get down and if you don’t think it will then this message is doubly for you. Your arrogance will get you steamrolled. Swallow your pride, read a guide!
Read tips for the game Amazing Cultivation Simulator
Character Selection
Basics
Your Party is broken into 3 people with one «Main Character» that also has background points. Keep in mind your Background defaults when you randomize.
Stat Distribution
The Stat grid thresholds are per pentagon line. Moderate is the innermost line and High is the next line out from there. I would encourage you to align your MC’s stats with your background’s art.
Traits
There are really cool traits like heaven’s chosen and gifted but in practice im just glad to not have any negatives as I emphasize Stat distribution and Skills more
Skills
I’ve read that the only skills your cultivators care about is Qi cultivation, Crafting and battle more or less in that order. In the early game you start with a free Level up Pill but cultivation is a long road.
Starting
Generally starts are going to go in this order
- Chop Wood
- Place Campfire
- 3.Place The two Crafting spots
- 4 Cut Trees and/or Punch rocks
- 5. Craft Planks or Bricks (probably both)
- 6. Craft Tools
- 7. Build a well
- 8. Build Assorted tool stations that upgrade what you have
- 9. Place Farms
- 10. Build an Observatory
- 11.Eventually Build rooms, I Build Four 3×5 Internals and one 5×5 Internal for my Sect Leader.
Things to keep in Mind
Rooms for cultivators should Ideally be made of the element that their element consumes with only the bed being their element. Other furniture should be of the consumed element as well.
Doors should be on the south side
You start with a cultivation Pill, once you have your new Inner Disciple they don’t work and will be very upset if they are not given an Artifact and a weapon. Weapons can be crafted or found on corpses and artifacts cost at least 5000 Qi in a material to craft.
Secrets
Secrets are functionally accessed under the world tab and a big one to look out for is a couple of weeks in you get a secret mission to investigate the old sect. This gives you all of the starter inheritances.
Feng Shui
Honestly the in game tutorial is solid
Biggest thing is to ensure your rooms are made of the element that is consumed by what you are trying to cultivate. The only item of your element should be the Bed/Throne object you cultivate on.
And Bedroom doors face south